Procházet zdrojové kódy

Wayland implementation cleanup

Removed wayland-display in favour of screen-root, it should automatically switch between X11 and Wayland implementations
Removed all the window-server-specific code from CWallpaperApplication
Moved COutput from CWallpaperApplication to each CVideoDriver as the output is tied to the driver
Moved CFullScreenDetector from CWallpaperApplication to each CVideoDriver as the detection is tied to the video driver
Applied the Driver treatment to the Input, this way CInputContext doesn't depend on the driver used
Updated CRenderContext to be aware of viewport-specific context updates
Viewport information is now held inside COutputViewport instead of being a simple map
Merged CLayerSurface and SWaylandOutput, inheriting from the new COutputViewport to standarize the minimum requirements of a viewport
  (makeCurrent and swapOutput are common requirements, X11 was the outlier not needing these per-viewport)
Moved all the viewport-specific code of Wayland from CWaylandOpenGLDriver to It's own class CWaylandOutputViewport
Fixed an issue under Wayland where sometimes the background surfaces wouldn't get anything drawn because the CWaylandOutput wasn't reset
Updated screenshot-taking code to be standard for all drivers again

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Alexis Maiquez před 3 roky
rodič
revize
f21a6e64a7
46 změnil soubory, kde provedl 1023 přidání a 834 odebrání
  1. 19 5
      CMakeLists.txt
  2. 3 16
      src/WallpaperEngine/Application/CApplicationContext.cpp
  3. 2 4
      src/WallpaperEngine/Application/CApplicationContext.h
  4. 58 127
      src/WallpaperEngine/Application/CWallpaperApplication.cpp
  5. 6 8
      src/WallpaperEngine/Application/CWallpaperApplication.h
  6. 2 2
      src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.cpp
  7. 3 3
      src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h
  8. 1 1
      src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.cpp
  9. 1 1
      src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h
  10. 0 21
      src/WallpaperEngine/Input/CGLFWMouseInput.cpp
  11. 3 16
      src/WallpaperEngine/Input/CInputContext.cpp
  12. 7 10
      src/WallpaperEngine/Input/CInputContext.h
  13. 0 4
      src/WallpaperEngine/Input/CMouseInput.cpp
  14. 0 6
      src/WallpaperEngine/Input/CMouseInput.h
  15. 0 27
      src/WallpaperEngine/Input/CWaylandMouseInput.cpp
  16. 24 0
      src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.cpp
  17. 9 8
      src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.h
  18. 29 0
      src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.cpp
  19. 3 3
      src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.h
  20. 13 20
      src/WallpaperEngine/Render/CRenderContext.cpp
  21. 4 4
      src/WallpaperEngine/Render/CRenderContext.h
  22. 2 1
      src/WallpaperEngine/Render/CVideo.cpp
  23. 6 20
      src/WallpaperEngine/Render/Drivers/CVideoDriver.cpp
  24. 31 26
      src/WallpaperEngine/Render/Drivers/CVideoDriver.h
  25. 161 306
      src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp
  26. 53 67
      src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h
  27. 38 4
      src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.cpp
  28. 15 5
      src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h
  29. 2 2
      src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp
  30. 13 11
      src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h
  31. 3 2
      src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.cpp
  32. 27 24
      src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h
  33. 6 6
      src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.cpp
  34. 1 3
      src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h
  35. 3 3
      src/WallpaperEngine/Render/Drivers/Output/COutput.cpp
  36. 31 30
      src/WallpaperEngine/Render/Drivers/Output/COutput.h
  37. 16 0
      src/WallpaperEngine/Render/Drivers/Output/COutputViewport.cpp
  38. 30 0
      src/WallpaperEngine/Render/Drivers/Output/COutputViewport.h
  39. 20 14
      src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp
  40. 19 16
      src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h
  41. 236 0
      src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.cpp
  42. 75 0
      src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h
  43. 13 5
      src/WallpaperEngine/Render/Drivers/Output/CX11Output.cpp
  44. 2 3
      src/WallpaperEngine/Render/Drivers/Output/CX11Output.h
  45. 18 0
      src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.cpp
  46. 15 0
      src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.h

+ 19 - 5
CMakeLists.txt

@@ -73,9 +73,19 @@ if (ENABLE_WAYLAND)
         WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
 
     add_compile_definitions(ENABLE_WAYLAND)
-    set(WAYLAND_SOURCES "src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h" "src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp" "src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp"
-    "src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h" "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp" "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
-    "src/WallpaperEngine/Input/CWaylandMouseInput.cpp" "src/WallpaperEngine/Input/CWaylandMouseInput.h" "xdg-shell-protocol.c" "wlr-layer-shell-unstable-v1-protocol.c")
+    set(WAYLAND_SOURCES
+            "src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
+            "src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp"
+            "src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp"
+            "src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
+            "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp"
+            "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
+            "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.cpp"
+            "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h"
+            "src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.cpp"
+            "src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.h"
+            "xdg-shell-protocol.c"
+            "wlr-layer-shell-unstable-v1-protocol.c")
 else()
     set(WAYLAND_SOURCES "")
 endif()
@@ -142,8 +152,8 @@ add_executable(
     src/WallpaperEngine/Input/CInputContext.h
     src/WallpaperEngine/Input/CMouseInput.cpp
     src/WallpaperEngine/Input/CMouseInput.h
-    src/WallpaperEngine/Input/CGLFWMouseInput.cpp
-    src/WallpaperEngine/Input/CGLFWMouseInput.h
+    src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.cpp
+    src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.h
 
     src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h
     src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp
@@ -175,6 +185,10 @@ add_executable(
     src/WallpaperEngine/Render/Drivers/Output/CX11Output.h
     src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.cpp
     src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h
+    src/WallpaperEngine/Render/Drivers/Output/COutputViewport.cpp
+    src/WallpaperEngine/Render/Drivers/Output/COutputViewport.h
+    src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.cpp
+    src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.h
     src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h
     src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.cpp
     src/WallpaperEngine/Render/Drivers/CVideoDriver.h

+ 3 - 16
src/WallpaperEngine/Application/CApplicationContext.cpp

@@ -13,7 +13,6 @@ using namespace WallpaperEngine::Application;
 
 struct option long_options[] = {
     { "screen-root", required_argument,     nullptr, 'r' },
-    { "wayland-display", required_argument, nullptr, 'i' },
     { "bg", required_argument,              nullptr, 'b' },
     { "window", required_argument,          nullptr, 'w' },
     { "pkg", required_argument,             nullptr, 'p' },
@@ -85,7 +84,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[])
 
     std::string lastScreen;
 
-    while ((c = getopt_long (argc, argv, "b:ri:p:d:shf:a:w:mn", long_options, nullptr)) != -1)
+    while ((c = getopt_long (argc, argv, "b:r:p:d:shf:a:w:mn", long_options, nullptr)) != -1)
     {
         switch (c)
         {
@@ -125,25 +124,13 @@ CApplicationContext::CApplicationContext (int argc, char* argv[])
                 if (this->settings.render.mode == EXPLICIT_WINDOW)
                     sLog.exception ("Cannot run in both background and window mode");
 
-                this->settings.render.mode = X11_BACKGROUND;
+                this->settings.render.mode = DESKTOP_BACKGROUND;
                 lastScreen = optarg;
                 this->settings.general.screenBackgrounds[lastScreen] = "";
                 break;
 
-            case 'i':
-                if (this->settings.general.screenBackgrounds.find (optarg) != this->settings.general.screenBackgrounds.end ())
-                    sLog.exception ("Cannot specify the same screen more than once: ", optarg);
-                if (this->settings.render.mode == EXPLICIT_WINDOW)
-                    sLog.exception ("Cannot run in both background and window mode");
-
-                this->settings.render.mode = WAYLAND_LAYER_SHELL;
-                lastScreen = optarg;
-                this->settings.general.screenBackgrounds[lastScreen] = "";
-
-                break;
-
             case 'w':
-                if (this->settings.render.mode == X11_BACKGROUND)
+                if (this->settings.render.mode == DESKTOP_BACKGROUND)
                     sLog.exception ("Cannot run in both background and window mode");
 
                 if (optarg != nullptr)

+ 2 - 4
src/WallpaperEngine/Application/CApplicationContext.h

@@ -25,12 +25,10 @@ namespace WallpaperEngine::Application
 		{
 			/** Default window mode */
 			NORMAL_WINDOW = 0,
-			/** Draw to X11 background */
-			X11_BACKGROUND = 1,
+			/** Draw to the window server desktop */
+			DESKTOP_BACKGROUND = 1,
 			/** Explicit window mode with specified geometry */
 			EXPLICIT_WINDOW = 2,
-            /** Wayland mode - zwlr_layer_shell_v1 */
-            WAYLAND_LAYER_SHELL = 3,
 		};
 
         struct

+ 58 - 127
src/WallpaperEngine/Application/CWallpaperApplication.cpp

@@ -8,6 +8,11 @@
 #include "WallpaperEngine/Render/CRenderContext.h"
 #include "WallpaperEngine/Application/CApplicationState.h"
 #include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
+#include "WallpaperEngine/Input/Drivers/CWaylandMouseInput.h"
+#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
+#include "WallpaperEngine/Input/Drivers/CGLFWMouseInput.h"
+#include "WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
+#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
 
 #include <unistd.h>
 
@@ -223,134 +228,87 @@ namespace WallpaperEngine::Application
     )
     {
         // this should be getting called at the end of the frame, so the right thing should be bound already
-
-        int width = context.getOutput ()->getFullWidth ();
-        int height = context.getOutput ()->getFullHeight ();
-
-        // make room for storing the pixel data
-        uint8_t* buffer = new uint8_t[width * height * sizeof (uint8_t) * 3];
-        uint8_t* pixel = buffer;
-
-        // read the image into the buffer
-        glReadPixels (0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);
+        int width = context.getOutput ().getFullWidth ();
+        int height = context.getOutput ().getFullHeight ();
 
         // build the output file with FreeImage
         static FIBITMAP* bitmap = FreeImage_Allocate (width, height, 24);
         RGBQUAD color;
+        int xoffset = 0;
+
+        for (const auto& viewport : context.getOutput ().getViewports ())
+        {
+            // activate opengl context so we can read from the framebuffer
+            viewport.second->makeCurrent ();
+            // make room for storing the pixel of this viewport
+            uint8_t* buffer = new uint8_t[viewport.second->viewport.z * viewport.second->viewport.w * sizeof (uint8_t) * 3];
+            uint8_t* pixel = buffer;
+
+            // read the viewport data into the pixel buffer
+            glReadPixels (
+                viewport.second->viewport.x, viewport.second->viewport.y,
+                viewport.second->viewport.z, viewport.second->viewport.w,
+                GL_RGB, GL_UNSIGNED_BYTE, buffer
+            );
 
-        if (!context.getDriver().requiresSeparateFlips()) {
             // now get access to the pixels
-            for (int y = height; y > 0; y--)
+            for (int y = viewport.second->viewport.w; y > 0; y--)
             {
-                for (int x = 0; x < width; x++)
+                for (int x = 0; x < viewport.second->viewport.z; x++)
                 {
                     color.rgbRed = *pixel++;
                     color.rgbGreen = *pixel++;
                     color.rgbBlue = *pixel++;
 
                     // set the pixel in the destination
-                    FreeImage_SetPixelColor (bitmap, x, (context.getOutput()->renderVFlip() ? (height - y) : y), &color);
+                    FreeImage_SetPixelColor (bitmap, x + xoffset, context.getOutput ().renderVFlip() ? (viewport.second->viewport.w - y) : y, &color);
                 }
             }
 
-            // finally save the file
-            FreeImage_Save (format, bitmap, filename.c_str (), 0);
+            if (viewport.second->single)
+                xoffset += viewport.second->viewport.z;
 
-            // free all the used memory
+            // free the buffer allocated for the viewport
             delete[] buffer;
+        }
 
-            FreeImage_Unload (bitmap);
-
-            const_cast<CWallpaperApplication*>(&context.getApp())->getContext().settings.screenshot.take = false;
-        } else {
-            const auto RENDERING = context.getDriver().getCurrentlyRendered();
-            static int xoff = 0;
-
-            for (int y = height; y > 0; y--)
-            {
-                for (int x = 0; x < width; x++)
-                {
-                    color.rgbRed = *pixel++;
-                    color.rgbGreen = *pixel++;
-                    color.rgbBlue = *pixel++;
-
-                    // set the pixel in the destination
-                    FreeImage_SetPixelColor (bitmap, x + xoff, (context.getOutput()->renderVFlip() ? (height - y) : y), &color);
-                }
-            }
-
-            for (auto& [name, data] : context.getOutput()->getViewports()) {
-                if (name == RENDERING) {
-                    xoff += data.viewport.z;
-                    break;
-                }
-            }
-
-            const_cast<CWallpaperApplication*>(&context.getApp())->screenshotOutputsDone.push_back(RENDERING);
+        // finally save the file
+        FreeImage_Save (format, bitmap, filename.c_str (), 0);
 
-            if (const_cast<CWallpaperApplication*>(&context.getApp())->screenshotOutputsDone.size() >= context.getOutput()->getViewports().size()) {
-                // finally save the file
-                FreeImage_Save (format, bitmap, filename.c_str (), 0);
+        FreeImage_Unload (bitmap);
+    }
 
-                // free all the used memory
-                delete[] buffer;
+    void CWallpaperApplication::show ()
+    {
+        const bool WAYLAND_DISPLAY = getenv ("WAYLAND_DISPLAY");
 
-                FreeImage_Unload (bitmap);
+        // setup the right video driver based on the environment and the startup mode requested
+        if (WAYLAND_DISPLAY && this->m_context.settings.render.mode == CApplicationContext::DESKTOP_BACKGROUND)
+        {
+            auto waylandDriver = new WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver (this->m_context, *this);
+            inputContext = new WallpaperEngine::Input::CInputContext (new WallpaperEngine::Input::Drivers::CWaylandMouseInput (waylandDriver));
 
