Ver código fonte

+ Added FPS capping option for laptops
~ Changed default FPS cap to 30 FPS
~ Fixed bug where the windowed mode wasn't rendering anything

Signed-off-by: Alexis Maiquez <almamu@almamu.com>

Alexis Maiquez 7 anos atrás
pai
commit
ec29beca90
2 arquivos alterados com 30 adições e 12 exclusões
  1. 6 0
      README.md
  2. 24 12
      main.cpp

+ 6 - 0
README.md

@@ -78,6 +78,12 @@ Only screens configured with the XRandr extension are supported. To specify the
 
 **IMPORTANT: Right now this doesn't work if there is anything drawing to the background (like a compositor, nautilus, etc)**
 
+#### 5.4.4. Limiting FPS
+To reduce the performance hit to your system you can reduce (or increase) the FPS limit with the switch ```--fps```, specially useful for laptops:
+```
+./wallengine --fps 30
+```
+
 ###### Example background
 This was the first background to even be compatible with the software. And It's not 100% compatible yet. Both textures and shaders are properly loaded, but there are still particles missing.
 

+ 24 - 12
main.cpp

@@ -152,7 +152,8 @@ void print_help (const char* route)
         << "  --silent\t\tMutes all the sound the wallpaper might produce" << std::endl
         << "  --dir <folder>\tLoads an uncompressed background from the given <folder>" << std::endl
         << "  --pkg <folder>\tLoads a scene.pkg file from the given <folder>" << std::endl
-        << "  --screen-root <screen name>\tDisplay as screen's background" << std::endl;
+        << "  --screen-root <screen name>\tDisplay as screen's background" << std::endl
+        << "  --fps <maximum-fps>\tLimits the FPS to the given number, useful to keep battery consumption low" << std::endl;
 }
 
 std::string stringPathFixes(const std::string& s){
@@ -171,6 +172,7 @@ std::string stringPathFixes(const std::string& s){
 int main (int argc, char* argv[])
 {
     int mode = 0;
+    int max_fps = 30;
     bool audio_support = true;
     std::string path;
 
@@ -180,9 +182,10 @@ int main (int argc, char* argv[])
             {"screen-root", required_argument, 0, 'r'},
             {"pkg",         required_argument, 0, 'p'},
             {"dir",         required_argument, 0, 'd'},
-            {"silent",      optional_argument, 0, 's'},
-            {"help",        optional_argument, 0, 'h'},
-            {nullptr,                   0, 0,   0}
+            {"silent",      no_argument,       0, 's'},
+            {"help",        no_argument,       0, 'h'},
+            {"fps",         required_argument, 0, 'f'},
+            {nullptr,              0, 0,   0}
     };
 
     while (true)
@@ -217,6 +220,10 @@ int main (int argc, char* argv[])
                 print_help (argv [0]);
                 return 0;
 
+            case 'f':
+                max_fps = atoi (optarg);
+                break;
+
             default:
                 break;
         }
@@ -292,18 +299,21 @@ int main (int argc, char* argv[])
     // register nodes
     wp::video::renderer::queueNode (wp_project->getScene ());
 
-    int32_t lastTime = 0;
-    int32_t minimumTime = 1000 / 90;
-    int32_t currentTime = 0;
+    irr::u32 lastTime = 0;
+    irr::u32 minimumTime = 1000 / max_fps;
+    irr::u32 currentTime = 0;
+
+    irr::u32 startTime = 0;
+    irr::u32 endTime = 0;
 
     while (wp::irrlicht::device->run () && wp::irrlicht::driver)
     {
         // if (device->isWindowActive ())
         {
-            currentTime = wp::irrlicht::device->getTimer ()->getTime ();
+            currentTime = startTime = wp::irrlicht::device->getTimer ()->getTime ();
             g_Time = currentTime / 1000.0f;
 
-            if (currentTime - lastTime > minimumTime)
+            if (Viewports.size () > 0)
             {
                 std::vector<irr::core::rect<irr::s32>>::iterator cur = Viewports.begin ();
                 std::vector<irr::core::rect<irr::s32>>::iterator end = Viewports.end ();
@@ -314,13 +324,15 @@ int main (int argc, char* argv[])
                     wp::irrlicht::driver->setViewPort (*cur);
                     wp::video::renderer::render ();
                 }
-
-                lastTime = currentTime;
             }
             else
             {
-                wp::irrlicht::device->sleep (1, false);
+                wp::video::renderer::render ();
             }
+
+            endTime = wp::irrlicht::device->getTimer ()->getTime ();
+
+            wp::irrlicht::device->sleep (minimumTime - (endTime - startTime), false);
         }
     }