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implemented lightning and fixes for several particles

UwU 4 zile în urmă
părinte
comite
395d52c012
32 a modificat fișierele cu 6232 adăugiri și 28 ștergeri
  1. 9 0
      CMakeLists.txt
  2. 18 0
      src/External/nanosvg/LICENSE.txt
  3. 3278 0
      src/External/nanosvg/nanosvg.h
  4. 1472 0
      src/External/nanosvg/nanosvgrast.h
  5. 5 0
      src/WallpaperEngine/Application/WallpaperApplication.cpp
  6. 20 0
      src/WallpaperEngine/Data/Model/Object.h
  7. 27 0
      src/WallpaperEngine/Data/Model/Property.h
  8. 2 0
      src/WallpaperEngine/Data/Model/Types.h
  9. 27 2
      src/WallpaperEngine/Data/Parsers/ObjectParser.cpp
  10. 1 0
      src/WallpaperEngine/Data/Parsers/ObjectParser.h
  11. 8 1
      src/WallpaperEngine/Data/Parsers/PropertyParser.cpp
  12. 1 0
      src/WallpaperEngine/Data/Parsers/PropertyParser.h
  13. 3 5
      src/WallpaperEngine/Data/Parsers/TextureParser.cpp
  14. 222 0
      src/WallpaperEngine/Desktop/IconTheme.cpp
  15. 36 0
      src/WallpaperEngine/Desktop/IconTheme.h
  16. 502 0
      src/WallpaperEngine/Desktop/UserShortcut.cpp
  17. 28 0
      src/WallpaperEngine/Desktop/UserShortcut.h
  18. 38 2
      src/WallpaperEngine/Render/Objects/CImage.cpp
  19. 6 0
      src/WallpaperEngine/Render/Objects/CImage.h
  20. 17 0
      src/WallpaperEngine/Render/Objects/CLight.cpp
  21. 23 0
      src/WallpaperEngine/Render/Objects/CLight.h
  22. 13 10
      src/WallpaperEngine/Render/Objects/CParticle.cpp
  23. 44 0
      src/WallpaperEngine/Render/Objects/Effects/CPass.cpp
  24. 8 0
      src/WallpaperEngine/Render/Objects/Effects/CPass.h
  25. 107 6
      src/WallpaperEngine/Render/Shaders/ShaderUnit.cpp
  26. 3 0
      src/WallpaperEngine/Render/Shaders/ShaderUnit.h
  27. 77 0
      src/WallpaperEngine/Render/TextureCache.cpp
  28. 67 0
      src/WallpaperEngine/Render/Wallpapers/CScene.cpp
  29. 10 0
      src/WallpaperEngine/Render/Wallpapers/CScene.h
  30. 46 2
      src/WallpaperEngine/Scripting/EngineObject.cpp
  31. 11 0
      src/WallpaperEngine/Scripting/ScriptEngine.cpp
  32. 103 0
      src/WallpaperEngine/Testing/Cases/UserShortcut.cpp

+ 9 - 0
CMakeLists.txt

@@ -298,6 +298,7 @@ include_directories(
     src/External/glslang-WallpaperEngine
     src/External/SPIRV-Cross-WallpaperEngine
     src/External/MimeTypes
+    src/External/nanosvg
     src/External/json/include
     src/External/stb
     src/External/kissfft
@@ -352,6 +353,10 @@ set(COMMON_SOURCES
     src/WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.cpp
     src/WallpaperEngine/Audio/SpectrumNormalizer.cpp
     src/WallpaperEngine/Audio/SpectrumNormalizer.h
+    src/WallpaperEngine/Desktop/IconTheme.cpp
+    src/WallpaperEngine/Desktop/IconTheme.h
+    src/WallpaperEngine/Desktop/UserShortcut.cpp
+    src/WallpaperEngine/Desktop/UserShortcut.h
     src/WallpaperEngine/Audio/SpectrumAnalyzer.cpp
     src/WallpaperEngine/Audio/SpectrumAnalyzer.h
     src/WallpaperEngine/Audio/SpectrumProcessor.cpp
@@ -471,6 +476,8 @@ set(COMMON_SOURCES
     src/WallpaperEngine/Render/Objects/CParticle.cpp
     src/WallpaperEngine/Render/Objects/CText.h
     src/WallpaperEngine/Render/Objects/CText.cpp
+    src/WallpaperEngine/Render/Objects/CLight.h
+    src/WallpaperEngine/Render/Objects/CLight.cpp
 
     src/WallpaperEngine/Render/CFBO.h
     src/WallpaperEngine/Render/CFBO.cpp
@@ -609,6 +616,7 @@ if(BUILD_TESTING)
         src/WallpaperEngine/Testing/Cases/SpectrumNormalizer.cpp
         src/WallpaperEngine/Testing/Cases/SpectrumPipeline.cpp
         src/WallpaperEngine/Testing/Cases/ParticleNoise.cpp
+        src/WallpaperEngine/Testing/Cases/UserShortcut.cpp
         src/WallpaperEngine/Testing/Cases/Localization.cpp
         src/WallpaperEngine/Testing/Cases/ScalingModes.cpp
         src/WallpaperEngine/Testing/Cases/CornerColor.cpp
@@ -715,6 +723,7 @@ target_include_directories(linux-wallpaperengine-lib PUBLIC
     src/External/glslang-WallpaperEngine
     src/External/SPIRV-Cross-WallpaperEngine
     src/External/MimeTypes
+    src/External/nanosvg
     src/External/json/include
     src/External/stb
     src/External/kissfft

+ 18 - 0
src/External/nanosvg/LICENSE.txt

@@ -0,0 +1,18 @@
+Copyright (c) 2013-14 Mikko Mononen memon@inside.org
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+

+ 3278 - 0
src/External/nanosvg/nanosvg.h

@@ -0,0 +1,3278 @@
+/*
+ * Copyright (c) 2013-14 Mikko Mononen memon@inside.org
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * The SVG parser is based on Anti-Grain Geometry 2.4 SVG example
+ * Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) (http://www.antigrain.com/)
+ *
+ * Arc calculation code based on canvg (https://code.google.com/p/canvg/)
+ *
+ * Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
+ *
+ */
+
+#ifndef NANOSVG_H
+#define NANOSVG_H
+
+#ifndef NANOSVG_CPLUSPLUS
+#ifdef __cplusplus
+extern "C" {
+#endif
+#endif
+
+// NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes.
+//
+// The library suits well for anything from rendering scalable icons in your editor application to prototyping a game.
+//
+// NanoSVG supports a wide range of SVG features, but something may be missing, feel free to create a pull request!
+//
+// The shapes in the SVG images are transformed by the viewBox and converted to specified units.
+// That is, you should get the same looking data as your designed in your favorite app.
+//
+// NanoSVG can return the paths in few different units. For example if you want to render an image, you may choose
+// to get the paths in pixels, or if you are feeding the data into a CNC-cutter, you may want to use millimeters.
+//
+// The units passed to NanoSVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'.
+// DPI (dots-per-inch) controls how the unit conversion is done.
+//
+// If you don't know or care about the units stuff, "px" and 96 should get you going.
+
+
+/* Example Usage:
+	// Load SVG
+	NSVGimage* image;
+	image = nsvgParseFromFile("test.svg", "px", 96);
+	printf("size: %f x %f\n", image->width, image->height);
+	// Use...
+	for (NSVGshape *shape = image->shapes; shape != NULL; shape = shape->next) {
+		for (NSVGpath *path = shape->paths; path != NULL; path = path->next) {
+			for (int i = 0; i < path->npts-1; i += 3) {
+				float* p = &path->pts[i*2];
+				drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]);
+			}
+		}
+	}
+	// Delete
+	nsvgDelete(image);
+*/
+
+enum NSVGpaintType {
+	NSVG_PAINT_UNDEF = -1,
+	NSVG_PAINT_NONE = 0,
+	NSVG_PAINT_COLOR = 1,
+	NSVG_PAINT_LINEAR_GRADIENT = 2,
+	NSVG_PAINT_RADIAL_GRADIENT = 3
+};
+
+enum NSVGspreadType {
+	NSVG_SPREAD_PAD = 0,
+	NSVG_SPREAD_REFLECT = 1,
+	NSVG_SPREAD_REPEAT = 2
+};
+
+enum NSVGlineJoin {
+	NSVG_JOIN_MITER = 0,
+	NSVG_JOIN_ROUND = 1,
+	NSVG_JOIN_BEVEL = 2
+};
+
+enum NSVGlineCap {
+	NSVG_CAP_BUTT = 0,
+	NSVG_CAP_ROUND = 1,
+	NSVG_CAP_SQUARE = 2
+};
+
+enum NSVGfillRule {
+	NSVG_FILLRULE_NONZERO = 0,
+	NSVG_FILLRULE_EVENODD = 1
+};
+
+enum NSVGflags {
+	NSVG_FLAGS_VISIBLE = 0x01
+};
+
+enum NSVGpaintOrder {
+	NSVG_PAINT_FILL = 0x00,
+	NSVG_PAINT_MARKERS = 0x01,
+	NSVG_PAINT_STROKE = 0x02,
+};
+
+typedef struct NSVGgradientStop {
+	unsigned int color;
+	float offset;
+} NSVGgradientStop;
+
+typedef struct NSVGgradient {
+	float xform[6];
+	char spread;
+	float fx, fy;
+	int nstops;
+	NSVGgradientStop stops[1];
+} NSVGgradient;
+
+typedef struct NSVGpaint {
+	signed char type;
+	union {
+		unsigned int color;
+		NSVGgradient* gradient;
+	};
+} NSVGpaint;
+
+typedef struct NSVGpath
+{
+	float* pts;					// Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
+	int npts;					// Total number of bezier points.
+	char closed;				// Flag indicating if shapes should be treated as closed.
+	float bounds[4];			// Tight bounding box of the shape [minx,miny,maxx,maxy].
+	struct NSVGpath* next;		// Pointer to next path, or NULL if last element.
+} NSVGpath;
+
+typedef struct NSVGshape
+{
+	char id[64];				// Optional 'id' attr of the shape or its group
+	NSVGpaint fill;				// Fill paint
+	NSVGpaint stroke;			// Stroke paint
+	float opacity;				// Opacity of the shape.
+	float strokeWidth;			// Stroke width (scaled).
+	float strokeDashOffset;		// Stroke dash offset (scaled).
+	float strokeDashArray[8];	// Stroke dash array (scaled).
+	char strokeDashCount;		// Number of dash values in dash array.
+	char strokeLineJoin;		// Stroke join type.
+	char strokeLineCap;			// Stroke cap type.
+	float miterLimit;			// Miter limit
+	char fillRule;				// Fill rule, see NSVGfillRule.
+    unsigned char paintOrder;	// Encoded paint order (3×2-bit fields) see NSVGpaintOrder
+	unsigned char flags;		// Logical or of NSVG_FLAGS_* flags
+	float bounds[4];			// Tight bounding box of the shape [minx,miny,maxx,maxy].
+	char fillGradient[64];		// Optional 'id' of fill gradient
+	char strokeGradient[64];	// Optional 'id' of stroke gradient
+	float xform[6];				// Root transformation for fill/stroke gradient
+	NSVGpath* paths;			// Linked list of paths in the image.
+	struct NSVGshape* next;		// Pointer to next shape, or NULL if last element.
+} NSVGshape;
+
+typedef struct NSVGimage
+{
+	float width;				// Width of the image.
+	float height;				// Height of the image.
+	NSVGshape* shapes;			// Linked list of shapes in the image.
+} NSVGimage;
+
+// Parses SVG file from a file, returns SVG image as paths.
+NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi);
+
+// Parses SVG file from a null terminated string, returns SVG image as paths.
+// Important note: changes the string.
+NSVGimage* nsvgParse(char* input, const char* units, float dpi);
+
+// Duplicates a path.
+NSVGpath* nsvgDuplicatePath(NSVGpath* p);
+
+// Deletes an image.
+void nsvgDelete(NSVGimage* image);
+
+#ifndef NANOSVG_CPLUSPLUS
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+#ifdef NANOSVG_IMPLEMENTATION
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#define NSVG_PI (3.14159265358979323846264338327f)
+#define NSVG_KAPPA90 (0.5522847493f)	// Length proportional to radius of a cubic bezier handle for 90deg arcs.
+
+#define NSVG_ALIGN_MIN 0
+#define NSVG_ALIGN_MID 1
+#define NSVG_ALIGN_MAX 2
+#define NSVG_ALIGN_NONE 0
+#define NSVG_ALIGN_MEET 1
+#define NSVG_ALIGN_SLICE 2
+
+#define NSVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0)
+#define NSVG_RGB(r, g, b) (((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16))
+
+#ifdef _MSC_VER
+	#pragma warning (disable: 4996) // Switch off security warnings
+	#pragma warning (disable: 4100) // Switch off unreferenced formal parameter warnings
+	#ifdef __cplusplus
+	#define NSVG_INLINE inline
+	#else
+	#define NSVG_INLINE
+	#endif
+#else
+	#define NSVG_INLINE inline
+#endif
+
+
+static int nsvg__isspace(char c)
+{
+	return strchr(" \t\n\v\f\r", c) != 0;
+}
+
+static int nsvg__isdigit(char c)
+{
+	return c >= '0' && c <= '9';
+}
+
+static NSVG_INLINE float nsvg__minf(float a, float b) { return a < b ? a : b; }
+static NSVG_INLINE float nsvg__maxf(float a, float b) { return a > b ? a : b; }
+
+
+// Simple XML parser
+
+#define NSVG_XML_TAG 1
+#define NSVG_XML_CONTENT 2
+#define NSVG_XML_MAX_ATTRIBS 256
+
+static void nsvg__parseContent(char* s,
+							   void (*contentCb)(void* ud, const char* s),
+							   void* ud)
+{
+	// Trim start white spaces
+	while (*s && nsvg__isspace(*s)) s++;
+	if (!*s) return;
+
+	if (contentCb)
+		(*contentCb)(ud, s);
+}
+
+static void nsvg__parseElement(char* s,
+							   void (*startelCb)(void* ud, const char* el, const char** attr),
+							   void (*endelCb)(void* ud, const char* el),
+							   void* ud)
+{
+	const char* attr[NSVG_XML_MAX_ATTRIBS];
+	int nattr = 0;
+	char* name;
+	int start = 0;
+	int end = 0;
+	char quote;
+
+	// Skip white space after the '<'
+	while (*s && nsvg__isspace(*s)) s++;
+
+	// Check if the tag is end tag
+	if (*s == '/') {
+		s++;
+		end = 1;
+	} else {
+		start = 1;
+	}
+
+	// Skip comments, data and preprocessor stuff.
+	if (!*s || *s == '?' || *s == '!')
+		return;
+
+	// Get tag name
+	name = s;
+	while (*s && !nsvg__isspace(*s)) s++;
+	if (*s) { *s++ = '\0'; }
+
+	// Get attribs
+	while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) {
+		char* name = NULL;
+		char* value = NULL;
+
+		// Skip white space before the attrib name
+		while (*s && nsvg__isspace(*s)) s++;
+		if (!*s) break;
+		if (*s == '/') {
+			end = 1;
+			break;
+		}
+		name = s;
+		// Find end of the attrib name.
+		while (*s && !nsvg__isspace(*s) && *s != '=') s++;
+		if (*s) { *s++ = '\0'; }
+		// Skip until the beginning of the value.
+		while (*s && *s != '\"' && *s != '\'') s++;
+		if (!*s) break;
+		quote = *s;
+		s++;
+		// Store value and find the end of it.
+		value = s;
+		while (*s && *s != quote) s++;
+		if (*s) { *s++ = '\0'; }
+
+		// Store only well formed attributes
+		if (name && value) {
+			attr[nattr++] = name;
+			attr[nattr++] = value;
+		}
+	}
+
+	// List terminator
+	attr[nattr++] = 0;
+	attr[nattr++] = 0;
+
+	// Call callbacks.
+	if (start && startelCb)
+		(*startelCb)(ud, name, attr);
+	if (end && endelCb)
+		(*endelCb)(ud, name);
+}
+
+int nsvg__parseXML(char* input,
+				   void (*startelCb)(void* ud, const char* el, const char** attr),
+				   void (*endelCb)(void* ud, const char* el),
+				   void (*contentCb)(void* ud, const char* s),
+				   void* ud)
+{
+	char* s = input;
+	char* mark = s;
+	int state = NSVG_XML_CONTENT;
+	while (*s) {
+		if (*s == '<' && state == NSVG_XML_CONTENT) {
+			// Start of a tag
+			*s++ = '\0';
+			nsvg__parseContent(mark, contentCb, ud);
+			mark = s;
+			state = NSVG_XML_TAG;
+		} else if (*s == '>' && state == NSVG_XML_TAG) {
+			// Start of a content or new tag.
