Commit History

Autor SHA1 Mensaxe Data
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 09d53e8dd7 + added proper value for a_TexCoord when the rendering is not hapening from the main texture %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez 2673179909 + added a really dirty fix for the upside down textures that had applied some effects to them %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez c93c72edc0 + added orthogonal flag to the camera %!s(int64=5) %!d(string=hai) anos
  Alexis Maiquez cbe79b535b ~ changed wrong class name crom CPassess to CPass %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 4358e7c173 - removed shader string constants, shaders do not have any, for future reference, these might be vectors or colors %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez d03edb7c1e ~ cleaned up main function and moved initialization functions to a more proper place %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez f7be32eed3 ~ moved OnRegisterSceneNode to CObject as this function should barely change %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 7ab533aaab + Support for multi-passes materials added %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez 32a6a7af65 + Added parsing of shader constants for effects %!s(int64=7) %!d(string=hai) anos
  Alexis Maiquez fc8778ab64 ~ More changes to the new parser to properly load object passes from JSON (combos, elements missing, shader, etc) %!s(int64=7) %!d(string=hai) anos