-                const_cast<CWallpaperApplication*>(&context.getApp())->getContext().settings.screenshot.take = false;
-            }
+            videoDriver = waylandDriver;
         }
-    }
+        else
+        {
+            auto x11Driver = new WallpaperEngine::Render::Drivers::CX11OpenGLDriver ("wallpaperengine", this->m_context, *this);
+            // no wayland detected, try the old X11 method
+            inputContext = new WallpaperEngine::Input::CInputContext (new WallpaperEngine::Input::Drivers::CGLFWMouseInput (x11Driver));
 
-    void CWallpaperApplication::show ()
-    {
-        // initialize OpenGL driver
-#ifdef ENABLE_WAYLAND
-        const bool WAYLAND = getenv("WAYLAND_DISPLAY") && this->m_context.settings.render.mode == CApplicationContext::WAYLAND_LAYER_SHELL;
-        if (WAYLAND) {
-            videoDriver = std::make_unique<WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver>("wallpaperengine", this->m_context, this);
-            inputContext = std::make_unique<WallpaperEngine::Input::CInputContext>(*(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver*)videoDriver.get());
-        } else {
-#endif
-            videoDriver = std::make_unique<WallpaperEngine::Render::Drivers::CX11OpenGLDriver>("wallpaperengine", this->m_context);
-            inputContext = std::make_unique<WallpaperEngine::Input::CInputContext>(*(WallpaperEngine::Render::Drivers::CX11OpenGLDriver*)videoDriver.get());
-#ifdef ENABLE_WAYLAND
+            videoDriver = x11Driver;
         }
 
-        if (WAYLAND)
-            fullscreenDetector = std::make_unique<WallpaperEngine::Render::Drivers::Detectors::CWaylandFullScreenDetector>(this->m_context, *(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver*)videoDriver.get());
-        else
-#endif
-            fullscreenDetector = std::make_unique<WallpaperEngine::Render::Drivers::Detectors::CX11FullScreenDetector>(this->m_context, *videoDriver);
         // stereo mix recorder for audio processing
         WallpaperEngine::Audio::Drivers::Recorders::CPulseAudioPlaybackRecorder audioRecorder;
         // audio playing detector
-        WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, *fullscreenDetector);
+        WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, videoDriver->getFullscreenDetector ());
         // initialize sdl audio driver
-        audioDriver = std::make_unique<WallpaperEngine::Audio::Drivers::CSDLAudioDriver> (this->m_context, audioDetector, audioRecorder);
+        audioDriver = new WallpaperEngine::Audio::Drivers::CSDLAudioDriver (this->m_context, audioDetector, audioRecorder);
         // initialize audio context
-        audioContext = std::make_unique<WallpaperEngine::Audio::CAudioContext> (*audioDriver);
-
-        // initialize the requested output
-        switch (this->m_context.settings.render.mode)
-        {
-            case CApplicationContext::EXPLICIT_WINDOW:
-            case CApplicationContext::NORMAL_WINDOW:
-                output = new WallpaperEngine::Render::Drivers::Output::CGLFWWindowOutput (this->m_context, *videoDriver, *fullscreenDetector);
-                break;
-
-            case CApplicationContext::X11_BACKGROUND:
-                output = new WallpaperEngine::Render::Drivers::Output::CX11Output (this->m_context, *videoDriver, *fullscreenDetector);
-                break;
-#ifdef ENABLE_WAYLAND
-            case CApplicationContext::WAYLAND_LAYER_SHELL:
-                output = new WallpaperEngine::Render::Drivers::Output::CWaylandOutput (this->m_context, *videoDriver, *fullscreenDetector);
-                break;
-#endif
-        }
-
+        audioContext = new WallpaperEngine::Audio::CAudioContext (*audioDriver);
         // initialize render context
-        context = std::make_unique<WallpaperEngine::Render::CRenderContext> (output, *videoDriver, *inputContext, *this);
+        context = new WallpaperEngine::Render::CRenderContext (*videoDriver, *inputContext, *this);
 
         // set all the specific wallpapers required
         for (const auto& it : this->m_backgrounds)
@@ -365,30 +323,8 @@ namespace WallpaperEngine::Application
                 this->m_defaultBackground->getWallpaper (), *context, *audioContext
             ));
 
-#ifdef ENABLE_WAYLAND
-        if (WAYLAND) {
-            renderFrame();
-
-            while (this->m_context.state.general.keepRunning && !videoDriver->closeRequested ()) {
-                videoDriver->dispatchEventQueue();
-            }
-        } else {
-#endif
-            while (!videoDriver->closeRequested () && this->m_context.state.general.keepRunning) {
-                static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
-                // get the start time of the frame
-                startTime = videoDriver->getRenderTime ();
-                renderFrame();
-                // get the end time of the frame
-                endTime = videoDriver->getRenderTime ();
-
-                // ensure the frame time is correct to not overrun FPS
-                if ((endTime - startTime) < minimumTime)
-                    usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
-            }
-#ifdef ENABLE_WAYLAND
-        }
-#endif
+        while (this->m_context.state.general.keepRunning && !videoDriver->closeRequested ())
+            videoDriver->dispatchEventQueue ();
 
         // ensure this is updated as sometimes it might not come from a signal
         this->m_context.state.general.keepRunning = false;
@@ -398,7 +334,8 @@ namespace WallpaperEngine::Application
         SDL_Quit ();
     }
 
-    void CWallpaperApplication::renderFrame() {
+    void CWallpaperApplication::update()
+    {
         static time_t seconds;
         static struct tm* timeinfo;
 
@@ -422,10 +359,8 @@ namespace WallpaperEngine::Application
         if (!this->m_context.settings.screenshot.take || videoDriver->getFrameCounter () < 5)
             return;
 
-        if (std::find_if(screenshotOutputsDone.begin(), screenshotOutputsDone.end(), [&] (const auto& other) { return other == context->getDriver().getCurrentlyRendered(); }) != screenshotOutputsDone.end())
-            return;
-
         this->takeScreenshot (*context, this->m_context.settings.screenshot.path, this->m_context.settings.screenshot.format);
+        this->m_context.settings.screenshot.take = false;
     }
 
     void CWallpaperApplication::signal (int signal)
@@ -447,8 +382,4 @@ namespace WallpaperEngine::Application
     {
         return this->m_context;
     }
-
-    WallpaperEngine::Render::Drivers::Output::COutput* CWallpaperApplication::getOutput() const {
-        return this->output;
-    }
 }

+ 6 - 8
src/WallpaperEngine/Application/CWallpaperApplication.h

@@ -65,7 +65,7 @@ namespace WallpaperEngine::Application
         /**
          * Renders a frame
         */
-        void renderFrame();
+        void update();
         /**
          * Gets the output
         */
@@ -116,13 +116,11 @@ namespace WallpaperEngine::Application
         /** Maps screens to backgrounds */
         std::map <std::string, Core::CProject*> m_backgrounds;
 
-        std::unique_ptr<WallpaperEngine::Render::Drivers::CVideoDriver> videoDriver;
-        std::unique_ptr<WallpaperEngine::Input::CInputContext> inputContext;
-        WallpaperEngine::Render::Drivers::Output::COutput* output;
-        std::unique_ptr<WallpaperEngine::Render::Drivers::Detectors::CFullScreenDetector> fullscreenDetector;
-        std::unique_ptr<WallpaperEngine::Audio::Drivers::CSDLAudioDriver> audioDriver;
-        std::unique_ptr<WallpaperEngine::Render::CRenderContext> context;
-        std::unique_ptr<WallpaperEngine::Audio::CAudioContext> audioContext;
+        WallpaperEngine::Render::Drivers::CVideoDriver* videoDriver;
+        WallpaperEngine::Input::CInputContext* inputContext;
+        WallpaperEngine::Audio::Drivers::CSDLAudioDriver* audioDriver;
+        WallpaperEngine::Render::CRenderContext* context;
+        WallpaperEngine::Audio::CAudioContext* audioContext;
 
         std::vector<std::string> screenshotOutputsDone;
     };

+ 2 - 2
src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.cpp

@@ -4,7 +4,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
 {
     CAudioPlayingDetector::CAudioPlayingDetector (
         Application::CApplicationContext& appContext,
-        Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
+        const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
         m_applicationContext (appContext),
         m_fullscreenDetector (fullscreenDetector),
         m_isPlaying (false)
@@ -21,7 +21,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
         return this->m_applicationContext;
     }
 
-    Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector ()
+    const Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector () const
     {
         return this->m_fullscreenDetector;
     }

+ 3 - 3
src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h

@@ -23,7 +23,7 @@ namespace WallpaperEngine
         class CAudioPlayingDetector
         {
         public:
-            CAudioPlayingDetector (Application::CApplicationContext& appContext, Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector);
+            CAudioPlayingDetector (Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector);
 
             /**
              * @return If any kind of sound is currently playing on the default audio device
@@ -48,13 +48,13 @@ namespace WallpaperEngine
             /**
              * @return The fullscreen detector used
              */
-            [[nodiscard]] Render::Drivers::Detectors::CFullScreenDetector& getFullscreenDetector ();
+            [[nodiscard]] const Render::Drivers::Detectors::CFullScreenDetector& getFullscreenDetector () const;
 
         private:
             bool m_isPlaying;
 
             Application::CApplicationContext& m_applicationContext;
-            Render::Drivers::Detectors::CFullScreenDetector& m_fullscreenDetector;
+            const Render::Drivers::Detectors::CFullScreenDetector& m_fullscreenDetector;
         };
     }
 }

+ 1 - 1
src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.cpp

@@ -34,7 +34,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
 
     CPulseAudioPlayingDetector::CPulseAudioPlayingDetector (
         Application::CApplicationContext& appContext,
-        Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
+        const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
         CAudioPlayingDetector (appContext, fullscreenDetector),
         m_mainloop (nullptr),
         m_mainloopApi (nullptr),

+ 1 - 1
src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h

@@ -10,7 +10,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
     class CPulseAudioPlayingDetector : public CAudioPlayingDetector
     {
     public:
-        explicit CPulseAudioPlayingDetector (Application::CApplicationContext& appContext, Render::Drivers::Detectors::CFullScreenDetector&);
+        explicit CPulseAudioPlayingDetector (Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector&);
         ~CPulseAudioPlayingDetector ();
 
         void update () override;

+ 0 - 21
src/WallpaperEngine/Input/CGLFWMouseInput.cpp

@@ -1,21 +0,0 @@
-#include <glm/common.hpp>
-#include "CGLFWMouseInput.h"
-
-using namespace WallpaperEngine::Input;
-
-CGLFWMouseInput::CGLFWMouseInput (GLFWwindow* window) : m_reportedPosition (), m_mousePosition (), m_window (window) {}
-
-void CGLFWMouseInput::update ()
-{
-    if (!m_window)
-        return;
-
-    // update current mouse position
-    glfwGetCursorPos (this->m_window, &this->m_mousePosition.x, &this->m_mousePosition.y);
-    // interpolate to the new position
-    this->m_reportedPosition = glm::mix (this->m_reportedPosition, this->m_mousePosition, 1.0);
-}
-
-glm::dvec2 CGLFWMouseInput::position() const {
-    return this->m_reportedPosition;
-}

+ 3 - 16
src/WallpaperEngine/Input/CInputContext.cpp

@@ -1,26 +1,13 @@
 #include "CInputContext.h"
-#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
-#include "WallpaperEngine/Input/CGLFWMouseInput.h"
-#ifdef ENABLE_WAYLAND
-#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
-#include "WallpaperEngine/Input/CWaylandMouseInput.h"
-#endif
 
 using namespace WallpaperEngine::Input;
 using namespace WallpaperEngine::Render::Drivers;
 
-CInputContext::CInputContext (CX11OpenGLDriver& videoDriver)
+CInputContext::CInputContext (CMouseInput* mouseInput) :
+    m_mouse (mouseInput)
 {
-    m_mouse = std::make_unique<CGLFWMouseInput>(videoDriver.getWindow());
 }
 
-#ifdef ENABLE_WAYLAND
-CInputContext::CInputContext (CWaylandOpenGLDriver& videoDriver)
-{
-    m_mouse = std::make_unique<CWaylandMouseInput>(&videoDriver);
-}
-#endif
-
 void CInputContext::update ()
 {
     this->m_mouse->update ();
@@ -28,5 +15,5 @@ void CInputContext::update ()
 
 const CMouseInput& CInputContext::getMouseInput () const
 {
-    return *this->m_mouse.get();
+    return *this->m_mouse;
 }

+ 7 - 10
src/WallpaperEngine/Input/CInputContext.h

@@ -1,14 +1,10 @@
 #pragma once
 
-#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
-#ifdef ENABLE_WAYLAND
-#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
-#endif
 #include "CMouseInput.h"
 
 namespace WallpaperEngine::Render::Drivers
 {
-    class CX11OpenGLDriver;
+    class CVideoDriver;
 }
 
 namespace WallpaperEngine::Input
@@ -16,15 +12,16 @@ namespace WallpaperEngine::Input
     class CInputContext
     {
     public:
-        explicit CInputContext (Render::Drivers::CX11OpenGLDriver& videoDriver);
-        #ifdef ENABLE_WAYLAND
-        explicit CInputContext (Render::Drivers::CWaylandOpenGLDriver& videoDriver);
-        #endif
+        explicit CInputContext (CMouseInput* mouseInput);
+
+        /**
+         * Updates input information
+         */
         void update ();
 
         [[nodiscard]] const CMouseInput& getMouseInput () const;
 
     private:
-        std::unique_ptr<CMouseInput> m_mouse;
+        CMouseInput* m_mouse;
     };
 }