+			*s++ = '\0';
+			nsvg__parseElement(mark, startelCb, endelCb, ud);
+			mark = s;
+			state = NSVG_XML_CONTENT;
+		} else {
+			s++;
+		}
+	}
+
+	return 1;
+}
+
+
+/* Simple SVG parser. */
+
+#define NSVG_MAX_ATTR 128
+
+enum NSVGgradientUnits {
+	NSVG_USER_SPACE = 0,
+	NSVG_OBJECT_SPACE = 1
+};
+
+#define NSVG_MAX_DASHES 8
+#define NSVG_MAX_CLASSES 32
+
+enum NSVGunits {
+	NSVG_UNITS_USER,
+	NSVG_UNITS_PX,
+	NSVG_UNITS_PT,
+	NSVG_UNITS_PC,
+	NSVG_UNITS_MM,
+	NSVG_UNITS_CM,
+	NSVG_UNITS_IN,
+	NSVG_UNITS_PERCENT,
+	NSVG_UNITS_EM,
+	NSVG_UNITS_EX
+};
+
+typedef struct NSVGcoordinate {
+	float value;
+	int units;
+} NSVGcoordinate;
+
+typedef struct NSVGlinearData {
+	NSVGcoordinate x1, y1, x2, y2;
+} NSVGlinearData;
+
+typedef struct NSVGradialData {
+	NSVGcoordinate cx, cy, r, fx, fy;
+} NSVGradialData;
+
+typedef struct NSVGgradientData
+{
+	char id[64];
+	char ref[64];
+	signed char type;
+	union {
+		NSVGlinearData linear;
+		NSVGradialData radial;
+	};
+	char spread;
+	char units;
+	float xform[6];
+	int nstops;
+	NSVGgradientStop* stops;
+	struct NSVGgradientData* next;
+} NSVGgradientData;
+
+typedef struct NSVGattrib
+{
+	char id[64];
+	float xform[6];
+	unsigned int fillColor;
+	unsigned int strokeColor;
+	float opacity;
+	float fillOpacity;
+	float strokeOpacity;
+	char fillGradient[64];
+	char strokeGradient[64];
+	float strokeWidth;
+	float strokeDashOffset;
+	float strokeDashArray[NSVG_MAX_DASHES];
+	int strokeDashCount;
+	char strokeLineJoin;
+	char strokeLineCap;
+	float miterLimit;
+	char fillRule;
+	float fontSize;
+	unsigned int stopColor;
+	float stopOpacity;
+	float stopOffset;
+	char hasFill;
+	char hasStroke;
+	char visible;
+    unsigned char paintOrder;
+} NSVGattrib;
+
+typedef struct NSVGstyleDeclaration
+{
+	char* className;
+	char* propertiesText;
+	struct NSVGstyleDeclaration* next;
+} NSVGstyleDeclaration;
+
+typedef struct NSVGparser
+{
+	NSVGattrib attr[NSVG_MAX_ATTR];
+	int attrHead;
+	float* pts;
+	int npts;
+	int cpts;
+	NSVGpath* plist;
+	NSVGimage* image;
+	NSVGstyleDeclaration* styles;
+	NSVGgradientData* gradients;
+	NSVGshape* shapesTail;
+	float viewMinx, viewMiny, viewWidth, viewHeight;
+	int alignX, alignY, alignType;
+	float dpi;
+	char pathFlag;
+	char defsFlag;
+	char styleFlag;
+} NSVGparser;
+
+static void nsvg__xformIdentity(float* t)
+{
+	t[0] = 1.0f; t[1] = 0.0f;
+	t[2] = 0.0f; t[3] = 1.0f;
+	t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformSetTranslation(float* t, float tx, float ty)
+{
+	t[0] = 1.0f; t[1] = 0.0f;
+	t[2] = 0.0f; t[3] = 1.0f;
+	t[4] = tx; t[5] = ty;
+}
+
+static void nsvg__xformSetScale(float* t, float sx, float sy)
+{
+	t[0] = sx; t[1] = 0.0f;
+	t[2] = 0.0f; t[3] = sy;
+	t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformSetSkewX(float* t, float a)
+{
+	t[0] = 1.0f; t[1] = 0.0f;
+	t[2] = tanf(a); t[3] = 1.0f;
+	t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformSetSkewY(float* t, float a)
+{
+	t[0] = 1.0f; t[1] = tanf(a);
+	t[2] = 0.0f; t[3] = 1.0f;
+	t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformSetRotation(float* t, float a)
+{
+	float cs = cosf(a), sn = sinf(a);
+	t[0] = cs; t[1] = sn;
+	t[2] = -sn; t[3] = cs;
+	t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformMultiply(float* t, float* s)
+{
+	float t0 = t[0] * s[0] + t[1] * s[2];
+	float t2 = t[2] * s[0] + t[3] * s[2];
+	float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
+	t[1] = t[0] * s[1] + t[1] * s[3];
+	t[3] = t[2] * s[1] + t[3] * s[3];
+	t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
+	t[0] = t0;
+	t[2] = t2;
+	t[4] = t4;
+}
+
+static void nsvg__xformInverse(float* inv, float* t)
+{
+	double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
+	if (det > -1e-6 && det < 1e-6) {
+		nsvg__xformIdentity(t);
+		return;
+	}
+	invdet = 1.0 / det;
+	inv[0] = (float)(t[3] * invdet);
+	inv[2] = (float)(-t[2] * invdet);
+	inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
+	inv[1] = (float)(-t[1] * invdet);
+	inv[3] = (float)(t[0] * invdet);
+	inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
+}
+
+static void nsvg__xformPremultiply(float* t, float* s)
+{
+	float s2[6];
+	memcpy(s2, s, sizeof(float)*6);
+	nsvg__xformMultiply(s2, t);
+	memcpy(t, s2, sizeof(float)*6);
+}
+
+static void nsvg__xformPoint(float* dx, float* dy, float x, float y, float* t)
+{
+	*dx = x*t[0] + y*t[2] + t[4];
+	*dy = x*t[1] + y*t[3] + t[5];
+}
+
+static void nsvg__xformVec(float* dx, float* dy, float x, float y, float* t)
+{
+	*dx = x*t[0] + y*t[2];
+	*dy = x*t[1] + y*t[3];
+}
+
+#define NSVG_EPSILON (1e-12)
+
+static int nsvg__ptInBounds(float* pt, float* bounds)
+{
+	return pt[0] >= bounds[0] && pt[0] <= bounds[2] && pt[1] >= bounds[1] && pt[1] <= bounds[3];
+}
+
+
+static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3)
+{
+	double it = 1.0-t;
+	return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3;
+}
+
+static void nsvg__curveBounds(float* bounds, float* curve)
+{
+	int i, j, count;
+	double roots[2], a, b, c, b2ac, t, v;
+	float* v0 = &curve[0];
+	float* v1 = &curve[2];
+	float* v2 = &curve[4];
+	float* v3 = &curve[6];
+
+	// Start the bounding box by end points
+	bounds[0] = nsvg__minf(v0[0], v3[0]);
+	bounds[1] = nsvg__minf(v0[1], v3[1]);
+	bounds[2] = nsvg__maxf(v0[0], v3[0]);
+	bounds[3] = nsvg__maxf(v0[1], v3[1]);
+
+	// Bezier curve fits inside the convex hull of it's control points.
+	// If control points are inside the bounds, we're done.
+	if (nsvg__ptInBounds(v1, bounds) && nsvg__ptInBounds(v2, bounds))
+		return;
+
+	// Add bezier curve inflection points in X and Y.
+	for (i = 0; i < 2; i++) {
+		a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i];
+		b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i];
+		c = 3.0 * v1[i] - 3.0 * v0[i];
+		count = 0;
+		if (fabs(a) < NSVG_EPSILON) {
+			if (fabs(b) > NSVG_EPSILON) {
+				t = -c / b;
+				if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+					roots[count++] = t;
+			}
+		} else {
+			b2ac = b*b - 4.0*c*a;
+			if (b2ac > NSVG_EPSILON) {
+				t = (-b + sqrt(b2ac)) / (2.0 * a);
+				if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+					roots[count++] = t;
+				t = (-b - sqrt(b2ac)) / (2.0 * a);
+				if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+					roots[count++] = t;
+			}
+		}
+		for (j = 0; j < count; j++) {
+			v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]);
+			bounds[0+i] = nsvg__minf(bounds[0+i], (float)v);
+			bounds[2+i] = nsvg__maxf(bounds[2+i], (float)v);
+		}
+	}
+}
+
+static unsigned char nsvg__encodePaintOrder(enum NSVGpaintOrder a, enum NSVGpaintOrder b, enum NSVGpaintOrder c) {
+    return (a & 0x03) | ((b & 0x03) << 2) | ((c & 0x03) << 4);
+}
+
+static NSVGparser* nsvg__createParser(void)
+{
+	NSVGparser* p;
+	p = (NSVGparser*)malloc(sizeof(NSVGparser));
+	if (p == NULL) goto error;
+	memset(p, 0, sizeof(NSVGparser));
+
+	p->image = (NSVGimage*)malloc(sizeof(NSVGimage));
+	if (p->image == NULL) goto error;
+	memset(p->image, 0, sizeof(NSVGimage));
+
+	// Init style
+	nsvg__xformIdentity(p->attr[0].xform);
+	memset(p->attr[0].id, 0, sizeof p->attr[0].id);
+	p->attr[0].fillColor = NSVG_RGB(0,0,0);
+	p->attr[0].strokeColor = NSVG_RGB(0,0,0);
+	p->attr[0].opacity = 1;
+	p->attr[0].fillOpacity = 1;
+	p->attr[0].strokeOpacity = 1;
+	p->attr[0].stopOpacity = 1;
+	p->attr[0].strokeWidth = 1;
+	p->attr[0].strokeLineJoin = NSVG_JOIN_MITER;
+	p->attr[0].strokeLineCap = NSVG_CAP_BUTT;
+	p->attr[0].miterLimit = 4;
+	p->attr[0].fillRule = NSVG_FILLRULE_NONZERO;
+	p->attr[0].hasFill = 1;
+	p->attr[0].visible = 1;
+    p->attr[0].paintOrder = nsvg__encodePaintOrder(NSVG_PAINT_FILL, NSVG_PAINT_STROKE, NSVG_PAINT_MARKERS);
+
+	return p;
+
+error:
+	if (p) {
+		if (p->image) free(p->image);
+		free(p);
+	}
+	return NULL;
+}
+static void nsvg__deleteStyles(NSVGstyleDeclaration* style) {
+	while (style) {
+		NSVGstyleDeclaration* next = style->next;
+		free(style->className);
+		free(style->propertiesText);
+		free(style);
+		style = next;
+	}
+}
+
+static void nsvg__deletePaths(NSVGpath* path)
+{
+	while (path) {
+		NSVGpath *next = path->next;
+		if (path->pts != NULL)
+			free(path->pts);
+		free(path);
+		path = next;
+	}
+}
+
+static void nsvg__deletePaint(NSVGpaint* paint)
+{
+	if (paint->type == NSVG_PAINT_LINEAR_GRADIENT || paint->type == NSVG_PAINT_RADIAL_GRADIENT)
+		free(paint->gradient);
+}
+
+static void nsvg__deleteGradientData(NSVGgradientData* grad)
+{
+	NSVGgradientData* next;
+	while (grad != NULL) {
+		next = grad->next;
+		free(grad->stops);
+		free(grad);
+		grad = next;
+	}
+}
+
+static void nsvg__deleteParser(NSVGparser* p)
+{
+	if (p != NULL) {
+		nsvg__deleteStyles(p->styles);
+		nsvg__deletePaths(p->plist);
+		nsvg__deleteGradientData(p->gradients);
+		nsvgDelete(p->image);
+		free(p->pts);
+		free(p);
+	}
+}
+
+static void nsvg__resetPath(NSVGparser* p)
+{
+	p->npts = 0;
+}
+
+static void nsvg__addPoint(NSVGparser* p, float x, float y)
+{
+	if (p->npts+1 > p->cpts) {
+		p->cpts = p->cpts ? p->cpts*2 : 8;
+		p->pts = (float*)realloc(p->pts, p->cpts*2*sizeof(float));
+		if (!p->pts) return;
+	}
+	p->pts[p->npts*2+0] = x;
+	p->pts[p->npts*2+1] = y;
+	p->npts++;
+}
+
+static void nsvg__moveTo(NSVGparser* p, float x, float y)
+{
+	if (p->npts > 0) {
+		p->pts[(p->npts-1)*2+0] = x;
+		p->pts[(p->npts-1)*2+1] = y;
+	} else {
+		nsvg__addPoint(p, x, y);
+	}
+}
+
+static void nsvg__lineTo(NSVGparser* p, float x, float y)
+{
+	float px,py, dx,dy;
+	if (p->npts > 0) {
+		px = p->pts[(p->npts-1)*2+0];
+		py = p->pts[(p->npts-1)*2+1];
+		dx = x - px;
+		dy = y - py;
+		nsvg__addPoint(p, px + dx/3.0f, py + dy/3.0f);
+		nsvg__addPoint(p, x - dx/3.0f, y - dy/3.0f);
+		nsvg__addPoint(p, x, y);
+	}
+}
+
+static void nsvg__cubicBezTo(NSVGparser* p, float cpx1, float cpy1, float cpx2, float cpy2, float x, float y)
+{
+	if (p->npts > 0) {
+		nsvg__addPoint(p, cpx1, cpy1);
+		nsvg__addPoint(p, cpx2, cpy2);
+		nsvg__addPoint(p, x, y);
+	}
+}
+
+static NSVGattrib* nsvg__getAttr(NSVGparser* p)
+{
+	return &p->attr[p->attrHead];
+}
+
+static void nsvg__pushAttr(NSVGparser* p)
+{
+	if (p->attrHead < NSVG_MAX_ATTR-1) {
+		p->attrHead++;
+		memcpy(&p->attr[p->attrHead], &p->attr[p->attrHead-1], sizeof(NSVGattrib));
+	}
+}
+
+static void nsvg__popAttr(NSVGparser* p)
+{
+	if (p->attrHead > 0)
+		p->attrHead--;
+}
+
+static float nsvg__actualOrigX(NSVGparser* p)
+{
+	return p->viewMinx;
+}
+
+static float nsvg__actualOrigY(NSVGparser* p)
+{
+	return p->viewMiny;
+}
+
+static float nsvg__actualWidth(NSVGparser* p)
+{
+	return p->viewWidth;
+}
+
+static float nsvg__actualHeight(NSVGparser* p)
+{
+	return p->viewHeight;
+}
+
+static float nsvg__actualLength(NSVGparser* p)
+{
+	float w = nsvg__actualWidth(p), h = nsvg__actualHeight(p);
+	return sqrtf(w*w + h*h) / sqrtf(2.0f);
+}
+
+static float nsvg__convertToPixels(NSVGparser* p, NSVGcoordinate c, float orig, float length)
+{
+	NSVGattrib* attr = nsvg__getAttr(p);
+	switch (c.units) {
+		case NSVG_UNITS_USER:		return c.value;
+		case NSVG_UNITS_PX:			return c.value;
+		case NSVG_UNITS_PT:			return c.value / 72.0f * p->dpi;
+		case NSVG_UNITS_PC:			return c.value / 6.0f * p->dpi;
+		case NSVG_UNITS_MM:			return c.value / 25.4f * p->dpi;
+		case NSVG_UNITS_CM:			return c.value / 2.54f * p->dpi;
+		case NSVG_UNITS_IN:			return c.value * p->dpi;
+		case NSVG_UNITS_EM:			return c.value * attr->fontSize;
+		case NSVG_UNITS_EX:			return c.value * attr->fontSize * 0.52f; // x-height of Helvetica.
+		case NSVG_UNITS_PERCENT:	return orig + c.value / 100.0f * length;
+		default:					return c.value;
+	}
+	return c.value;
+}
+
+static NSVGgradientData* nsvg__findGradientData(NSVGparser* p, const char* id)
+{
+	NSVGgradientData* grad = p->gradients;
+	if (id == NULL || *id == '\0')
+		return NULL;
+	while (grad != NULL) {
+		if (strcmp(grad->id, id) == 0)
+			return grad;
+		grad = grad->next;
+	}
+	return NULL;
+}
+
+static NSVGgradient* nsvg__createGradient(NSVGparser* p, const char* id, const float* localBounds, float *xform, signed char* paintType)
+{
+	NSVGgradientData* data = NULL;
+	NSVGgradientData* ref = NULL;
+	NSVGgradientStop* stops = NULL;
+	NSVGgradient* grad;
+	float ox, oy, sw, sh, sl;
+	int nstops = 0;
+	int refIter;
+
+	data = nsvg__findGradientData(p, id);
+	if (data == NULL) return NULL;
+
+	// TODO: use ref to fill in all unset values too.
+	ref = data;
+	refIter = 0;
+	while (ref != NULL) {
+		NSVGgradientData* nextRef = NULL;
+		if (stops == NULL && ref->stops != NULL) {
+			stops = ref->stops;
+			nstops = ref->nstops;
+			break;
+		}
+		nextRef = nsvg__findGradientData(p, ref->ref);
+		if (nextRef == ref) break; // prevent infite loops on malformed data
+		ref = nextRef;
+		refIter++;
+		if (refIter > 32) break; // prevent infite loops on malformed data
+	}
+	if (stops == NULL) return NULL;
+
+	grad = (NSVGgradient*)malloc(sizeof(NSVGgradient) + sizeof(NSVGgradientStop)*(nstops-1));
+	if (grad == NULL) return NULL;
+
+	// The shape width and height.
+	if (data->units == NSVG_OBJECT_SPACE) {
+		ox = localBounds[0];
+		oy = localBounds[1];
+		sw = localBounds[2] - localBounds[0];
+		sh = localBounds[3] - localBounds[1];
+	} else {
+		ox = nsvg__actualOrigX(p);
+		oy = nsvg__actualOrigY(p);
+		sw = nsvg__actualWidth(p);
+		sh = nsvg__actualHeight(p);
+	}
+	sl = sqrtf(sw*sw + sh*sh) / sqrtf(2.0f);
+
+	if (data->type == NSVG_PAINT_LINEAR_GRADIENT) {
+		float x1, y1, x2, y2, dx, dy;
+		x1 = nsvg__convertToPixels(p, data->linear.x1, ox, sw);
+		y1 = nsvg__convertToPixels(p, data->linear.y1, oy, sh);
+		x2 = nsvg__convertToPixels(p, data->linear.x2, ox, sw);
+		y2 = nsvg__convertToPixels(p, data->linear.y2, oy, sh);
+		// Calculate transform aligned to the line
+		dx = x2 - x1;
+		dy = y2 - y1;
+		grad->xform[0] = dy; grad->xform[1] = -dx;
+		grad->xform[2] = dx; grad->xform[3] = dy;
+		grad->xform[4] = x1; grad->xform[5] = y1;
+	} else {
+		float cx, cy, fx, fy, r;
+		cx = nsvg__convertToPixels(p, data->radial.cx, ox, sw);
+		cy = nsvg__convertToPixels(p, data->radial.cy, oy, sh);
+		fx = nsvg__convertToPixels(p, data->radial.fx, ox, sw);
+		fy = nsvg__convertToPixels(p, data->radial.fy, oy, sh);
+		r = nsvg__convertToPixels(p, data->radial.r, 0, sl);
+		// Calculate transform aligned to the circle
+		grad->xform[0] = r; grad->xform[1] = 0;
+		grad->xform[2] = 0; grad->xform[3] = r;
+		grad->xform[4] = cx; grad->xform[5] = cy;
+		grad->fx = fx / r;
+		grad->fy = fy / r;
+	}
+
+	nsvg__xformMultiply(grad->xform, data->xform);
+	nsvg__xformMultiply(grad->xform, xform);
+
+	grad->spread = data->spread;
+	memcpy(grad->stops, stops, nstops*sizeof(NSVGgradientStop));
+	grad->nstops = nstops;
+
+	*paintType = data->type;
+
+	return grad;
+}
+
+static float nsvg__getAverageScale(float* t)
+{
+	float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
+	float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
+	return (sx + sy) * 0.5f;
+}
+
+static void nsvg__getLocalBounds(float* bounds, NSVGshape *shape, float* xform)
+{
+	NSVGpath* path;
+	float curve[4*2], curveBounds[4];
+	int i, first = 1;
+	for (path = shape->paths; path != NULL; path = path->next) {
+		nsvg__xformPoint(&curve[0], &curve[1], path->pts[0], path->pts[1], xform);
+		for (i = 0; i < path->npts-1; i += 3) {
+			nsvg__xformPoint(&curve[2], &curve[3], path->pts[(i+1)*2], path->pts[(i+1)*2+1], xform);
+			nsvg__xformPoint(&curve[4], &curve[5], path->pts[(i+2)*2], path->pts[(i+2)*2+1], xform);
+			nsvg__xformPoint(&curve[6], &curve[7], path->pts[(i+3)*2], path->pts[(i+3)*2+1], xform);
+			nsvg__curveBounds(curveBounds, curve);
+			if (first) {
+				bounds[0] = curveBounds[0];
+				bounds[1] = curveBounds[1];
+				bounds[2] = curveBounds[2];
+				bounds[3] = curveBounds[3];
+				first = 0;
+			} else {
+				bounds[0] = nsvg__minf(bounds[0], curveBounds[0]);
+				bounds[1] = nsvg__minf(bounds[1], curveBounds[1]);
+				bounds[2] = nsvg__maxf(bounds[2], curveBounds[2]);
+				bounds[3] = nsvg__maxf(bounds[3], curveBounds[3]);
+			}
+			curve[0] = curve[6];
+			curve[1] = curve[7];
+		}
+	}
+}
+
+static void nsvg__addShape(NSVGparser* p)
+{
+	NSVGattrib* attr = nsvg__getAttr(p);
+	float scale = 1.0f;
+	NSVGshape* shape;
+	NSVGpath* path;
+	int i;
+
+	if (p->plist == NULL)
+		return;
+
+	shape = (NSVGshape*)malloc(sizeof(NSVGshape));
+	if (shape == NULL) goto error;
+	memset(shape, 0, sizeof(NSVGshape));
+
+	memcpy(shape->id, attr->id, sizeof shape->id);
+	memcpy(shape->fillGradient, attr->fillGradient, sizeof shape->fillGradient);
+	memcpy(shape->strokeGradient, attr->strokeGradient, sizeof shape->strokeGradient);
+	memcpy(shape->xform, attr->xform, sizeof shape->xform);
+	scale = nsvg__getAverageScale(attr->xform);
+	shape->strokeWidth = attr->strokeWidth * scale;
+	shape->strokeDashOffset = attr->strokeDashOffset * scale;
+	shape->strokeDashCount = (char)attr->strokeDashCount;
+	for (i = 0; i < attr->strokeDashCount; i++)
+		shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale;
+	shape->strokeLineJoin = attr->strokeLineJoin;
+	shape->strokeLineCap = attr->strokeLineCap;
+	shape->miterLimit = attr->miterLimit;
+	shape->fillRule = attr->fillRule;
+	shape->opacity = attr->opacity;
+    shape->paintOrder = attr->paintOrder;
+
+	shape->paths = p->plist;
+	p->plist = NULL;
+
+	// Calculate shape bounds
+	shape->bounds[0] = shape->paths->bounds[0];
+	shape->bounds[1] = shape->paths->bounds[1];
+	shape->bounds[2] = shape->paths->bounds[2];
+	shape->bounds[3] = shape->paths->bounds[3];
+	for (path = shape->paths->next; path != NULL; path = path->next) {
+		shape->bounds[0] = nsvg__minf(shape->bounds[0], path->bounds[0]);
+		shape->bounds[1] = nsvg__minf(shape->bounds[1], path->bounds[1]);
+		shape->bounds[2] = nsvg__maxf(shape->bounds[2], path->bounds[2]);
+		shape->bounds[3] = nsvg__maxf(shape->bounds[3], path->bounds[3]);
+	}
+
+	// Set fill
+	if (attr->hasFill == 0) {
+		shape->fill.type = NSVG_PAINT_NONE;
+	} else if (attr->hasFill == 1) {
+		shape->fill.type = NSVG_PAINT_COLOR;
+		shape->fill.color = attr->fillColor;
+		shape->fill.color |= (unsigned int)(attr->fillOpacity*255) << 24;
+	} else if (attr->hasFill == 2) {
+		shape->fill.type = NSVG_PAINT_UNDEF;
+	}
+
+	// Set stroke
+	if (attr->hasStroke == 0) {
+		shape->stroke.type = NSVG_PAINT_NONE;
+	} else if (attr->hasStroke == 1) {
+		shape->stroke.type = NSVG_PAINT_COLOR;
+		shape->stroke.color = attr->strokeColor;
+		shape->stroke.color |= (unsigned int)(attr->strokeOpacity*255) << 24;
+	} else if (attr->hasStroke == 2) {
+		shape->stroke.type = NSVG_PAINT_UNDEF;
+	}
+
+	// Set flags
+	shape->flags = (attr->visible ? NSVG_FLAGS_VISIBLE : 0x00);
+
+	// Add to tail
+	if (p->image->shapes == NULL)
+		p->image->shapes = shape;
+	else
+		p->shapesTail->next = shape;
+	p->shapesTail = shape;
+
+	return;
+
+error:
+	if (shape) free(shape);
+}
+
+static void nsvg__addPath(NSVGparser* p, char closed)
+{
+	NSVGattrib* attr = nsvg__getAttr(p);
+	NSVGpath* path = NULL;
+	float bounds[4];
+	float* curve;
+	int i;
+
+	if (p->npts < 4)
+		return;
+
+	if (closed)
+		nsvg__lineTo(p, p->pts[0], p->pts[1]);
+
+	// Expect 1 + N*3 points (N = number of cubic bezier segments).
