Commit History

Auteur SHA1 Bericht Datum
  Alexis Maiquez e16d54bba3 Added an extra path for background loading 3 jaren geleden
  Alexis Maiquez 087a0976ae Added support for taking a screenshot after wallpaper's up (useful for pywal and other ricing rools) 3 jaren geleden
  Alexis Maiquez fa67fa5b00 Fixed bloom effect not being properly applied 3 jaren geleden
  Alexis Maiquez 672ea47d23 Bumped up to OpenGL 3.3 3 jaren geleden
  Alexis Maiquez 08586dcab6 Added some extra debugging for when glewInit fails, should make it easy to debug #128 3 jaren geleden
  Alexis Maiquez b5b7824233 Better approach on rendering the bloom effect, uses one less draw call 3 jaren geleden
  Alexis Maiquez cdaebbe893 Added support for camera bloom 3 jaren geleden
  Alexis Maiquez c13d743022 Container access should happen through CContext 3 jaren geleden
  Alexis Maiquez 261bc696df Added some object labels in opengl so they're reflected on RenderDoc while on debug 3 jaren geleden
  Alexis Maiquez 597e3035ad Added missing include in main.cpp 3 jaren geleden
  Alexis Maiquez 70d815c183 Properly detect texture sizes so effects using smaller mask textures are properly applied 3 jaren geleden
  Alexis Maiquez d6561268d6 Added support for gifscene.pkg files (essentially the same as normal scene.pkg) fixes startup of #118 4 jaren geleden
  Alexis Maiquez ec6164c4cf ~ fix audio thread not stopping when a signal for stopping is received 4 jaren geleden
  Alexis Maiquez Murcia 46ea8e8f03 + Added support for using background's ID so it's directly loaded from a steam installation directly (implements #101) 4 jaren geleden
  Alexis Maiquez 6808f31cd6 Handle XIO errors to keep the background running as much as possible, should fix #91 4 jaren geleden
  Alexis Maiquez eb14099c4c Removed SDL_mixer in favour of ffmpeg for audio decoding 4 jaren geleden
  Alexis Maiquez Murcia 3ed1459568 If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work 4 jaren geleden
  Alexis Maiquez Murcia aa3db15ec6 Added some automatic detection for the assets folder from the Steam installation: 4 jaren geleden
  Alexis Maiquez 34635ba6ac ~ fixed video background playback being broken 4 jaren geleden
  Alexis Maiquez f4955f1531 - removed dependency on std::filesystem 4 jaren geleden
  Alexis Maiquez 009321572e - removed custom glfw3 from the project as it's not needed anymore 4 jaren geleden
  Alexis Maiquez 5bc0525493 ~ reorganized context initialization so opengl is ready 4 jaren geleden
  Hynak e56f128592 Added signal handling if the user terminates the program 4 jaren geleden
  Hynak b2d4dd128d Hide GLFW for X Render 4 jaren geleden
  Alexis Maiquez d5745b1cfa ~ Make use of the resolved path after startup and ensure it ends with a trailing slash. 4 jaren geleden
  Alexis Maiquez d5586b168b + Added checks for directories and ensuring specified wallpaper folder exists before initialization, fixes #70 4 jaren geleden
  Alexis Maiquez 20c4ad3652 + Added better logging for asset loading errors and some extra information, should help get better information on #59 4 jaren geleden
  Alexis Maiquez a66bc26f1d ~ Fix issue #66, command-line parameters were not parsed properly 4 jaren geleden
  Alexis Maiquez f5ed023725 Fixed frame limiter to work properly with GLFW 4 jaren geleden
  Alexis Maiquez 18ab051d47 ~ Fix background setup not working properly after the implementation of mouse support 4 jaren geleden