+ 0 - 4
src/WallpaperEngine/Input/CMouseInput.cpp

@@ -1,4 +0,0 @@
-#include <glm/common.hpp>
-#include "CMouseInput.h"
-
-using namespace WallpaperEngine::Input;

+ 0 - 6
src/WallpaperEngine/Input/CMouseInput.h

@@ -1,12 +1,6 @@
 #pragma once
 
-#ifdef ENABLE_WAYLAND
-#include "../Render/Drivers/CWaylandOpenGLDriver.h"
-#endif
-
 #include <glm/vec2.hpp>
-#include "GLFW/glfw3.h"
-
 
 namespace WallpaperEngine::Input
 {

+ 0 - 27
src/WallpaperEngine/Input/CWaylandMouseInput.cpp

@@ -1,27 +0,0 @@
-#include <glm/common.hpp>
-#include "CWaylandMouseInput.h"
-
-using namespace WallpaperEngine::Input;
-
-CWaylandMouseInput::CWaylandMouseInput(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver) {
-    waylandDriver = driver;
-}
-
-void CWaylandMouseInput::update ()
-{
-    ;
-}
-
-glm::dvec2 CWaylandMouseInput::position() const {
-    if (!waylandDriver || !waylandDriver->lastLSInFocus)
-        return {0, 0};
-
-    for (auto& o : waylandDriver->m_outputs) {
-        if (!o->rendering)
-            continue;
-        
-        return o->layerSurface.get() == waylandDriver->lastLSInFocus ? o->layerSurface->mousePos : glm::dvec2{-1337, -1337};
-    }
-
-    return {0, 0};
-}

+ 24 - 0
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.cpp

@@ -0,0 +1,24 @@
+#include <glm/common.hpp>
+#include "CGLFWMouseInput.h"
+
+#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
+
+using namespace WallpaperEngine::Input::Drivers;
+
+CGLFWMouseInput::CGLFWMouseInput (Render::Drivers::CX11OpenGLDriver* driver) :
+    m_reportedPosition (),
+    m_mousePosition (),
+    m_driver (driver) {}
+
+void CGLFWMouseInput::update ()
+{
+    // update current mouse position
+    glfwGetCursorPos (this->m_driver->getWindow (), &this->m_mousePosition.x, &this->m_mousePosition.y);
+    // interpolate to the new position
+    this->m_reportedPosition = glm::mix (this->m_reportedPosition, this->m_mousePosition, 1.0);
+}
+
+glm::dvec2 CGLFWMouseInput::position() const
+{
+    return this->m_reportedPosition;
+}

+ 9 - 8
src/WallpaperEngine/Input/CGLFWMouseInput.h → src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.h

@@ -1,11 +1,15 @@
 #pragma once
 
-#include "CMouseInput.h"
+#include "WallpaperEngine/Input/CMouseInput.h"
 
 #include <glm/vec2.hpp>
-#include "GLFW/glfw3.h"
 
-namespace WallpaperEngine::Input
+namespace WallpaperEngine::Render::Drivers
+{
+    class CX11OpenGLDriver;
+}
+
+namespace WallpaperEngine::Input::Drivers
 {
     /**
      * Handles mouse input for the background
@@ -13,7 +17,7 @@ namespace WallpaperEngine::Input
     class CGLFWMouseInput : public CMouseInput
     {
     public:
-        explicit CGLFWMouseInput(GLFWwindow* window);
+        explicit CGLFWMouseInput(Render::Drivers::CX11OpenGLDriver* driver);
 
         /**
          * Takes current mouse position and updates it
@@ -26,10 +30,7 @@ namespace WallpaperEngine::Input
         glm::dvec2 position () const override;
 
     private:
-        /**
-         * The GLFW window to get mouse position from
-         */
-        GLFWwindow* m_window = nullptr;
+        Render::Drivers::CX11OpenGLDriver* m_driver;
 
         /**
          * The current mouse position

+ 29 - 0
src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.cpp

@@ -0,0 +1,29 @@
+#include <glm/common.hpp>
+#include "CWaylandMouseInput.h"
+
+using namespace WallpaperEngine::Input::Drivers;
+
+CWaylandMouseInput::CWaylandMouseInput(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver) :
+    waylandDriver (driver)
+{
+}
+
+void CWaylandMouseInput::update ()
+{
+}
+
+glm::dvec2 CWaylandMouseInput::position() const
+{
+    if (!waylandDriver->viewportInFocus)
+        return {0, 0};
+
+    for (auto& o : waylandDriver->m_screens)
+    {
+        if (!o->rendering)
+            continue;
+
+        return o == waylandDriver->viewportInFocus ? o->mousePos : glm::dvec2{-1337, -1337};
+    }
+
+    return {0, 0};
+}

+ 3 - 3
src/WallpaperEngine/Input/CWaylandMouseInput.h → src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.h

@@ -1,13 +1,13 @@
 #pragma once
 
-#include "CMouseInput.h"
-#include "../Render/Drivers/CWaylandOpenGLDriver.h"
+#include "WallpaperEngine/Input/CMouseInput.h"
+#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
 
 #include <glm/vec2.hpp>
 #include "GLFW/glfw3.h"
 
 
-namespace WallpaperEngine::Input
+namespace WallpaperEngine::Input::Drivers
 {
     /**
      * Handles mouse input for the background

+ 13 - 20
src/WallpaperEngine/Render/CRenderContext.cpp

@@ -10,11 +10,10 @@
 namespace WallpaperEngine::Render
 {
     CRenderContext::CRenderContext (
-        const Drivers::Output::COutput* output, Drivers::CVideoDriver& driver, Input::CInputContext& input,
+        Drivers::CVideoDriver& driver, Input::CInputContext& input,
         CWallpaperApplication& app
     ) :
         m_defaultWallpaper (nullptr),
-        m_output (output),
         m_driver (driver),
         m_app (app),
         m_input (input),
@@ -27,28 +26,24 @@ namespace WallpaperEngine::Render
         bool firstFrame = true;
         bool renderFrame = true;
 
-        for (const auto& cur : this->m_output->getViewports ())
+        for (const auto& cur : this->getOutput ().getViewports ())
         {
-            if (!this->m_driver.shouldRenderOutput(cur.first))
-                continue;
-            
-            this->m_driver.makeCurrent(cur.first);
+            cur.second->makeCurrent ();
 
 #if !NDEBUG
             std::string str = "Rendering to output " + cur.first;
 
             glPushDebugGroup (GL_DEBUG_SOURCE_APPLICATION, 0, -1, str.c_str ());
 #endif /* DEBUG */
-
             // search the background in the viewport selection
             auto ref = this->m_wallpapers.find (cur.first);
 
             // render the background
             if (ref != this->m_wallpapers.end ())
-                ref->second->render (cur.second.viewport, this->m_output->renderVFlip (), renderFrame, firstFrame);
+                ref->second->render (cur.second->viewport, this->getOutput ().renderVFlip (), renderFrame, firstFrame);
             else
                 this->m_defaultWallpaper->render (
-                    cur.second.viewport, this->m_output->renderVFlip (), renderFrame, firstFrame
+                    cur.second->viewport, this->getOutput ().renderVFlip (), renderFrame, firstFrame
                 );
             // scenes need to render a new frame for each viewport as they produce different results
             // but videos should only be rendered once per group of viewports
@@ -57,22 +52,20 @@ namespace WallpaperEngine::Render
             glPopDebugGroup ();
 #endif /* DEBUG */
 
-            if (this->m_driver.requiresSeparateFlips())
-                this->m_driver.swapOutputBuffer(cur.first);
+            cur.second->swapOutput ();
         }
 
         // read the full texture into the image
-        if (this->m_output->haveImageBuffer ())
+        if (this->getOutput ().haveImageBuffer ())
             glReadPixels (
-                0, 0, this->m_output->getFullWidth (), this->m_output->getFullHeight (), GL_BGRA, GL_UNSIGNED_BYTE,
-                this->m_output->getImageBuffer ()
+                0, 0, this->getOutput ().getFullWidth (), this->getOutput ().getFullHeight (), GL_BGRA, GL_UNSIGNED_BYTE,
+                this->getOutput ().getImageBuffer ()
             );
 
         // update the output with the given image
-        this->m_output->updateRender ();
+        this->getOutput ().updateRender ();
         // finally swap buffers
-        if (!this->m_driver.requiresSeparateFlips())
-            this->m_driver.swapBuffers ();
+        this->m_driver.swapBuffers ();
     }
 
     void CRenderContext::setDefaultWallpaper (CWallpaper* wallpaper)
@@ -100,9 +93,9 @@ namespace WallpaperEngine::Render
         return this->m_driver;
     }
 
-    const Drivers::Output::COutput* CRenderContext::getOutput () const
+    const Drivers::Output::COutput& CRenderContext::getOutput () const
     {
-        return this->m_output;
+        return this->m_driver.getOutput ();
     }
 
     const ITexture* CRenderContext::resolveTexture (const std::string& name)

+ 4 - 4
src/WallpaperEngine/Render/CRenderContext.h

@@ -9,6 +9,7 @@
 #include "WallpaperEngine/Input/CMouseInput.h"
 #include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
 #include "WallpaperEngine/Render/Drivers/Output/COutput.h"
+#include "WallpaperEngine/Render/Drivers/Output/COutputViewport.h"
 
 namespace WallpaperEngine
 {
@@ -26,6 +27,7 @@ namespace WallpaperEngine
             namespace Output
             {
                 class COutput;
+                class COutputViewport;
             }
         }
 
@@ -35,7 +37,7 @@ namespace WallpaperEngine
         class CRenderContext
         {
         public:
-            CRenderContext (const Drivers::Output::COutput* output, Drivers::CVideoDriver& driver, Input::CInputContext& input, CWallpaperApplication& app);
+            CRenderContext (Drivers::CVideoDriver& driver, Input::CInputContext& input, CWallpaperApplication& app);
 
             void render ();
             void setDefaultWallpaper (CWallpaper* wallpaper);
@@ -43,7 +45,7 @@ namespace WallpaperEngine
             [[nodiscard]] Input::CInputContext& getInputContext () const;
             [[nodiscard]] const CWallpaperApplication& getApp () const;
             [[nodiscard]] const Drivers::CVideoDriver& getDriver () const;
-            [[nodiscard]] const Drivers::Output::COutput* getOutput () const;
+            [[nodiscard]] const Drivers::Output::COutput& getOutput () const;
             const ITexture* resolveTexture (const std::string& name);
 
         private:
@@ -59,8 +61,6 @@ namespace WallpaperEngine
             CWallpaperApplication& m_app;
             /** Texture cache for the render */
             CTextureCache* m_textureCache;
-            /** Output driver that describes how the wallpapers are rendered */
-            const Drivers::Output::COutput* m_output;
         };
     }
 }

+ 2 - 1
src/WallpaperEngine/Render/CVideo.cpp

@@ -47,7 +47,8 @@ CVideo::CVideo (Core::CVideo* video, CRenderContext& context, CAudioContext& aud
     mpv_set_option (this->m_mpv, "volume", MPV_FORMAT_DOUBLE, &volume);
 
     // initialize gl context for mpv
-    mpv_opengl_init_params gl_init_params {this->getContext().getDriver().getWindowHandle() ? get_proc_address_glfw : get_proc_address_wayland, nullptr};
+    mpv_opengl_init_params gl_init_params {get_proc_address_wayland, nullptr};
+    // mpv_opengl_init_params gl_init_params {this->getContext().getDriver().getWindowHandle() ? get_proc_address_glfw : get_proc_address_wayland, nullptr};
     mpv_render_param params[] {
         {MPV_RENDER_PARAM_API_TYPE, const_cast <char*> (MPV_RENDER_API_TYPE_OPENGL)},
         {MPV_RENDER_PARAM_OPENGL_INIT_PARAMS, &gl_init_params},

+ 6 - 20
src/WallpaperEngine/Render/Drivers/CVideoDriver.cpp

@@ -2,26 +2,12 @@
 
 using namespace WallpaperEngine::Render::Drivers;
 
-void CVideoDriver::dispatchEventQueue() const {
-    // intentionally left blank
+CVideoDriver::CVideoDriver (CWallpaperApplication& app) :
+    m_app (app)
+{
 }
 
-void CVideoDriver::makeCurrent(const std::string& outputName) const {
-    // intentionally left blank
-}
-
-bool CVideoDriver::shouldRenderOutput(const std::string& outputName) const {
-    return true;
-}
-
-bool CVideoDriver::requiresSeparateFlips() const {
-    return false;
-}
-
-void CVideoDriver::swapOutputBuffer(const std::string& outputName) {
-    // intentionally left blank
-}
-
-std::string CVideoDriver::getCurrentlyRendered() const {
-    return "";
+CWallpaperApplication& CVideoDriver::getApp () const
+{
+    return this->m_app;
 }

