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@@ -24,7 +24,7 @@ CImage::CImage (CScene* scene, Core::Objects::CImage* image) :
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irr::f32 xleft = -this->m_image->getOrigin ()->X;
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irr::f32 ztop = this->m_image->getOrigin ()->Y;
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irr::f32 zbottom = -this->m_image->getOrigin ()->Y;
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- irr::f32 z = this->getScene ()->getCamera ()->getEye ()->Z;
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+ irr::f32 z = this->m_image->getOrigin ()->Z;
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// top left
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this->m_vertex [0].Pos = irr::core::vector3df (xleft, ztop, z);
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@@ -93,7 +93,7 @@ void CImage::generateMaterial ()
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std::vector<Core::Objects::Images::Materials::CPassess*>::const_iterator cur = this->m_image->getMaterial ()->getPasses ()->begin ();
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std::vector<Core::Objects::Images::Materials::CPassess*>::const_iterator end = this->m_image->getMaterial ()->getPasses ()->end ();
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- for (; cur != end; cur ++, this->m_passes ++)
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+ for (; cur != end; cur++)
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{
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this->generatePass (*cur);
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}
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@@ -101,17 +101,17 @@ void CImage::generateMaterial ()
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std::vector<Core::Objects::CEffect*>::const_iterator effectCur = this->m_image->getEffects ()->begin ();
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std::vector<Core::Objects::CEffect*>::const_iterator effectEnd = this->m_image->getEffects ()->end ();
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- for (; effectCur != effectEnd; effectCur ++)
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+ for (; effectCur != effectEnd; effectCur++)
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{
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std::vector<Core::Objects::Images::CMaterial*>::const_iterator materialCur = (*effectCur)->getMaterials ()->begin ();
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std::vector<Core::Objects::Images::CMaterial*>::const_iterator materialEnd = (*effectCur)->getMaterials ()->end ();
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- for (; materialCur != materialEnd; materialCur ++)
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+ for (; materialCur != materialEnd; materialCur++)
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{
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cur = (*materialCur)->getPasses ()->begin ();
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end = (*materialCur)->getPasses ()->end ();
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- for (; cur != end; cur ++, this->m_passes ++)
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+ for (; cur != end; cur++)
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{
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this->generatePass (*cur);
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}
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@@ -139,7 +139,7 @@ void CImage::generatePass (Core::Objects::Images::Materials::CPassess* pass)
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irr::core::dimension2d<irr::u32> (
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this->getScene ()->getScene ()->getOrthogonalProjection()->getWidth (),
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this->getScene ()->getScene ()->getOrthogonalProjection()->getHeight ()
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- ), ("_RT_" + this->m_image->getName ()).c_str ()
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+ ), ("_RT_" + this->m_image->getName () + std::to_string (textureNumber) + "_" + std::to_string (this->m_passes)).c_str ()
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);
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this->m_renderTextures.push_back (texture);
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@@ -167,10 +167,13 @@ void CImage::generatePass (Core::Objects::Images::Materials::CPassess* pass)
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material.setFlag (irr::video::EMF_LIGHTING, false);
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material.setFlag (irr::video::EMF_BLEND_OPERATION, true);
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+ material.Wireframe = false;
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+ material.Lighting = false;
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this->m_vertexShaders.push_back (vertexShader);
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this->m_pixelShaders.push_back (pixelShader);
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this->m_materials.push_back (material);
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+ this->m_passes ++;
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}
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const irr::core::aabbox3d<irr::f32>& CImage::getBoundingBox() const
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