Commit History

Автор SHA1 Съобщение Дата
  Alexis Maiquez cf2e31a606 ~ quick fix for shader compilation with nested includes, should fix #103 преди 4 години
  Alexis Maiquez Murcia 7acac874fa ~ Includes should be after all variable declarations and before the main function, fixes #97 and #100 преди 4 години
  Alexis Maiquez Murcia fca645b25a ~ Fixed RG88 and R8 textures not loading properly преди 4 години
  Alexis Maiquez Murcia 8450413105 The "max" function has the parameters in the reverse order, fixes #86 not booting up преди 4 години
  Alexis Maiquez d0572b257f ~ Combos can have no default value преди 4 години
  Alexis Maiquez 342522cd1d + Added handling for floating point precision qualifiers on type detection преди 4 години
  Alexis Maiquez 9d2e9b43ee ~ Fixed an infinite loop in the shader compiler преди 4 години
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error преди 5 години
  Alexis Maiquez 3736c0c1b9 - removed some irr:: types left on the code that I missed преди 5 години
  Alexis Maiquez 2432ec9a36 ~ some cleanup of todos and dead code преди 5 години
  Alexis Maiquez 113d84173e ~ changed readTexture for containers to produce a CTexture file ready to be used (simplifies loading textures) преди 5 години
  Alexis Maiquez Murcia 30b4eb4cd4 ~ fix type extraction on shaders not working properly преди 5 години
  Alexis Maiquez 65bfbe1493 + added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load) преди 5 години
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values преди 5 години
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code преди 5 години
  Alexis Maiquez 537acb97bd ~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds преди 5 години
  Alexis Maiquez 8d0eb6d63c ~ combo value detection should now update combo list on shaders too instead of writting them directly преди 5 години
  Alexis Maiquez b4a6dc9bcd ~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility преди 5 години
  Alexis Maiquez e89e80c2b8 ~ Fixed a mistake in the variable parsing for the shader pre-compiler, arrays are not always expected преди 6 години
  IceCryptonym b37c519209 Nitpicks преди 6 години
  IceCryptonym 5122206d83 Renames jsonFindValueRequired to jsonFindRequired преди 6 години
  IceCryptonym e30f62d7a1 Clean up json.find(...) calls преди 6 години
  Alexis Maiquez 274bb08e4f ~ fix images being rendered fliped horizontally преди 6 години
  Alexis Maiquez dc36adb200 + added mouse input handling and mouse position variable to shaders преди 7 години
  Alexis Maiquez d7cf8af7ca + created global variable storage for shaders преди 7 години
  Alexis Maiquez ce67c0bf64 ~ moved file resolution to the Irrlicht Context class преди 7 години
  Alexis Maiquez 3587fdec1e ~ changed all iterators to auto преди 7 години
  Alexis Maiquez 7ab533aaab + Support for multi-passes materials added преди 7 години
  Alexis Maiquez 32a6a7af65 + Added parsing of shader constants for effects преди 7 години
  Alexis Maiquez b8b3c2899d ~ Removed static variables in namespace WallpaperEngine::Irrlicht and moved to a context approach преди 7 години