Commit History

Auteur SHA1 Bericht Datum
  Alexis Maiquez Murcia 3ed1459568 If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work 4 jaren geleden
  Alexis Maiquez Murcia aa3db15ec6 Added some automatic detection for the assets folder from the Steam installation: 4 jaren geleden
  Alexis Maiquez 34635ba6ac ~ fixed video background playback being broken 4 jaren geleden
  Alexis Maiquez f4955f1531 - removed dependency on std::filesystem 4 jaren geleden
  Alexis Maiquez 009321572e - removed custom glfw3 from the project as it's not needed anymore 4 jaren geleden
  Alexis Maiquez 5bc0525493 ~ reorganized context initialization so opengl is ready 4 jaren geleden
  Hynak e56f128592 Added signal handling if the user terminates the program 4 jaren geleden
  Hynak b2d4dd128d Hide GLFW for X Render 4 jaren geleden
  Alexis Maiquez d5745b1cfa ~ Make use of the resolved path after startup and ensure it ends with a trailing slash. 4 jaren geleden
  Alexis Maiquez d5586b168b + Added checks for directories and ensuring specified wallpaper folder exists before initialization, fixes #70 4 jaren geleden
  Alexis Maiquez 20c4ad3652 + Added better logging for asset loading errors and some extra information, should help get better information on #59 4 jaren geleden
  Alexis Maiquez a66bc26f1d ~ Fix issue #66, command-line parameters were not parsed properly 4 jaren geleden
  Alexis Maiquez f5ed023725 Fixed frame limiter to work properly with GLFW 4 jaren geleden
  Alexis Maiquez 18ab051d47 ~ Fix background setup not working properly after the implementation of mouse support 4 jaren geleden
  Alexis Maiquez b55f2e8bf4 + Added PKGV0015 support 4 jaren geleden
  Alexis Maiquez 9d2e9b43ee ~ Fixed an infinite loop in the shader compiler 4 jaren geleden
  Alexis Maiquez adad3bd18c ~ Changed parser to give sane defaults to some values (like origin, scale and size for each object) 4 jaren geleden
  Alexis Maiquez d041e6455e ~ Better error handling to show relevant messages when a package load doesn't work 4 jaren geleden
  Alexis Maiquez f86eba347c ~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder 5 jaren geleden
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error 5 jaren geleden
  Alexis Maiquez 48da16f7e5 ~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen 5 jaren geleden
  Alexis Maiquez 0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this 5 jaren geleden
  Alexis Maiquez 0dc5228cf0 ~ fixed build issue with the tests on glfw3 native functions 5 jaren geleden
  Alexis Maiquez 03c4660f5c ~ brought back path fixing functionality so all paths given in the command line now end with a / 5 jaren geleden
  Alexis Maiquez 154fe905bc ~ brought back video support 5 jaren geleden
  Alexis Maiquez 2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine) 5 jaren geleden
  Alexis Maiquez 16ed2f30de + added FreeImage for loading all the non-compiled textures (jpg, pngs, etc) 5 jaren geleden
  Alexis Maiquez 9d7d344b80 - removed commented code from main.cpp that is not useful anymore 5 jaren geleden
  Alexis Maiquez d9c12d0b58 - removed .idea folder as that shouldn't have been uploaded in the first place 5 jaren geleden
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values 5 jaren geleden