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@@ -464,6 +464,8 @@ void CPass::setupUniforms ()
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// register variables like brightness and alpha with some default value
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// register variables like brightness and alpha with some default value
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this->addUniform ("g_Brightness", 1.0f);
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this->addUniform ("g_Brightness", 1.0f);
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this->addUniform ("g_UserAlpha", 1.0f);
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this->addUniform ("g_UserAlpha", 1.0f);
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+ this->addUniform ("g_Alpha", 1.0f);
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+ this->addUniform ("g_Color", glm::vec3 {1.0f, 1.0f, 1.0f});
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// add some external variables
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// add some external variables
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this->addUniform ("g_Time", &g_Time);
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this->addUniform ("g_Time", &g_Time);
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// add model-view-projection matrix
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// add model-view-projection matrix
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