Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez d2e82e72d8 Small code cleanups %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 95713ae439 Properly clamp volume value %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez ecd8ff3757 Applied the same context-driver treatment to the audio subsystem (still needs some extra work to ensure all audio plays fine and a good cleanup) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez e888bb452d Fix bloom effect FBO's not using GL_LINEAR, no more blocky bloom %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 7079d12e2a Switched video backgrounds to mpv (should fix all the videos that weren't playing sound or had random issues) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez a24b1923f6 Cleanup of code: %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 4dc3a4bc01 Added g_PointerPositionLast %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 176470dad9 Image color and alpha can now be user-settings %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez fc150576eb Object and effect visibility can now be compared to project's properties %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez fa67fa5b00 Fixed bloom effect not being properly applied %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 0843f69edf Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez e24c19ff81 Added Missing braces that caused crashing on non-bloom backgrounds %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez b5b7824233 Better approach on rendering the bloom effect, uses one less draw call %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez cdaebbe893 Added support for camera bloom %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 625397ea0c Added a basic (and somewhat convincing) parallax effect for the camera %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez c13d743022 Container access should happen through CContext %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 5521e90155 Ignore composelayers for now %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 7b7d699371 Implemented proper dependency detection for images %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 9ff33ef61f Support for specifying FBOs texture flags %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 4d5cdf57b2 First attempt at automatically detect orthographic projection's size %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 4e3254e843 Improved detection of "previous" textures (fixes 2370927443) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 5bc0525493 ~ reorganized context initialization so opengl is ready %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez b55f2e8bf4 + Added PKGV0015 support %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez f5e943b0fc + added ansiotropic filtering %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 93456940e3 ~ fix videos not being rendered properly %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine) %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 16ed2f30de + added FreeImage for loading all the non-compiled textures (jpg, pngs, etc) %!s(int64=5) %!d(string=hai) anos