Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez 97ddc91ff5 Hopefully solved #81, should be improved at least %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 7079d12e2a Switched video backgrounds to mpv (should fix all the videos that weren't playing sound or had random issues) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez f4ccf40e14 Fixed background scaling (should improve #81) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 672ea47d23 Bumped up to OpenGL 3.3 %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 0843f69edf Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez c13d743022 Container access should happen through CContext %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 9ff33ef61f Support for specifying FBOs texture flags %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez e3aa82c2ed Fix ratio calculation not being exactly right %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 64d2f77d41 + added support for reading multiple images from a texture %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez f4955f1531 - removed dependency on std::filesystem %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 5bc0525493 ~ reorganized context initialization so opengl is ready %!s(int64=4) %!d(string=hai) anos
  Hynak caf79766dc Consolidated the renderImage function into render. %!s(int64=4) %!d(string=hai) anos
  Hynak a10a994da5 Fixed issue with screens not at 0, 0 not rendering. Also cleaned up. %!s(int64=4) %!d(string=hai) anos
  Hynak c11c6928ea Fixes issue #59's origial issue %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez fa2720f07c ~ Fixed multiple screens not getting a background drawn %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez b55f2e8bf4 + Added PKGV0015 support %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 4744304a3d ~ fixed multiple-screen rendering of backgrounds %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 13ef4a96c2 ~ changed orthographic camera to use the center as 0, might get reverted, %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez f5e943b0fc + added ansiotropic filtering %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 93456940e3 ~ fix videos not being rendered properly %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 73c40c3d4e ~ fix resolutions higher than your current window %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 0a95b27272 + added somewhat proper scaling of (small) backgrounds %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 48da16f7e5 ~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine) %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 16ed2f30de + added FreeImage for loading all the non-compiled textures (jpg, pngs, etc) %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 59e6800f81 + added depthtesting and blending support for shader passes %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 7613bf254a ~ updated readme to reflect current status %!s(int64=5) %!d(string=hai) anos