+	if ((p->npts % 3) != 1)
+		return;
+
+	path = (NSVGpath*)malloc(sizeof(NSVGpath));
+	if (path == NULL) goto error;
+	memset(path, 0, sizeof(NSVGpath));
+
+	path->pts = (float*)malloc(p->npts*2*sizeof(float));
+	if (path->pts == NULL) goto error;
+	path->closed = closed;
+	path->npts = p->npts;
+
+	// Transform path.
+	for (i = 0; i < p->npts; ++i)
+		nsvg__xformPoint(&path->pts[i*2], &path->pts[i*2+1], p->pts[i*2], p->pts[i*2+1], attr->xform);
+
+	// Find bounds
+	for (i = 0; i < path->npts-1; i += 3) {
+		curve = &path->pts[i*2];
+		nsvg__curveBounds(bounds, curve);
+		if (i == 0) {
+			path->bounds[0] = bounds[0];
+			path->bounds[1] = bounds[1];
+			path->bounds[2] = bounds[2];
+			path->bounds[3] = bounds[3];
+		} else {
+			path->bounds[0] = nsvg__minf(path->bounds[0], bounds[0]);
+			path->bounds[1] = nsvg__minf(path->bounds[1], bounds[1]);
+			path->bounds[2] = nsvg__maxf(path->bounds[2], bounds[2]);
+			path->bounds[3] = nsvg__maxf(path->bounds[3], bounds[3]);
+		}
+	}
+
+	path->next = p->plist;
+	p->plist = path;
+
+	return;
+
+error:
+	if (path != NULL) {
+		if (path->pts != NULL) free(path->pts);
+		free(path);
+	}
+}
+
+// We roll our own string to float because the std library one uses locale and messes things up.
+static double nsvg__atof(const char* s)
+{
+	char* cur = (char*)s;
+	char* end = NULL;
+	double res = 0.0, sign = 1.0;
+	long long intPart = 0, fracPart = 0;
+	char hasIntPart = 0, hasFracPart = 0;
+
+	// Parse optional sign
+	if (*cur == '+') {
+		cur++;
+	} else if (*cur == '-') {
+		sign = -1;
+		cur++;
+	}
+
+	// Parse integer part
+	if (nsvg__isdigit(*cur)) {
+		// Parse digit sequence
+		intPart = strtoll(cur, &end, 10);
+		if (cur != end) {
+			res = (double)intPart;
+			hasIntPart = 1;
+			cur = end;
+		}
+	}
+
+	// Parse fractional part.
+	if (*cur == '.') {
+		cur++; // Skip '.'
+		if (nsvg__isdigit(*cur)) {
+			// Parse digit sequence
+			fracPart = strtoll(cur, &end, 10);
+			if (cur != end) {
+				res += (double)fracPart / pow(10.0, (double)(end - cur));
+				hasFracPart = 1;
+				cur = end;
+			}
+		}
+	}
+
+	// A valid number should have integer or fractional part.
+	if (!hasIntPart && !hasFracPart)
+		return 0.0;
+
+	// Parse optional exponent
+	if (*cur == 'e' || *cur == 'E') {
+		long expPart = 0;
+		cur++; // skip 'E'
+		expPart = strtol(cur, &end, 10); // Parse digit sequence with sign
+		if (cur != end) {
+			res *= pow(10.0, (double)expPart);
+		}
+	}
+
+	return res * sign;
+}
+
+
+static const char* nsvg__parseNumber(const char* s, char* it, const int size)
+{
+	const int last = size-1;
+	int i = 0;
+
+	// sign
+	if (*s == '-' || *s == '+') {
+		if (i < last) it[i++] = *s;
+		s++;
+	}
+	// integer part
+	while (*s && nsvg__isdigit(*s)) {
+		if (i < last) it[i++] = *s;
+		s++;
+	}
+	if (*s == '.') {
+		// decimal point
+		if (i < last) it[i++] = *s;
+		s++;
+		// fraction part
+		while (*s && nsvg__isdigit(*s)) {
+			if (i < last) it[i++] = *s;
+			s++;
+		}
+	}
+	// exponent
+	if ((*s == 'e' || *s == 'E') && (s[1] != 'm' && s[1] != 'x')) {
+		if (i < last) it[i++] = *s;
+		s++;
+		if (*s == '-' || *s == '+') {
+			if (i < last) it[i++] = *s;
+			s++;
+		}
+		while (*s && nsvg__isdigit(*s)) {
+			if (i < last) it[i++] = *s;
+			s++;
+		}
+	}
+	it[i] = '\0';
+
+	return s;
+}
+
+static const char* nsvg__getNextPathItemWhenArcFlag(const char* s, char* it)
+{
+	it[0] = '\0';
+	while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
+	if (!*s) return s;
+	if (*s == '0' || *s == '1') {
+		it[0] = *s++;
+		it[1] = '\0';
+		return s;
+	}
+	return s;
+}
+
+static const char* nsvg__getNextPathItem(const char* s, char* it)
+{
+	it[0] = '\0';
+	// Skip white spaces and commas
+	while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
+	if (!*s) return s;
+	if (*s == '-' || *s == '+' || *s == '.' || nsvg__isdigit(*s)) {
+		s = nsvg__parseNumber(s, it, 64);
+	} else {
+		// Parse command
+		it[0] = *s++;
+		it[1] = '\0';
+		return s;
+	}
+
+	return s;
+}
+
+static unsigned int nsvg__parseColorHex(const char* str)
+{
+	unsigned int r=0, g=0, b=0;
+	if (sscanf(str, "#%2x%2x%2x", &r, &g, &b) == 3 )		// 2 digit hex
+		return NSVG_RGB(r, g, b);
+	if (sscanf(str, "#%1x%1x%1x", &r, &g, &b) == 3 )		// 1 digit hex, e.g. #abc -> 0xccbbaa
+		return NSVG_RGB(r*17, g*17, b*17);			// same effect as (r<<4|r), (g<<4|g), ..
+	return NSVG_RGB(128, 128, 128);
+}
+
+// Parse rgb color. The pointer 'str' must point at "rgb(" (4+ characters).
+// This function returns gray (rgb(128, 128, 128) == '#808080') on parse errors
+// for backwards compatibility. Note: other image viewers return black instead.
+
+static unsigned int nsvg__parseColorRGB(const char* str)
+{
+	int i;
+	unsigned int rgbi[3];
+	float rgbf[3];
+	// try decimal integers first
+	if (sscanf(str, "rgb(%u, %u, %u)", &rgbi[0], &rgbi[1], &rgbi[2]) != 3) {
+		// integers failed, try percent values (float, locale independent)
+		const char delimiter[3] = {',', ',', ')'};
+		str += 4; // skip "rgb("
+		for (i = 0; i < 3; i++) {
+			while (*str && (nsvg__isspace(*str))) str++; 	// skip leading spaces
+			if (*str == '+') str++;				// skip '+' (don't allow '-')
+			if (!*str) break;
+			rgbf[i] = nsvg__atof(str);
+
+			// Note 1: it would be great if nsvg__atof() returned how many
+			// bytes it consumed but it doesn't. We need to skip the number,
+			// the '%' character, spaces, and the delimiter ',' or ')'.
+
+			// Note 2: The following code does not allow values like "33.%",
+			// i.e. a decimal point w/o fractional part, but this is consistent
+			// with other image viewers, e.g. firefox, chrome, eog, gimp.
+
+			while (*str && nsvg__isdigit(*str)) str++;		// skip integer part
+			if (*str == '.') {
+				str++;
+				if (!nsvg__isdigit(*str)) break;		// error: no digit after '.'
+				while (*str && nsvg__isdigit(*str)) str++;	// skip fractional part
+			}
+			if (*str == '%') str++; else break;
+			while (*str && nsvg__isspace(*str)) str++;
+			if (*str == delimiter[i]) str++;
+			else break;
+		}
+		if (i == 3) {
+			rgbi[0] = roundf(rgbf[0] * 2.55f);
+			rgbi[1] = roundf(rgbf[1] * 2.55f);
+			rgbi[2] = roundf(rgbf[2] * 2.55f);
+		} else {
+			rgbi[0] = rgbi[1] = rgbi[2] = 128;
+		}
+	}
+	// clip values as the CSS spec requires
+	for (i = 0; i < 3; i++) {
+		if (rgbi[i] > 255) rgbi[i] = 255;
+	}
+	return NSVG_RGB(rgbi[0], rgbi[1], rgbi[2]);
+}
+
+typedef struct NSVGNamedColor {
+	const char* name;
+	unsigned int color;
+} NSVGNamedColor;
+
+NSVGNamedColor nsvg__colors[] = {
+
+	{ "red", NSVG_RGB(255, 0, 0) },
+	{ "green", NSVG_RGB( 0, 128, 0) },
+	{ "blue", NSVG_RGB( 0, 0, 255) },
+	{ "yellow", NSVG_RGB(255, 255, 0) },
+	{ "cyan", NSVG_RGB( 0, 255, 255) },
+	{ "magenta", NSVG_RGB(255, 0, 255) },
+	{ "black", NSVG_RGB( 0, 0, 0) },
+	{ "grey", NSVG_RGB(128, 128, 128) },
+	{ "gray", NSVG_RGB(128, 128, 128) },
+	{ "white", NSVG_RGB(255, 255, 255) },
+
+#ifdef NANOSVG_ALL_COLOR_KEYWORDS
+	{ "aliceblue", NSVG_RGB(240, 248, 255) },
+	{ "antiquewhite", NSVG_RGB(250, 235, 215) },
+	{ "aqua", NSVG_RGB( 0, 255, 255) },
+	{ "aquamarine", NSVG_RGB(127, 255, 212) },
+	{ "azure", NSVG_RGB(240, 255, 255) },
+	{ "beige", NSVG_RGB(245, 245, 220) },
+	{ "bisque", NSVG_RGB(255, 228, 196) },
+	{ "blanchedalmond", NSVG_RGB(255, 235, 205) },
+	{ "blueviolet", NSVG_RGB(138, 43, 226) },
+	{ "brown", NSVG_RGB(165, 42, 42) },
+	{ "burlywood", NSVG_RGB(222, 184, 135) },
+	{ "cadetblue", NSVG_RGB( 95, 158, 160) },
+	{ "chartreuse", NSVG_RGB(127, 255, 0) },
+	{ "chocolate", NSVG_RGB(210, 105, 30) },
+	{ "coral", NSVG_RGB(255, 127, 80) },
+	{ "cornflowerblue", NSVG_RGB(100, 149, 237) },
+	{ "cornsilk", NSVG_RGB(255, 248, 220) },
+	{ "crimson", NSVG_RGB(220, 20, 60) },
+	{ "darkblue", NSVG_RGB( 0, 0, 139) },
+	{ "darkcyan", NSVG_RGB( 0, 139, 139) },
+	{ "darkgoldenrod", NSVG_RGB(184, 134, 11) },
+	{ "darkgray", NSVG_RGB(169, 169, 169) },
+	{ "darkgreen", NSVG_RGB( 0, 100, 0) },
+	{ "darkgrey", NSVG_RGB(169, 169, 169) },
+	{ "darkkhaki", NSVG_RGB(189, 183, 107) },
+	{ "darkmagenta", NSVG_RGB(139, 0, 139) },
+	{ "darkolivegreen", NSVG_RGB( 85, 107, 47) },
+	{ "darkorange", NSVG_RGB(255, 140, 0) },
+	{ "darkorchid", NSVG_RGB(153, 50, 204) },
+	{ "darkred", NSVG_RGB(139, 0, 0) },
+	{ "darksalmon", NSVG_RGB(233, 150, 122) },
+	{ "darkseagreen", NSVG_RGB(143, 188, 143) },
+	{ "darkslateblue", NSVG_RGB( 72, 61, 139) },
+	{ "darkslategray", NSVG_RGB( 47, 79, 79) },
+	{ "darkslategrey", NSVG_RGB( 47, 79, 79) },
+	{ "darkturquoise", NSVG_RGB( 0, 206, 209) },
+	{ "darkviolet", NSVG_RGB(148, 0, 211) },
+	{ "deeppink", NSVG_RGB(255, 20, 147) },
+	{ "deepskyblue", NSVG_RGB( 0, 191, 255) },
+	{ "dimgray", NSVG_RGB(105, 105, 105) },
+	{ "dimgrey", NSVG_RGB(105, 105, 105) },
+	{ "dodgerblue", NSVG_RGB( 30, 144, 255) },
+	{ "firebrick", NSVG_RGB(178, 34, 34) },
+	{ "floralwhite", NSVG_RGB(255, 250, 240) },
+	{ "forestgreen", NSVG_RGB( 34, 139, 34) },
+	{ "fuchsia", NSVG_RGB(255, 0, 255) },
+	{ "gainsboro", NSVG_RGB(220, 220, 220) },
+	{ "ghostwhite", NSVG_RGB(248, 248, 255) },
+	{ "gold", NSVG_RGB(255, 215, 0) },
+	{ "goldenrod", NSVG_RGB(218, 165, 32) },
+	{ "greenyellow", NSVG_RGB(173, 255, 47) },
+	{ "honeydew", NSVG_RGB(240, 255, 240) },
+	{ "hotpink", NSVG_RGB(255, 105, 180) },
+	{ "indianred", NSVG_RGB(205, 92, 92) },
+	{ "indigo", NSVG_RGB( 75, 0, 130) },
+	{ "ivory", NSVG_RGB(255, 255, 240) },
+	{ "khaki", NSVG_RGB(240, 230, 140) },
+	{ "lavender", NSVG_RGB(230, 230, 250) },
+	{ "lavenderblush", NSVG_RGB(255, 240, 245) },
+	{ "lawngreen", NSVG_RGB(124, 252, 0) },
+	{ "lemonchiffon", NSVG_RGB(255, 250, 205) },
+	{ "lightblue", NSVG_RGB(173, 216, 230) },
+	{ "lightcoral", NSVG_RGB(240, 128, 128) },
+	{ "lightcyan", NSVG_RGB(224, 255, 255) },
+	{ "lightgoldenrodyellow", NSVG_RGB(250, 250, 210) },
+	{ "lightgray", NSVG_RGB(211, 211, 211) },
+	{ "lightgreen", NSVG_RGB(144, 238, 144) },
+	{ "lightgrey", NSVG_RGB(211, 211, 211) },
+	{ "lightpink", NSVG_RGB(255, 182, 193) },
+	{ "lightsalmon", NSVG_RGB(255, 160, 122) },
+	{ "lightseagreen", NSVG_RGB( 32, 178, 170) },
+	{ "lightskyblue", NSVG_RGB(135, 206, 250) },
+	{ "lightslategray", NSVG_RGB(119, 136, 153) },
+	{ "lightslategrey", NSVG_RGB(119, 136, 153) },
+	{ "lightsteelblue", NSVG_RGB(176, 196, 222) },
+	{ "lightyellow", NSVG_RGB(255, 255, 224) },
+	{ "lime", NSVG_RGB( 0, 255, 0) },
+	{ "limegreen", NSVG_RGB( 50, 205, 50) },
+	{ "linen", NSVG_RGB(250, 240, 230) },
+	{ "maroon", NSVG_RGB(128, 0, 0) },
+	{ "mediumaquamarine", NSVG_RGB(102, 205, 170) },
+	{ "mediumblue", NSVG_RGB( 0, 0, 205) },
+	{ "mediumorchid", NSVG_RGB(186, 85, 211) },
+	{ "mediumpurple", NSVG_RGB(147, 112, 219) },
+	{ "mediumseagreen", NSVG_RGB( 60, 179, 113) },
+	{ "mediumslateblue", NSVG_RGB(123, 104, 238) },
+	{ "mediumspringgreen", NSVG_RGB( 0, 250, 154) },
+	{ "mediumturquoise", NSVG_RGB( 72, 209, 204) },
+	{ "mediumvioletred", NSVG_RGB(199, 21, 133) },
+	{ "midnightblue", NSVG_RGB( 25, 25, 112) },
+	{ "mintcream", NSVG_RGB(245, 255, 250) },
+	{ "mistyrose", NSVG_RGB(255, 228, 225) },
+	{ "moccasin", NSVG_RGB(255, 228, 181) },
