Alexis Maiquez
|
96b931d931
Added g_ModelMatrix, g_NormalModelMatrix, g_ViewProjectionMatrix, g_LightAmbientColor and g_LightSkylightColor to shaders
|
3 лет назад |
Alexis Maiquez
|
732c60da46
More code cleanups
|
3 лет назад |
Alexis Maiquez
|
6f570be911
g_ModelViewProjectionMatrix should now have the right values for passes (fixes sun not displaying properly in 2882477794)
|
3 лет назад |
Alexis Maiquez
|
ed1efdcd66
Added parsing for text properties
|
3 лет назад |
Alexis Maiquez
|
625397ea0c
Added a basic (and somewhat convincing) parallax effect for the camera
|
3 лет назад |
Alexis Maiquez
|
c13d743022
Container access should happen through CContext
|
3 лет назад |
Alexis Maiquez
|
5521e90155
Ignore composelayers for now
|
3 лет назад |
Alexis Maiquez
|
082af30c63
Cleanup of rendering code for images, there's functions not needed anymore
|
3 лет назад |
Alexis Maiquez
|
7e6cb9a458
Simplified image rendering code further
|
3 лет назад |
Alexis Maiquez
|
cb6f05ff27
Simplified image rendering code a bit so it's easier to follow
|
3 лет назад |
Alexis Maiquez
|
4e3254e843
Improved detection of "previous" textures (fixes 2370927443)
|
3 лет назад |
Alexis Maiquez
|
cad78c58f9
+ Support animated images in the background
|
4 лет назад |
Alexis Maiquez
|
adad3bd18c
~ Changed parser to give sane defaults to some values (like origin, scale and size for each object)
|
4 лет назад |
Alexis Maiquez
|
13ef4a96c2
~ changed orthographic camera to use the center as 0, might get reverted,
|
5 лет назад |
Alexis Maiquez
|
f86eba347c
~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder
|
5 лет назад |
Alexis Maiquez
|
f5e943b0fc
+ added ansiotropic filtering
|
5 лет назад |
Alexis Maiquez
|
5828b2ee80
+ added some extra documentation on rendering based on observations and trial and error
|
5 лет назад |
Alexis Maiquez
|
09d53e8dd7
+ added proper value for a_TexCoord when the rendering is not hapening from the main texture
|
5 лет назад |
Alexis Maiquez
|
dd76439901
~ fixed a_TexCoord variable not having the correct values
|
5 лет назад |
Alexis Maiquez
|
291b7e364a
- removed/commented out most irrlicht-specific code
|
5 лет назад |
Alexis Maiquez
|
2673179909
+ added a really dirty fix for the upside down textures that had applied some effects to them
|
5 лет назад |
Alexis Maiquez
|
c93c72edc0
+ added orthogonal flag to the camera
|
5 лет назад |
Alexis Maiquez
|
cbe79b535b
~ changed wrong class name crom CPassess to CPass
|
7 лет назад |
Alexis Maiquez
|
4358e7c173
- removed shader string constants, shaders do not have any, for future reference, these might be vectors or colors
|
7 лет назад |
Alexis Maiquez
|
d03edb7c1e
~ cleaned up main function and moved initialization functions to a more proper place
|
7 лет назад |
Alexis Maiquez
|
f7be32eed3
~ moved OnRegisterSceneNode to CObject as this function should barely change
|
7 лет назад |
Alexis Maiquez
|
7ab533aaab
+ Support for multi-passes materials added
|
7 лет назад |
Alexis Maiquez
|
32a6a7af65
+ Added parsing of shader constants for effects
|
7 лет назад |
Alexis Maiquez
|
fc8778ab64
~ More changes to the new parser to properly load object passes from JSON (combos, elements missing, shader, etc)
|
7 лет назад |