Alexis Maiquez Murcia
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3ed1459568
If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work
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4 rokov pred |
Alexis Maiquez Murcia
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aa3db15ec6
Added some automatic detection for the assets folder from the Steam installation:
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4 rokov pred |
Alexis Maiquez
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34635ba6ac
~ fixed video background playback being broken
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4 rokov pred |
Alexis Maiquez
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f4955f1531
- removed dependency on std::filesystem
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4 rokov pred |
Alexis Maiquez
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009321572e
- removed custom glfw3 from the project as it's not needed anymore
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4 rokov pred |
Alexis Maiquez
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5bc0525493
~ reorganized context initialization so opengl is ready
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4 rokov pred |
Hynak
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e56f128592
Added signal handling if the user terminates the program
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4 rokov pred |
Hynak
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b2d4dd128d
Hide GLFW for X Render
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4 rokov pred |
Alexis Maiquez
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d5745b1cfa
~ Make use of the resolved path after startup and ensure it ends with a trailing slash.
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4 rokov pred |
Alexis Maiquez
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d5586b168b
+ Added checks for directories and ensuring specified wallpaper folder exists before initialization, fixes #70
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4 rokov pred |
Alexis Maiquez
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20c4ad3652
+ Added better logging for asset loading errors and some extra information, should help get better information on #59
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4 rokov pred |
Alexis Maiquez
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a66bc26f1d
~ Fix issue #66, command-line parameters were not parsed properly
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4 rokov pred |
Alexis Maiquez
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f5ed023725
Fixed frame limiter to work properly with GLFW
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4 rokov pred |
Alexis Maiquez
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18ab051d47
~ Fix background setup not working properly after the implementation of mouse support
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4 rokov pred |
Alexis Maiquez
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b55f2e8bf4
+ Added PKGV0015 support
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4 rokov pred |
Alexis Maiquez
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9d2e9b43ee
~ Fixed an infinite loop in the shader compiler
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4 rokov pred |
Alexis Maiquez
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adad3bd18c
~ Changed parser to give sane defaults to some values (like origin, scale and size for each object)
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4 rokov pred |
Alexis Maiquez
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d041e6455e
~ Better error handling to show relevant messages when a package load doesn't work
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4 rokov pred |
Alexis Maiquez
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f86eba347c
~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder
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5 rokov pred |
Alexis Maiquez
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5828b2ee80
+ added some extra documentation on rendering based on observations and trial and error
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5 rokov pred |
Alexis Maiquez
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48da16f7e5
~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen
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5 rokov pred |
Alexis Maiquez
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0225cac917
~ changed glfw to use a custom library version until upstream adds proper support for this
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5 rokov pred |
Alexis Maiquez
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0dc5228cf0
~ fixed build issue with the tests on glfw3 native functions
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5 rokov pred |
Alexis Maiquez
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03c4660f5c
~ brought back path fixing functionality so all paths given in the command line now end with a /
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5 rokov pred |
Alexis Maiquez
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154fe905bc
~ brought back video support
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5 rokov pred |
Alexis Maiquez
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2ffb5f1b24
+ added an extra render pass to render the scene upside down (so it looks fine)
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5 rokov pred |
Alexis Maiquez
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16ed2f30de
+ added FreeImage for loading all the non-compiled textures (jpg, pngs, etc)
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5 rokov pred |
Alexis Maiquez
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9d7d344b80
- removed commented code from main.cpp that is not useful anymore
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5 rokov pred |
Alexis Maiquez
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d9c12d0b58
- removed .idea folder as that shouldn't have been uploaded in the first place
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5 rokov pred |
Alexis Maiquez
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dd76439901
~ fixed a_TexCoord variable not having the correct values
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5 rokov pred |