+	{ "navajowhite", NSVG_RGB(255, 222, 173) },
+	{ "navy", NSVG_RGB( 0, 0, 128) },
+	{ "oldlace", NSVG_RGB(253, 245, 230) },
+	{ "olive", NSVG_RGB(128, 128, 0) },
+	{ "olivedrab", NSVG_RGB(107, 142, 35) },
+	{ "orange", NSVG_RGB(255, 165, 0) },
+	{ "orangered", NSVG_RGB(255, 69, 0) },
+	{ "orchid", NSVG_RGB(218, 112, 214) },
+	{ "palegoldenrod", NSVG_RGB(238, 232, 170) },
+	{ "palegreen", NSVG_RGB(152, 251, 152) },
+	{ "paleturquoise", NSVG_RGB(175, 238, 238) },
+	{ "palevioletred", NSVG_RGB(219, 112, 147) },
+	{ "papayawhip", NSVG_RGB(255, 239, 213) },
+	{ "peachpuff", NSVG_RGB(255, 218, 185) },
+	{ "peru", NSVG_RGB(205, 133, 63) },
+	{ "pink", NSVG_RGB(255, 192, 203) },
+	{ "plum", NSVG_RGB(221, 160, 221) },
+	{ "powderblue", NSVG_RGB(176, 224, 230) },
+	{ "purple", NSVG_RGB(128, 0, 128) },
+	{ "rosybrown", NSVG_RGB(188, 143, 143) },
+	{ "royalblue", NSVG_RGB( 65, 105, 225) },
+	{ "saddlebrown", NSVG_RGB(139, 69, 19) },
+	{ "salmon", NSVG_RGB(250, 128, 114) },
+	{ "sandybrown", NSVG_RGB(244, 164, 96) },
+	{ "seagreen", NSVG_RGB( 46, 139, 87) },
+	{ "seashell", NSVG_RGB(255, 245, 238) },
+	{ "sienna", NSVG_RGB(160, 82, 45) },
+	{ "silver", NSVG_RGB(192, 192, 192) },
+	{ "skyblue", NSVG_RGB(135, 206, 235) },
+	{ "slateblue", NSVG_RGB(106, 90, 205) },
+	{ "slategray", NSVG_RGB(112, 128, 144) },
+	{ "slategrey", NSVG_RGB(112, 128, 144) },
+	{ "snow", NSVG_RGB(255, 250, 250) },
+	{ "springgreen", NSVG_RGB( 0, 255, 127) },
+	{ "steelblue", NSVG_RGB( 70, 130, 180) },
+	{ "tan", NSVG_RGB(210, 180, 140) },
+	{ "teal", NSVG_RGB( 0, 128, 128) },
+	{ "thistle", NSVG_RGB(216, 191, 216) },
+	{ "tomato", NSVG_RGB(255, 99, 71) },
+	{ "turquoise", NSVG_RGB( 64, 224, 208) },
+	{ "violet", NSVG_RGB(238, 130, 238) },
+	{ "wheat", NSVG_RGB(245, 222, 179) },
+	{ "whitesmoke", NSVG_RGB(245, 245, 245) },
+	{ "yellowgreen", NSVG_RGB(154, 205, 50) },
+#endif
+};
+
+static unsigned int nsvg__parseColorName(const char* str)
+{
+	int i, ncolors = sizeof(nsvg__colors) / sizeof(NSVGNamedColor);
+
+	for (i = 0; i < ncolors; i++) {
+		if (strcmp(nsvg__colors[i].name, str) == 0) {
+			return nsvg__colors[i].color;
+		}
+	}
+
+	return NSVG_RGB(128, 128, 128);
+}
+
+static unsigned int nsvg__parseColor(const char* str)
+{
+	size_t len = 0;
+	while(*str == ' ') ++str;
+	len = strlen(str);
+	if (len >= 1 && *str == '#')
+		return nsvg__parseColorHex(str);
+	else if (len >= 4 && str[0] == 'r' && str[1] == 'g' && str[2] == 'b' && str[3] == '(')
+		return nsvg__parseColorRGB(str);
+	return nsvg__parseColorName(str);
+}
+
+static float nsvg__parseOpacity(const char* str)
+{
+	float val = nsvg__atof(str);
+	if (val < 0.0f) val = 0.0f;
+	if (val > 1.0f) val = 1.0f;
+	return val;
+}
+
+static float nsvg__parseMiterLimit(const char* str)
+{
+	float val = nsvg__atof(str);
+	if (val < 0.0f) val = 0.0f;
+	return val;
+}
+
+static int nsvg__parseUnits(const char* units)
+{
+	if (units[0] == 'p' && units[1] == 'x')
+		return NSVG_UNITS_PX;
+	else if (units[0] == 'p' && units[1] == 't')
+		return NSVG_UNITS_PT;
+	else if (units[0] == 'p' && units[1] == 'c')
+		return NSVG_UNITS_PC;
+	else if (units[0] == 'm' && units[1] == 'm')
+		return NSVG_UNITS_MM;
+	else if (units[0] == 'c' && units[1] == 'm')
+		return NSVG_UNITS_CM;
+	else if (units[0] == 'i' && units[1] == 'n')
+		return NSVG_UNITS_IN;
+	else if (units[0] == '%')
+		return NSVG_UNITS_PERCENT;
+	else if (units[0] == 'e' && units[1] == 'm')
+		return NSVG_UNITS_EM;
+	else if (units[0] == 'e' && units[1] == 'x')
+		return NSVG_UNITS_EX;
+	return NSVG_UNITS_USER;
+}
+
+static int nsvg__isCoordinate(const char* s)
+{
+	// optional sign
+	if (*s == '-' || *s == '+')
+		s++;
+	// must have at least one digit, or start by a dot
+	return (nsvg__isdigit(*s) || *s == '.');
+}
+
+static NSVGcoordinate nsvg__parseCoordinateRaw(const char* str)
+{
+	NSVGcoordinate coord = {0, NSVG_UNITS_USER};
+	char buf[64];
+	coord.units = nsvg__parseUnits(nsvg__parseNumber(str, buf, 64));
+	coord.value = nsvg__atof(buf);
+	return coord;
+}
+
+static NSVGcoordinate nsvg__coord(float v, int units)
+{
+	NSVGcoordinate coord = {v, units};
+	return coord;
+}
+
+static float nsvg__parseCoordinate(NSVGparser* p, const char* str, float orig, float length)
+{
+	NSVGcoordinate coord = nsvg__parseCoordinateRaw(str);
+	return nsvg__convertToPixels(p, coord, orig, length);
+}
+
+static int nsvg__parseTransformArgs(const char* str, float* args, int maxNa, int* na)
+{
+	const char* end;
+	const char* ptr;
+	char it[64];
+
+	*na = 0;
+	ptr = str;
+	while (*ptr && *ptr != '(') ++ptr;
+	if (*ptr == 0)
+		return 1;
+	end = ptr;
+	while (*end && *end != ')') ++end;
+	if (*end == 0)
+		return 1;
+
+	while (ptr < end) {
+		if (*ptr == '-' || *ptr == '+' || *ptr == '.' || nsvg__isdigit(*ptr)) {
+			if (*na >= maxNa) return 0;
+			ptr = nsvg__parseNumber(ptr, it, 64);
+			args[(*na)++] = (float)nsvg__atof(it);
+		} else {
+			++ptr;
+		}
+	}
+	return (int)(end - str);
+}
+
+
+static int nsvg__parseMatrix(float* xform, const char* str)
+{
+	float t[6];
+	int na = 0;
+	int len = nsvg__parseTransformArgs(str, t, 6, &na);
+	if (na != 6) return len;
+	memcpy(xform, t, sizeof(float)*6);
+	return len;
+}
+
+static int nsvg__parseTranslate(float* xform, const char* str)
+{
+	float args[2];
+	float t[6];
+	int na = 0;
+	int len = nsvg__parseTransformArgs(str, args, 2, &na);
+	if (na == 1) args[1] = 0.0;
+
+	nsvg__xformSetTranslation(t, args[0], args[1]);
+	memcpy(xform, t, sizeof(float)*6);
+	return len;
+}
+
+static int nsvg__parseScale(float* xform, const char* str)
+{
+	float args[2];
+	int na = 0;
+	float t[6];
+	int len = nsvg__parseTransformArgs(str, args, 2, &na);
+	if (na == 1) args[1] = args[0];
+	nsvg__xformSetScale(t, args[0], args[1]);
+	memcpy(xform, t, sizeof(float)*6);
+	return len;
+}
+
+static int nsvg__parseSkewX(float* xform, const char* str)
+{
+	float args[1];
+	int na = 0;
+	float t[6];
+	int len = nsvg__parseTransformArgs(str, args, 1, &na);
+	nsvg__xformSetSkewX(t, args[0]/180.0f*NSVG_PI);
+	memcpy(xform, t, sizeof(float)*6);
+	return len;
+}
+
+static int nsvg__parseSkewY(float* xform, const char* str)
+{
+	float args[1];
+	int na = 0;
+	float t[6];
+	int len = nsvg__parseTransformArgs(str, args, 1, &na);
+	nsvg__xformSetSkewY(t, args[0]/180.0f*NSVG_PI);
+	memcpy(xform, t, sizeof(float)*6);
+	return len;
+}
+
+static int nsvg__parseRotate(float* xform, const char* str)
+{
+	float args[3];
+	int na = 0;
+	float m[6];
+	float t[6];
+	int len = nsvg__parseTransformArgs(str, args, 3, &na);
+	if (na == 1)
+		args[1] = args[2] = 0.0f;
+	nsvg__xformIdentity(m);
+
+	if (na > 1) {
+		nsvg__xformSetTranslation(t, -args[1], -args[2]);
+		nsvg__xformMultiply(m, t);
+	}
+
+	nsvg__xformSetRotation(t, args[0]/180.0f*NSVG_PI);
+	nsvg__xformMultiply(m, t);
+
+	if (na > 1) {
+		nsvg__xformSetTranslation(t, args[1], args[2]);
+		nsvg__xformMultiply(m, t);
+	}
+
+	memcpy(xform, m, sizeof(float)*6);
+
+	return len;
+}
+
+static void nsvg__parseTransform(float* xform, const char* str)
+{
+	float t[6];
+	int len;
+	nsvg__xformIdentity(xform);
+	while (*str)
+	{
+		if (strncmp(str, "matrix", 6) == 0)
+			len = nsvg__parseMatrix(t, str);
+		else if (strncmp(str, "translate", 9) == 0)
+			len = nsvg__parseTranslate(t, str);
+		else if (strncmp(str, "scale", 5) == 0)
+			len = nsvg__parseScale(t, str);
+		else if (strncmp(str, "rotate", 6) == 0)
+			len = nsvg__parseRotate(t, str);
+		else if (strncmp(str, "skewX", 5) == 0)
+			len = nsvg__parseSkewX(t, str);
+		else if (strncmp(str, "skewY", 5) == 0)
+			len = nsvg__parseSkewY(t, str);
+		else{
+			++str;
+			continue;
+		}
+		if (len != 0) {
+			str += len;
+		} else {
+			++str;
+			continue;
+		}
+
+		nsvg__xformPremultiply(xform, t);
+	}
+}
+
+static void nsvg__parseUrl(char* id, const char* str)
+{
+	int i = 0;
+	str += 4; // "url(";
+	if (*str && *str == '#')
+		str++;
+	while (i < 63 && *str && *str != ')') {
+		id[i] = *str++;
+		i++;
+	}
+	id[i] = '\0';
+}
+
+static char nsvg__parseLineCap(const char* str)
+{
+	if (strcmp(str, "butt") == 0)
+		return NSVG_CAP_BUTT;
+	else if (strcmp(str, "round") == 0)
+		return NSVG_CAP_ROUND;
+	else if (strcmp(str, "square") == 0)
+		return NSVG_CAP_SQUARE;
+	// TODO: handle inherit.
+	return NSVG_CAP_BUTT;
+}
+
+static char nsvg__parseLineJoin(const char* str)
+{
+	if (strcmp(str, "miter") == 0)
+		return NSVG_JOIN_MITER;
+	else if (strcmp(str, "round") == 0)
+		return NSVG_JOIN_ROUND;
+	else if (strcmp(str, "bevel") == 0)
+		return NSVG_JOIN_BEVEL;
+	// TODO: handle inherit.
+	return NSVG_JOIN_MITER;
+}
+
+static char nsvg__parseFillRule(const char* str)
+{
+	if (strcmp(str, "nonzero") == 0)
+		return NSVG_FILLRULE_NONZERO;
+	else if (strcmp(str, "evenodd") == 0)
+		return NSVG_FILLRULE_EVENODD;
+	// TODO: handle inherit.
+	return NSVG_FILLRULE_NONZERO;
+}
+
+static unsigned char nsvg__parsePaintOrder(const char* str)
+{
+	if (strcmp(str, "normal") == 0 || strcmp(str, "fill stroke markers") == 0)
+		return nsvg__encodePaintOrder(NSVG_PAINT_FILL, NSVG_PAINT_STROKE, NSVG_PAINT_MARKERS);
+	else if (strcmp(str, "fill markers stroke") == 0)
+		return nsvg__encodePaintOrder(NSVG_PAINT_FILL, NSVG_PAINT_MARKERS, NSVG_PAINT_STROKE);
+	else if (strcmp(str, "markers fill stroke") == 0)
+		return nsvg__encodePaintOrder(NSVG_PAINT_MARKERS, NSVG_PAINT_FILL, NSVG_PAINT_STROKE);
+	else if (strcmp(str, "markers stroke fill") == 0)
+		return nsvg__encodePaintOrder(NSVG_PAINT_MARKERS, NSVG_PAINT_STROKE, NSVG_PAINT_FILL);
+	else if (strcmp(str, "stroke fill markers") == 0)
+		return nsvg__encodePaintOrder(NSVG_PAINT_STROKE, NSVG_PAINT_FILL, NSVG_PAINT_MARKERS);
+	else if (strcmp(str, "stroke markers fill") == 0)
+		return nsvg__encodePaintOrder(NSVG_PAINT_STROKE, NSVG_PAINT_MARKERS, NSVG_PAINT_FILL);
+	// TODO: handle inherit.
+	return nsvg__encodePaintOrder(NSVG_PAINT_FILL, NSVG_PAINT_STROKE, NSVG_PAINT_MARKERS);
+}
+
+static const char* nsvg__getNextDashItem(const char* s, char* it)
+{
+	int n = 0;
+	it[0] = '\0';
+	// Skip white spaces and commas
+	while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
+	// Advance until whitespace, comma or end.
+	while (*s && (!nsvg__isspace(*s) && *s != ',')) {
+		if (n < 63)
+			it[n++] = *s;
+		s++;
+	}
+	it[n++] = '\0';
+	return s;
+}
+
+static int nsvg__parseStrokeDashArray(NSVGparser* p, const char* str, float* strokeDashArray)
+{
+	char item[64];
+	int count = 0, i;
+	float sum = 0.0f;
+
+	// Handle "none"
+	if (str[0] == 'n')
+		return 0;
+
+	// Parse dashes
+	while (*str) {
+		str = nsvg__getNextDashItem(str, item);
+		if (!*item) break;
+		if (count < NSVG_MAX_DASHES)
+			strokeDashArray[count++] = fabsf(nsvg__parseCoordinate(p, item, 0.0f, nsvg__actualLength(p)));
+	}
+
+	for (i = 0; i < count; i++)
+		sum += strokeDashArray[i];
+	if (sum <= 1e-6f)
+		count = 0;
+
+	return count;
+}
+
+static void nsvg__parseStyle(NSVGparser* p, const char* str);
+
+// Apply any matching class styles for a "class" attribute value. We support only simple class
+// selectors. The class attribute may contain multiple space-separated class names.
