Commit Verlauf

Autor SHA1 Nachricht Datum
  Alexis Maiquez 03c4660f5c ~ brought back path fixing functionality so all paths given in the command line now end with a / vor 5 Jahren
  Alexis Maiquez 154fe905bc ~ brought back video support vor 5 Jahren
  Alexis Maiquez 113d84173e ~ changed readTexture for containers to produce a CTexture file ready to be used (simplifies loading textures) vor 5 Jahren
  Alexis Maiquez 5c56d68a69 ~ fixed texture resolution variable not being correct (prevented texture scaling on things like masks) vor 5 Jahren
  Alexis Maiquez Murcia 30b4eb4cd4 ~ fix type extraction on shaders not working properly vor 5 Jahren
  Alexis Maiquez b152913d90 - removed useless variable types that are not being used anymore vor 5 Jahren
  Alexis Maiquez 65bfbe1493 + added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load) vor 5 Jahren
  Alexis Maiquez 2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine) vor 5 Jahren
  Alexis Maiquez 16ed2f30de + added FreeImage for loading all the non-compiled textures (jpg, pngs, etc) vor 5 Jahren
  Alexis Maiquez 9d7d344b80 - removed commented code from main.cpp that is not useful anymore vor 5 Jahren
  Alexis Maiquez 59e6800f81 + added depthtesting and blending support for shader passes vor 5 Jahren
  Alexis Maiquez 09d53e8dd7 + added proper value for a_TexCoord when the rendering is not hapening from the main texture vor 5 Jahren
  Alexis Maiquez 06c519ce79 - removed useless debugging output vor 5 Jahren
  Alexis Maiquez cfdd92d173 + added missing table headers on TEXTURE_FORMAT.md vor 5 Jahren
  Alexis Maiquez 8ae77aa7c0 - removed useless casting on CTexture vor 5 Jahren
  Alexis Maiquez d9c12d0b58 - removed .idea folder as that shouldn't have been uploaded in the first place vor 5 Jahren
  Alexis Maiquez 6096981136 ~ more updates to readme vor 5 Jahren
  Alexis Maiquez e71ae189fb + added some special thanks to the readme.md vor 5 Jahren
  Alexis Maiquez eb29078cfe - removed duplicated list of variables and unified under the new way of registering uniforms, simplifying required code vor 5 Jahren
  Alexis Maiquez 7613bf254a ~ updated readme to reflect current status vor 5 Jahren
  Alexis Maiquez 8bc19b20ae + added support for the isVisible flag on images vor 5 Jahren
  Alexis Maiquez dd76439901 ~ fixed a_TexCoord variable not having the correct values vor 5 Jahren
  Alexis Maiquez 291b7e364a - removed/commented out most irrlicht-specific code vor 5 Jahren
  Alexis Maiquez 861f2261ef ~ changed the texture resolution constant on shaders, although it is 100% incorrect, seems to get some more wallpapers working vor 5 Jahren
  Alexis Maiquez 537acb97bd ~ shader precompilation should be done in order to ensure that the vertex shader has information discovered by the fragment shader (like new combos) should fix some effects on backgrounds vor 5 Jahren
  Alexis Maiquez 8d0eb6d63c ~ combo value detection should now update combo list on shaders too instead of writting them directly vor 5 Jahren
  Alexis Maiquez b4a6dc9bcd ~ fragment shaders can set new combos on rare occasions, so updated shader compiler to reflect this possibility vor 5 Jahren
  Alexis Maiquez 65a26c2b16 - removed some special handling for white masks that was a dirty fix, the new code should support it out of the box properly vor 5 Jahren
  Alexis Maiquez 4309ca722d + properly set g_Time for shaders vor 5 Jahren
  Alexis Maiquez 2673179909 + added a really dirty fix for the upside down textures that had applied some effects to them vor 5 Jahren