Historial de Commits

Autor SHA1 Mensaje Fecha
  Alexis Maiquez 65bfbe1493 + added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load) hace 5 años
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values hace 5 años
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code hace 5 años
  Alexis Maiquez 537acb97bd ~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds hace 5 años
  Alexis Maiquez 8d0eb6d63c ~ combo value detection should now update combo list on shaders too instead of writting them directly hace 5 años
  Alexis Maiquez b4a6dc9bcd ~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility hace 5 años
  Alexis Maiquez e89e80c2b8 ~ Fixed a mistake in the variable parsing for the shader pre-compiler, arrays are not always expected hace 6 años
  IceCryptonym b37c519209 Nitpicks hace 6 años
  IceCryptonym 5122206d83 Renames jsonFindValueRequired to jsonFindRequired hace 6 años
  IceCryptonym e30f62d7a1 Clean up json.find(...) calls hace 6 años
  Alexis Maiquez 274bb08e4f ~ fix images being rendered fliped horizontally hace 6 años
  Alexis Maiquez dc36adb200 + added mouse input handling and mouse position variable to shaders hace 7 años
  Alexis Maiquez d7cf8af7ca + created global variable storage for shaders hace 7 años
  Alexis Maiquez ce67c0bf64 ~ moved file resolution to the Irrlicht Context class hace 7 años
  Alexis Maiquez 3587fdec1e ~ changed all iterators to auto hace 7 años
  Alexis Maiquez 7ab533aaab + Support for multi-passes materials added hace 7 años
  Alexis Maiquez 32a6a7af65 + Added parsing of shader constants for effects hace 7 años
  Alexis Maiquez b8b3c2899d ~ Removed static variables in namespace WallpaperEngine::Irrlicht and moved to a context approach hace 7 años
  Alexis Maiquez 1c50095ead ~ Changed FileSystem/utils.h to FileSystem/FileSystem.h following the same criteria used in Core namespace hace 7 años