Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup %!s(int64=2) %!d(string=hai) anos
  Alexis Maiquez f499454957 Fixed identation problems %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez b69ce8ba57 Added support for running multiple X11 backgrounds off the same instance %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 37631e9c40 Upgraded to shader version 330 %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 4e0f02f64d Added support for using zcompat shaders, should fix audio bars shaders for the most part %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 732c60da46 More code cleanups %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez c13d743022 Container access should happen through CContext %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 261bc696df Added some object labels in opengl so they're reflected on RenderDoc while on debug %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 113d84173e ~ changed readTexture for containers to produce a CTexture file ready to be used (simplifies loading textures) %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code %!s(int64=5) %!d(string=hai) anos