Historique des commits

Auteur SHA1 Message Date
  Alexis Maiquez Murcia aa3db15ec6 Added some automatic detection for the assets folder from the Steam installation: il y a 4 ans
  Alexis Maiquez 34635ba6ac ~ fixed video background playback being broken il y a 4 ans
  Alexis Maiquez f4955f1531 - removed dependency on std::filesystem il y a 4 ans
  Alexis Maiquez 009321572e - removed custom glfw3 from the project as it's not needed anymore il y a 4 ans
  Alexis Maiquez 5bc0525493 ~ reorganized context initialization so opengl is ready il y a 4 ans
  Hynak e56f128592 Added signal handling if the user terminates the program il y a 4 ans
  Hynak b2d4dd128d Hide GLFW for X Render il y a 4 ans
  Alexis Maiquez d5745b1cfa ~ Make use of the resolved path after startup and ensure it ends with a trailing slash. il y a 4 ans
  Alexis Maiquez d5586b168b + Added checks for directories and ensuring specified wallpaper folder exists before initialization, fixes #70 il y a 4 ans
  Alexis Maiquez 20c4ad3652 + Added better logging for asset loading errors and some extra information, should help get better information on #59 il y a 4 ans
  Alexis Maiquez a66bc26f1d ~ Fix issue #66, command-line parameters were not parsed properly il y a 4 ans
  Alexis Maiquez f5ed023725 Fixed frame limiter to work properly with GLFW il y a 4 ans
  Alexis Maiquez 18ab051d47 ~ Fix background setup not working properly after the implementation of mouse support il y a 4 ans
  Alexis Maiquez b55f2e8bf4 + Added PKGV0015 support il y a 4 ans
  Alexis Maiquez 9d2e9b43ee ~ Fixed an infinite loop in the shader compiler il y a 4 ans
  Alexis Maiquez adad3bd18c ~ Changed parser to give sane defaults to some values (like origin, scale and size for each object) il y a 4 ans
  Alexis Maiquez d041e6455e ~ Better error handling to show relevant messages when a package load doesn't work il y a 4 ans
  Alexis Maiquez f86eba347c ~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder il y a 5 ans
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error il y a 5 ans
  Alexis Maiquez 48da16f7e5 ~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen il y a 5 ans
  Alexis Maiquez 0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this il y a 5 ans
  Alexis Maiquez 0dc5228cf0 ~ fixed build issue with the tests on glfw3 native functions il y a 5 ans
  Alexis Maiquez 03c4660f5c ~ brought back path fixing functionality so all paths given in the command line now end with a / il y a 5 ans
  Alexis Maiquez 154fe905bc ~ brought back video support il y a 5 ans
  Alexis Maiquez 2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine) il y a 5 ans
  Alexis Maiquez 16ed2f30de + added FreeImage for loading all the non-compiled textures (jpg, pngs, etc) il y a 5 ans
  Alexis Maiquez 9d7d344b80 - removed commented code from main.cpp that is not useful anymore il y a 5 ans
  Alexis Maiquez d9c12d0b58 - removed .idea folder as that shouldn't have been uploaded in the first place il y a 5 ans
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values il y a 5 ans
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code il y a 5 ans