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@@ -9,8 +9,10 @@ extern irr::f32 g_Time;
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namespace wp
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{
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- effect::effect (json json_data)
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+ effect::effect (json json_data, wp::object* parent)
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{
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+ this->m_parent = parent;
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+
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json::const_iterator file = json_data.find ("file");
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json::const_iterator pass = json_data.find ("passes");
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@@ -351,19 +353,32 @@ namespace wp
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void effect::OnSetConstants (irr::video::IMaterialRendererServices* services, int32_t userData)
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{
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- // TODO: IMPLEMENT PROPER SHADER CODE
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- irr::f32 g_AnimationSpeed = 0.1f;
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- irr::f32 g_Scale = 2.5f;
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- irr::f32 g_ScrollSpeed = 0.0f;
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- irr::f32 g_Direction = 0.0f;
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- irr::f32 g_Strength = 0.07f;
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- irr::f32 g_SpecularPower = 1.0f;
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- irr::f32 g_SpecularStrength = 1.0f;
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- irr::f32 g_SpecularColor [3] = {1.0f, 1.0f, 1.0f};
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- irr::f32 g_Texture1Resolution [4] = {1.0f, 1.0f, 1.0f, 1.0f};
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irr::f32 g_Texture0 = 0;
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irr::f32 g_Texture1 = 1;
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irr::f32 g_Texture2 = 2;
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+ irr::f32 g_Texture3 = 3;
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+ irr::f32 g_Texture4 = 4;
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+ irr::f32 g_Texture5 = 5;
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+ irr::f32 g_Texture6 = 6;
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+ irr::f32 g_Texture7 = 7;
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+
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+ irr::f32 g_Texture0Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
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+ irr::f32 g_Texture1Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
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+ irr::f32 g_Texture2Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
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+ irr::f32 g_Texture3Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
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+ irr::f32 g_Texture4Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
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+ irr::f32 g_Texture5Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
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+ irr::f32 g_Texture6Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
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+ irr::f32 g_Texture7Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
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+
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+ irr::f32 g_Texture0Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
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+ irr::f32 g_Texture1Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
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+ irr::f32 g_Texture2Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
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+ irr::f32 g_Texture3Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
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+ irr::f32 g_Texture4Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
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+ irr::f32 g_Texture5Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
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+ irr::f32 g_Texture6Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
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+ irr::f32 g_Texture7Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
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irr::video::IVideoDriver* driver = services->getVideoDriver ();
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@@ -500,24 +515,33 @@ namespace wp
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}
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}
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- /*services->setVertexShaderConstant ("g_AnimationSpeed", &g_AnimationSpeed, 1);
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- services->setVertexShaderConstant ("g_Scale", &g_Scale, 1);
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- services->setVertexShaderConstant ("g_ScrollSpeed", &g_ScrollSpeed, 1);
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- services->setVertexShaderConstant ("g_Direction", &g_Direction, 1);*/
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services->setVertexShaderConstant ("g_ModelViewProjectionMatrix", worldViewProj.pointer(), 16);
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-
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- services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture1Resolution, 4);
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+ services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture0Resolution, 4);
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services->setVertexShaderConstant ("g_Texture1Resolution", g_Texture1Resolution, 4);
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- services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture1Resolution, 4);
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+ services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture2Resolution, 4);
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+ services->setVertexShaderConstant ("g_Texture3Resolution", g_Texture3Resolution, 4);
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+ services->setVertexShaderConstant ("g_Texture4Resolution", g_Texture4Resolution, 4);
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+ services->setVertexShaderConstant ("g_Texture5Resolution", g_Texture5Resolution, 4);
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+ services->setVertexShaderConstant ("g_Texture6Resolution", g_Texture6Resolution, 4);
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+ services->setVertexShaderConstant ("g_Texture7Resolution", g_Texture7Resolution, 4);
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+
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+ services->setVertexShaderConstant ("g_Texture0Rotation", g_Texture0Rotation, 4);
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+ services->setVertexShaderConstant ("g_Texture1Rotation", g_Texture1Rotation, 4);
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+ services->setVertexShaderConstant ("g_Texture2Rotation", g_Texture2Rotation, 4);
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+ services->setVertexShaderConstant ("g_Texture3Rotation", g_Texture3Rotation, 4);
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+ services->setVertexShaderConstant ("g_Texture4Rotation", g_Texture4Rotation, 4);
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+ services->setVertexShaderConstant ("g_Texture5Rotation", g_Texture5Rotation, 4);
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+ services->setVertexShaderConstant ("g_Texture6Rotation", g_Texture6Rotation, 4);
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+ services->setVertexShaderConstant ("g_Texture7Rotation", g_Texture7Rotation, 4);
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- // TODO: Support up to 7 materials (as wallpaper engine)
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- /*services->setPixelShaderConstant ("g_Strength", &g_Strength, 1);
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- services->setPixelShaderConstant ("g_SpecularPower", &g_SpecularPower, 1);
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- services->setPixelShaderConstant ("g_SpecularStrength", &g_SpecularStrength, 1);
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- services->setPixelShaderConstant ("g_SpecularColor", g_SpecularColor, 3);*/
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services->setPixelShaderConstant ("g_Texture0", &g_Texture0, 1);
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services->setPixelShaderConstant ("g_Texture1", &g_Texture1, 1);
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services->setPixelShaderConstant ("g_Texture2", &g_Texture2, 1);
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+ services->setPixelShaderConstant ("g_Texture3", &g_Texture3, 1);
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+ services->setPixelShaderConstant ("g_Texture4", &g_Texture4, 1);
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+ services->setPixelShaderConstant ("g_Texture5", &g_Texture5, 1);
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+ services->setPixelShaderConstant ("g_Texture6", &g_Texture6, 1);
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+ services->setPixelShaderConstant ("g_Texture7", &g_Texture7, 1);
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}
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};
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