Commit Verlauf

Autor SHA1 Nachricht Datum
  Alexis Maiquez 597e3035ad Added missing include in main.cpp vor 3 Jahren
  Alexis Maiquez 70d815c183 Properly detect texture sizes so effects using smaller mask textures are properly applied vor 3 Jahren
  Alexis Maiquez d6561268d6 Added support for gifscene.pkg files (essentially the same as normal scene.pkg) fixes startup of #118 vor 4 Jahren
  Alexis Maiquez ec6164c4cf ~ fix audio thread not stopping when a signal for stopping is received vor 4 Jahren
  Alexis Maiquez Murcia 46ea8e8f03 + Added support for using background's ID so it's directly loaded from a steam installation directly (implements #101) vor 4 Jahren
  Alexis Maiquez 6808f31cd6 Handle XIO errors to keep the background running as much as possible, should fix #91 vor 4 Jahren
  Alexis Maiquez eb14099c4c Removed SDL_mixer in favour of ffmpeg for audio decoding vor 4 Jahren
  Alexis Maiquez Murcia 3ed1459568 If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work vor 4 Jahren
  Alexis Maiquez Murcia aa3db15ec6 Added some automatic detection for the assets folder from the Steam installation: vor 4 Jahren
  Alexis Maiquez 34635ba6ac ~ fixed video background playback being broken vor 4 Jahren
  Alexis Maiquez f4955f1531 - removed dependency on std::filesystem vor 4 Jahren
  Alexis Maiquez 009321572e - removed custom glfw3 from the project as it's not needed anymore vor 4 Jahren
  Alexis Maiquez 5bc0525493 ~ reorganized context initialization so opengl is ready vor 4 Jahren
  Hynak e56f128592 Added signal handling if the user terminates the program vor 4 Jahren
  Hynak b2d4dd128d Hide GLFW for X Render vor 4 Jahren
  Alexis Maiquez d5745b1cfa ~ Make use of the resolved path after startup and ensure it ends with a trailing slash. vor 4 Jahren
  Alexis Maiquez d5586b168b + Added checks for directories and ensuring specified wallpaper folder exists before initialization, fixes #70 vor 4 Jahren
  Alexis Maiquez 20c4ad3652 + Added better logging for asset loading errors and some extra information, should help get better information on #59 vor 4 Jahren
  Alexis Maiquez a66bc26f1d ~ Fix issue #66, command-line parameters were not parsed properly vor 4 Jahren
  Alexis Maiquez f5ed023725 Fixed frame limiter to work properly with GLFW vor 4 Jahren
  Alexis Maiquez 18ab051d47 ~ Fix background setup not working properly after the implementation of mouse support vor 4 Jahren
  Alexis Maiquez b55f2e8bf4 + Added PKGV0015 support vor 4 Jahren
  Alexis Maiquez 9d2e9b43ee ~ Fixed an infinite loop in the shader compiler vor 4 Jahren
  Alexis Maiquez adad3bd18c ~ Changed parser to give sane defaults to some values (like origin, scale and size for each object) vor 4 Jahren
  Alexis Maiquez d041e6455e ~ Better error handling to show relevant messages when a package load doesn't work vor 4 Jahren
  Alexis Maiquez f86eba347c ~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder vor 5 Jahren
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error vor 5 Jahren
  Alexis Maiquez 48da16f7e5 ~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen vor 5 Jahren
  Alexis Maiquez 0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this vor 5 Jahren
  Alexis Maiquez 0dc5228cf0 ~ fixed build issue with the tests on glfw3 native functions vor 5 Jahren