Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez ed1efdcd66 Added parsing for text properties %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez d8d05363a9 Implemented proper alignment for images %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez b5b7824233 Better approach on rendering the bloom effect, uses one less draw call %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez cdaebbe893 Added support for camera bloom %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 625397ea0c Added a basic (and somewhat convincing) parallax effect for the camera %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez c13d743022 Container access should happen through CContext %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 5521e90155 Ignore composelayers for now %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 69657a0014 Ignore effects if there's none in the list %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 4641420bb3 Fix image's GBO's not being the right size %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 082af30c63 Cleanup of rendering code for images, there's functions not needed anymore %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 7e6cb9a458 Simplified image rendering code further %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez cb6f05ff27 Simplified image rendering code a bit so it's easier to follow %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 157966a528 Move glClear to the common point before the actual render of an image %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez da6dca0473 Added missing glClear for simple images %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez c9f8624b8b Reduced amount of glClears used in the rendering process %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 7b7d699371 Implemented proper dependency detection for images %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 9ff33ef61f Support for specifying FBOs texture flags %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 4e3254e843 Improved detection of "previous" textures (fixes 2370927443) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez cad78c58f9 + Support animated images in the background %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 816e0a6ddf ~ Hopefully take into account object scale properly %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 342522cd1d + Added handling for floating point precision qualifiers on type detection %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 13bcd52e8c ~ Fixed regression in composite layer handling %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez b920e94870 ~ Fixed some backgrounds being black because of wrong composite layer ordering %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez adad3bd18c ~ Changed parser to give sane defaults to some values (like origin, scale and size for each object) %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 13ef4a96c2 ~ changed orthographic camera to use the center as 0, might get reverted, %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez f86eba347c ~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez f5e943b0fc + added ansiotropic filtering %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 2432ec9a36 ~ some cleanup of todos and dead code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 113d84173e ~ changed readTexture for containers to produce a CTexture file ready to be used (simplifies loading textures) %!s(int64=5) %!d(string=hai) anos