+static void nsvg__applyClassStyles(NSVGparser* p, const char* value)
+{
+	const char* cur = value;
+	while (*cur) {
+		const char* classStart;
+		size_t classLen;
+		NSVGstyleDeclaration* style;
+
+		while (*cur && nsvg__isspace(*cur))
+			cur++;
+		if (!*cur)
+			break;
+
+		classStart = cur;
+		while (*cur && !nsvg__isspace(*cur))
+			cur++;
+		classLen = (size_t)(cur - classStart);
+
+		for (style = p->styles; style != NULL; style = style->next) {
+			if (strncmp(style->className, classStart, classLen) == 0 && style->className[classLen] == '\0') {
+				nsvg__parseStyle(p, style->propertiesText);
+			}
+		}
+	}
+}
+
+static int nsvg__parseAttr(NSVGparser* p, const char* name, const char* value)
+{
+	float xform[6];
+	NSVGattrib* attr = nsvg__getAttr(p);
+	if (!attr) return 0;
+
+	if (strcmp(name, "style") == 0) {
+		nsvg__parseStyle(p, value);
+	} else if (strcmp(name, "display") == 0) {
+		if (strcmp(value, "none") == 0)
+			attr->visible = 0;
+		// Don't reset ->visible on display:inline, one display:none hides the whole subtree
+
+	} else if (strcmp(name, "fill") == 0) {
+		if (strcmp(value, "none") == 0) {
+			attr->hasFill = 0;
+		} else if (strncmp(value, "url(", 4) == 0) {
+			attr->hasFill = 2;
+			nsvg__parseUrl(attr->fillGradient, value);
+		} else {
+			attr->hasFill = 1;
+			attr->fillColor = nsvg__parseColor(value);
+		}
+	} else if (strcmp(name, "opacity") == 0) {
+		attr->opacity = nsvg__parseOpacity(value);
+	} else if (strcmp(name, "fill-opacity") == 0) {
+		attr->fillOpacity = nsvg__parseOpacity(value);
+	} else if (strcmp(name, "stroke") == 0) {
+		if (strcmp(value, "none") == 0) {
+			attr->hasStroke = 0;
+		} else if (strncmp(value, "url(", 4) == 0) {
+			attr->hasStroke = 2;
+			nsvg__parseUrl(attr->strokeGradient, value);
+		} else {
+			attr->hasStroke = 1;
+			attr->strokeColor = nsvg__parseColor(value);
+		}
+	} else if (strcmp(name, "stroke-width") == 0) {
+		attr->strokeWidth = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+	} else if (strcmp(name, "stroke-dasharray") == 0) {
+		attr->strokeDashCount = nsvg__parseStrokeDashArray(p, value, attr->strokeDashArray);
+	} else if (strcmp(name, "stroke-dashoffset") == 0) {
+		attr->strokeDashOffset = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+	} else if (strcmp(name, "stroke-opacity") == 0) {
+		attr->strokeOpacity = nsvg__parseOpacity(value);
+	} else if (strcmp(name, "stroke-linecap") == 0) {
+		attr->strokeLineCap = nsvg__parseLineCap(value);
+	} else if (strcmp(name, "stroke-linejoin") == 0) {
+		attr->strokeLineJoin = nsvg__parseLineJoin(value);
+	} else if (strcmp(name, "stroke-miterlimit") == 0) {
+		attr->miterLimit = nsvg__parseMiterLimit(value);
+	} else if (strcmp(name, "fill-rule") == 0) {
+		attr->fillRule = nsvg__parseFillRule(value);
+	} else if (strcmp(name, "font-size") == 0) {
+		attr->fontSize = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+	} else if (strcmp(name, "transform") == 0) {
+		nsvg__parseTransform(xform, value);
+		nsvg__xformPremultiply(attr->xform, xform);
+	} else if (strcmp(name, "stop-color") == 0) {
+		attr->stopColor = nsvg__parseColor(value);
+	} else if (strcmp(name, "stop-opacity") == 0) {
+		attr->stopOpacity = nsvg__parseOpacity(value);
+	} else if (strcmp(name, "offset") == 0) {
+		attr->stopOffset = nsvg__parseCoordinate(p, value, 0.0f, 1.0f);
+	} else if (strcmp(name, "paint-order") == 0) {
+		attr->paintOrder = nsvg__parsePaintOrder(value);
+	} else if (strcmp(name, "id") == 0) {
+		strncpy(attr->id, value, 63);
+		attr->id[63] = '\0';
+	} else if (strcmp(name, "class") == 0) {
+		nsvg__applyClassStyles(p, value);
+	}
+	else {
+		return 0;
+	}
+	return 1;
+}
+
+static int nsvg__parseNameValue(NSVGparser* p, const char* start, const char* end)
+{
+	const char* str;
+	const char* val;
+	char name[512];
+	char value[512];
+	int n;
+
+	str = start;
+	while (str < end && *str != ':') ++str;
+
+	val = str;
+
+	// Right Trim
+	while (str > start &&  (*str == ':' || nsvg__isspace(*str))) --str;
+	++str;
+
+	n = (int)(str - start);
+	if (n > 511) n = 511;
+	if (n) memcpy(name, start, n);
+	name[n] = 0;
+
+	while (val < end && (*val == ':' || nsvg__isspace(*val))) ++val;
+
+	n = (int)(end - val);
+	if (n > 511) n = 511;
+	if (n) memcpy(value, val, n);
+	value[n] = 0;
+
+	return nsvg__parseAttr(p, name, value);
+}
+
+static void nsvg__parseStyle(NSVGparser* p, const char* str)
+{
+	const char* start;
+	const char* end;
+
+	while (*str) {
+		// Left Trim
+		while(*str && nsvg__isspace(*str)) ++str;
+		start = str;
+		while(*str && *str != ';') ++str;
+		end = str;
+
+		// Right Trim
+		while (end > start &&  (*end == ';' || nsvg__isspace(*end))) --end;
+		++end;
+
+		nsvg__parseNameValue(p, start, end);
+		if (*str) ++str;
+	}
+}
+
+static void nsvg__parseAttribs(NSVGparser* p, const char** attr)
+{
+	int i;
+	for (i = 0; attr[i]; i += 2)
+	{
+		if (strcmp(attr[i], "style") == 0)
+			nsvg__parseStyle(p, attr[i + 1]);
+		else
+			nsvg__parseAttr(p, attr[i], attr[i + 1]);
+	}
+}
+
+static int nsvg__getArgsPerElement(char cmd)
+{
+	switch (cmd) {
+		case 'v':
+		case 'V':
+		case 'h':
+		case 'H':
+			return 1;
+		case 'm':
+		case 'M':
+		case 'l':
+		case 'L':
+		case 't':
+		case 'T':
+			return 2;
+		case 'q':
+		case 'Q':
+		case 's':
+		case 'S':
+			return 4;
+		case 'c':
+		case 'C':
+			return 6;
+		case 'a':
+		case 'A':
+			return 7;
+		case 'z':
+		case 'Z':
+			return 0;
+	}
+	return -1;
+}
+
+static void nsvg__pathMoveTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+	if (rel) {
+		*cpx += args[0];
+		*cpy += args[1];
+	} else {
+		*cpx = args[0];
+		*cpy = args[1];
+	}
+	nsvg__moveTo(p, *cpx, *cpy);
+}
+
+static void nsvg__pathLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+	if (rel) {
+		*cpx += args[0];
+		*cpy += args[1];
+	} else {
+		*cpx = args[0];
+		*cpy = args[1];
+	}
+	nsvg__lineTo(p, *cpx, *cpy);
+}
+
+static void nsvg__pathHLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+	if (rel)
+		*cpx += args[0];
+	else
+		*cpx = args[0];
+	nsvg__lineTo(p, *cpx, *cpy);
+}
+
+static void nsvg__pathVLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+	if (rel)
+		*cpy += args[0];
+	else
+		*cpy = args[0];
+	nsvg__lineTo(p, *cpx, *cpy);
+}
+
+static void nsvg__pathCubicBezTo(NSVGparser* p, float* cpx, float* cpy,
+								 float* cpx2, float* cpy2, float* args, int rel)
+{
+	float x2, y2, cx1, cy1, cx2, cy2;
+
+	if (rel) {
+		cx1 = *cpx + args[0];
+		cy1 = *cpy + args[1];
+		cx2 = *cpx + args[2];
+		cy2 = *cpy + args[3];
+		x2 = *cpx + args[4];
+		y2 = *cpy + args[5];
+	} else {
+		cx1 = args[0];
+		cy1 = args[1];
+		cx2 = args[2];
+		cy2 = args[3];
+		x2 = args[4];
+		y2 = args[5];
+	}
+
+	nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+	*cpx2 = cx2;
+	*cpy2 = cy2;
+	*cpx = x2;
+	*cpy = y2;
+}
+
+static void nsvg__pathCubicBezShortTo(NSVGparser* p, float* cpx, float* cpy,
+									  float* cpx2, float* cpy2, float* args, int rel)
+{
+	float x1, y1, x2, y2, cx1, cy1, cx2, cy2;
+
+	x1 = *cpx;
+	y1 = *cpy;
+	if (rel) {
+		cx2 = *cpx + args[0];
+		cy2 = *cpy + args[1];
+		x2 = *cpx + args[2];
+		y2 = *cpy + args[3];
+	} else {
+		cx2 = args[0];
+		cy2 = args[1];
+		x2 = args[2];
+		y2 = args[3];
+	}
+
+	cx1 = 2*x1 - *cpx2;
+	cy1 = 2*y1 - *cpy2;
+
+	nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+	*cpx2 = cx2;
+	*cpy2 = cy2;
+	*cpx = x2;
+	*cpy = y2;
+}
+
+static void nsvg__pathQuadBezTo(NSVGparser* p, float* cpx, float* cpy,
+								float* cpx2, float* cpy2, float* args, int rel)
+{
+	float x1, y1, x2, y2, cx, cy;
+	float cx1, cy1, cx2, cy2;
+
+	x1 = *cpx;
+	y1 = *cpy;
+	if (rel) {
+		cx = *cpx + args[0];
+		cy = *cpy + args[1];
+		x2 = *cpx + args[2];
+		y2 = *cpy + args[3];
+	} else {
+		cx = args[0];
+		cy = args[1];
+		x2 = args[2];
+		y2 = args[3];
+	}
+
+	// Convert to cubic bezier
+	cx1 = x1 + 2.0f/3.0f*(cx - x1);
+	cy1 = y1 + 2.0f/3.0f*(cy - y1);
+	cx2 = x2 + 2.0f/3.0f*(cx - x2);
+	cy2 = y2 + 2.0f/3.0f*(cy - y2);
+
+	nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+	*cpx2 = cx;
+	*cpy2 = cy;
+	*cpx = x2;
+	*cpy = y2;
+}
+
+static void nsvg__pathQuadBezShortTo(NSVGparser* p, float* cpx, float* cpy,
+									 float* cpx2, float* cpy2, float* args, int rel)
+{
+	float x1, y1, x2, y2, cx, cy;
+	float cx1, cy1, cx2, cy2;
+
+	x1 = *cpx;
+	y1 = *cpy;
+	if (rel) {
+		x2 = *cpx + args[0];
+		y2 = *cpy + args[1];
+	} else {
+		x2 = args[0];
+		y2 = args[1];
+	}
+
+	cx = 2*x1 - *cpx2;
+	cy = 2*y1 - *cpy2;
+
+	// Convert to cubix bezier
+	cx1 = x1 + 2.0f/3.0f*(cx - x1);
+	cy1 = y1 + 2.0f/3.0f*(cy - y1);
+	cx2 = x2 + 2.0f/3.0f*(cx - x2);
+	cy2 = y2 + 2.0f/3.0f*(cy - y2);
+
+	nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+	*cpx2 = cx;
+	*cpy2 = cy;
+	*cpx = x2;
+	*cpy = y2;
+}
+
+static float nsvg__sqr(float x) { return x*x; }
+static float nsvg__vmag(float x, float y) { return sqrtf(x*x + y*y); }
+
+static float nsvg__vecrat(float ux, float uy, float vx, float vy)
+{
+	return (ux*vx + uy*vy) / (nsvg__vmag(ux,uy) * nsvg__vmag(vx,vy));
+}
+
+static float nsvg__vecang(float ux, float uy, float vx, float vy)
+{
+	float r = nsvg__vecrat(ux,uy, vx,vy);
+	if (r < -1.0f) r = -1.0f;
+	if (r > 1.0f) r = 1.0f;
+	return ((ux*vy < uy*vx) ? -1.0f : 1.0f) * acosf(r);
+}
+
+static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+	// Ported from canvg (https://code.google.com/p/canvg/)
+	float rx, ry, rotx;
+	float x1, y1, x2, y2, cx, cy, dx, dy, d;
+	float x1p, y1p, cxp, cyp, s, sa, sb;
+	float ux, uy, vx, vy, a1, da;
+	float x, y, tanx, tany, a, px = 0, py = 0, ptanx = 0, ptany = 0, t[6];
+	float sinrx, cosrx;
+	int fa, fs;
+	int i, ndivs;
+	float hda, kappa;
+
+	rx = fabsf(args[0]);				// y radius
+	ry = fabsf(args[1]);				// x radius
+	rotx = args[2] / 180.0f * NSVG_PI;		// x rotation angle
+	fa = fabsf(args[3]) > 1e-6 ? 1 : 0;	// Large arc
+	fs = fabsf(args[4]) > 1e-6 ? 1 : 0;	// Sweep direction
+	x1 = *cpx;							// start point
+	y1 = *cpy;
+	if (rel) {							// end point
+		x2 = *cpx + args[5];
+		y2 = *cpy + args[6];
+	} else {
+		x2 = args[5];
+		y2 = args[6];
+	}
+
+	dx = x1 - x2;
+	dy = y1 - y2;
+	d = sqrtf(dx*dx + dy*dy);
+	if (d < 1e-6f || rx < 1e-6f || ry < 1e-6f) {
+		// The arc degenerates to a line
+		nsvg__lineTo(p, x2, y2);
+		*cpx = x2;
+		*cpy = y2;
+		return;
+	}
+
+	sinrx = sinf(rotx);
+	cosrx = cosf(rotx);
+
+	// Convert to center point parameterization.
+	// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
+	// 1) Compute x1', y1'
+	x1p = cosrx * dx / 2.0f + sinrx * dy / 2.0f;
+	y1p = -sinrx * dx / 2.0f + cosrx * dy / 2.0f;
+	d = nsvg__sqr(x1p)/nsvg__sqr(rx) + nsvg__sqr(y1p)/nsvg__sqr(ry);
+	if (d > 1) {
+		d = sqrtf(d);
+		rx *= d;
+		ry *= d;
+	}
+	// 2) Compute cx', cy'
+	s = 0.0f;
+	sa = nsvg__sqr(rx)*nsvg__sqr(ry) - nsvg__sqr(rx)*nsvg__sqr(y1p) - nsvg__sqr(ry)*nsvg__sqr(x1p);
+	sb = nsvg__sqr(rx)*nsvg__sqr(y1p) + nsvg__sqr(ry)*nsvg__sqr(x1p);
+	if (sa < 0.0f) sa = 0.0f;
+	if (sb > 0.0f)
+		s = sqrtf(sa / sb);
+	if (fa == fs)
+		s = -s;
+	cxp = s * rx * y1p / ry;
+	cyp = s * -ry * x1p / rx;
+
+	// 3) Compute cx,cy from cx',cy'
+	cx = (x1 + x2)/2.0f + cosrx*cxp - sinrx*cyp;
+	cy = (y1 + y2)/2.0f + sinrx*cxp + cosrx*cyp;
+
+	// 4) Calculate theta1, and delta theta.
+	ux = (x1p - cxp) / rx;
+	uy = (y1p - cyp) / ry;
+	vx = (-x1p - cxp) / rx;
+	vy = (-y1p - cyp) / ry;
+	a1 = nsvg__vecang(1.0f,0.0f, ux,uy);	// Initial angle
+	da = nsvg__vecang(ux,uy, vx,vy);		// Delta angle
+
+//	if (vecrat(ux,uy,vx,vy) <= -1.0f) da = NSVG_PI;
+//	if (vecrat(ux,uy,vx,vy) >= 1.0f) da = 0;
+
+	if (fs == 0 && da > 0)
+		da -= 2 * NSVG_PI;
+	else if (fs == 1 && da < 0)
+		da += 2 * NSVG_PI;
+
+	// Approximate the arc using cubic spline segments.
+	t[0] = cosrx; t[1] = sinrx;
+	t[2] = -sinrx; t[3] = cosrx;
+	t[4] = cx; t[5] = cy;
+
+	// Split arc into max 90 degree segments.
+	// The loop assumes an iteration per end point (including start and end), this +1.
+	ndivs = (int)(fabsf(da) / (NSVG_PI*0.5f) + 1.0f);
+	hda = (da / (float)ndivs) / 2.0f;
+	// Fix for ticket #179: division by 0: avoid cotangens around 0 (infinite)
+	if ((hda < 1e-3f) && (hda > -1e-3f))
+		hda *= 0.5f;
+	else
+		hda = (1.0f - cosf(hda)) / sinf(hda);
+	kappa = fabsf(4.0f / 3.0f * hda);
+	if (da < 0.0f)
+		kappa = -kappa;
+
+	for (i = 0; i <= ndivs; i++) {
+		a = a1 + da * ((float)i/(float)ndivs);
+		dx = cosf(a);
+		dy = sinf(a);
+		nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position
+		nsvg__xformVec(&tanx, &tany, -dy*rx * kappa, dx*ry * kappa, t); // tangent
+		if (i > 0)
+			nsvg__cubicBezTo(p, px+ptanx,py+ptany, x-tanx, y-tany, x, y);
+		px = x;
+		py = y;
+		ptanx = tanx;
+		ptany = tany;
+	}
+
+	*cpx = x2;
+	*cpy = y2;
+}
+
+static void nsvg__parsePath(NSVGparser* p, const char** attr)
+{
+	const char* s = NULL;
+	char cmd = '\0';
+	float args[10];
+	int nargs;
+	int rargs = 0;
+	char initPoint;
+	float cpx, cpy, cpx2, cpy2;
+	const char* tmp[4];
+	char closedFlag;
+	int i;
+	char item[64];
+
+	for (i = 0; attr[i]; i += 2) {
+		if (strcmp(attr[i], "d") == 0) {
+			s = attr[i + 1];
+		} else {
+			tmp[0] = attr[i];
+			tmp[1] = attr[i + 1];
+			tmp[2] = 0;
+			tmp[3] = 0;
+			nsvg__parseAttribs(p, tmp);
+		}
+	}
+
+	if (s) {
+		nsvg__resetPath(p);
+		cpx = 0; cpy = 0;
+		cpx2 = 0; cpy2 = 0;
+		initPoint = 0;
+		closedFlag = 0;
+		nargs = 0;
+
+		while (*s) {
+			item[0] = '\0';
+			if ((cmd == 'A' || cmd == 'a') && (nargs == 3 || nargs == 4))
+				s = nsvg__getNextPathItemWhenArcFlag(s, item);
+			if (!*item)
+				s = nsvg__getNextPathItem(s, item);
+			if (!*item) break;
+			if (cmd != '\0' && nsvg__isCoordinate(item)) {
+				if (nargs < 10)
+					args[nargs++] = (float)nsvg__atof(item);
+				if (nargs >= rargs) {
+					switch (cmd) {
+						case 'm':
+						case 'M':
+							nsvg__pathMoveTo(p, &cpx, &cpy, args, cmd == 'm' ? 1 : 0);
+							// Moveto can be followed by multiple coordinate pairs,
+							// which should be treated as linetos.
+							cmd = (cmd == 'm') ? 'l' : 'L';
+							rargs = nsvg__getArgsPerElement(cmd);
+							cpx2 = cpx; cpy2 = cpy;
+							initPoint = 1;
+							break;
+						case 'l':
+						case 'L':
+							nsvg__pathLineTo(p, &cpx, &cpy, args, cmd == 'l' ? 1 : 0);
+							cpx2 = cpx; cpy2 = cpy;
+							break;
+						case 'H':
+						case 'h':
+							nsvg__pathHLineTo(p, &cpx, &cpy, args, cmd == 'h' ? 1 : 0);
+							cpx2 = cpx; cpy2 = cpy;
+							break;
+						case 'V':
+						case 'v':
+							nsvg__pathVLineTo(p, &cpx, &cpy, args, cmd == 'v' ? 1 : 0);
+							cpx2 = cpx; cpy2 = cpy;
+							break;
+						case 'C':
+						case 'c':
+							nsvg__pathCubicBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'c' ? 1 : 0);
+							break;
+						case 'S':
+						case 's':
+							nsvg__pathCubicBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 's' ? 1 : 0);
+							break;
+						case 'Q':
+						case 'q':
+							nsvg__pathQuadBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'q' ? 1 : 0);
+							break;
+						case 'T':
+						case 't':
+							nsvg__pathQuadBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 't' ? 1 : 0);
+							break;
+						case 'A':
+						case 'a':
+							nsvg__pathArcTo(p, &cpx, &cpy, args, cmd == 'a' ? 1 : 0);
+							cpx2 = cpx; cpy2 = cpy;
+							break;
+						default:
+							if (nargs >= 2) {
+								cpx = args[nargs-2];
+								cpy = args[nargs-1];
+								cpx2 = cpx; cpy2 = cpy;
+							}
+							break;
+					}
+					nargs = 0;
+				}
+			} else {
+				cmd = item[0];
+				if (cmd == 'M' || cmd == 'm') {
+					// Commit path.
+					if (p->npts > 0)
+						nsvg__addPath(p, closedFlag);
+					// Start new subpath.
+					nsvg__resetPath(p);
+					closedFlag = 0;
+					nargs = 0;
+				} else if (initPoint == 0) {
+					// Do not allow other commands until initial point has been set (moveTo called once).
+					cmd = '\0';
+				}
+				if (cmd == 'Z' || cmd == 'z') {
+					closedFlag = 1;
+					// Commit path.
+					if (p->npts > 0) {
+						// Move current point to first point
+						cpx = p->pts[0];
+						cpy = p->pts[1];
+						cpx2 = cpx; cpy2 = cpy;
+						nsvg__addPath(p, closedFlag);
+					}
+					// Start new subpath.
+					nsvg__resetPath(p);
+					nsvg__moveTo(p, cpx, cpy);
+					closedFlag = 0;
+					nargs = 0;
+				}
+				rargs = nsvg__getArgsPerElement(cmd);
+				if (rargs == -1) {
+					// Command not recognized
+					cmd = '\0';
+					rargs = 0;
+				}
+			}
+		}
+		// Commit path.