+ 31 - 26
src/WallpaperEngine/Render/Drivers/CVideoDriver.h

@@ -3,20 +3,37 @@
 #include <glm/vec4.hpp>
 #include <glm/vec2.hpp>
 #include <string>
+#include "WallpaperEngine/Render/Drivers/Output/COutput.h"
+
+namespace WallpaperEngine::Application
+{
+    class CWallpaperApplication;
+}
 
 namespace WallpaperEngine::Render::Drivers
 {
+    namespace Detectors
+    {
+        class CFullScreenDetector;
+    }
+
     class CVideoDriver
     {
     public:
+        CVideoDriver (CWallpaperApplication& app);
+
         /**
-         * @return The window handle used by this video driver
+         * @return The fullscreen detector this video driver uses
          */
-        virtual void* getWindowHandle () const = 0;
+        [[nodiscard]] virtual Detectors::CFullScreenDetector& getFullscreenDetector () = 0;
+        /**
+         * @return The current output in use
+         */
+        [[nodiscard]] virtual Output::COutput& getOutput () = 0;
         /**
          * @return The time that has passed since the driver started
          */
-        virtual float getRenderTime () const = 0;
+        [[nodiscard]] virtual float getRenderTime () const = 0;
         /**
          * @return If a close was requested by the OS
          */
@@ -40,7 +57,7 @@ namespace WallpaperEngine::Render::Drivers
         /**
          * @return The size of the framebuffer available for the driver
          */
-        virtual glm::ivec2 getFramebufferSize () const = 0;
+        [[nodiscard]] virtual glm::ivec2 getFramebufferSize () const = 0;
         /**
          * Performs buffer swapping
          */
@@ -48,30 +65,18 @@ namespace WallpaperEngine::Render::Drivers
         /**
          * @return The number of rendered frames since the start of the driver
          */
-        virtual uint32_t getFrameCounter () const = 0;
-        /**
-         * Wayland only: dispatch wayland event queue
-        */
-        virtual void dispatchEventQueue() const;
+        [[nodiscard]] virtual uint32_t getFrameCounter () const = 0;
         /**
-         * Wayland only: make EGL current
+         * Process events on the driver and renders a frame
         */
-        virtual void makeCurrent(const std::string& outputName) const;
+        virtual void dispatchEventQueue() const = 0;
         /**
-         * Wayland only: whether an output should be rendered
-        */
-        virtual bool shouldRenderOutput(const std::string& outputName) const;
-        /**
-         * Wayland only: whether requires separate buffer flips on monitors
-        */
-        virtual bool requiresSeparateFlips() const;
-        /**
-         * Wayland only: flip output
-        */
-        virtual void swapOutputBuffer(const std::string& outputName);
-        /**
-         * Wayland only: gets currently rendered output
-        */
-        virtual std::string getCurrentlyRendered() const;
+         * @return The app that owns this driver
+         */
+        [[nodiscard]] CWallpaperApplication& getApp () const;
+
+    private:
+        /** App that owns this driver */
+        CWallpaperApplication& m_app;
     };
 }

+ 161 - 306
src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp

@@ -20,129 +20,97 @@ extern "C" {
 
 using namespace WallpaperEngine::Render::Drivers;
 
-static void handlePointerEnter(void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface, wl_fixed_t surface_x, wl_fixed_t surface_y) {
-    const auto PDRIVER = (CWaylandOpenGLDriver*)data;
-    const auto PLS = PDRIVER->surfaceToLS(surface);
-    PDRIVER->lastLSInFocus = PLS;
-    wl_surface_set_buffer_scale(PLS->cursorSurface, PLS->output->scale);
-    wl_surface_attach(PLS->cursorSurface, wl_cursor_image_get_buffer(PLS->pointer->images[0]), 0, 0);
-    wl_pointer_set_cursor(wl_pointer, serial, PLS->cursorSurface, PLS->pointer->images[0]->hotspot_x, PLS->pointer->images[0]->hotspot_y);
-    wl_surface_commit(PLS->cursorSurface);
+static void handlePointerEnter (
+    void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface,
+    wl_fixed_t surface_x, wl_fixed_t surface_y)
+{
+    const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
+    const auto viewport = driver->surfaceToViewport (surface);
+    driver->viewportInFocus = viewport;
+    wl_surface_set_buffer_scale(viewport->cursorSurface, viewport->scale);
+    wl_surface_attach(viewport->cursorSurface, wl_cursor_image_get_buffer(viewport->pointer->images[0]), 0, 0);
+    wl_pointer_set_cursor(wl_pointer, serial, viewport->cursorSurface, viewport->pointer->images[0]->hotspot_x, viewport->pointer->images[0]->hotspot_y);
+    wl_surface_commit(viewport->cursorSurface);
 }
 
-static void handlePointerLeave(void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface) {
-    // ignored
+static void handlePointerLeave(void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface)
+{
 }
 
-static void handlePointerAxis(void* data, wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value) {
-    // ignored
+static void handlePointerAxis(void* data, wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value)
+{
 }
 
-static void handlePointerMotion(void* data, struct wl_pointer* wl_pointer, uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y) {
+static void handlePointerMotion(
+    void* data, struct wl_pointer* wl_pointer, uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y)
+{
+    const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
+
     auto x = wl_fixed_to_double(surface_x);
     auto y = wl_fixed_to_double(surface_y);
 
-    const auto PDRIVER = (CWaylandOpenGLDriver*)data;
-    if (!PDRIVER->lastLSInFocus)
+    if (!driver->viewportInFocus)
         return;
 
-    PDRIVER->lastLSInFocus->mousePos = {x * PDRIVER->lastLSInFocus->output->scale, y * PDRIVER->lastLSInFocus->output->scale};
+    driver->viewportInFocus->mousePos = {x * driver->viewportInFocus->scale, y * driver->viewportInFocus->scale};
 }
 
-static void handlePointerButton(void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t button_state) {
-    // ignored
+static void handlePointerButton(
+    void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t button_state)
+{
 }
 
-const struct wl_pointer_listener pointerListener = { .enter = handlePointerEnter, .leave = handlePointerLeave, .motion = handlePointerMotion, .button = handlePointerButton, .axis = handlePointerAxis };
+const struct wl_pointer_listener pointerListener =
+{
+    .enter = handlePointerEnter,
+    .leave = handlePointerLeave,
+    .motion = handlePointerMotion,
+    .button = handlePointerButton,
+    .axis = handlePointerAxis
+};
 
-static void handleCapabilities(void* data, wl_seat* wl_seat, uint32_t capabilities) {
+static void handleCapabilities(void* data, wl_seat* wl_seat, uint32_t capabilities)
+{
     if (capabilities & WL_SEAT_CAPABILITY_POINTER)
         wl_pointer_add_listener(wl_seat_get_pointer(wl_seat), &pointerListener, data);
 }
 
-const struct wl_seat_listener seatListener = { .capabilities = handleCapabilities };
-
-static void geometry(void* data, wl_output* output, int32_t x, int32_t y, int32_t width_mm, int32_t height_mm, int32_t subpixel, const char* make, const char* model,
-                      int32_t transform) {
-    // ignored
-}
-
-static void mode(void* data, wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) {
-    const auto PMONITOR = (SWaylandOutput*)data;
-    PMONITOR->size = {width, height};
-    PMONITOR->lsSize = {width, height};
-
-    if (PMONITOR->layerSurface.get())
-        PMONITOR->driver->resizeLSSurfaceEGL(PMONITOR->layerSurface.get());
-
-    if (PMONITOR->initialized)
-        PMONITOR->driver->wallpaperApplication->getOutput()->reset();
-}
-
-static void done(void* data, wl_output* wl_output) {
-    const auto PMONITOR = (SWaylandOutput*)data;
-
-    PMONITOR->initialized = true;
-}
-
-static void scale(void* data, wl_output* wl_output, int32_t scale) {
-    const auto PMONITOR = (SWaylandOutput*)data;
-
-    PMONITOR->scale = scale;
-
-    if (PMONITOR->layerSurface.get())
-        PMONITOR->driver->resizeLSSurfaceEGL(PMONITOR->layerSurface.get());
-
-    if (PMONITOR->initialized)
-        PMONITOR->driver->wallpaperApplication->getOutput()->reset();
-}
-
-static void name(void* data, wl_output* wl_output, const char* name) {
-    const auto PMONITOR = (SWaylandOutput*)data;
-
-    if (name)
-        PMONITOR->name = name;
-}
-
-static void description(void* data, wl_output* wl_output, const char* description) {
-    // ignored
-}
-
-const wl_output_listener outputListener = {.geometry = geometry, .mode = mode, .done = done, .scale = scale, .name = name, .description = description};
+const struct wl_seat_listener seatListener =
+{
+    .capabilities = handleCapabilities
+};
 
-static void handleGlobal(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) {
-    const auto PDRIVER = (CWaylandOpenGLDriver*)data;
+static void handleGlobal(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version)
+{
+    const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
 
     if (strcmp(interface, wl_compositor_interface.name) == 0) {
-        PDRIVER->waylandContext.compositor = (wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 4);
+        driver->getWaylandContext()->compositor = (wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 4);
     } else if (strcmp(interface, wl_shm_interface.name) == 0) {
-        PDRIVER->waylandContext.shm = (wl_shm*)wl_registry_bind(registry, name, &wl_shm_interface, 1);
+        driver->getWaylandContext()->shm = (wl_shm*)wl_registry_bind(registry, name, &wl_shm_interface, 1);
     } else if (strcmp(interface, wl_output_interface.name) == 0) {
-        const auto POUTPUT = PDRIVER->m_outputs.emplace_back(std::make_unique<SWaylandOutput>()).get();
-        POUTPUT->output = (wl_output*)wl_registry_bind(registry, name, &wl_output_interface, 4);
-        POUTPUT->name = "";
-        POUTPUT->size = {0, 0};
-        POUTPUT->waylandName = name;
-        POUTPUT->driver = PDRIVER;
-        wl_output_add_listener(POUTPUT->output, &outputListener, POUTPUT);
+        driver->m_screens.emplace_back (new WallpaperEngine::Render::Drivers::Output::CWaylandOutputViewport (driver, name, registry));
     } else if (strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) {
-        PDRIVER->waylandContext.layerShell = (zwlr_layer_shell_v1*)wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 1);
+        driver->getWaylandContext()->layerShell = (zwlr_layer_shell_v1*)wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 1);
     } else if (strcmp(interface, wl_seat_interface.name) == 0) {
-        PDRIVER->waylandContext.seat = (wl_seat*)wl_registry_bind(registry, name, &wl_seat_interface, 1);
-        wl_seat_add_listener(PDRIVER->waylandContext.seat, &seatListener, PDRIVER);
+        driver->getWaylandContext()->seat = (wl_seat*)wl_registry_bind(registry, name, &wl_seat_interface, 1);
+        wl_seat_add_listener(driver->getWaylandContext()->seat, &seatListener, driver);
     }
 }
 
-static void handleGlobalRemoved(void *data, struct wl_registry *registry, uint32_t id) {
+static void handleGlobalRemoved(void *data, struct wl_registry *registry, uint32_t id)
+{
     // todo: outputs
 }
 
-const struct wl_registry_listener registryListener = {
+const struct wl_registry_listener registryListener =
+{
     .global = handleGlobal,
     .global_remove = handleGlobalRemoved,
 };
 
-void CWaylandOpenGLDriver::initEGL() {
+void CWaylandOpenGLDriver::initEGL()
+{
     const char* CLIENT_EXTENSIONS = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
     if (!CLIENT_EXTENSIONS)
         sLog.exception("Failed to query EGL Extensions");
@@ -156,31 +124,31 @@ void CWaylandOpenGLDriver::initEGL() {
         sLog.exception("EGL_EXT_platform_wayland not supported by EGL!");
 
     PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
-    eglContext.eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
+    m_eglContext.eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
 
-    if (!eglGetPlatformDisplayEXT || !eglContext.eglCreatePlatformWindowSurfaceEXT)
+    if (!eglGetPlatformDisplayEXT || !m_eglContext.eglCreatePlatformWindowSurfaceEXT)
         sLog.exception("EGL did not return EXT proc pointers!");
 
     auto deinitEGL = [&] () -> void {
         eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-        if (eglContext.display)
-            eglTerminate(eglContext.display);
+        if (m_eglContext.display)
+            eglTerminate(m_eglContext.display);
         eglReleaseThread();
     };
 
-    eglContext.display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, waylandContext.display, nullptr);
+    m_eglContext.display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_waylandContext.display, nullptr);
 
-    if (eglContext.display == EGL_NO_DISPLAY) {
+    if (m_eglContext.display == EGL_NO_DISPLAY) {
         deinitEGL();
         sLog.exception("eglGetPlatformDisplayEXT failed!");
     }
 
-    if (!eglInitialize(eglContext.display, nullptr, nullptr)) {
+    if (!eglInitialize(m_eglContext.display, nullptr, nullptr)) {
         deinitEGL();
         sLog.exception("eglInitialize failed!");
     }
 
-    const std::string CLIENTEXTENSIONSPOSTINIT = std::string(eglQueryString(eglContext.display, EGL_EXTENSIONS));
+    const std::string CLIENTEXTENSIONSPOSTINIT = std::string(eglQueryString(m_eglContext.display, EGL_EXTENSIONS));
 
     if (CLIENTEXTENSIONSPOSTINIT.find("EGL_KHR_create_context") == std::string::npos) {
         deinitEGL();
@@ -197,7 +165,8 @@ void CWaylandOpenGLDriver::initEGL() {
         EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
         EGL_NONE,
     };
-    if (!eglChooseConfig(eglContext.display, CONFIG_ATTRIBUTES, &eglContext.config, 1, &matchedConfigs)) {
+
+    if (!eglChooseConfig(m_eglContext.display, CONFIG_ATTRIBUTES, &m_eglContext.config, 1, &matchedConfigs)) {
         deinitEGL();
         sLog.exception("eglChooseConfig failed!");
     }
@@ -218,150 +187,93 @@ void CWaylandOpenGLDriver::initEGL() {
         EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
         EGL_NONE,
     };
-    eglContext.context = eglCreateContext(eglContext.display, eglContext.config, EGL_NO_CONTEXT, CONTEXT_ATTRIBUTES);
+    m_eglContext.context = eglCreateContext(m_eglContext.display, m_eglContext.config, EGL_NO_CONTEXT, CONTEXT_ATTRIBUTES);
 
-    if (eglContext.context == EGL_NO_CONTEXT) {
+    if (m_eglContext.context == EGL_NO_CONTEXT) {
         sLog.error("eglCreateContext error " + std::to_string(eglGetError()));
         deinitEGL();
         sLog.exception("eglCreateContext failed!");
     }
 }
 
