Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez 96b931d931 Added g_ModelMatrix, g_NormalModelMatrix, g_ViewProjectionMatrix, g_LightAmbientColor and g_LightSkylightColor to shaders %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez a89d8ebb22 Added basic support for audio processing so backgrounds can react to sound playing in the system %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez cc7ec0561d Separated X11 fullscreen code detection from the output driver as they don't have to work at the same time %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 55760aee4d More code cleanup: %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 30bb8d6d72 Small cleanup of pass initialization code %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez ed1efdcd66 Added parsing for text properties %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez c13d743022 Container access should happen through CContext %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 5521e90155 Ignore composelayers for now %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 7e6cb9a458 Simplified image rendering code further %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 7b7d699371 Implemented proper dependency detection for images %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 9ff33ef61f Support for specifying FBOs texture flags %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 13ef4a96c2 ~ changed orthographic camera to use the center as 0, might get reverted, %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez f86eba347c ~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez f5e943b0fc + added ansiotropic filtering %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 65bfbe1493 + added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load) %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 06c519ce79 - removed useless debugging output %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez eb29078cfe - removed duplicated list of variables and unified under the new way of registering uniforms, simplifying required code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 7613bf254a ~ updated readme to reflect current status %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 4309ca722d + properly set g_Time for shaders %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez c93c72edc0 + added orthogonal flag to the camera %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 8d2f2adcfa ~ added proper texture input/output %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez cbe79b535b ~ changed wrong class name crom CPassess to CPass %!s(int64=7) %!d(string=hai) anos