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Properly clamp volume value
Removed all usages of std::make_pair

Signed-off-by: Alexis Maiquez <almamu@almamu.com>

Alexis Maiquez 3 år sedan
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95713ae439

+ 1 - 4
.gitignore

@@ -1,5 +1,2 @@
 cmake-build-debug*
-assets.zip
-.idea
-assets/
-assets_old/
+.idea

+ 4 - 3
src/WallpaperEngine/Application/CApplicationContext.cpp

@@ -4,8 +4,9 @@
 #include "WallpaperEngine/Logging/CLog.h"
 
 #include <cstring>
-#include <string>
 #include <getopt.h>
+#include <glm/common.hpp>
+#include <string>
 
 #define WORKSHOP_APP_ID 431960
 #define APP_DIRECTORY "wallpaper_engine"
@@ -103,7 +104,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) :
                 break;
 
             case 'v':
-                this->audioVolume = std::max (atoi (optarg), 128);
+                this->audioVolume = glm::clamp (atoi (optarg), 0, 128);
                 break;
 
             case 'c':
@@ -189,7 +190,7 @@ void CApplicationContext::printHelp (const char* route)
     sLog.out ("");
     sLog.out ("options:");
     sLog.out ("\t--silent\t\t\t\t\tMutes all the sound the wallpaper might produce");
-    sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background");
+    sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background (0 - 128)");
     sLog.out ("\t--screen-root <screen name>\tDisplay as screen's background");
     sLog.out ("\t--fps <maximum-fps>\t\t\tLimits the FPS to the given number, useful to keep battery consumption low");
     sLog.out ("\t--assets-dir <path>\t\t\tFolder where the assets are stored");

+ 1 - 1
src/WallpaperEngine/Assets/CTexture.cpp

@@ -394,7 +394,7 @@ CTexture::TextureHeader* CTexture::parseHeader (const char* fileData)
             mipmaps.emplace_back (parseMipmap (header, &fileData));
 
         // add the pixmaps back
-        header->images.insert (std::pair <uint32_t, std::vector <TextureMipmap*>> (image, mipmaps));
+        header->images.insert_or_assign (image, mipmaps);
 
         pointer = reinterpret_cast <const uint32_t*> (fileData);
     }

+ 1 - 3
src/WallpaperEngine/Assets/CVirtualContainer.cpp

@@ -7,9 +7,7 @@ using namespace WallpaperEngine::Assets;
 
 void CVirtualContainer::add (const std::string& filename, void* contents, uint32_t length)
 {
-    this->m_virtualFiles.insert (
-        std::make_pair (filename, CFileEntry (contents, length))
-    );
+    this->m_virtualFiles.insert_or_assign (filename, CFileEntry (contents, length));
 }
 
 void CVirtualContainer::add (const std::string& filename, const std::string& contents)

+ 1 - 1
src/WallpaperEngine/Core/CScene.cpp

@@ -121,7 +121,7 @@ void CScene::insertObject (CObject* object)
     /// TODO: XXXHACK -- TO REMOVE WHEN PARTICLE SUPPORT IS PROPERLY IMPLEMENTED
     if (object != nullptr)
     {
-        this->m_objects.insert (std::make_pair (object->getId (), object));
+        this->m_objects.insert_or_assign (object->getId (), object);
         this->m_objectsByRenderOrder.emplace_back (object);
     }
 }

+ 1 - 1
src/WallpaperEngine/Core/Objects/Images/CMaterial.cpp

@@ -56,7 +56,7 @@ void CMaterial::insertPass (Materials::CPass* mass)
 
 void CMaterial::insertTextureBind (Effects::CBind* bind)
 {
-    this->m_textureBindings.insert (std::make_pair (bind->getIndex (), bind));
+    this->m_textureBindings.insert_or_assign (bind->getIndex (), bind);
 }
 
 void CMaterial::setTarget (const std::string& target)

+ 2 - 2
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.cpp

@@ -85,7 +85,7 @@ void CPass::insertCombo (const std::string& name, int value)
     std::string uppercase = std::string (name);
 
     std::transform (uppercase.begin (), uppercase.end (), uppercase.begin (), ::toupper);
-    this->m_combos.insert (std::pair <std::string, int> (uppercase, value));
+    this->m_combos.insert_or_assign (uppercase, value);
 }
 
 const std::vector<std::string>& CPass::getTextures () const
@@ -135,5 +135,5 @@ void CPass::setBlendingMode (std::string mode)
 
 void CPass::insertConstant (const std::string& name, CShaderConstant* constant)
 {
-    this->m_constants.insert (std::pair <std::string, CShaderConstant*> (name, constant));
+    this->m_constants.insert_or_assign (name, constant);
 }