-void CWaylandOpenGLDriver::finishEGL() {
-    eglMakeCurrent(eglContext.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-    eglDestroyContext(eglContext.display, eglContext.context);
-    eglTerminate(eglContext.display);
+void CWaylandOpenGLDriver::finishEGL()
+{
+    eglMakeCurrent(m_eglContext.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+    eglDestroyContext(m_eglContext.display, m_eglContext.context);
+    eglTerminate(m_eglContext.display);
     eglReleaseThread();
 }
 
+void CWaylandOpenGLDriver::onLayerClose(Output::CWaylandOutputViewport* viewport)
+{
+    sLog.error ("Compositor closed our LS, freeing data...");
 
-static void handleLSConfigure(void *data, zwlr_layer_surface_v1 *surface, uint32_t serial, uint32_t w, uint32_t h) {
-    const auto PLS = (CLayerSurface*)data;
-    PLS->size = {w, h};
+    if (viewport->eglSurface)
+        eglDestroySurface (m_eglContext.display, viewport->eglSurface);
 
-    PLS->output->driver->resizeLSSurfaceEGL(PLS);
+    if (viewport->eglWindow)
+        wl_egl_window_destroy(viewport->eglWindow);
 
-    zwlr_layer_surface_v1_ack_configure(surface, serial);
-}
+    if (viewport->layerSurface)
+        zwlr_layer_surface_v1_destroy(viewport->layerSurface);
 
-static void handleLSClosed(void *data, zwlr_layer_surface_v1 *surface) {
-    const auto PLS = (CLayerSurface*)data;
-    PLS->output->driver->onLayerClose(PLS);
-}
+    if (viewport->surface)
+        wl_surface_destroy(viewport->surface);
 
-void CWaylandOpenGLDriver::onLayerClose(CLayerSurface* layerSurface) {
-    eglDestroySurface(eglContext.display, layerSurface->eglSurface);
-    wl_egl_window_destroy(layerSurface->eglWindow);
-    zwlr_layer_surface_v1_destroy(layerSurface->layerSurface);
-    wl_surface_destroy(layerSurface->surface);
-    sLog.exception("Compositor closed our LS!"); // todo: handle this?
-}
+    // remove the output from the list
+    std::remove (this->m_screens.begin (), this->m_screens.end (), viewport);
+    // TODO: DELETE FROM VIEWPORT LIST
 
-const struct zwlr_layer_surface_v1_listener layerSurfaceListener = {
-    .configure = handleLSConfigure,
-    .closed = handleLSClosed,
-};
-
-static void surfaceFrameCallback(void *data, struct wl_callback *cb, uint32_t time) {
-    const auto PLS = (CLayerSurface*)data;
-    wl_callback_destroy(cb);
-    PLS->frameCallback = nullptr;
-    PLS->output->rendering = true;
-    PLS->output->driver->wallpaperApplication->renderFrame();
-    PLS->output->rendering = false;
-
-    float renderTime = PLS->output->driver->getRenderTime();
-
-    if ((renderTime - PLS->lastTime) < PLS->minimumTime)
-        usleep ((PLS->minimumTime - (renderTime - PLS->lastTime)) * CLOCKS_PER_SEC);
-
-    PLS->lastTime = renderTime;
+    delete viewport;
 }
 
-const struct wl_callback_listener frameListener = {
-    .done = surfaceFrameCallback
-};
-
-CLayerSurface::CLayerSurface(CWaylandOpenGLDriver* pDriver, SWaylandOutput* pOutput) {
-    surface = wl_compositor_create_surface(pDriver->waylandContext.compositor);
-    layerSurface = zwlr_layer_shell_v1_get_layer_surface(pDriver->waylandContext.layerShell, surface, pOutput->output, ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "linux-wallpaperengine");
-    output = pOutput;
-
-    if (!layerSurface)
-        sLog.exception("Failed to get a layer surface");
-
-    wl_region* region = wl_compositor_create_region(pDriver->waylandContext.compositor);
-    wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
-
-    zwlr_layer_surface_v1_set_size(layerSurface, 0, 0);
-    zwlr_layer_surface_v1_set_anchor(layerSurface, ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
-    zwlr_layer_surface_v1_set_keyboard_interactivity(layerSurface, false);
-    zwlr_layer_surface_v1_add_listener(layerSurface, &layerSurfaceListener, this);
-    zwlr_layer_surface_v1_set_exclusive_zone(layerSurface, -1);
-    wl_surface_set_input_region(surface, region);
-    wl_surface_commit(surface);
-    wl_display_roundtrip(pDriver->waylandContext.display);
-
-    eglWindow = wl_egl_window_create(surface, size.x * output->scale, size.y * output->scale);
-    eglSurface = pDriver->eglContext.eglCreatePlatformWindowSurfaceEXT(pDriver->eglContext.display, pDriver->eglContext.config, eglWindow, nullptr);
-    output->lsSize = size;
-    wl_surface_commit(surface);
-    wl_display_roundtrip(pDriver->waylandContext.display);
-    wl_display_flush(pDriver->waylandContext.display);
-
-    static const auto XCURSORSIZE = getenv("XCURSOR_SIZE") ? std::stoi(getenv("XCURSOR_SIZE")) : 24;
-    const auto PRCURSORTHEME = wl_cursor_theme_load(getenv("XCURSOR_THEME"), XCURSORSIZE * output->scale, pDriver->waylandContext.shm);
+CWaylandOpenGLDriver::CWaylandOpenGLDriver(CApplicationContext& context, CWallpaperApplication& app) :
+    m_frameCounter(0),
+    m_fullscreenDetector (context, *this),
+    m_output (context, *this),
+    CVideoDriver (app)
+{
+    m_waylandContext.display = wl_display_connect (nullptr);
 
-    if (!PRCURSORTHEME)
-        sLog.exception("Failed to get a cursor theme");
+    if (!m_waylandContext.display)
+        sLog.exception ("Failed to query wayland display");
 
-    pointer = wl_cursor_theme_get_cursor(PRCURSORTHEME, "left_ptr");
-    cursorSurface = wl_compositor_create_surface(pDriver->waylandContext.compositor);
+    m_waylandContext.registry = wl_display_get_registry(m_waylandContext.display);
+    wl_registry_add_listener(m_waylandContext.registry, &registryListener, this);
 
-    if (!cursorSurface)
-        sLog.exception("Failed to get a cursor surface");
+    wl_display_dispatch(m_waylandContext.display);
+    wl_display_roundtrip(m_waylandContext.display);
 
-    if (eglMakeCurrent(pDriver->eglContext.display, eglSurface, eglSurface, pDriver->eglContext.context) == EGL_FALSE)
-        sLog.exception("Failed to make egl current");
+    if (!m_waylandContext.compositor || !m_waylandContext.shm || !m_waylandContext.layerShell || this->m_screens.empty())
+        sLog.exception ("Failed to bind to required interfaces");
 
-    minimumTime = 1.0f / pDriver->wallpaperApplication->getContext().settings.render.maximumFPS;
-}
-
-CLayerSurface::~CLayerSurface() {
-    ;
-}
-
-CWaylandOpenGLDriver::CWaylandOpenGLDriver(const char* windowTitle, CApplicationContext& context, CWallpaperApplication* app) : m_frameCounter(0) {
-    wallpaperApplication = app;
-    waylandContext.display = wl_display_connect(NULL);
+    initEGL();
 
-    if (!waylandContext.display)
-        sLog.exception("Failed to query wayland display");
+    bool any = false;
 
-    waylandContext.registry = wl_display_get_registry(waylandContext.display);
-    wl_registry_add_listener(waylandContext.registry, &registryListener, this);
+    for (auto& o : this->m_screens)
+    {
+        const auto cur = context.settings.general.screenBackgrounds.find (o->name);
 
-    wl_display_dispatch(waylandContext.display);
-    wl_display_roundtrip(waylandContext.display);
+        if (cur == context.settings.general.screenBackgrounds.end ())
+            continue;
 
-    if (!waylandContext.compositor || !waylandContext.shm || !waylandContext.layerShell || m_outputs.empty())
-        sLog.exception("Failed to bind to required interfaces");
+        o->setupLS ();
+        any = true;
+    }
 
-    initEGL();
+    if (!any)
+    {
+        const auto cur = context.settings.general.screenBackgrounds.find ("auto");
 
-    bool any = false;
-    for (auto& o : m_outputs) {
-        if (std::find_if(context.settings.general.screenBackgrounds.begin(), context.settings.general.screenBackgrounds.end(), [&] (const auto& e) { return e.first == o->name; }) != context.settings.general.screenBackgrounds.end()) {
-            o->layerSurface = std::make_unique<CLayerSurface>(this, o.get());
+        if (cur != context.settings.general.screenBackgrounds.end ())
+        {
+            // initializes the default screen only...
+            m_screens [0]->setupLS ();
             any = true;
         }
     }
 
-    if (!any && std::find_if(context.settings.general.screenBackgrounds.begin(), context.settings.general.screenBackgrounds.end(), [&] (const auto& e) { return e.first == "auto"; }) != context.settings.general.screenBackgrounds.end()) {
-        m_outputs[0]->layerSurface = std::make_unique<CLayerSurface>(this, m_outputs[0].get());
-        any = true;
-    }
-
     if (!any)
         sLog.exception("No outputs could be initialized!");
 
@@ -373,139 +285,82 @@ CWaylandOpenGLDriver::CWaylandOpenGLDriver(const char* windowTitle, CApplication
     FreeImage_Initialise (TRUE);
 }
 
-CWaylandOpenGLDriver::~CWaylandOpenGLDriver() {
-    ;
+void CWaylandOpenGLDriver::dispatchEventQueue() const
+{
+    // render one frame to force drawing the screens
+    this->getApp ().update ();
+
+    wl_display_dispatch(m_waylandContext.display);
 }
 
-void CWaylandOpenGLDriver::dispatchEventQueue() const {
-    wl_display_dispatch(waylandContext.display);
+Detectors::CFullScreenDetector& CWaylandOpenGLDriver::getFullscreenDetector ()
+{
+    return this->m_fullscreenDetector;
 }
 
-void* CWaylandOpenGLDriver::getWindowHandle () const {
-    return nullptr;
+Output::COutput& CWaylandOpenGLDriver::getOutput ()
+{
+    return this->m_output;
 }
 
-float CWaylandOpenGLDriver::getRenderTime () const {
+float CWaylandOpenGLDriver::getRenderTime () const
+{
     return (float)std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000000.0;
 }
 
-bool CWaylandOpenGLDriver::closeRequested () {
+bool CWaylandOpenGLDriver::closeRequested ()
+{
     return false;
 }
 
-void CWaylandOpenGLDriver::resizeWindow (glm::ivec2 size) {
-    ;
+void CWaylandOpenGLDriver::resizeWindow (glm::ivec2 size)
+{
 }
 
-void CWaylandOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos) {
-    ;
+void CWaylandOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos)
+{
 }
 
-void CWaylandOpenGLDriver::showWindow () {
-    ;
+void CWaylandOpenGLDriver::showWindow ()
+{
 }
 
-void CWaylandOpenGLDriver::hideWindow () {
-    ;
+void CWaylandOpenGLDriver::hideWindow ()
+{
 }
 
-glm::ivec2 CWaylandOpenGLDriver::getFramebufferSize () const {
+glm::ivec2 CWaylandOpenGLDriver::getFramebufferSize () const
+{
     return glm::ivec2{0, 0};
 }
 
-void CWaylandOpenGLDriver::swapBuffers () {
-    ;
+void CWaylandOpenGLDriver::swapBuffers ()
+{
+    m_frameCounter ++;
 }
 
-void CWaylandOpenGLDriver::resizeLSSurfaceEGL(CLayerSurface* layerSurface) {
-    if (layerSurface->eglWindow) {
-        layerSurface->output->lsSize = layerSurface->size;
-
-        wl_egl_window_resize(layerSurface->eglWindow, layerSurface->size.x * layerSurface->output->scale, layerSurface->size.y * layerSurface->output->scale, 0, 0);
-        
-        if (layerSurface->frameCallback) {
-            wl_callback_destroy(layerSurface->frameCallback);
-            layerSurface->frameCallback = nullptr;
-        }
-
-        wallpaperApplication->getOutput()->reset();
-        
-        layerSurface->output->rendering = true;
-        wallpaperApplication->renderFrame();
-        layerSurface->output->rendering = false;
-    }
-}
-
-uint32_t CWaylandOpenGLDriver::getFrameCounter () const {
+uint32_t CWaylandOpenGLDriver::getFrameCounter () const
+{
     return m_frameCounter;
 }
 
-GLFWwindow* CWaylandOpenGLDriver::getWindow () {
-    return nullptr;
+CWaylandOpenGLDriver::SEGLContext* CWaylandOpenGLDriver::getEGLContext ()
+{
+    return &this->m_eglContext;
 }
 
-#include <iostream>
-
-void CWaylandOpenGLDriver::makeCurrent(const std::string& outputName) const {
-    for (auto& o : m_outputs) {
-        if (o->name != outputName)
-            continue;
-
-        if (eglMakeCurrent(eglContext.display, o->layerSurface->eglSurface, o->layerSurface->eglSurface, eglContext.context) == EGL_FALSE) {
-            std::cerr << "Couldn't make egl current";
-        }
-    }
+CWaylandOpenGLDriver::SWaylandContext* CWaylandOpenGLDriver::getWaylandContext ()
+{
+    return &this->m_waylandContext;
 }
 
