Histórico de Commits

Autor SHA1 Mensagem Data
  Alexis Maiquez 48a91ff297 More code cleanup há 3 anos atrás
  Alexis Maiquez 26f6156f34 MPV should respect volume levels now há 3 anos atrás
  Alexis Maiquez 55760aee4d More code cleanup: há 3 anos atrás
  Alexis Maiquez ecd8ff3757 Applied the same context-driver treatment to the audio subsystem (still needs some extra work to ensure all audio plays fine and a good cleanup) há 3 anos atrás
  Alexis Maiquez 7079d12e2a Switched video backgrounds to mpv (should fix all the videos that weren't playing sound or had random issues) há 3 anos atrás
  Alexis Maiquez a24b1923f6 Cleanup of code: há 3 anos atrás
  Alexis Maiquez d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations há 3 anos atrás
  Alexis Maiquez 4dc3a4bc01 Added g_PointerPositionLast há 3 anos atrás
  Alexis Maiquez 176470dad9 Image color and alpha can now be user-settings há 3 anos atrás
  Alexis Maiquez cec1baef30 Added explanations on the properties part of the backgrounds há 3 anos atrás
  Alexis Maiquez 9cddb56f60 Added support for setting values to properties from command-line to modify how backgrounds look há 3 anos atrás
  Alexis Maiquez cf37fe388c Added support for usersettings in the bloom há 3 anos atrás
  Alexis Maiquez e16d54bba3 Added an extra path for background loading há 3 anos atrás
  Alexis Maiquez 087a0976ae Added support for taking a screenshot after wallpaper's up (useful for pywal and other ricing rools) há 3 anos atrás
  Alexis Maiquez fa67fa5b00 Fixed bloom effect not being properly applied há 3 anos atrás
  Alexis Maiquez 672ea47d23 Bumped up to OpenGL 3.3 há 3 anos atrás
  Alexis Maiquez 08586dcab6 Added some extra debugging for when glewInit fails, should make it easy to debug #128 há 3 anos atrás
  Alexis Maiquez b5b7824233 Better approach on rendering the bloom effect, uses one less draw call há 3 anos atrás
  Alexis Maiquez cdaebbe893 Added support for camera bloom há 3 anos atrás
  Alexis Maiquez c13d743022 Container access should happen through CContext há 3 anos atrás
  Alexis Maiquez 261bc696df Added some object labels in opengl so they're reflected on RenderDoc while on debug há 3 anos atrás
  Alexis Maiquez 597e3035ad Added missing include in main.cpp há 3 anos atrás
  Alexis Maiquez 70d815c183 Properly detect texture sizes so effects using smaller mask textures are properly applied há 3 anos atrás
  Alexis Maiquez d6561268d6 Added support for gifscene.pkg files (essentially the same as normal scene.pkg) fixes startup of #118 há 4 anos atrás
  Alexis Maiquez ec6164c4cf ~ fix audio thread not stopping when a signal for stopping is received há 4 anos atrás
  Alexis Maiquez Murcia 46ea8e8f03 + Added support for using background's ID so it's directly loaded from a steam installation directly (implements #101) há 4 anos atrás
  Alexis Maiquez 6808f31cd6 Handle XIO errors to keep the background running as much as possible, should fix #91 há 4 anos atrás
  Alexis Maiquez eb14099c4c Removed SDL_mixer in favour of ffmpeg for audio decoding há 4 anos atrás
  Alexis Maiquez Murcia 3ed1459568 If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work há 4 anos atrás
  Alexis Maiquez Murcia aa3db15ec6 Added some automatic detection for the assets folder from the Steam installation: há 4 anos atrás