Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez b920e94870 ~ Fixed some backgrounds being black because of wrong composite layer ordering %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez adad3bd18c ~ Changed parser to give sane defaults to some values (like origin, scale and size for each object) %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 13ef4a96c2 ~ changed orthographic camera to use the center as 0, might get reverted, %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez f86eba347c ~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez f5e943b0fc + added ansiotropic filtering %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 2432ec9a36 ~ some cleanup of todos and dead code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 113d84173e ~ changed readTexture for containers to produce a CTexture file ready to be used (simplifies loading textures) %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine) %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 9d7d344b80 - removed commented code from main.cpp that is not useful anymore %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 09d53e8dd7 + added proper value for a_TexCoord when the rendering is not hapening from the main texture %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 8bc19b20ae + added support for the isVisible flag on images %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 4309ca722d + properly set g_Time for shaders %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 2673179909 + added a really dirty fix for the upside down textures that had applied some effects to them %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez c93c72edc0 + added orthogonal flag to the camera %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 89f956e796 ~ fix image positioning when the camera center was not 0, 0, 0 %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez cf70484188 ~ forward port changes on the pull request #22 by @ambidot %!s(int64=6) %!d(string=hai) anos
  Alexis Maiquez 274bb08e4f ~ fix images being rendered fliped horizontally %!s(int64=6) %!d(string=hai) anos
  Alexis Maiquez cbe79b535b ~ changed wrong class name crom CPassess to CPass %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 5e94fc7bab + added parsing of dependencies for objects %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez e32bc4d6f1 ~ effect parsing now takes into account combos and assigns the shader constants to the proper shader pass %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 318a99d5ca + added vector3 support for shader constants (looks like strings were vector3 after all) %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 4358e7c173 - removed shader string constants, shaders do not have any, for future reference, these might be vectors or colors %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez dc36adb200 + added mouse input handling and mouse position variable to shaders %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez d7cf8af7ca + created global variable storage for shaders %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez d03edb7c1e ~ cleaned up main function and moved initialization functions to a more proper place %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez ce67c0bf64 ~ moved file resolution to the Irrlicht Context class %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 3587fdec1e ~ changed all iterators to auto %!s(int64=7) %!d(string=hai) anos