Alexis Maiquez
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ecd8ff3757
Applied the same context-driver treatment to the audio subsystem (still needs some extra work to ensure all audio plays fine and a good cleanup)
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%!s(int64=3) %!d(string=hai) anos |
Alexis Maiquez
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a24b1923f6
Cleanup of code:
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%!s(int64=3) %!d(string=hai) anos |
Alexis Maiquez
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c13d743022
Container access should happen through CContext
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%!s(int64=3) %!d(string=hai) anos |
Alexis Maiquez
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eb14099c4c
Removed SDL_mixer in favour of ffmpeg for audio decoding
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%!s(int64=4) %!d(string=hai) anos |
Alexis Maiquez
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291b7e364a
- removed/commented out most irrlicht-specific code
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%!s(int64=5) %!d(string=hai) anos |
Alexis Maiquez
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d03edb7c1e
~ cleaned up main function and moved initialization functions to a more proper place
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%!s(int64=7) %!d(string=hai) anos |
Alexis Maiquez
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3587fdec1e
~ changed all iterators to auto
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%!s(int64=7) %!d(string=hai) anos |
Alexis Maiquez
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f7be32eed3
~ moved OnRegisterSceneNode to CObject as this function should barely change
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%!s(int64=7) %!d(string=hai) anos |