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@@ -262,7 +262,8 @@ void CWallpaper::render (glm::vec4 viewport, bool newFrame)
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// write to default's framebuffer
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glBindFramebuffer (GL_FRAMEBUFFER, GL_NONE);
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- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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+ if (newFrame == true)
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+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glDisable (GL_BLEND);
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glDisable (GL_DEPTH_TEST);
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// do not use any shader
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