Alexis Maiquez
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65bfbe1493
+ added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load)
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5 лет назад |
Alexis Maiquez
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2ffb5f1b24
+ added an extra render pass to render the scene upside down (so it looks fine)
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5 лет назад |
Alexis Maiquez
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16ed2f30de
+ added FreeImage for loading all the non-compiled textures (jpg, pngs, etc)
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5 лет назад |
Alexis Maiquez
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9d7d344b80
- removed commented code from main.cpp that is not useful anymore
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5 лет назад |
Alexis Maiquez
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59e6800f81
+ added depthtesting and blending support for shader passes
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5 лет назад |
Alexis Maiquez
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09d53e8dd7
+ added proper value for a_TexCoord when the rendering is not hapening from the main texture
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5 лет назад |
Alexis Maiquez
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06c519ce79
- removed useless debugging output
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5 лет назад |
Alexis Maiquez
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cfdd92d173
+ added missing table headers on TEXTURE_FORMAT.md
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5 лет назад |
Alexis Maiquez
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8ae77aa7c0
- removed useless casting on CTexture
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5 лет назад |
Alexis Maiquez
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d9c12d0b58
- removed .idea folder as that shouldn't have been uploaded in the first place
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5 лет назад |
Alexis Maiquez
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6096981136
~ more updates to readme
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5 лет назад |
Alexis Maiquez
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e71ae189fb
+ added some special thanks to the readme.md
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5 лет назад |
Alexis Maiquez
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eb29078cfe
- removed duplicated list of variables and unified under the new way of registering uniforms, simplifying required code
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5 лет назад |
Alexis Maiquez
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7613bf254a
~ updated readme to reflect current status
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5 лет назад |
Alexis Maiquez
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8bc19b20ae
+ added support for the isVisible flag on images
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5 лет назад |
Alexis Maiquez
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dd76439901
~ fixed a_TexCoord variable not having the correct values
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5 лет назад |
Alexis Maiquez
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291b7e364a
- removed/commented out most irrlicht-specific code
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5 лет назад |
Alexis Maiquez
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861f2261ef
~ changed the texture resolution constant on shaders, although it is 100% incorrect, seems to get some more wallpapers working
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5 лет назад |
Alexis Maiquez
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537acb97bd
~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds
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5 лет назад |
Alexis Maiquez
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8d0eb6d63c
~ combo value detection should now update combo list on shaders too instead of writting them directly
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5 лет назад |
Alexis Maiquez
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b4a6dc9bcd
~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility
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5 лет назад |
Alexis Maiquez
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65a26c2b16
- removed some special handling for white masks that was a dirty fix, the new code should support it out of the box properly
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5 лет назад |
Alexis Maiquez
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4309ca722d
+ properly set g_Time for shaders
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5 лет назад |
Alexis Maiquez
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2673179909
+ added a really dirty fix for the upside down textures that had applied some effects to them
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5 лет назад |
Alexis Maiquez
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c93c72edc0
+ added orthogonal flag to the camera
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5 лет назад |
Alexis Maiquez
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d212bde9aa
+ added the assets folder to the gitignore
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5 лет назад |
Alexis Maiquez
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89f956e796
~ fix image positioning when the camera center was not 0, 0, 0
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5 лет назад |
Alexis Maiquez
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4a1f91d548
Merge branch 'data-separation' of github.com:Almamu/linux-wallpaperengine into data-separation
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5 лет назад |
Alexis Maiquez
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10191202df
+ added light element type to the detection list, not supported yet
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5 лет назад |
Alexis Maiquez
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e89e80c2b8
~ Fixed a mistake in the variable parsing for the shader pre-compiler, arrays are not always expected
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6 лет назад |