Historique des commits

Auteur SHA1 Message Date
  Alexis Maiquez 70d815c183 Properly detect texture sizes so effects using smaller mask textures are properly applied il y a 3 ans
  Alexis Maiquez d6561268d6 Added support for gifscene.pkg files (essentially the same as normal scene.pkg) fixes startup of #118 il y a 4 ans
  Alexis Maiquez ec6164c4cf ~ fix audio thread not stopping when a signal for stopping is received il y a 4 ans
  Alexis Maiquez Murcia 46ea8e8f03 + Added support for using background's ID so it's directly loaded from a steam installation directly (implements #101) il y a 4 ans
  Alexis Maiquez 6808f31cd6 Handle XIO errors to keep the background running as much as possible, should fix #91 il y a 4 ans
  Alexis Maiquez eb14099c4c Removed SDL_mixer in favour of ffmpeg for audio decoding il y a 4 ans
  Alexis Maiquez Murcia 3ed1459568 If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work il y a 4 ans
  Alexis Maiquez Murcia aa3db15ec6 Added some automatic detection for the assets folder from the Steam installation: il y a 4 ans
  Alexis Maiquez 34635ba6ac ~ fixed video background playback being broken il y a 4 ans
  Alexis Maiquez f4955f1531 - removed dependency on std::filesystem il y a 4 ans
  Alexis Maiquez 009321572e - removed custom glfw3 from the project as it's not needed anymore il y a 4 ans
  Alexis Maiquez 5bc0525493 ~ reorganized context initialization so opengl is ready il y a 4 ans
  Hynak e56f128592 Added signal handling if the user terminates the program il y a 4 ans
  Hynak b2d4dd128d Hide GLFW for X Render il y a 4 ans
  Alexis Maiquez d5745b1cfa ~ Make use of the resolved path after startup and ensure it ends with a trailing slash. il y a 4 ans
  Alexis Maiquez d5586b168b + Added checks for directories and ensuring specified wallpaper folder exists before initialization, fixes #70 il y a 4 ans
  Alexis Maiquez 20c4ad3652 + Added better logging for asset loading errors and some extra information, should help get better information on #59 il y a 4 ans
  Alexis Maiquez a66bc26f1d ~ Fix issue #66, command-line parameters were not parsed properly il y a 4 ans
  Alexis Maiquez f5ed023725 Fixed frame limiter to work properly with GLFW il y a 4 ans
  Alexis Maiquez 18ab051d47 ~ Fix background setup not working properly after the implementation of mouse support il y a 4 ans
  Alexis Maiquez b55f2e8bf4 + Added PKGV0015 support il y a 4 ans
  Alexis Maiquez 9d2e9b43ee ~ Fixed an infinite loop in the shader compiler il y a 4 ans
  Alexis Maiquez adad3bd18c ~ Changed parser to give sane defaults to some values (like origin, scale and size for each object) il y a 4 ans
  Alexis Maiquez d041e6455e ~ Better error handling to show relevant messages when a package load doesn't work il y a 4 ans
  Alexis Maiquez f86eba347c ~ changed priority of assets loading, so background's assets should be loaded before looking into the assets folder il y a 5 ans
  Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error il y a 5 ans
  Alexis Maiquez 48da16f7e5 ~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen il y a 5 ans
  Alexis Maiquez 0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this il y a 5 ans
  Alexis Maiquez 0dc5228cf0 ~ fixed build issue with the tests on glfw3 native functions il y a 5 ans
  Alexis Maiquez 03c4660f5c ~ brought back path fixing functionality so all paths given in the command line now end with a / il y a 5 ans