Commit History

Autor SHA1 Mensaxe Data
  Almamu 02fd7effbb chore: linting %!s(int64=2) %!d(string=hai) anos
  Pasalc ca3c73740c Basic support for web wallpapers (#196) %!s(int64=2) %!d(string=hai) anos
  Alexis Maiquez bd5e452d34 fix: support shaders without textures (like flat), improves #184 %!s(int64=2) %!d(string=hai) anos
  Alexis Maiquez 170af5ff7c fix: black backgrounds on latest wallpaperengine version (g_Color4 was added) %!s(int64=2) %!d(string=hai) anos
  Alexis Maiquez b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup %!s(int64=2) %!d(string=hai) anos
  Pasalc 11666abf32 Added scaling and clamp support %!s(int64=2) %!d(string=hai) anos
  Pasalc 4212095335 Added zoom fill %!s(int64=2) %!d(string=hai) anos
  Pasalc f6bff679ca Added --clamp-strategy option %!s(int64=2) %!d(string=hai) anos
  Pasalc 3dee616cf6 Fixed not full texture rendering on viewport resulting in clamping %!s(int64=2) %!d(string=hai) anos
  Alexis Maiquez bd6fd9a100 Output rendering is now responsibility of the drivers (as it should be) instead of being handled by the CRenderContext %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez f499454957 Fixed identation problems %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez b69ce8ba57 Added support for running multiple X11 backgrounds off the same instance %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 37631e9c40 Upgraded to shader version 330 %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 3d8452ee9a Revert "Properly clamp volume value" %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 732c60da46 More code cleanups %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez d2e82e72d8 Small code cleanups %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 95713ae439 Properly clamp volume value %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez ecd8ff3757 Applied the same context-driver treatment to the audio subsystem (still needs some extra work to ensure all audio plays fine and a good cleanup) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 97ddc91ff5 Hopefully solved #81, should be improved at least %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 7079d12e2a Switched video backgrounds to mpv (should fix all the videos that weren't playing sound or had random issues) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez f4ccf40e14 Fixed background scaling (should improve #81) %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 672ea47d23 Bumped up to OpenGL 3.3 %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 0843f69edf Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez c13d743022 Container access should happen through CContext %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez 9ff33ef61f Support for specifying FBOs texture flags %!s(int64=3) %!d(string=hai) anos
  Alexis Maiquez e3aa82c2ed Fix ratio calculation not being exactly right %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 64d2f77d41 + added support for reading multiple images from a texture %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez f4955f1531 - removed dependency on std::filesystem %!s(int64=4) %!d(string=hai) anos
  Alexis Maiquez 5bc0525493 ~ reorganized context initialization so opengl is ready %!s(int64=4) %!d(string=hai) anos