-CLayerSurface* CWaylandOpenGLDriver::surfaceToLS(wl_surface* surface) {
-    for (auto& o : m_outputs) {
-        if (!o->layerSurface.get())
-            continue;
-
-        if (o->layerSurface->surface == surface)
-            return o->layerSurface.get();
+Output::CWaylandOutputViewport* CWaylandOpenGLDriver::surfaceToViewport(wl_surface* surface)
+{
+    for (auto& o : m_screens)
+    {
+        if (o->surface == surface)
+            return o;
     }
 
     return nullptr;
 }
-
-bool CWaylandOpenGLDriver::shouldRenderOutput(const std::string& outputName) const {
-    for (auto& o : m_outputs) {
-        if (o->name == outputName)
-            return o->layerSurface.get() && (o->rendering || !o->layerSurface->callbackInitialized);
-    }
-
-    return false;
-}
-
-bool CWaylandOpenGLDriver::requiresSeparateFlips() const {
-    return true;
-}
-
-void CWaylandOpenGLDriver::swapOutputBuffer(const std::string& outputName) {
-    for (auto& o : m_outputs) {
-        if (o->name != outputName)
-            continue;
-
-        o->layerSurface->callbackInitialized = true;
-
-        eglMakeCurrent(eglContext.display, o->layerSurface->eglSurface, o->layerSurface->eglSurface, eglContext.context);
-        o->layerSurface->frameCallback = wl_surface_frame(o->layerSurface->surface);
-        wl_callback_add_listener(o->layerSurface->frameCallback, &frameListener, o->layerSurface.get());
-        eglSwapBuffers(eglContext.display, o->layerSurface->eglSurface);
-        wl_surface_set_buffer_scale(o->layerSurface->surface, o->scale);
-        wl_surface_damage_buffer(o->layerSurface->surface, 0, 0, INT32_MAX, INT32_MAX);
-        wl_surface_commit(o->layerSurface->surface);
-
-        m_frameCounter++;
-    }
-}
-
-std::string CWaylandOpenGLDriver::getCurrentlyRendered() const {
-    for (auto& o : m_outputs) {
-        if (o->rendering)
-            return o->name;
-    }
-
-    return "";
-}

+ 53 - 67
src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h

@@ -9,6 +9,9 @@
 
 #include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
 #include "WallpaperEngine/Application/CApplicationContext.h"
+#include "WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
+#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h"
+#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
 
 namespace WallpaperEngine::Application
 {
@@ -16,56 +19,54 @@ namespace WallpaperEngine::Application
     class CWallpaperApplication;
 }
 
-struct GLFWwindow;
-typedef GLFWwindow GLFWWindow;
+namespace WallpaperEngine::Input::Drivers
+{
+    class CWaylandMouseInput;
+}
+
 struct zwlr_layer_shell_v1;
 struct zwlr_layer_surface_v1;
 
 namespace WallpaperEngine::Render::Drivers
 {
     using namespace WallpaperEngine::Application;
+    using namespace WallpaperEngine::Input::Drivers;
     class CWaylandOpenGLDriver;
-    class CLayerSurface;
-
-    struct SWaylandOutput {
-        wl_output* output;
-        std::string name;
-        glm::ivec2 size;
-        glm::ivec2 lsSize;
-        uint32_t waylandName;
-        int scale = 1;
-        CWaylandOpenGLDriver* driver = nullptr;
-        bool initialized = false;
-        std::unique_ptr<CLayerSurface> layerSurface;
-        bool rendering = false;
-    };
 
-    class CLayerSurface {
-    public:
-        CLayerSurface(CWaylandOpenGLDriver*, SWaylandOutput*);
-        ~CLayerSurface();
-
-        wl_egl_window* eglWindow = nullptr;
-        EGLSurface eglSurface = nullptr;
-        wl_surface* surface = nullptr;
-        zwlr_layer_surface_v1* layerSurface = nullptr;
-        glm::ivec2 size;
-        wl_callback* frameCallback = nullptr;
-        SWaylandOutput* output = nullptr;
-        glm::dvec2 mousePos = {0, 0};
-        wl_cursor* pointer = nullptr;
-        wl_surface* cursorSurface = nullptr;
-        bool callbackInitialized = false;
-        float lastTime, minimumTime;
-    };
+    namespace Output
+    {
+        class CWaylandOutputViewport;
+        class CWaylandOutput;
+    }
 
     class CWaylandOpenGLDriver : public CVideoDriver
     {
+        friend class Output::CWaylandOutput;
+        friend class CWaylandMouseInput;
     public:
-        explicit CWaylandOpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication* app);
+        struct SEGLContext
+        {
+            EGLDisplay display = nullptr;
+            EGLConfig config = nullptr;
+            EGLContext context = nullptr;
+            PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT = nullptr;
+        };
+
+        struct SWaylandContext
+        {
+            wl_display* display = nullptr;
+            wl_registry* registry = nullptr;
+            wl_compositor* compositor = nullptr;
+            wl_shm* shm = nullptr;
+            zwlr_layer_shell_v1* layerShell = nullptr;
+            wl_seat* seat = nullptr;
+        };
+
+        explicit CWaylandOpenGLDriver (CApplicationContext& context, CWallpaperApplication& app);
         ~CWaylandOpenGLDriver();
 
-        void* getWindowHandle () const;
+        [[nodiscard]] Detectors::CFullScreenDetector& getFullscreenDetector () override;
+        [[nodiscard]] Output::COutput& getOutput () override;
         float getRenderTime () const override;
         bool closeRequested () override;
         void resizeWindow (glm::ivec2 size) override;
@@ -76,49 +77,34 @@ namespace WallpaperEngine::Render::Drivers
         void swapBuffers () override;
         uint32_t getFrameCounter () const override;
         void dispatchEventQueue() const override;
-        void makeCurrent(const std::string& outputName) const override;
-        bool shouldRenderOutput(const std::string& outputName) const override;
-        bool requiresSeparateFlips() const override;
-        void swapOutputBuffer(const std::string& outputName) override;
-        std::string getCurrentlyRendered() const override;
-
-        GLFWwindow* getWindow ();
-
-        struct {
-            wl_display* display = nullptr;
-            wl_registry* registry = nullptr;
-            wl_compositor* compositor = nullptr;
-            wl_shm* shm = nullptr;
-            zwlr_layer_shell_v1* layerShell = nullptr;
-            wl_seat* seat = nullptr;
-        } waylandContext;
 
-        void onLayerClose(CLayerSurface*);
-        void resizeLSSurfaceEGL(CLayerSurface*);
-        CLayerSurface* surfaceToLS(wl_surface*);
+        void onLayerClose(Output::CWaylandOutputViewport*);
+        Output::CWaylandOutputViewport* surfaceToViewport(wl_surface*);
 
-        std::vector<std::unique_ptr<SWaylandOutput>> m_outputs;
+        Output::CWaylandOutputViewport* viewportInFocus = nullptr;
 
-        CWallpaperApplication* wallpaperApplication;
+        [[nodiscard]] SEGLContext* getEGLContext ();
+        [[nodiscard]] SWaylandContext* getWaylandContext ();
 
-        struct {
-            EGLDisplay display = nullptr;
-            EGLConfig config = nullptr;
-            EGLContext context = nullptr;
-            PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT = nullptr;
-        } eglContext;
 
-        CLayerSurface* lastLSInFocus = nullptr;
+        /** List of available screens */
+        std::vector <Output::CWaylandOutputViewport*> m_screens;
 
     private:
+        /** Fullscreen detection used by this driver */
+        Detectors::CWaylandFullScreenDetector m_fullscreenDetector;
+        /** The output used by the driver */
+        Output::CWaylandOutput m_output;
+        /** The EGL context in use */
+        SEGLContext m_eglContext;
+        /** The Wayland context in use */
+        SWaylandContext m_waylandContext;
+
         void initEGL();
         void finishEGL();
 
         uint32_t m_frameCounter;
 
         std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
-
-        friend class CWaylandOutput;
-        friend class CWallpaperApplication;
     };
 }

+ 38 - 4
src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.cpp

@@ -1,5 +1,6 @@
 #include "CX11OpenGLDriver.h"
 #include "common.h"
+#include "WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h"
 #include <FreeImage.h>
 
 #define GLFW_EXPOSE_NATIVE_X11
@@ -12,8 +13,11 @@ void CustomGLFWErrorHandler (int errorCode, const char* reason)
     sLog.error ("GLFW error ", errorCode, ": ", reason);
 }
 
-CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context) :
-    m_frameCounter (0)
+CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication& app) :
+    m_frameCounter (0),
+    m_fullscreenDetector (context, *this),
+    m_context (context),
+    CVideoDriver (app)
 {
     glfwSetErrorCallback (CustomGLFWErrorHandler);
 
@@ -60,6 +64,17 @@ CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext
 
     // initialize free image
     FreeImage_Initialise (TRUE);
+
+    // setup output
+    if (context.settings.render.mode == CApplicationContext::EXPLICIT_WINDOW ||
+        context.settings.render.mode == CApplicationContext::NORMAL_WINDOW)
+    {
+        m_output = new WallpaperEngine::Render::Drivers::Output::CGLFWWindowOutput (context, *this);
+    }
+    else
+    {
+        m_output = new WallpaperEngine::Render::Drivers::Output::CX11Output (context, *this);
+    }
 }
 
 CX11OpenGLDriver::~CX11OpenGLDriver ()
@@ -68,9 +83,14 @@ CX11OpenGLDriver::~CX11OpenGLDriver ()
     FreeImage_DeInitialise();
 }
 
-void* CX11OpenGLDriver::getWindowHandle () const
+Detectors::CFullScreenDetector& CX11OpenGLDriver::getFullscreenDetector ()
 {
-    return reinterpret_cast <void*> (glfwGetX11Window (this->m_window));
+    return this->m_fullscreenDetector;
+}
+
+Output::COutput& CX11OpenGLDriver::getOutput ()
+{
+    return *this->m_output;
 }
 
 float CX11OpenGLDriver::getRenderTime () const
@@ -128,6 +148,20 @@ uint32_t CX11OpenGLDriver::getFrameCounter () const
     return this->m_frameCounter;
 }
 
+void CX11OpenGLDriver::dispatchEventQueue() const
+{
+    static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
+    // get the start time of the frame
+    startTime = this->getRenderTime ();
+    this->getApp ().update ();
+    // get the end time of the frame
+    endTime = this->getRenderTime ();
+
+    // ensure the frame time is correct to not overrun FPS
+    if ((endTime - startTime) < minimumTime)
+        usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
+}
+
 GLFWwindow* CX11OpenGLDriver::getWindow ()
 {
     return this->m_window;

+ 15 - 5
src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h

@@ -4,10 +4,15 @@
 #include <GLFW/glfw3.h>
 #include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
 #include "WallpaperEngine/Application/CApplicationContext.h"
+#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h"
+#include "WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h"
+#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h"
+#include "WallpaperEngine/Application/CWallpaperApplication.h"
 
 namespace WallpaperEngine::Application
 {
     class CApplicationContext;
+    class CWallpaperApplication;
 }
 
 namespace WallpaperEngine::Render::Drivers
@@ -17,23 +22,28 @@ namespace WallpaperEngine::Render::Drivers
     class CX11OpenGLDriver : public CVideoDriver
     {
     public:
-        explicit CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context);
+        explicit CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication& app);
         ~CX11OpenGLDriver();
 
-        void* getWindowHandle () const;
-        float getRenderTime () const override;
+        [[nodiscard]] Detectors::CFullScreenDetector& getFullscreenDetector () override;
+        [[nodiscard]] Output::COutput& getOutput () override;
+        [[nodiscard]] float getRenderTime () const override;
         bool closeRequested () override;
         void resizeWindow (glm::ivec2 size) override;
         void resizeWindow (glm::ivec4 sizeandpos) override;
         void showWindow () override;
         void hideWindow () override;
-        glm::ivec2 getFramebufferSize () const override;
+        [[nodiscard]] glm::ivec2 getFramebufferSize () const override;
         void swapBuffers () override;
-        uint32_t getFrameCounter () const override;
+        [[nodiscard]] uint32_t getFrameCounter () const override;
+        void dispatchEventQueue() const override;
 
         GLFWwindow* getWindow ();
 
     private:
+        Detectors::CX11FullScreenDetector m_fullscreenDetector;
+        CApplicationContext& m_context;
+        Output::COutput* m_output;
         GLFWwindow* m_window;
         uint32_t m_frameCounter;
     };

+ 2 - 2
src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp

@@ -3,8 +3,8 @@
 using namespace WallpaperEngine::Render::Drivers::Detectors;
 
 CWaylandFullScreenDetector::CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver) :
-        CFullScreenDetector (appContext) {
-    ;
+    CFullScreenDetector (appContext)
+{
 }
 
 CWaylandFullScreenDetector::~CWaylandFullScreenDetector () {

+ 13 - 11
src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h

@@ -6,19 +6,21 @@
 
 #include "CFullScreenDetector.h"
 #include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
-#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
 
-namespace WallpaperEngine::Render::Drivers::Detectors
+namespace WallpaperEngine::Render::Drivers
 {
-    class CWaylandFullScreenDetector : public CFullScreenDetector
-    {
-    public:
-        CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver);
-        ~CWaylandFullScreenDetector ();
+    class CWaylandOpenGLDriver;
 
-        [[nodiscard]] bool anythingFullscreen () const override;
-        void reset () override;
+    namespace Detectors
+    {
+        class CWaylandFullScreenDetector : public CFullScreenDetector
+        {
+        public:
+            CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver);
+            ~CWaylandFullScreenDetector ();
 
-    private:
-    };
+            [[nodiscard]] bool anythingFullscreen () const override;
+            void reset () override;
+        };
+    }
 }

+ 3 - 2
src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.cpp

@@ -4,6 +4,7 @@
 #include <X11/Xlib.h>
 #include <X11/extensions/Xrandr.h>
 
+#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
 
 namespace WallpaperEngine::Render::Drivers::Detectors
 {
@@ -31,7 +32,7 @@ namespace WallpaperEngine::Render::Drivers::Detectors
         return 0;
     }
 
