Signed-off-by: Alexis Maiquez <almamu@almamu.com>
@@ -70,12 +70,12 @@ CVideo::CVideo (Core::CVideo* video, CContext* context) :
throw std::runtime_error ("Failed to allocate video frame");
GLfloat texCoords [] = {
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
0.0f, 1.0f,
- 1.0f, 1.0f
+ 1.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f
};
// inverted positions so the final texture is rendered properly