+ 1 - 1
src/WallpaperEngine/Render/CScene.cpp

@@ -206,7 +206,7 @@ Render::CObject* CScene::createObject (Core::CObject* object)
     }
 
     if (renderObject != nullptr)
-        this->m_objects.insert (std::make_pair (renderObject->getId (), renderObject));
+        this->m_objects.insert_or_assign (renderObject->getId (), renderObject);
 
     return renderObject;
 }

+ 3 - 7
src/WallpaperEngine/Render/CTextureCache.cpp

@@ -20,16 +20,12 @@ const ITexture* CTextureCache::resolve (const std::string& filename)
 
     const ITexture* texture = this->m_context->getContainer ()->readTexture (filename);
 
-    this->m_textureCache.insert (
-        std::make_pair (filename, texture)
-    );
+    this->store (filename, texture);
 
     return texture;
 }
 
-void CTextureCache::store (std::string name, const ITexture* texture)
+void CTextureCache::store (const std::string& name, const ITexture* texture)
 {
-    this->m_textureCache.insert (
-        std::make_pair (name, texture)
-    );
+    this->m_textureCache.insert_or_assign (name, texture);
 }

+ 1 - 1
src/WallpaperEngine/Render/CTextureCache.h

@@ -33,7 +33,7 @@ namespace WallpaperEngine::Render
          * @param name
          * @param texture
          */
-        void store (std::string name, const ITexture* texture);
+        void store (const std::string& name, const ITexture* texture);
 
     private:
         CRenderContext* m_context;

+ 1 - 1
src/WallpaperEngine/Render/CWallpaper.cpp

@@ -339,7 +339,7 @@ CFBO* CWallpaper::createFBO (const std::string& name, ITexture::TextureFormat fo
 {
     CFBO* fbo = new CFBO (name, format, flags, scale, realWidth, realHeight, textureWidth, textureHeight);
 
-    this->m_fbos.insert (std::make_pair (name, fbo));
+    this->m_fbos.insert_or_assign (name, fbo);
 
     return fbo;
 }

+ 9 - 13
src/WallpaperEngine/Render/Objects/Effects/CPass.cpp

@@ -494,14 +494,14 @@ void CPass::setupUniforms ()
         {
             if (bindCur != bindEnd)
             {
-                this->m_finalTextures.insert (std::make_pair ((*bindCur).first, nullptr));
+                this->m_finalTextures.insert_or_assign ((*bindCur).first, nullptr);
                 bindCur ++;
             }
 
             if (cur != end)
             {
                 if ((*cur) != nullptr)
-                    this->m_finalTextures.insert (std::make_pair (index, *cur));
+                    this->m_finalTextures.insert_or_assign (index, *cur);
 
                 index ++;
                 cur ++;
@@ -526,7 +526,7 @@ void CPass::setupUniforms ()
                     else
                         textureRef = this->getMaterial ()->getImage ()->getScene ()->getContext ()->resolveTexture (textureName);
 
-                    this->m_finalTextures.insert (std::make_pair ((*fragCur).first, textureRef));
+                    this->m_finalTextures.insert_or_assign ((*fragCur).first, textureRef);
                 }
                 catch (std::runtime_error& ex)
                 {
@@ -555,7 +555,7 @@ void CPass::setupUniforms ()
                     else
                         textureRef = this->getMaterial ()->getImage ()->getScene ()->getContext ()->resolveTexture (textureName);
 
-                    this->m_finalTextures.insert (std::make_pair ((*vertCur).first, textureRef));
+                    this->m_finalTextures.insert_or_assign ((*vertCur).first, textureRef);
                 }
                 catch (std::runtime_error& ex)
                 {
@@ -623,9 +623,7 @@ void CPass::addUniform (const std::string& name, UniformType type, T value)
     T* newValue = new T (value);
 