-    CX11FullScreenDetector::CX11FullScreenDetector (Application::CApplicationContext& appContext, CVideoDriver& driver) :
+    CX11FullScreenDetector::CX11FullScreenDetector (Application::CApplicationContext& appContext, CX11OpenGLDriver& driver) :
         CFullScreenDetector (appContext),
         m_driver (driver)
     {
@@ -67,7 +68,7 @@ namespace WallpaperEngine::Render::Drivers::Detectors
         if (!XQueryTree (this->m_display, this->m_root, &_, &_, &children, &nchildren))
             return false;
 
-        auto ourWindow = reinterpret_cast <Window> (this->m_driver.getWindowHandle ());
+        auto ourWindow = reinterpret_cast <Window> (this->m_driver.getWindow ());
         Window parentWindow;
 
         {

+ 27 - 24
src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h

@@ -5,34 +5,37 @@
 #include <glm/vec4.hpp>
 
 #include "CFullScreenDetector.h"
-#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
-
 #include <X11/Xlib.h>
 
-namespace WallpaperEngine::Render::Drivers::Detectors
+namespace WallpaperEngine::Render::Drivers
 {
-    class CX11FullScreenDetector : public CFullScreenDetector
-    {
-    public:
-        CX11FullScreenDetector (Application::CApplicationContext& appContext, CVideoDriver& driver);
-        ~CX11FullScreenDetector ();
-
-        [[nodiscard]] bool anythingFullscreen () const override;
-        void reset () override;
+    class CX11OpenGLDriver;
 
-    private:
-        void initialize ();
-        void stop ();
-
-        struct ScreenInfo
+    namespace Detectors
+    {
+        class CX11FullScreenDetector : public CFullScreenDetector
         {
-            glm::ivec4 viewport;
-            std::string name;
+        public:
+            CX11FullScreenDetector (Application::CApplicationContext& appContext, CX11OpenGLDriver& driver);
+            ~CX11FullScreenDetector ();
+
+            [[nodiscard]] bool anythingFullscreen () const override;
+            void reset () override;
+
+        private:
+            void initialize ();
+            void stop ();
+
+            struct ScreenInfo
+            {
+                glm::ivec4 viewport;
+                std::string name;
+            };
+
+            Display* m_display;
+            Window m_root;
+            std::vector <ScreenInfo> m_screens;
+            CX11OpenGLDriver& m_driver;
         };
-
-        Display* m_display;
-        Window m_root;
-        std::vector <ScreenInfo> m_screens;
-        CVideoDriver& m_driver;
-    };
+    }
 }

+ 6 - 6
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.cpp

@@ -1,6 +1,7 @@
 #include <GLFW/glfw3.h>
 #include "CGLFWWindowOutput.h"
 #include "WallpaperEngine/Logging/CLog.h"
+#include "CX11OutputViewport.h"
 
 #include <unistd.h>
 
@@ -8,9 +9,8 @@
 
 using namespace WallpaperEngine::Render::Drivers::Output;
 
-CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector) :
-    COutput (context, detector),
-    m_driver (driver)
+CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver) :
+    COutput (context, driver)
 {
     if (
         this->m_context.settings.render.mode != Application::CApplicationContext::NORMAL_WINDOW &&
@@ -34,7 +34,7 @@ CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver
     }
 
     // register the default viewport
-    this->m_viewports ["default"] = {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
+    this->m_viewports ["default"] = new CX11OutputViewport {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
 }
 
 void CGLFWWindowOutput::repositionWindow ()
@@ -78,9 +78,9 @@ void CGLFWWindowOutput::updateRender () const
     this->m_fullHeight = this->m_driver.getFramebufferSize ().y;
 
     // update the default viewport
-    this->m_viewports ["default"] = {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
+    this->m_viewports ["default"]->viewport = {0, 0, this->m_fullWidth, this->m_fullHeight};
 
     // check for fullscreen windows and wait until there's none fullscreen
-    while (this->m_detector.anythingFullscreen () && this->m_context.state.general.keepRunning)
+    while (this->m_driver.getFullscreenDetector ().anythingFullscreen () && this->m_context.state.general.keepRunning)
         usleep (FULLSCREEN_CHECK_WAIT_TIME);
 }

+ 1 - 3
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h

@@ -8,7 +8,7 @@ namespace WallpaperEngine::Render::Drivers::Output
     class CGLFWWindowOutput : public COutput
     {
     public:
-        CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector);
+        CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver);
 
         void reset () override;
         bool renderVFlip () const override;
@@ -19,7 +19,5 @@ namespace WallpaperEngine::Render::Drivers::Output
 
     private:
         void repositionWindow ();
-
-        CVideoDriver& m_driver;
     };
 }

+ 3 - 3
src/WallpaperEngine/Render/Drivers/Output/COutput.cpp

@@ -2,13 +2,13 @@
 
 using namespace WallpaperEngine::Render::Drivers::Output;
 
-COutput::COutput (CApplicationContext& context, Detectors::CFullScreenDetector& detector) :
+COutput::COutput (CApplicationContext& context, CVideoDriver& driver) :
     m_context (context),
-    m_detector (detector)
+    m_driver (driver)
 {
 }
 
-const std::map <std::string, COutput::ScreenInfo>& COutput::getViewports () const
+const std::map <std::string, COutputViewport*>& COutput::getViewports () const
 {
     return this->m_viewports;
 }

+ 31 - 30
src/WallpaperEngine/Render/Drivers/Output/COutput.h

@@ -14,41 +14,42 @@ namespace WallpaperEngine::Application
     class CApplicationContext;
 }
 
-namespace WallpaperEngine::Render::Drivers::Detectors
+namespace WallpaperEngine::Render::Drivers
 {
-    class CFullScreenDetector;
-}
+    class CVideoDriver;
 
-namespace WallpaperEngine::Render::Drivers::Output
-{
-    class COutput
+    namespace Detectors
     {
-    public:
-        COutput (CApplicationContext& context, Detectors::CFullScreenDetector& detector);
-
-        virtual void reset () = 0;
+        class CFullScreenDetector;
+    }
 
-        int getFullWidth () const;
-        int getFullHeight () const;
+    namespace Output
+    {
+        class COutputViewport;
 
-        struct ScreenInfo
+        class COutput
         {
-            glm::ivec4 viewport;
-            std::string name;
+        public:
+            COutput (CApplicationContext& context, CVideoDriver& driver);
+
+            virtual void reset () = 0;
+
+            int getFullWidth () const;
+            int getFullHeight () const;
+
+            virtual bool renderVFlip () const = 0;
+            virtual bool renderMultiple () const = 0;
+            virtual bool haveImageBuffer () const = 0;
+            const std::map <std::string, COutputViewport*>& getViewports () const;
+            virtual void* getImageBuffer () const = 0;
+            virtual void updateRender () const = 0;
+
+        protected:
+            mutable int m_fullWidth;
+            mutable int m_fullHeight;
+            mutable std::map <std::string, COutputViewport*> m_viewports;
+            CApplicationContext& m_context;
+            CVideoDriver& m_driver;
         };
-
-        virtual bool renderVFlip () const = 0;
-        virtual bool renderMultiple () const = 0;
-        virtual bool haveImageBuffer () const = 0;
-        const std::map <std::string, ScreenInfo>& getViewports () const;
-        virtual void* getImageBuffer () const = 0;
-        virtual void updateRender () const = 0;
-
-    protected:
-        mutable int m_fullWidth;
-        mutable int m_fullHeight;
-        mutable std::map <std::string, ScreenInfo> m_viewports;
-        CApplicationContext& m_context;
-        Detectors::CFullScreenDetector& m_detector;
-    };
+    }
 }

+ 16 - 0
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.cpp

@@ -0,0 +1,16 @@
+#include "COutputViewport.h"
+
+#include <utility>
+
+using namespace WallpaperEngine::Render::Drivers::Output;
+
+COutputViewport::COutputViewport (glm::ivec4 viewport, std::string name, bool single) :
+    viewport (viewport),
+    name (std::move(name)),
+    single (single)
+{
+}
+
+COutputViewport::~COutputViewport ()
+{
+}

+ 30 - 0
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.h

@@ -0,0 +1,30 @@
+#pragma once
+
+#include <string>
+#include <glm/vec4.hpp>
+
+namespace WallpaperEngine::Render::Drivers::Output
+{
+    class COutputViewport
+    {
+    public:
+        COutputViewport (glm::ivec4 viewport, std::string name, bool single = false);
+        virtual ~COutputViewport ();
+
+        glm::ivec4 viewport;
+        std::string name;
+
+        /** Whether this viewport is single in the framebuffer or shares space with more viewports */
+        bool single;
+
+        /**
+         * Activates output's context for drawing
+         */
+        virtual void makeCurrent () = 0;
+
+        /**
+         * Swaps buffers to present data on the viewport
+         */
+        virtual void swapOutput () = 0;
+    };
+}

+ 20 - 14
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp

@@ -4,9 +4,8 @@
 
 using namespace WallpaperEngine::Render::Drivers::Output;
 
-CWaylandOutput::CWaylandOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector) :
-    COutput (context, detector),
-    m_driver (driver)
+CWaylandOutput::CWaylandOutput (CApplicationContext& context, CWaylandOpenGLDriver& driver) :
+    COutput (context, driver)
 {
     updateViewports();
 }
@@ -15,15 +14,17 @@ CWaylandOutput::~CWaylandOutput ()
 {
 }
 
-void CWaylandOutput::updateViewports() {
+void CWaylandOutput::updateViewports()
+{
     m_viewports.clear();
     const auto PDRIVER = (CWaylandOpenGLDriver*)&m_driver;
     glm::ivec2 fullw = {0,0};
-    for (auto& o : PDRIVER->m_outputs) {
-        if (!o->layerSurface.get())
+    for (auto& o : PDRIVER->m_screens)
+    {
+        if (!o->layerSurface)
             continue;
 
-        m_viewports[o->name] = {{0, 0, o->lsSize.x * o->scale, o->lsSize.y * o->scale}, o->name};
+        m_viewports[o->name] = o;
 
         fullw = fullw + glm::ivec2{o->lsSize.x * o->scale, 0};
         if (o->lsSize.y > fullw.y)
@@ -34,26 +35,31 @@ void CWaylandOutput::updateViewports() {
     m_fullHeight = fullw.y;
 }
 
-void CWaylandOutput::reset () {
+void CWaylandOutput::reset ()
+{
     updateViewports();
 }
 
-bool CWaylandOutput::renderVFlip () const {
+bool CWaylandOutput::renderVFlip () const
+{
     return true;
 }
 
-bool CWaylandOutput::renderMultiple () const  {
+bool CWaylandOutput::renderMultiple () const
+{
     return false; // todo
 }
 
-bool CWaylandOutput::haveImageBuffer () const {
+bool CWaylandOutput::haveImageBuffer () const
+{
     return false;
 }
 
-void* CWaylandOutput::getImageBuffer () const {
+void* CWaylandOutput::getImageBuffer () const
+{
     return nullptr;
 }
 
-void CWaylandOutput::updateRender () const {
-    ;
+void CWaylandOutput::updateRender () const
+{
 }

+ 19 - 16
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h

@@ -7,25 +7,28 @@
 #include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
 #include "COutput.h"
 
-namespace WallpaperEngine::Render::Drivers::Output
+namespace WallpaperEngine::Render::Drivers
 {
-    class CWaylandOutput : public COutput
-    {
-    public:
-        CWaylandOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector);
-        ~CWaylandOutput ();
+    class CWaylandOpenGLDriver;
 
-        void reset () override;
+    namespace Output
+    {
+        class CWaylandOutput : public COutput
+        {
+        public:
+            CWaylandOutput (CApplicationContext& context, CWaylandOpenGLDriver& driver);
+            ~CWaylandOutput ();
 
-        bool renderVFlip () const override;
-        bool renderMultiple () const override;
-        bool haveImageBuffer () const override;
-        void* getImageBuffer () const override;
-        void updateRender () const override;
+            void reset () override;
 
-    private:
-        void updateViewports();
+            bool renderVFlip () const override;
+            bool renderMultiple () const override;
+            bool haveImageBuffer () const override;
+            void* getImageBuffer () const override;
+            void updateRender () const override;
 
-        CVideoDriver& m_driver;
-    };
+        private:
+            void updateViewports();
+        };
+    }
 }