+		if (p->npts)
+			nsvg__addPath(p, closedFlag);
+	}
+
+	nsvg__addShape(p);
+}
+
+static void nsvg__parseRect(NSVGparser* p, const char** attr)
+{
+	float x = 0.0f;
+	float y = 0.0f;
+	float w = 0.0f;
+	float h = 0.0f;
+	float rx = -1.0f; // marks not set
+	float ry = -1.0f;
+	int i;
+
+	for (i = 0; attr[i]; i += 2) {
+		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+			if (strcmp(attr[i], "x") == 0) x = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+			if (strcmp(attr[i], "y") == 0) y = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+			if (strcmp(attr[i], "width") == 0) w = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p));
+			if (strcmp(attr[i], "height") == 0) h = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p));
+			if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
+			if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
+		}
+	}
+
+	if (rx < 0.0f && ry > 0.0f) rx = ry;
+	if (ry < 0.0f && rx > 0.0f) ry = rx;
+	if (rx < 0.0f) rx = 0.0f;
+	if (ry < 0.0f) ry = 0.0f;
+	if (rx > w/2.0f) rx = w/2.0f;
+	if (ry > h/2.0f) ry = h/2.0f;
+
+	if (w != 0.0f && h != 0.0f) {
+		nsvg__resetPath(p);
+
+		if (rx < 0.00001f || ry < 0.0001f) {
+			nsvg__moveTo(p, x, y);
+			nsvg__lineTo(p, x+w, y);
+			nsvg__lineTo(p, x+w, y+h);
+			nsvg__lineTo(p, x, y+h);
+		} else {
+			// Rounded rectangle
+			nsvg__moveTo(p, x+rx, y);
+			nsvg__lineTo(p, x+w-rx, y);
+			nsvg__cubicBezTo(p, x+w-rx*(1-NSVG_KAPPA90), y, x+w, y+ry*(1-NSVG_KAPPA90), x+w, y+ry);
+			nsvg__lineTo(p, x+w, y+h-ry);
+			nsvg__cubicBezTo(p, x+w, y+h-ry*(1-NSVG_KAPPA90), x+w-rx*(1-NSVG_KAPPA90), y+h, x+w-rx, y+h);
+			nsvg__lineTo(p, x+rx, y+h);
+			nsvg__cubicBezTo(p, x+rx*(1-NSVG_KAPPA90), y+h, x, y+h-ry*(1-NSVG_KAPPA90), x, y+h-ry);
+			nsvg__lineTo(p, x, y+ry);
+			nsvg__cubicBezTo(p, x, y+ry*(1-NSVG_KAPPA90), x+rx*(1-NSVG_KAPPA90), y, x+rx, y);
+		}
+
+		nsvg__addPath(p, 1);
+
+		nsvg__addShape(p);
+	}
+}
+
+static void nsvg__parseCircle(NSVGparser* p, const char** attr)
+{
+	float cx = 0.0f;
+	float cy = 0.0f;
+	float r = 0.0f;
+	int i;
+
+	for (i = 0; attr[i]; i += 2) {
+		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+			if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+			if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+			if (strcmp(attr[i], "r") == 0) r = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualLength(p)));
+		}
+	}
+
+	if (r > 0.0f) {
+		nsvg__resetPath(p);
+
+		nsvg__moveTo(p, cx+r, cy);
+		nsvg__cubicBezTo(p, cx+r, cy+r*NSVG_KAPPA90, cx+r*NSVG_KAPPA90, cy+r, cx, cy+r);
+		nsvg__cubicBezTo(p, cx-r*NSVG_KAPPA90, cy+r, cx-r, cy+r*NSVG_KAPPA90, cx-r, cy);
+		nsvg__cubicBezTo(p, cx-r, cy-r*NSVG_KAPPA90, cx-r*NSVG_KAPPA90, cy-r, cx, cy-r);
+		nsvg__cubicBezTo(p, cx+r*NSVG_KAPPA90, cy-r, cx+r, cy-r*NSVG_KAPPA90, cx+r, cy);
+
+		nsvg__addPath(p, 1);
+
+		nsvg__addShape(p);
+	}
+}
+
+static void nsvg__parseEllipse(NSVGparser* p, const char** attr)
+{
+	float cx = 0.0f;
+	float cy = 0.0f;
+	float rx = 0.0f;
+	float ry = 0.0f;
+	int i;
+
+	for (i = 0; attr[i]; i += 2) {
+		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+			if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+			if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+			if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
+			if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
+		}
+	}
+
+	if (rx > 0.0f && ry > 0.0f) {
+
+		nsvg__resetPath(p);
+
+		nsvg__moveTo(p, cx+rx, cy);
+		nsvg__cubicBezTo(p, cx+rx, cy+ry*NSVG_KAPPA90, cx+rx*NSVG_KAPPA90, cy+ry, cx, cy+ry);
+		nsvg__cubicBezTo(p, cx-rx*NSVG_KAPPA90, cy+ry, cx-rx, cy+ry*NSVG_KAPPA90, cx-rx, cy);
+		nsvg__cubicBezTo(p, cx-rx, cy-ry*NSVG_KAPPA90, cx-rx*NSVG_KAPPA90, cy-ry, cx, cy-ry);
+		nsvg__cubicBezTo(p, cx+rx*NSVG_KAPPA90, cy-ry, cx+rx, cy-ry*NSVG_KAPPA90, cx+rx, cy);
+
+		nsvg__addPath(p, 1);
+
+		nsvg__addShape(p);
+	}
+}
+
+static void nsvg__parseLine(NSVGparser* p, const char** attr)
+{
+	float x1 = 0.0;
+	float y1 = 0.0;
+	float x2 = 0.0;
+	float y2 = 0.0;
+	int i;
+
+	for (i = 0; attr[i]; i += 2) {
+		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+			if (strcmp(attr[i], "x1") == 0) x1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+			if (strcmp(attr[i], "y1") == 0) y1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+			if (strcmp(attr[i], "x2") == 0) x2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+			if (strcmp(attr[i], "y2") == 0) y2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+		}
+	}
+
+	nsvg__resetPath(p);
+
+	nsvg__moveTo(p, x1, y1);
+	nsvg__lineTo(p, x2, y2);
+
+	nsvg__addPath(p, 0);
+
+	nsvg__addShape(p);
+}
+
+static void nsvg__parsePoly(NSVGparser* p, const char** attr, int closeFlag)
+{
+	int i;
+	const char* s;
+	float args[2];
+	int nargs, npts = 0;
+	char item[64];
+
+	nsvg__resetPath(p);
+
+	for (i = 0; attr[i]; i += 2) {
+		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+			if (strcmp(attr[i], "points") == 0) {
+				s = attr[i + 1];
+				nargs = 0;
+				while (*s) {
+					s = nsvg__getNextPathItem(s, item);
+					args[nargs++] = (float)nsvg__atof(item);
+					if (nargs >= 2) {
+						if (npts == 0)
+							nsvg__moveTo(p, args[0], args[1]);
+						else
+							nsvg__lineTo(p, args[0], args[1]);
+						nargs = 0;
+						npts++;
+					}
+				}
+			}
+		}
+	}
+
+	nsvg__addPath(p, (char)closeFlag);
+
+	nsvg__addShape(p);
+}
+
+static void nsvg__parseSVG(NSVGparser* p, const char** attr)
+{
+	int i;
+	for (i = 0; attr[i]; i += 2) {
+		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+			if (strcmp(attr[i], "width") == 0) {
+				p->image->width = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 0.0f);
+			} else if (strcmp(attr[i], "height") == 0) {
+				p->image->height = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 0.0f);
+			} else if (strcmp(attr[i], "viewBox") == 0) {
+				const char *s = attr[i + 1];
+				char buf[64];
+				s = nsvg__parseNumber(s, buf, 64);
+				p->viewMinx = nsvg__atof(buf);
+				while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
+				if (!*s) return;
+				s = nsvg__parseNumber(s, buf, 64);
+				p->viewMiny = nsvg__atof(buf);
+				while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
+				if (!*s) return;
+				s = nsvg__parseNumber(s, buf, 64);
+				p->viewWidth = nsvg__atof(buf);
+				while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
+				if (!*s) return;
+				s = nsvg__parseNumber(s, buf, 64);
+				p->viewHeight = nsvg__atof(buf);
+			} else if (strcmp(attr[i], "preserveAspectRatio") == 0) {
+				if (strstr(attr[i + 1], "none") != 0) {
+					// No uniform scaling
+					p->alignType = NSVG_ALIGN_NONE;
+				} else {
+					// Parse X align
+					if (strstr(attr[i + 1], "xMin") != 0)
+						p->alignX = NSVG_ALIGN_MIN;
+					else if (strstr(attr[i + 1], "xMid") != 0)
+						p->alignX = NSVG_ALIGN_MID;
+					else if (strstr(attr[i + 1], "xMax") != 0)
+						p->alignX = NSVG_ALIGN_MAX;
+					// Parse X align
+					if (strstr(attr[i + 1], "yMin") != 0)
+						p->alignY = NSVG_ALIGN_MIN;
+					else if (strstr(attr[i + 1], "yMid") != 0)
+						p->alignY = NSVG_ALIGN_MID;
+					else if (strstr(attr[i + 1], "yMax") != 0)
+						p->alignY = NSVG_ALIGN_MAX;
+					// Parse meet/slice
+					p->alignType = NSVG_ALIGN_MEET;
+					if (strstr(attr[i + 1], "slice") != 0)
+						p->alignType = NSVG_ALIGN_SLICE;
+				}
+			}
+		}
+	}
+}
+
+static void nsvg__parseGradient(NSVGparser* p, const char** attr, signed char type)
+{
+	int i;
+	NSVGgradientData* grad = (NSVGgradientData*)malloc(sizeof(NSVGgradientData));
+	if (grad == NULL) return;
+	memset(grad, 0, sizeof(NSVGgradientData));
+	grad->units = NSVG_OBJECT_SPACE;
+	grad->type = type;
+	if (grad->type == NSVG_PAINT_LINEAR_GRADIENT) {
+		grad->linear.x1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+		grad->linear.y1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+		grad->linear.x2 = nsvg__coord(100.0f, NSVG_UNITS_PERCENT);
+		grad->linear.y2 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+	} else if (grad->type == NSVG_PAINT_RADIAL_GRADIENT) {
+		grad->radial.cx = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+		grad->radial.cy = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+		grad->radial.r = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+	}
+
+	nsvg__xformIdentity(grad->xform);
+
+	for (i = 0; attr[i]; i += 2) {
+		if (strcmp(attr[i], "id") == 0) {
+			strncpy(grad->id, attr[i+1], 63);
+			grad->id[63] = '\0';
+		} else if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+			if (strcmp(attr[i], "gradientUnits") == 0) {
+				if (strcmp(attr[i+1], "objectBoundingBox") == 0)
+					grad->units = NSVG_OBJECT_SPACE;
+				else
+					grad->units = NSVG_USER_SPACE;
+			} else if (strcmp(attr[i], "gradientTransform") == 0) {
+				nsvg__parseTransform(grad->xform, attr[i + 1]);
+			} else if (strcmp(attr[i], "cx") == 0) {
+				grad->radial.cx = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "cy") == 0) {
+				grad->radial.cy = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "r") == 0) {
+				grad->radial.r = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "fx") == 0) {
+				grad->radial.fx = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "fy") == 0) {
+				grad->radial.fy = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "x1") == 0) {
+				grad->linear.x1 = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "y1") == 0) {
+				grad->linear.y1 = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "x2") == 0) {
+				grad->linear.x2 = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "y2") == 0) {
+				grad->linear.y2 = nsvg__parseCoordinateRaw(attr[i + 1]);
+			} else if (strcmp(attr[i], "spreadMethod") == 0) {
+				if (strcmp(attr[i+1], "pad") == 0)
+					grad->spread = NSVG_SPREAD_PAD;
+				else if (strcmp(attr[i+1], "reflect") == 0)
+					grad->spread = NSVG_SPREAD_REFLECT;
+				else if (strcmp(attr[i+1], "repeat") == 0)
+					grad->spread = NSVG_SPREAD_REPEAT;
+			} else if (strcmp(attr[i], "xlink:href") == 0) {
+				const char *href = attr[i+1];
+				strncpy(grad->ref, href+1, 62);
+				grad->ref[62] = '\0';
+			}
+		}
+	}
+
+	grad->next = p->gradients;
+	p->gradients = grad;
+}
+
+static void nsvg__parseGradientStop(NSVGparser* p, const char** attr)
+{
+	NSVGattrib* curAttr = nsvg__getAttr(p);
+	NSVGgradientData* grad;
+	NSVGgradientStop* stop;
+	int i, idx;
+
+	curAttr->stopOffset = 0;
+	curAttr->stopColor = 0;
+	curAttr->stopOpacity = 1.0f;
+
+	for (i = 0; attr[i]; i += 2) {
+		nsvg__parseAttr(p, attr[i], attr[i + 1]);
+	}
+
+	// Add stop to the last gradient.
+	grad = p->gradients;
+	if (grad == NULL) return;
+
+	grad->nstops++;
+	grad->stops = (NSVGgradientStop*)realloc(grad->stops, sizeof(NSVGgradientStop)*grad->nstops);
+	if (grad->stops == NULL) return;
+
+	// Insert
+	idx = grad->nstops-1;
+	for (i = 0; i < grad->nstops-1; i++) {
+		if (curAttr->stopOffset < grad->stops[i].offset) {
+			idx = i;
+			break;
+		}
+	}
+	if (idx != grad->nstops-1) {
+		for (i = grad->nstops-1; i > idx; i--)
+			grad->stops[i] = grad->stops[i-1];
+	}
+
+	stop = &grad->stops[idx];
+	stop->color = curAttr->stopColor;
+	stop->color |= (unsigned int)(curAttr->stopOpacity*255) << 24;
+	stop->offset = curAttr->stopOffset;
+}
+
+static void nsvg__startElement(void* ud, const char* el, const char** attr)
+{
+	NSVGparser* p = (NSVGparser*)ud;
+
+	if (p->defsFlag) {
+		// Skip everything but gradients and styles in defs
+		if (strcmp(el, "linearGradient") == 0) {
+			nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
+		} else if (strcmp(el, "radialGradient") == 0) {
+			nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
+		} else if (strcmp(el, "stop") == 0) {
+			nsvg__parseGradientStop(p, attr);
+		} else if (strcmp(el, "style") == 0) {
+			p->styleFlag = 1;
+		}
+		return;
+	}
+
+	if (strcmp(el, "g") == 0) {
+		nsvg__pushAttr(p);
+		nsvg__parseAttribs(p, attr);
+	} else if (strcmp(el, "path") == 0) {
+		if (p->pathFlag)	// Do not allow nested paths.
+			return;
+		nsvg__pushAttr(p);
+		nsvg__parsePath(p, attr);
+		nsvg__popAttr(p);
+	} else if (strcmp(el, "rect") == 0) {
+		nsvg__pushAttr(p);
+		nsvg__parseRect(p, attr);
+		nsvg__popAttr(p);
+	} else if (strcmp(el, "circle") == 0) {
+		nsvg__pushAttr(p);
+		nsvg__parseCircle(p, attr);
+		nsvg__popAttr(p);
+	} else if (strcmp(el, "ellipse") == 0) {
+		nsvg__pushAttr(p);
+		nsvg__parseEllipse(p, attr);
+		nsvg__popAttr(p);
+	} else if (strcmp(el, "line") == 0)  {
+		nsvg__pushAttr(p);
+		nsvg__parseLine(p, attr);
+		nsvg__popAttr(p);
+	} else if (strcmp(el, "polyline") == 0)  {
+		nsvg__pushAttr(p);
+		nsvg__parsePoly(p, attr, 0);
+		nsvg__popAttr(p);
+	} else if (strcmp(el, "polygon") == 0)  {
+		nsvg__pushAttr(p);
+		nsvg__parsePoly(p, attr, 1);
+		nsvg__popAttr(p);
+	} else  if (strcmp(el, "linearGradient") == 0) {
+		nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
+	} else if (strcmp(el, "radialGradient") == 0) {
+		nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
+	} else if (strcmp(el, "stop") == 0) {
+		nsvg__parseGradientStop(p, attr);
+	} else if (strcmp(el, "defs") == 0) {
+		p->defsFlag = 1;
+	} else if (strcmp(el, "svg") == 0) {
+		nsvg__parseSVG(p, attr);
+	} else if (strcmp(el, "style") == 0) {
+		p->styleFlag = 1;
+	}
+}
+
+static void nsvg__endElement(void* ud, const char* el)
+{
+	NSVGparser* p = (NSVGparser*)ud;
+
+	if (strcmp(el, "g") == 0) {
+		nsvg__popAttr(p);
+	} else if (strcmp(el, "path") == 0) {
+		p->pathFlag = 0;
+	} else if (strcmp(el, "defs") == 0) {
+		p->defsFlag = 0;
+	} else if (strcmp(el, "style") == 0) {
+		p->styleFlag = 0;
+	}
+}
+
+static char *nsvg__strndup(const char *s, size_t n)
+{
+	char *result = (char *)malloc(n + 1);
+	if (result == NULL)
+		return NULL;
+
+	memcpy(result, s, n);
+	result[n] = '\0';
+	return result;
+}
+
+static void nsvg__content(void* ud, const char* s)
+{
+	NSVGparser* p = (NSVGparser*)ud;
+	if (!p->styleFlag)
+		return;
+
+	// Parse all the styles inside the style block. Each style's content will be later processed using nsvg__parseStyle().
+	// Note: We only support selector lists of simple class selectors (e.g. ".foo, .bar { ... }").
+	while (*s) {
+		NSVGstyleDeclaration* styles[NSVG_MAX_CLASSES];
+		int nstyles = 0;
+		const char* propsStart;
+		const char* propsEnd;
+		int i;
+
+		// 1) Parse the selector list up to '{'. For each simple class selector ('.name'),
+		//    allocate a new NSVGstyleDeclaration into the local staging array. Styles are
+		//    only committed to p->styles in step 3 below, once their propertiesText has
+		//    also been allocated successfully.
+		while (*s && *s != '{') {
+			const char* selStart;
+			const char* selEnd;
+			NSVGstyleDeclaration* style;
+
+			while (*s && (nsvg__isspace(*s) || *s == ','))
+				s++;
+			if (!*s || *s == '{')
+				break;
+
+			selStart = s;
+			while (*s && !nsvg__isspace(*s) && *s != ',' && *s != '{')
+				s++;
+			selEnd = s;
+
+			if (*selStart != '.' || nstyles >= NSVG_MAX_CLASSES)
+				continue; // unsupported selector, or staging array full
+			selStart++; // strip leading '.'
+
+			style = (NSVGstyleDeclaration*)malloc(sizeof(NSVGstyleDeclaration));
+			if (style == NULL)
+				continue;
+			style->className = nsvg__strndup(selStart, (size_t)(selEnd - selStart));
+			if (style->className == NULL) {
+				free(style);
+				continue;
+			}
+			style->propertiesText = NULL;
+			style->next = NULL;
+			styles[nstyles++] = style;
+		}
+		if (!*s) {
+			// No '{' found - discard pending styles and stop.
+			for (i = 0; i < nstyles; i++) {
+				free(styles[i]->className);
+				free(styles[i]);
+			}
+			break;
+		}
+		s++; // advance past '{'
+
+		// 2) Find the end of the properties block (up to '}').