     // uniform found, add it to the list
-    this->m_uniforms.insert (
-        std::make_pair (name, new UniformEntry (id, name, type, newValue))
-    );
+    this->m_uniforms.insert_or_assign (name, new UniformEntry (id, name, type, newValue));
 }
 
 template <typename T>
@@ -639,9 +637,7 @@ void CPass::addUniform (const std::string& name, UniformType type, T* value)
         return;
 
     // uniform found, add it to the list
-    this->m_uniforms.insert (
-        std::make_pair (name, new UniformEntry (id, name, type, value))
-    );
+    this->m_uniforms.insert_or_assign (name, new UniformEntry (id, name, type, value));
 }
 
 template <typename T>
@@ -655,8 +651,8 @@ void CPass::addUniform (const std::string& name, UniformType type, T** value)
         return;
 
     // uniform found, add it to the list
-    this->m_referenceUniforms.insert (
-        std::make_pair (name, new ReferenceUniformEntry (id, name, type, reinterpret_cast <const void**> (value)))
+    this->m_referenceUniforms.insert_or_assign (
+        name, new ReferenceUniformEntry (id, name, type, reinterpret_cast <const void**> (value))
     );
 }
 
@@ -681,7 +677,7 @@ void CPass::setupTextures ()
 
             if (fbo != nullptr)
             {
-                this->m_fbos.insert (std::make_pair (index, fbo));
+                this->m_fbos.insert_or_assign (index, fbo);
                 this->m_textures.emplace_back (
                     fbo
                 );

+ 7 - 7
src/WallpaperEngine/Render/Shaders/Compiler.cpp

@@ -56,7 +56,7 @@ namespace WallpaperEngine::Render::Shaders
 
         // clone the combos into the baseCombos to keep track of values that must be embedded no matter what
         for (const auto& cur : *this->m_combos)
-            this->m_baseCombos.insert (std::make_pair (cur.first, cur.second));
+            this->m_baseCombos.insert_or_assign(cur.first, cur.second);
     }
 
     bool Compiler::peekString(std::string str, std::string::const_iterator& it)
@@ -572,7 +572,7 @@ namespace WallpaperEngine::Render::Shaders
         std::map<std::string, int>::const_iterator entry = this->m_combos->find ((*combo).get <std::string> ());
 
         // add the combo to the found list
-        this->m_foundCombos->insert (std::make_pair <std::string, int> (*combo, true));
+        this->m_foundCombos->insert_or_assign (*combo, true);
 
         // if the combo was not found in the predefined values this means that the default value in the JSON data can be used
         // so only define the ones that are not already defined
@@ -582,7 +582,7 @@ namespace WallpaperEngine::Render::Shaders
             if (defvalue == data.end ())
             {
                 // TODO: PROPERLY SUPPORT EMPTY COMBOS
-                this->m_combos->insert (std::make_pair <std::string, int> (*combo, (int) defaultValue));
+                this->m_combos->insert_or_assign (*combo, (int) defaultValue);
             }
             else if ((*defvalue).is_number_float ())
             {
@@ -590,7 +590,7 @@ namespace WallpaperEngine::Render::Shaders
             }
             else if ((*defvalue).is_number_integer ())
             {
-                this->m_combos->insert (std::make_pair <std::string, int> (*combo, (*defvalue).get <int> ()));
+                this->m_combos->insert_or_assign (*combo, (*defvalue).get <int> ());
             }
             else if ((*defvalue).is_string ())
             {
@@ -691,17 +691,17 @@ namespace WallpaperEngine::Render::Shaders
                 if (this->m_passTextures.size () > index && (this->m_passTextures.at (index) != "" || textureName != data.end ()))
                 {
                     // add the new combo to the list
-                    this->m_combos->insert (std::make_pair <std::string, int> (*combo, 1));
+                    this->m_combos->insert_or_assign (*combo, 1);
 
                     // textures linked to combos need to be tracked too
                     if (this->m_foundCombos->find (*combo) == this->m_foundCombos->end ())
-                        this->m_foundCombos->insert (std::make_pair <std::string, bool> (*combo, true));
+                        this->m_foundCombos->insert_or_assign (*combo, true);
                 }
 
             }
 
             if (textureName != data.end ())
-                this->m_textures.insert (std::make_pair (index, *textureName));
+                this->m_textures.insert_or_assign (index, *textureName);
 
             // samplers are not saved, we can ignore them for now
             return;