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@@ -11,7 +11,7 @@
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#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h"
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#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h"
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#include "WallpaperEngine/Application/CApplicationState.h"
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#include "WallpaperEngine/Application/CApplicationState.h"
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#include "WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h"
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#include "WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h"
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-#include "WallpaperEngine/Audio/Detectors/CPulseAudioPlayingDetector.h"
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+#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
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#include <unistd.h>
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#include <unistd.h>
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@@ -275,7 +275,7 @@ namespace WallpaperEngine::Application
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// fullscreen detector is common for the different render modes
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// fullscreen detector is common for the different render modes
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WallpaperEngine::Render::Drivers::Detectors::CX11FullScreenDetector fullscreenDetector (videoDriver);
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WallpaperEngine::Render::Drivers::Detectors::CX11FullScreenDetector fullscreenDetector (videoDriver);
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// audio playing detector
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// audio playing detector
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- WallpaperEngine::Audio::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, fullscreenDetector);
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+ WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, fullscreenDetector);
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// initialize sdl audio driver
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// initialize sdl audio driver
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WallpaperEngine::Audio::Drivers::CSDLAudioDriver audioDriver (this->m_context, audioDetector);
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WallpaperEngine::Audio::Drivers::CSDLAudioDriver audioDriver (this->m_context, audioDetector);
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// initialize audio context
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// initialize audio context
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