+		propsStart = s;
+		while (*s && *s != '}')
+			s++;
+		propsEnd = s;
+
+		// 3) Allocate propertiesText for each pending style. Commit successful ones to
+		//    p->styles (head-insertion); free any whose allocation fails.
+		for (i = 0; i < nstyles; i++) {
+			styles[i]->propertiesText = nsvg__strndup(propsStart, (size_t)(propsEnd - propsStart));
+			if (styles[i]->propertiesText == NULL) {
+				free(styles[i]->className);
+				free(styles[i]);
+			} else {
+				styles[i]->next = p->styles;
+				p->styles = styles[i];
+			}
+		}
+
+		if (*s)
+			s++; // advance past '}'
+	}
+}
+
+static void nsvg__imageBounds(NSVGparser* p, float* bounds)
+{
+	NSVGshape* shape;
+	shape = p->image->shapes;
+	if (shape == NULL) {
+		bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0;
+		return;
+	}
+	bounds[0] = shape->bounds[0];
+	bounds[1] = shape->bounds[1];
+	bounds[2] = shape->bounds[2];
+	bounds[3] = shape->bounds[3];
+	for (shape = shape->next; shape != NULL; shape = shape->next) {
+		bounds[0] = nsvg__minf(bounds[0], shape->bounds[0]);
+		bounds[1] = nsvg__minf(bounds[1], shape->bounds[1]);
+		bounds[2] = nsvg__maxf(bounds[2], shape->bounds[2]);
+		bounds[3] = nsvg__maxf(bounds[3], shape->bounds[3]);
+	}
+}
+
+static float nsvg__viewAlign(float content, float container, int type)
+{
+	if (type == NSVG_ALIGN_MIN)
+		return 0;
+	else if (type == NSVG_ALIGN_MAX)
+		return container - content;
+	// mid
+	return (container - content) * 0.5f;
+}
+
+static void nsvg__scaleGradient(NSVGgradient* grad, float tx, float ty, float sx, float sy)
+{
+	float t[6];
+	nsvg__xformSetTranslation(t, tx, ty);
+	nsvg__xformMultiply (grad->xform, t);
+
+	nsvg__xformSetScale(t, sx, sy);
+	nsvg__xformMultiply (grad->xform, t);
+}
+
+static void nsvg__scaleToViewbox(NSVGparser* p, const char* units)
+{
+	NSVGshape* shape;
+	NSVGpath* path;
+	float tx, ty, sx, sy, us, bounds[4], t[6], avgs;
+	int i;
+	float* pt;
+
+	// Guess image size if not set completely.
+	nsvg__imageBounds(p, bounds);
+
+	if (p->viewWidth == 0) {
+		if (p->image->width > 0) {
+			p->viewWidth = p->image->width;
+		} else {
+			p->viewMinx = bounds[0];
+			p->viewWidth = bounds[2] - bounds[0];
+		}
+	}
+	if (p->viewHeight == 0) {
+		if (p->image->height > 0) {
+			p->viewHeight = p->image->height;
+		} else {
+			p->viewMiny = bounds[1];
+			p->viewHeight = bounds[3] - bounds[1];
+		}
+	}
+	if (p->image->width == 0)
+		p->image->width = p->viewWidth;
+	if (p->image->height == 0)
+		p->image->height = p->viewHeight;
+
+	tx = -p->viewMinx;
+	ty = -p->viewMiny;
+	sx = p->viewWidth > 0 ? p->image->width / p->viewWidth : 0;
+	sy = p->viewHeight > 0 ? p->image->height / p->viewHeight : 0;
+	// Unit scaling
+	us = 1.0f / nsvg__convertToPixels(p, nsvg__coord(1.0f, nsvg__parseUnits(units)), 0.0f, 1.0f);
+
+	// Fix aspect ratio
+	if (p->alignType == NSVG_ALIGN_MEET) {
+		// fit whole image into viewbox
+		sx = sy = nsvg__minf(sx, sy);
+		tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
+		ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
+	} else if (p->alignType == NSVG_ALIGN_SLICE) {
+		// fill whole viewbox with image
+		sx = sy = nsvg__maxf(sx, sy);
+		tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
+		ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
+	}
+
+	// Transform
+	sx *= us;
+	sy *= us;
+	avgs = (sx+sy) / 2.0f;
+	for (shape = p->image->shapes; shape != NULL; shape = shape->next) {
+		shape->bounds[0] = (shape->bounds[0] + tx) * sx;
+		shape->bounds[1] = (shape->bounds[1] + ty) * sy;
+		shape->bounds[2] = (shape->bounds[2] + tx) * sx;
+		shape->bounds[3] = (shape->bounds[3] + ty) * sy;
+		for (path = shape->paths; path != NULL; path = path->next) {
+			path->bounds[0] = (path->bounds[0] + tx) * sx;
+			path->bounds[1] = (path->bounds[1] + ty) * sy;
+			path->bounds[2] = (path->bounds[2] + tx) * sx;
+			path->bounds[3] = (path->bounds[3] + ty) * sy;
+			for (i =0; i < path->npts; i++) {
+				pt = &path->pts[i*2];
+				pt[0] = (pt[0] + tx) * sx;
+				pt[1] = (pt[1] + ty) * sy;
+			}
+		}
+
+		if (shape->fill.type == NSVG_PAINT_LINEAR_GRADIENT || shape->fill.type == NSVG_PAINT_RADIAL_GRADIENT) {
+			nsvg__scaleGradient(shape->fill.gradient, tx,ty, sx,sy);
+			memcpy(t, shape->fill.gradient->xform, sizeof(float)*6);
+			nsvg__xformInverse(shape->fill.gradient->xform, t);
+		}
+		if (shape->stroke.type == NSVG_PAINT_LINEAR_GRADIENT || shape->stroke.type == NSVG_PAINT_RADIAL_GRADIENT) {
+			nsvg__scaleGradient(shape->stroke.gradient, tx,ty, sx,sy);
+			memcpy(t, shape->stroke.gradient->xform, sizeof(float)*6);
+			nsvg__xformInverse(shape->stroke.gradient->xform, t);
+		}
+
+		shape->strokeWidth *= avgs;
+		shape->strokeDashOffset *= avgs;
+		for (i = 0; i < shape->strokeDashCount; i++)
+			shape->strokeDashArray[i] *= avgs;
+	}
+}
+
+static void nsvg__createGradients(NSVGparser* p)
+{
+	NSVGshape* shape;
+
+	for (shape = p->image->shapes; shape != NULL; shape = shape->next) {
+		if (shape->fill.type == NSVG_PAINT_UNDEF) {
+			if (shape->fillGradient[0] != '\0') {
+				float inv[6], localBounds[4];
+				nsvg__xformInverse(inv, shape->xform);
+				nsvg__getLocalBounds(localBounds, shape, inv);
+				shape->fill.gradient = nsvg__createGradient(p, shape->fillGradient, localBounds, shape->xform, &shape->fill.type);
+			}
+			if (shape->fill.type == NSVG_PAINT_UNDEF) {
+				shape->fill.type = NSVG_PAINT_NONE;
+			}
+		}
+		if (shape->stroke.type == NSVG_PAINT_UNDEF) {
+			if (shape->strokeGradient[0] != '\0') {
+				float inv[6], localBounds[4];
+				nsvg__xformInverse(inv, shape->xform);
+				nsvg__getLocalBounds(localBounds, shape, inv);
+				shape->stroke.gradient = nsvg__createGradient(p, shape->strokeGradient, localBounds, shape->xform, &shape->stroke.type);
+			}
+			if (shape->stroke.type == NSVG_PAINT_UNDEF) {
+				shape->stroke.type = NSVG_PAINT_NONE;
+			}
+		}
+	}
+}
+
+NSVGimage* nsvgParse(char* input, const char* units, float dpi)
+{
+	NSVGparser* p;
+	NSVGimage* ret = 0;
+
+	p = nsvg__createParser();
+	if (p == NULL) {
+		return NULL;
+	}
+	p->dpi = dpi;
+
+	nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p);
+
+	// Create gradients after all definitions have been parsed
+	nsvg__createGradients(p);
+
+	// Scale to viewBox
+	nsvg__scaleToViewbox(p, units);
+
+	ret = p->image;
+	p->image = NULL;
+
+	nsvg__deleteParser(p);
+
+	return ret;
+}
+
+NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi)
+{
+	FILE* fp = NULL;
+	size_t size;
+	char* data = NULL;
+	NSVGimage* image = NULL;
+
+	fp = fopen(filename, "rb");
+	if (!fp) goto error;
+	if (fseek(fp, 0, SEEK_END)) goto error;
+	size = ftell(fp);
+	if (size == -1l) goto error;
+	if (fseek(fp, 0, SEEK_SET)) goto error;
+	data = (char*)malloc(size+1);
+	if (data == NULL) goto error;
+	if (fread(data, 1, size, fp) != size) goto error;
+	data[size] = '\0';	// Must be null terminated.
+	fclose(fp);
+	image = nsvgParse(data, units, dpi);
+	free(data);
+
+	return image;
+
+error:
+	if (fp) fclose(fp);
+	if (data) free(data);
+	if (image) nsvgDelete(image);
+	return NULL;
+}
+
+NSVGpath* nsvgDuplicatePath(NSVGpath* p)
+{
+    NSVGpath* res = NULL;
+
+    if (p == NULL)
+        return NULL;
+
+    res = (NSVGpath*)malloc(sizeof(NSVGpath));
+    if (res == NULL) goto error;
+    memset(res, 0, sizeof(NSVGpath));
+
+    res->pts = (float*)malloc(p->npts*2*sizeof(float));
+    if (res->pts == NULL) goto error;
+    memcpy(res->pts, p->pts, p->npts * sizeof(float) * 2);
+    res->npts = p->npts;
+
+    memcpy(res->bounds, p->bounds, sizeof(p->bounds));
+
+    res->closed = p->closed;
+
+    return res;
+
+error:
+    if (res != NULL) {
+        free(res->pts);
+        free(res);
+    }
+    return NULL;
+}
+
+void nsvgDelete(NSVGimage* image)
+{
+	NSVGshape *snext, *shape;
+	if (image == NULL) return;
+	shape = image->shapes;
+	while (shape != NULL) {
+		snext = shape->next;
+		nsvg__deletePaths(shape->paths);
+		nsvg__deletePaint(&shape->fill);
+		nsvg__deletePaint(&shape->stroke);
+		free(shape);
+		shape = snext;
+	}
+	free(image);
+}
+
+#endif // NANOSVG_IMPLEMENTATION
+
+#endif // NANOSVG_H

+ 1472 - 0
src/External/nanosvg/nanosvgrast.h

@@ -0,0 +1,1472 @@
+/*
+ * Copyright (c) 2013-14 Mikko Mononen memon@inside.org
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * The polygon rasterization is heavily based on stb_truetype rasterizer
+ * by Sean Barrett - http://nothings.org/
+ *
+ */
+
+#ifndef NANOSVGRAST_H
+#define NANOSVGRAST_H
+
+#include "nanosvg.h"
+
+#ifndef NANOSVGRAST_CPLUSPLUS
+#ifdef __cplusplus
+extern "C" {
+#endif
+#endif
+
+typedef struct NSVGrasterizer NSVGrasterizer;
+
+/* Example Usage:
+	// Load SVG
+	NSVGimage* image;
+	image = nsvgParseFromFile("test.svg", "px", 96);
+
+	// Create rasterizer (can be used to render multiple images).
+	struct NSVGrasterizer* rast = nsvgCreateRasterizer();
+	// Allocate memory for image
+	unsigned char* img = malloc(w*h*4);
+	// Rasterize
+	nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
+*/
+
+// Allocated rasterizer context.
+NSVGrasterizer* nsvgCreateRasterizer(void);
+
+// Rasterizes SVG image, returns RGBA image (non-premultiplied alpha)
+//   r - pointer to rasterizer context
+//   image - pointer to image to rasterize
+//   tx,ty - image offset (applied after scaling)
+//   scale - image scale
+//   dst - pointer to destination image data, 4 bytes per pixel (RGBA)
+//   w - width of the image to render
+//   h - height of the image to render
+//   stride - number of bytes per scaleline in the destination buffer
+void nsvgRasterize(NSVGrasterizer* r,
+				   NSVGimage* image, float tx, float ty, float scale,
+				   unsigned char* dst, int w, int h, int stride);
+
+// Deletes rasterizer context.
+void nsvgDeleteRasterizer(NSVGrasterizer*);
+
+
+#ifndef NANOSVGRAST_CPLUSPLUS
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+#ifdef NANOSVGRAST_IMPLEMENTATION
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define NSVG__SUBSAMPLES	5
+#define NSVG__FIXSHIFT		10
+#define NSVG__FIX			(1 << NSVG__FIXSHIFT)
+#define NSVG__FIXMASK		(NSVG__FIX-1)
+#define NSVG__MEMPAGE_SIZE	1024
+
+typedef struct NSVGedge {
+	float x0,y0, x1,y1;
+	int dir;
+	struct NSVGedge* next;
+} NSVGedge;
+
+typedef struct NSVGpoint {
+	float x, y;
+	float dx, dy;
+	float len;
+	float dmx, dmy;
+	unsigned char flags;
+} NSVGpoint;
+
+typedef struct NSVGactiveEdge {
+	int x,dx;
+	float ey;
+	int dir;
+	struct NSVGactiveEdge *next;
+} NSVGactiveEdge;
+
+typedef struct NSVGmemPage {
+	unsigned char mem[NSVG__MEMPAGE_SIZE];
+	int size;
+	struct NSVGmemPage* next;
+} NSVGmemPage;
+
+typedef struct NSVGcachedPaint {
+	signed char type;
+	char spread;
+	float xform[6];
+	unsigned int colors[256];
+} NSVGcachedPaint;
+
+struct NSVGrasterizer
+{
+	float px, py;
+
+	float tessTol;
+	float distTol;
+
+	NSVGedge* edges;
+	int nedges;
+	int cedges;
+
+	NSVGpoint* points;
+	int npoints;
+	int cpoints;
+
+	NSVGpoint* points2;
+	int npoints2;
+	int cpoints2;
+
+	NSVGactiveEdge* freelist;
+	NSVGmemPage* pages;
+	NSVGmemPage* curpage;
+
+	unsigned char* scanline;
+	int cscanline;
+
+	unsigned char* bitmap;
+	int width, height, stride;
+};
+
+NSVGrasterizer* nsvgCreateRasterizer(void)
+{
+	NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer));
+	if (r == NULL) goto error;
+	memset(r, 0, sizeof(NSVGrasterizer));
+
+	r->tessTol = 0.25f;
+	r->distTol = 0.01f;
+
+	return r;
+
+error:
+	nsvgDeleteRasterizer(r);
+	return NULL;
+}
+
+void nsvgDeleteRasterizer(NSVGrasterizer* r)
+{
+	NSVGmemPage* p;
+
+	if (r == NULL) return;
+
+	p = r->pages;
+	while (p != NULL) {
+		NSVGmemPage* next = p->next;
+		free(p);
+		p = next;
+	}
+
+	if (r->edges) free(r->edges);
+	if (r->points) free(r->points);
+	if (r->points2) free(r->points2);
+	if (r->scanline) free(r->scanline);
+
+	free(r);
+}
+
+static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur)
+{
+	NSVGmemPage *newp;
+
+	// If using existing chain, return the next page in chain
+	if (cur != NULL && cur->next != NULL) {
+		return cur->next;
+	}
+
+	// Alloc new page
+	newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage));
+	if (newp == NULL) return NULL;
+	memset(newp, 0, sizeof(NSVGmemPage));
+
+	// Add to linked list
+	if (cur != NULL)
+		cur->next = newp;
+	else
+		r->pages = newp;
+
+	return newp;
+}
+
+static void nsvg__resetPool(NSVGrasterizer* r)
+{
+	NSVGmemPage* p = r->pages;
+	while (p != NULL) {
+		p->size = 0;
+		p = p->next;
+	}
+	r->curpage = r->pages;
+}
+
+static unsigned char* nsvg__alloc(NSVGrasterizer* r, int size)
+{
+	unsigned char* buf;
+	if (size > NSVG__MEMPAGE_SIZE) return NULL;
+	if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
+		r->curpage = nsvg__nextPage(r, r->curpage);
+	}
+	buf = &r->curpage->mem[r->curpage->size];
+	r->curpage->size += size;
+	return buf;
+}
+
+static int nsvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
+{
+	float dx = x2 - x1;
+	float dy = y2 - y1;
+	return dx*dx + dy*dy < tol*tol;
+}
+
+static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
+{
+	NSVGpoint* pt;
+
+	if (r->npoints > 0) {
+		pt = &r->points[r->npoints-1];
+		if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
+			pt->flags = (unsigned char)(pt->flags | flags);
+			return;
+		}
+	}
+
+	if (r->npoints+1 > r->cpoints) {
+		r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
+		r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
+		if (r->points == NULL) return;
+	}
+
+	pt = &r->points[r->npoints];
+	pt->x = x;
+	pt->y = y;
+	pt->flags = (unsigned char)flags;
+	r->npoints++;
+}
+
+static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt)
+{
+	if (r->npoints+1 > r->cpoints) {
+		r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
+		r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
+		if (r->points == NULL) return;
+	}
+	r->points[r->npoints] = pt;
+	r->npoints++;
+}
+
+static void nsvg__duplicatePoints(NSVGrasterizer* r)
+{
+	if (r->npoints > r->cpoints2) {
+		r->cpoints2 = r->npoints;
+		r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2);
+		if (r->points2 == NULL) return;
+	}
+
+	memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints);
+	r->npoints2 = r->npoints;
+}
+
+static void nsvg__addEdge(NSVGrasterizer* r, float x0, float y0, float x1, float y1)
+{
+	NSVGedge* e;
+
+	// Skip horizontal edges
+	if (y0 == y1)
+		return;
+
+	if (r->nedges+1 > r->cedges) {
+		r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
+		r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges);
+		if (r->edges == NULL) return;
+	}
+
+	e = &r->edges[r->nedges];
+	r->nedges++;
+
+	if (y0 < y1) {
+		e->x0 = x0;
+		e->y0 = y0;
+		e->x1 = x1;
+		e->y1 = y1;
+		e->dir = 1;
+	} else {
+		e->x0 = x1;
+		e->y0 = y1;
+		e->x1 = x0;
+		e->y1 = y0;
+		e->dir = -1;
+	}
+}
+
+static float nsvg__normalize(float *x, float* y)
+{
+	float d = sqrtf((*x)*(*x) + (*y)*(*y));
+	if (d > 1e-6f) {
+		float id = 1.0f / d;
+		*x *= id;
+		*y *= id;
+	}
+	return d;
+}
+
+static float nsvg__absf(float x) { return x < 0 ? -x : x; }
+static float nsvg__roundf(float x) { return (x >= 0) ? floorf(x + 0.5) : ceilf(x - 0.5); }
+
+static void nsvg__flattenCubicBez(NSVGrasterizer* r,
+								  float x1, float y1, float x2, float y2,
+								  float x3, float y3, float x4, float y4,
+								  int level, int type)
+{
+	float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
+	float dx,dy,d2,d3;
+
+	if (level > 10) return;
+
+	x12 = (x1+x2)*0.5f;
+	y12 = (y1+y2)*0.5f;
+	x23 = (x2+x3)*0.5f;
+	y23 = (y2+y3)*0.5f;
+	x34 = (x3+x4)*0.5f;
+	y34 = (y3+y4)*0.5f;
+	x123 = (x12+x23)*0.5f;
+	y123 = (y12+y23)*0.5f;
+
+	dx = x4 - x1;
+	dy = y4 - y1;
+	d2 = nsvg__absf((x2 - x4) * dy - (y2 - y4) * dx);
+	d3 = nsvg__absf((x3 - x4) * dy - (y3 - y4) * dx);
+
+	if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
+		nsvg__addPathPoint(r, x4, y4, type);
+		return;
+	}
+
+	x234 = (x23+x34)*0.5f;
+	y234 = (y23+y34)*0.5f;
+	x1234 = (x123+x234)*0.5f;
+	y1234 = (y123+y234)*0.5f;
+
+	nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
+	nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
+}
+
+static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
