Alexis Maiquez
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261bc696df
Added some object labels in opengl so they're reflected on RenderDoc while on debug
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3 years ago |
Alexis Maiquez
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597e3035ad
Added missing include in main.cpp
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3 years ago |
Alexis Maiquez
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70d815c183
Properly detect texture sizes so effects using smaller mask textures are properly applied
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3 years ago |
Alexis Maiquez
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d6561268d6
Added support for gifscene.pkg files (essentially the same as normal scene.pkg) fixes startup of #118
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4 years ago |
Alexis Maiquez
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ec6164c4cf
~ fix audio thread not stopping when a signal for stopping is received
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4 years ago |
Alexis Maiquez Murcia
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46ea8e8f03
+ Added support for using background's ID so it's directly loaded from a steam installation directly (implements #101)
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4 years ago |
Alexis Maiquez
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6808f31cd6
Handle XIO errors to keep the background running as much as possible, should fix #91
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4 years ago |
Alexis Maiquez
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eb14099c4c
Removed SDL_mixer in favour of ffmpeg for audio decoding
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4 years ago |
Alexis Maiquez Murcia
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3ed1459568
If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work
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4 years ago |
Alexis Maiquez Murcia
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aa3db15ec6
Added some automatic detection for the assets folder from the Steam installation:
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4 years ago |
Alexis Maiquez
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34635ba6ac
~ fixed video background playback being broken
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4 years ago |
Alexis Maiquez
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f4955f1531
- removed dependency on std::filesystem
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4 years ago |
Alexis Maiquez
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009321572e
- removed custom glfw3 from the project as it's not needed anymore
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4 years ago |
Alexis Maiquez
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5bc0525493
~ reorganized context initialization so opengl is ready
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4 years ago |
Hynak
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e56f128592
Added signal handling if the user terminates the program
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4 years ago |
Hynak
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b2d4dd128d
Hide GLFW for X Render
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4 years ago |
Alexis Maiquez
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d5745b1cfa
~ Make use of the resolved path after startup and ensure it ends with a trailing slash.
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4 years ago |
Alexis Maiquez
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d5586b168b
+ Added checks for directories and ensuring specified wallpaper folder exists before initialization, fixes #70
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4 years ago |
Alexis Maiquez
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20c4ad3652
+ Added better logging for asset loading errors and some extra information, should help get better information on #59
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4 years ago |
Alexis Maiquez
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a66bc26f1d
~ Fix issue #66, command-line parameters were not parsed properly
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4 years ago |
Alexis Maiquez
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f5ed023725
Fixed frame limiter to work properly with GLFW
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4 years ago |
Alexis Maiquez
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18ab051d47
~ Fix background setup not working properly after the implementation of mouse support
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4 years ago |
Alexis Maiquez
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b55f2e8bf4
+ Added PKGV0015 support
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4 years ago |
Alexis Maiquez
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9d2e9b43ee
~ Fixed an infinite loop in the shader compiler
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4 years ago |
Alexis Maiquez
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adad3bd18c
~ Changed parser to give sane defaults to some values (like origin, scale and size for each object)
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4 years ago |
Alexis Maiquez
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d041e6455e
~ Better error handling to show relevant messages when a package load doesn't work
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4 years ago |
Alexis Maiquez
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f86eba347c
~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder
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5 years ago |
Alexis Maiquez
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5828b2ee80
+ added some extra documentation on rendering based on observations and trial and error
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5 years ago |
Alexis Maiquez
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48da16f7e5
~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen
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5 years ago |
Alexis Maiquez
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0225cac917
~ changed glfw to use a custom library version until upstream adds proper support for this
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5 years ago |