+ 236 - 0
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.cpp

@@ -0,0 +1,236 @@
+#include "WallpaperEngine/Application/CWallpaperApplication.h"
+#include "CWaylandOutputViewport.h"
+#include "WallpaperEngine/Logging/CLog.h"
+
+#define class _class
+#define namespace _namespace
+#define static
+extern "C" {
+#include "xdg-shell-protocol.h"
+#include "wlr-layer-shell-unstable-v1-protocol.h"
+}
+#undef class
+#undef namespace
+#undef static
+
+using namespace WallpaperEngine::Render::Drivers;
+using namespace WallpaperEngine::Render::Drivers::Output;
+
+static void handleLSConfigure(void *data, zwlr_layer_surface_v1 *surface, uint32_t serial, uint32_t w, uint32_t h)
+{
+    const auto viewport = static_cast <CWaylandOutputViewport*> (data);
+    viewport->size = {w, h};
+    viewport->viewport = {0, 0, viewport->size.x * viewport->scale, viewport->size.y * viewport->scale};
+    viewport->resize ();
+
+    zwlr_layer_surface_v1_ack_configure(surface, serial);
+}
+
+static void handleLSClosed(void *data, zwlr_layer_surface_v1 *surface)
+{
+    const auto viewport = static_cast <CWaylandOutputViewport*> (data);
+
+    viewport->getDriver ()->onLayerClose(viewport);
+}
+
+static void geometry(
+    void* data, wl_output* output, int32_t x, int32_t y, int32_t width_mm, int32_t height_mm, int32_t subpixel,
+    const char* make, const char* model, int32_t transform
+)
+{
+    // ignored
+}
+
+static void mode(void* data, wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh)
+{
+    const auto viewport = static_cast <CWaylandOutputViewport*> (data);
+
+    // update viewport size too
+    viewport->size = {width, height};
+    viewport->viewport = {0, 0, viewport->size.x * viewport->scale, viewport->size.y * viewport->scale};
+
+    if (viewport->layerSurface)
+        viewport->resize ();
+
+    if (viewport->initialized)
+        viewport->getDriver ()->getOutput ().reset ();
+}
+
+static void done(void* data, wl_output* wl_output)
+{
+    static_cast <CWaylandOutputViewport*> (data)->initialized = true;
+}
+
+static void scale(void* data, wl_output* wl_output, int32_t scale)
+{
+    const auto viewport = static_cast <CWaylandOutputViewport*> (data);
+
+    viewport->scale = scale;
+
+    if (viewport->layerSurface)
+        viewport->resize ();
+
+    if (viewport->initialized)
+        viewport->getDriver ()->getOutput ().reset ();
+}
+
+static void name(void* data, wl_output* wl_output, const char* name)
+{
+    const auto viewport = static_cast <CWaylandOutputViewport*> (data);
+
+    if (name)
+        viewport->name = name;
+
+    // ensure the output is updated with the new name too
+    viewport->getDriver ()->getOutput ().reset ();
+}
+
+static void description(void* data, wl_output* wl_output, const char* description)
+{
+    // ignored
+}
+
+static void surfaceFrameCallback(void *data, struct wl_callback *cb, uint32_t time)
+{
+    const auto viewport = static_cast <CWaylandOutputViewport*> (data);
+
+    wl_callback_destroy(cb);
+
+    viewport->frameCallback = nullptr;
+    viewport->rendering = true;
+    viewport->getDriver ()->getApp ().update ();
+    viewport->rendering = false;
+
+    float renderTime = viewport->getDriver ()->getRenderTime();
+
+    if ((renderTime - viewport->lastTime) < viewport->minimumTime)
+        usleep ((viewport->minimumTime - (renderTime - viewport->lastTime)) * CLOCKS_PER_SEC);
+
+    viewport->lastTime = renderTime;
+}
+
+const struct wl_callback_listener frameListener = {
+    .done = surfaceFrameCallback
+};
+
+const wl_output_listener outputListener =
+{
+    .geometry = geometry,
+    .mode = mode,
+    .done = done,
+    .scale = scale,
+    .name = name,
+    .description = description
+};
+
+const struct zwlr_layer_surface_v1_listener layerSurfaceListener = {
+    .configure = handleLSConfigure,
+    .closed = handleLSClosed,
+};
+
+CWaylandOutputViewport::CWaylandOutputViewport (CWaylandOpenGLDriver* driver, uint32_t waylandName, struct wl_registry *registry) :
+    m_driver (driver),
+    waylandName (waylandName),
+    COutputViewport ({0,0,0,0}, "", true)
+{
+    // setup output listener
+    this->output = (wl_output*) wl_registry_bind(registry, waylandName, &wl_output_interface, 4);
+    this->name = "";
+    this->size = {0, 0};
+    wl_output_add_listener(output, &outputListener, this);
+}
+
+void CWaylandOutputViewport::setupLS ()
+{
+    surface = wl_compositor_create_surface(m_driver->getWaylandContext()->compositor);
+    layerSurface = zwlr_layer_shell_v1_get_layer_surface(m_driver->getWaylandContext()->layerShell, surface, this->output, ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "linux-wallpaperengine");
+
+    if (!layerSurface)
+        sLog.exception("Failed to get a layer surface");
+
+    wl_region* region = wl_compositor_create_region(m_driver->getWaylandContext()->compositor);
+    wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
+
+    zwlr_layer_surface_v1_set_size(layerSurface, 0, 0);
+    zwlr_layer_surface_v1_set_anchor(layerSurface, ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
+    zwlr_layer_surface_v1_set_keyboard_interactivity(layerSurface, false);
+    zwlr_layer_surface_v1_add_listener(layerSurface, &layerSurfaceListener, this);
+    zwlr_layer_surface_v1_set_exclusive_zone(layerSurface, -1);
+    wl_surface_set_input_region(surface, region);
+    wl_surface_commit(surface);
+    wl_display_roundtrip(m_driver->getWaylandContext()->display);
+
+    eglWindow = wl_egl_window_create(surface, size.x * scale, size.y * scale);
+    eglSurface = m_driver->getEGLContext ()->eglCreatePlatformWindowSurfaceEXT(m_driver->getEGLContext ()->display, m_driver->getEGLContext ()->config, eglWindow, nullptr);
+    lsSize = size;
+    wl_surface_commit(surface);
+    wl_display_roundtrip(m_driver->getWaylandContext()->display);
+    wl_display_flush(m_driver->getWaylandContext()->display);
+
+    static const auto XCURSORSIZE = getenv("XCURSOR_SIZE") ? std::stoi(getenv("XCURSOR_SIZE")) : 24;
+    const auto PRCURSORTHEME = wl_cursor_theme_load(getenv("XCURSOR_THEME"), XCURSORSIZE * scale, m_driver->getWaylandContext()->shm);
+
+    if (!PRCURSORTHEME)
+        sLog.exception("Failed to get a cursor theme");
+
+    pointer = wl_cursor_theme_get_cursor(PRCURSORTHEME, "left_ptr");
+    cursorSurface = wl_compositor_create_surface(m_driver->getWaylandContext()->compositor);
+
+    if (!cursorSurface)
+        sLog.exception("Failed to get a cursor surface");
+
+    if (eglMakeCurrent(m_driver->getEGLContext ()->display, eglSurface, eglSurface, m_driver->getEGLContext ()->context) == EGL_FALSE)
+        sLog.exception("Failed to make egl current");
+
+    minimumTime = 1.0f / m_driver->getApp ().getContext().settings.render.maximumFPS;
+
+    // reset the output to notice the new viewport
+    m_driver->getOutput ().reset ();
+}
+
+CWaylandOpenGLDriver* CWaylandOutputViewport::getDriver ()
+{
+    return this->m_driver;
+}
+
+void CWaylandOutputViewport::makeCurrent ()
+{
+    EGLBoolean result = eglMakeCurrent (
+        m_driver->getEGLContext ()->display,
+        eglSurface,
+        eglSurface,
+        m_driver->getEGLContext ()->context
+    );
+
+    if (result == EGL_FALSE)
+        sLog.error ("Couldn't make egl current");
+}
+
+void CWaylandOutputViewport::swapOutput ()
+{
+    this->callbackInitialized = true;
+
+    this->makeCurrent ();
+    frameCallback = wl_surface_frame (surface);
+    wl_callback_add_listener (frameCallback, &frameListener, this);
+    eglSwapBuffers (m_driver->getEGLContext ()->display, this->eglSurface);
+    wl_surface_set_buffer_scale(surface, scale);
+    wl_surface_damage_buffer(surface, 0, 0, INT32_MAX, INT32_MAX);
+    wl_surface_commit(surface);
+}
+
+void CWaylandOutputViewport::resize ()
+{
+    if (!this->eglWindow)
+        return;
+
+    wl_egl_window_resize(this->eglWindow, this->size.x * this->scale, this->size.y * this->scale, 0, 0);
+
+    if (this->frameCallback)
+    {
+        wl_callback_destroy(this->frameCallback);
+        this->frameCallback = nullptr;
+    }
+
+    this->getDriver ()->getOutput().reset();
+}

+ 75 - 0
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h

@@ -0,0 +1,75 @@
+#pragma once
+
+#include <wayland-client.h>
+#include <wayland-cursor.h>
+#include <wayland-egl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GL/glew.h>
+
+#include <glm/vec2.hpp>
+#include "COutputViewport.h"
+#include "../CWaylandOpenGLDriver.h"
+
+struct zwlr_layer_shell_v1;
+struct zwlr_layer_surface_v1;
+
+namespace WallpaperEngine::Render::Drivers
+{
+    class CWaylandOpenGLDriver;
+
+    namespace Output
+    {
+        class COutputViewport;
+
+        class CWaylandOutputViewport : public COutputViewport
+        {
+        public:
+            CWaylandOutputViewport (CWaylandOpenGLDriver* driver, uint32_t waylandName, struct wl_registry *registry);
+
+            /**
+             * @return The wayland driver
+             */
+            CWaylandOpenGLDriver* getDriver ();
+
+            wl_output* output;
+            glm::ivec2 size;
+            glm::ivec2 lsSize;
+            uint32_t waylandName;
+            int scale = 1;
+            bool initialized = false;
+            bool rendering = false;
+
+            wl_egl_window* eglWindow = nullptr;
+            EGLSurface eglSurface = nullptr;
+            wl_surface* surface = nullptr;
+            zwlr_layer_surface_v1* layerSurface = nullptr;
+            wl_callback* frameCallback = nullptr;
+            glm::dvec2 mousePos = {0, 0};
+            wl_cursor* pointer = nullptr;
+            wl_surface* cursorSurface = nullptr;
+            bool callbackInitialized = false;
+            float lastTime, minimumTime;
+
+            void setupLS ();
+
+            /**
+             * Activates output's context for drawing
+             */
+            void makeCurrent () override;
+
+            /**
+             * Swaps buffers to present data on the viewport
+             */
+            void swapOutput () override;
+
+            /**
+             * Updates the viewport size
+             */
+            void resize ();
+
+        private:
+            CWaylandOpenGLDriver* m_driver;
+        };
+    }
+}

+ 13 - 5
src/WallpaperEngine/Render/Drivers/Output/CX11Output.cpp

@@ -1,5 +1,6 @@
 #include "common.h"
 #include "CX11Output.h"
+#include "CX11OutputViewport.h"
 
 #include <unistd.h>
 #include <X11/Xlib.h>
@@ -34,9 +35,8 @@ int CustomXIOErrorHandler (Display* dsp)
     return 0;
 }
 
-CX11Output::CX11Output (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector) :
-    COutput (context, detector),
-    m_driver (driver)
+CX11Output::CX11Output (CApplicationContext& context, CVideoDriver& driver) :
+    COutput (context, driver)
 {
     // do not use previous handler, it might stop the app under weird circumstances
     XSetErrorHandler (CustomXErrorHandler);
@@ -57,11 +57,17 @@ void CX11Output::reset ()
     // re-load screen info
     this->loadScreenInfo ();
     // do the same for the detector
-    this->m_detector.reset ();
+    this->m_driver.getFullscreenDetector ().reset ();
 }
 
 void CX11Output::free ()
 {
+    // go through all the viewports and free them
+    for(const auto& cur : this->m_viewports)
+        delete cur.second;
+
+    this->m_viewports.clear ();
+
     // free all the resources we've got
     XDestroyImage (this->m_image);
     XFreeGC (this->m_display, this->m_gc);
@@ -132,6 +138,7 @@ void CX11Output::loadScreenInfo ()
 
         // add the screen to the list of screens
         this->m_screens.push_back (
+            new CX11OutputViewport
             {
                 {crtc->x, crtc->y, crtc->width, crtc->height},
                 info->name
@@ -144,6 +151,7 @@ void CX11Output::loadScreenInfo ()
             sLog.out ("Found requested screen: ", info->name, " -> ", crtc->x, "x", crtc->y, ":", crtc->width, "x", crtc->height);
 
             this->m_viewports[info->name] =
+                new CX11OutputViewport
                 {
                     {crtc->x, crtc->y, crtc->width, crtc->height},
                     info->name
@@ -187,6 +195,6 @@ void CX11Output::updateRender () const
     XFlush(this->m_display);
 
     // check for fullscreen windows and wait until there's none fullscreen
-    while (this->m_detector.anythingFullscreen () && this->m_context.state.general.keepRunning)
+    while (this->m_driver.getFullscreenDetector ().anythingFullscreen () && this->m_context.state.general.keepRunning)
         usleep (FULLSCREEN_CHECK_WAIT_TIME);
 }

+ 2 - 3
src/WallpaperEngine/Render/Drivers/Output/CX11Output.h

@@ -14,7 +14,7 @@ namespace WallpaperEngine::Render::Drivers::Output
     class CX11Output : public COutput
     {
     public:
-        CX11Output (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector);
+        CX11Output (CApplicationContext& context, CVideoDriver& driver);
         ~CX11Output ();
 
         void reset () override;
@@ -35,7 +35,6 @@ namespace WallpaperEngine::Render::Drivers::Output
         GC m_gc;
         char* m_imageData;
         XImage* m_image;
-        CVideoDriver& m_driver;
-        std::vector <ScreenInfo> m_screens;
+        std::vector <COutputViewport*> m_screens;
     };
 }

+ 18 - 0
src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.cpp

@@ -0,0 +1,18 @@
+#include "CX11OutputViewport.h"
+
+#include <utility>
+
+using namespace WallpaperEngine::Render::Drivers::Output;
+
+CX11OutputViewport::CX11OutputViewport (glm::ivec4 viewport, std::string name) :
+    COutputViewport (viewport, std::move(name))
+{
+}
+
+void CX11OutputViewport::makeCurrent ()
+{
+}
+
+void CX11OutputViewport::swapOutput ()
+{
+}

+ 15 - 0
src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.h

@@ -0,0 +1,15 @@
+#pragma once
+
+#include "COutputViewport.h"
+
+namespace WallpaperEngine::Render::Drivers::Output
+{
+    class CX11OutputViewport : public COutputViewport
+    {
+    public:
+        CX11OutputViewport (glm::ivec4 viewport, std::string name);
+
+        void makeCurrent () override;
+        void swapOutput () override;
+    };
+}