+{
+	int i, j;
+	NSVGpath* path;
+
+	for (path = shape->paths; path != NULL; path = path->next) {
+		r->npoints = 0;
+		// Flatten path
+		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
+		for (i = 0; i < path->npts-1; i += 3) {
+			float* p = &path->pts[i*2];
+			nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
+		}
+		// Close path
+		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
+		// Build edges
+		for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
+			nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
+	}
+}
+
+enum NSVGpointFlags
+{
+	NSVG_PT_CORNER = 0x01,
+	NSVG_PT_BEVEL = 0x02,
+	NSVG_PT_LEFT = 0x04
+};
+
+static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+	float w = lineWidth * 0.5f;
+	float dx = p1->x - p0->x;
+	float dy = p1->y - p0->y;
+	float len = nsvg__normalize(&dx, &dy);
+	float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
+	float dlx = dy, dly = -dx;
+	float lx = px - dlx*w, ly = py - dly*w;
+	float rx = px + dlx*w, ry = py + dly*w;
+	left->x = lx; left->y = ly;
+	right->x = rx; right->y = ry;
+}
+
+static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
+{
+	float w = lineWidth * 0.5f;
+	float px = p->x, py = p->y;
+	float dlx = dy, dly = -dx;
+	float lx = px - dlx*w, ly = py - dly*w;
+	float rx = px + dlx*w, ry = py + dly*w;
+
+	nsvg__addEdge(r, lx, ly, rx, ry);
+
+	if (connect) {
+		nsvg__addEdge(r, left->x, left->y, lx, ly);
+		nsvg__addEdge(r, rx, ry, right->x, right->y);
+	}
+	left->x = lx; left->y = ly;
+	right->x = rx; right->y = ry;
+}
+
+static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
+{
+	float w = lineWidth * 0.5f;
+	float px = p->x - dx*w, py = p->y - dy*w;
+	float dlx = dy, dly = -dx;
+	float lx = px - dlx*w, ly = py - dly*w;
+	float rx = px + dlx*w, ry = py + dly*w;
+
+	nsvg__addEdge(r, lx, ly, rx, ry);
+
+	if (connect) {
+		nsvg__addEdge(r, left->x, left->y, lx, ly);
+		nsvg__addEdge(r, rx, ry, right->x, right->y);
+	}
+	left->x = lx; left->y = ly;
+	right->x = rx; right->y = ry;
+}
+
+#ifndef NSVG_PI
+#define NSVG_PI (3.14159265358979323846264338327f)
+#endif
+
+static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int ncap, int connect)
+{
+	int i;
+	float w = lineWidth * 0.5f;
+	float px = p->x, py = p->y;
+	float dlx = dy, dly = -dx;
+	float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
+
+	for (i = 0; i < ncap; i++) {
+		float a = (float)i/(float)(ncap-1)*NSVG_PI;
+		float ax = cosf(a) * w, ay = sinf(a) * w;
+		float x = px - dlx*ax - dx*ay;
+		float y = py - dly*ax - dy*ay;
+
+		if (i > 0)
+			nsvg__addEdge(r, prevx, prevy, x, y);
+
+		prevx = x;
+		prevy = y;
+
+		if (i == 0) {
+			lx = x; ly = y;
+		} else if (i == ncap-1) {
+			rx = x; ry = y;
+		}
+	}
+
+	if (connect) {
+		nsvg__addEdge(r, left->x, left->y, lx, ly);
+		nsvg__addEdge(r, rx, ry, right->x, right->y);
+	}
+
+	left->x = lx; left->y = ly;
+	right->x = rx; right->y = ry;
+}
+
+static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+	float w = lineWidth * 0.5f;
+	float dlx0 = p0->dy, dly0 = -p0->dx;
+	float dlx1 = p1->dy, dly1 = -p1->dx;
+	float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
+	float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
+	float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
+	float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
+
+	nsvg__addEdge(r, lx0, ly0, left->x, left->y);
+	nsvg__addEdge(r, lx1, ly1, lx0, ly0);
+
+	nsvg__addEdge(r, right->x, right->y, rx0, ry0);
+	nsvg__addEdge(r, rx0, ry0, rx1, ry1);
+
+	left->x = lx1; left->y = ly1;
+	right->x = rx1; right->y = ry1;
+}
+
+static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+	float w = lineWidth * 0.5f;
+	float dlx0 = p0->dy, dly0 = -p0->dx;
+	float dlx1 = p1->dy, dly1 = -p1->dx;
+	float lx0, rx0, lx1, rx1;
+	float ly0, ry0, ly1, ry1;
+
+	if (p1->flags & NSVG_PT_LEFT) {
+		lx0 = lx1 = p1->x - p1->dmx * w;
+		ly0 = ly1 = p1->y - p1->dmy * w;
+		nsvg__addEdge(r, lx1, ly1, left->x, left->y);
+
+		rx0 = p1->x + (dlx0 * w);
+		ry0 = p1->y + (dly0 * w);
+		rx1 = p1->x + (dlx1 * w);
+		ry1 = p1->y + (dly1 * w);
+		nsvg__addEdge(r, right->x, right->y, rx0, ry0);
+		nsvg__addEdge(r, rx0, ry0, rx1, ry1);
+	} else {
+		lx0 = p1->x - (dlx0 * w);
+		ly0 = p1->y - (dly0 * w);
+		lx1 = p1->x - (dlx1 * w);
+		ly1 = p1->y - (dly1 * w);
+		nsvg__addEdge(r, lx0, ly0, left->x, left->y);
+		nsvg__addEdge(r, lx1, ly1, lx0, ly0);
+
+		rx0 = rx1 = p1->x + p1->dmx * w;
+		ry0 = ry1 = p1->y + p1->dmy * w;
+		nsvg__addEdge(r, right->x, right->y, rx1, ry1);
+	}
+
+	left->x = lx1; left->y = ly1;
+	right->x = rx1; right->y = ry1;
+}
+
+static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth, int ncap)
+{
+	int i, n;
+	float w = lineWidth * 0.5f;
+	float dlx0 = p0->dy, dly0 = -p0->dx;
+	float dlx1 = p1->dy, dly1 = -p1->dx;
+	float a0 = atan2f(dly0, dlx0);
+	float a1 = atan2f(dly1, dlx1);
+	float da = a1 - a0;
+	float lx, ly, rx, ry;
+
+	if (da < NSVG_PI) da += NSVG_PI*2;
+	if (da > NSVG_PI) da -= NSVG_PI*2;
+
+	n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
+	if (n < 2) n = 2;
+	if (n > ncap) n = ncap;
+
+	lx = left->x;
+	ly = left->y;
+	rx = right->x;
+	ry = right->y;
+
+	for (i = 0; i < n; i++) {
+		float u = (float)i/(float)(n-1);
+		float a = a0 + u*da;
+		float ax = cosf(a) * w, ay = sinf(a) * w;
+		float lx1 = p1->x - ax, ly1 = p1->y - ay;
+		float rx1 = p1->x + ax, ry1 = p1->y + ay;
+
+		nsvg__addEdge(r, lx1, ly1, lx, ly);
+		nsvg__addEdge(r, rx, ry, rx1, ry1);
+
+		lx = lx1; ly = ly1;
+		rx = rx1; ry = ry1;
+	}
+
+	left->x = lx; left->y = ly;
+	right->x = rx; right->y = ry;
+}
+
+static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1, float lineWidth)
+{
+	float w = lineWidth * 0.5f;
+	float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
+	float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
+
+	nsvg__addEdge(r, lx, ly, left->x, left->y);
+	nsvg__addEdge(r, right->x, right->y, rx, ry);
+
+	left->x = lx; left->y = ly;
+	right->x = rx; right->y = ry;
+}
+
+static int nsvg__curveDivs(float r, float arc, float tol)
+{
+	float da = acosf(r / (r + tol)) * 2.0f;
+	int divs = (int)ceilf(arc / da);
+	if (divs < 2) divs = 2;
+	return divs;
+}
+
+static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points, int npoints, int closed, int lineJoin, int lineCap, float lineWidth)
+{
+	int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol);	// Calculate divisions per half circle.
+	NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
+	NSVGpoint* p0, *p1;
+	int j, s, e;
+
+	// Build stroke edges
+	if (closed) {
+		// Looping
+		p0 = &points[npoints-1];
+		p1 = &points[0];
+		s = 0;
+		e = npoints;
+	} else {
+		// Add cap
+		p0 = &points[0];
+		p1 = &points[1];
+		s = 1;
+		e = npoints-1;
+	}
+
+	if (closed) {
+		nsvg__initClosed(&left, &right, p0, p1, lineWidth);
+		firstLeft = left;
+		firstRight = right;
+	} else {
+		// Add cap
+		float dx = p1->x - p0->x;
+		float dy = p1->y - p0->y;
+		nsvg__normalize(&dx, &dy);
+		if (lineCap == NSVG_CAP_BUTT)
+			nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
+		else if (lineCap == NSVG_CAP_SQUARE)
+			nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
+		else if (lineCap == NSVG_CAP_ROUND)
+			nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
+	}
+
+	for (j = s; j < e; ++j) {
+		if (p1->flags & NSVG_PT_CORNER) {
+			if (lineJoin == NSVG_JOIN_ROUND)
+				nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
+			else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
+				nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
+			else
+				nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
+		} else {
+			nsvg__straightJoin(r, &left, &right, p1, lineWidth);
+		}
+		p0 = p1++;
+	}
+
+	if (closed) {
+		// Loop it
+		nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
+		nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
+	} else {
+		// Add cap
+		float dx = p1->x - p0->x;
+		float dy = p1->y - p0->y;
+		nsvg__normalize(&dx, &dy);
+		if (lineCap == NSVG_CAP_BUTT)
+			nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
+		else if (lineCap == NSVG_CAP_SQUARE)
+			nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
+		else if (lineCap == NSVG_CAP_ROUND)
+			nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
+	}
+}
+
+static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoin)
+{
+	int i, j;
+	NSVGpoint* p0, *p1;
+
+	p0 = &r->points[r->npoints-1];
+	p1 = &r->points[0];
+	for (i = 0; i < r->npoints; i++) {
+		// Calculate segment direction and length
+		p0->dx = p1->x - p0->x;
+		p0->dy = p1->y - p0->y;
+		p0->len = nsvg__normalize(&p0->dx, &p0->dy);
+		// Advance
+		p0 = p1++;
+	}
+
+	// calculate joins
+	p0 = &r->points[r->npoints-1];
+	p1 = &r->points[0];
+	for (j = 0; j < r->npoints; j++) {
+		float dlx0, dly0, dlx1, dly1, dmr2, cross;
+		dlx0 = p0->dy;
+		dly0 = -p0->dx;
+		dlx1 = p1->dy;
+		dly1 = -p1->dx;
+		// Calculate extrusions
+		p1->dmx = (dlx0 + dlx1) * 0.5f;
+		p1->dmy = (dly0 + dly1) * 0.5f;
+		dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
+		if (dmr2 > 0.000001f) {
+			float s2 = 1.0f / dmr2;
+			if (s2 > 600.0f) {
+				s2 = 600.0f;
+			}
+			p1->dmx *= s2;
+			p1->dmy *= s2;
+		}
+
+		// Clear flags, but keep the corner.
+		p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
+
+		// Keep track of left turns.
+		cross = p1->dx * p0->dy - p0->dx * p1->dy;
+		if (cross > 0.0f)
+			p1->flags |= NSVG_PT_LEFT;
+
+		// Check to see if the corner needs to be beveled.
+		if (p1->flags & NSVG_PT_CORNER) {
+			if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
+				p1->flags |= NSVG_PT_BEVEL;
+			}
+		}
+
+		p0 = p1++;
+	}
+}
+
+static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
+{
+	int i, j, closed;
+	NSVGpath* path;
+	NSVGpoint* p0, *p1;
+	float miterLimit = shape->miterLimit;
+	int lineJoin = shape->strokeLineJoin;
+	int lineCap = shape->strokeLineCap;
+	float lineWidth = shape->strokeWidth * scale;
+
+	for (path = shape->paths; path != NULL; path = path->next) {
+		// Flatten path
+		r->npoints = 0;
+		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
+		for (i = 0; i < path->npts-1; i += 3) {
+			float* p = &path->pts[i*2];
+			nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
+		}
+		if (r->npoints < 2)
+			continue;
+
+		closed = path->closed;
+
+		// If the first and last points are the same, remove the last, mark as closed path.
+		p0 = &r->points[r->npoints-1];
+		p1 = &r->points[0];
+		if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
+			r->npoints--;
+			p0 = &r->points[r->npoints-1];
+			closed = 1;
+		}
+
+		if (shape->strokeDashCount > 0) {
+			int idash = 0, dashState = 1;
+			float totalDist = 0, dashLen, allDashLen, dashOffset;
+			NSVGpoint cur;
+
+			if (closed)
+				nsvg__appendPathPoint(r, r->points[0]);
+
+			// Duplicate points -> points2.
+			nsvg__duplicatePoints(r);
+
+			r->npoints = 0;
+ 			cur = r->points2[0];
+			nsvg__appendPathPoint(r, cur);
+
+			// Figure out dash offset.
+			allDashLen = 0;
+			for (j = 0; j < shape->strokeDashCount; j++)
+				allDashLen += shape->strokeDashArray[j];
+			if (shape->strokeDashCount & 1)
+				allDashLen *= 2.0f;
+			// Find location inside pattern
+			dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
+			if (dashOffset < 0.0f)
+				dashOffset += allDashLen;
+
+			while (dashOffset > shape->strokeDashArray[idash]) {
+				dashOffset -= shape->strokeDashArray[idash];
+				idash = (idash + 1) % shape->strokeDashCount;
+			}
+			dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
+
+			for (j = 1; j < r->npoints2; ) {
+				float dx = r->points2[j].x - cur.x;
+				float dy = r->points2[j].y - cur.y;
+				float dist = sqrtf(dx*dx + dy*dy);
+
+				if ((totalDist + dist) > dashLen) {
+					// Calculate intermediate point
+					float d = (dashLen - totalDist) / dist;
+					float x = cur.x + dx * d;
+					float y = cur.y + dy * d;
+					nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
+
+					// Stroke
+					if (r->npoints > 1 && dashState) {
+						nsvg__prepareStroke(r, miterLimit, lineJoin);
+						nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
+					}
+					// Advance dash pattern
+					dashState = !dashState;
+					idash = (idash+1) % shape->strokeDashCount;
+					dashLen = shape->strokeDashArray[idash] * scale;
+					// Restart
+					cur.x = x;
+					cur.y = y;
+					cur.flags = NSVG_PT_CORNER;
+					totalDist = 0.0f;
+					r->npoints = 0;
+					nsvg__appendPathPoint(r, cur);
+				} else {
+					totalDist += dist;
+					cur = r->points2[j];
+					nsvg__appendPathPoint(r, cur);
+					j++;
+				}
+			}
+			// Stroke any leftover path
+			if (r->npoints > 1 && dashState) {
+				nsvg__prepareStroke(r, miterLimit, lineJoin);
+				nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
+			}
+		} else {
+			nsvg__prepareStroke(r, miterLimit, lineJoin);
+			nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
+		}
+	}
+}
+
+static int nsvg__cmpEdge(const void *p, const void *q)
+{
+	const NSVGedge* a = (const NSVGedge*)p;
+	const NSVGedge* b = (const NSVGedge*)q;
+
+	if (a->y0 < b->y0) return -1;
+	if (a->y0 > b->y0) return  1;
+	return 0;
+}
+
+
+static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float startPoint)
+{
+	 NSVGactiveEdge* z;
+
+	if (r->freelist != NULL) {
+		// Restore from freelist.
+		z = r->freelist;
+		r->freelist = z->next;
+	} else {
+		// Alloc new edge.
+		z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge));
+		if (z == NULL) return NULL;
+	}
+
+	float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+//	STBTT_assert(e->y0 <= start_point);
+	// round dx down to avoid going too far
+	if (dxdy < 0)
+		z->dx = (int)(-nsvg__roundf(NSVG__FIX * -dxdy));
+	else
+		z->dx = (int)nsvg__roundf(NSVG__FIX * dxdy);
+	z->x = (int)nsvg__roundf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
+//	z->x -= off_x * FIX;
+	z->ey = e->y1;
+	z->next = 0;
+	z->dir = e->dir;
+
+	return z;
+}
+
+static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z)
+{
+	z->next = r->freelist;
+	r->freelist = z;
+}
+
+static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1, int maxWeight, int* xmin, int* xmax)
+{
+	int i = x0 >> NSVG__FIXSHIFT;
+	int j = x1 >> NSVG__FIXSHIFT;
+	if (i < *xmin) *xmin = i;
+	if (j > *xmax) *xmax = j;
+	if (i < len && j >= 0) {
+		if (i == j) {
+			// x0,x1 are the same pixel, so compute combined coverage
+			scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
+		} else {
+			if (i >= 0) // add antialiasing for x0
+				scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
+			else
+				i = -1; // clip
+
+			if (j < len) // add antialiasing for x1
+				scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
+			else
+				j = len; // clip
+
+			for (++i; i < j; ++i) // fill pixels between x0 and x1
+				scanline[i] = (unsigned char)(scanline[i] + maxWeight);
+		}
+	}
+}
+
+// note: this routine clips fills that extend off the edges... ideally this
+// wouldn't happen, but it could happen if the truetype glyph bounding boxes
+// are wrong, or if the user supplies a too-small bitmap
+static void nsvg__fillActiveEdges(unsigned char* scanline, int len, NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax, char fillRule)
+{
+	// non-zero winding fill
+	int x0 = 0, w = 0;
+
+	if (fillRule == NSVG_FILLRULE_NONZERO) {
+		// Non-zero
+		while (e != NULL) {
+			if (w == 0) {
+				// if we're currently at zero, we need to record the edge start point
+				x0 = e->x; w += e->dir;
+			} else {
+				int x1 = e->x; w += e->dir;
+				// if we went to zero, we need to draw
+				if (w == 0)
+					nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
+			}
+			e = e->next;
+		}
+	} else if (fillRule == NSVG_FILLRULE_EVENODD) {
+		// Even-odd
+		while (e != NULL) {
+			if (w == 0) {
+				// if we're currently at zero, we need to record the edge start point
+				x0 = e->x; w = 1;
+			} else {
+				int x1 = e->x; w = 0;
+				nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
+			}
+			e = e->next;
+		}
+	}
+}
+
+static float nsvg__clampf(float a, float mn, float mx) {
+	if (isnan(a))
+		return mn;
+	return a < mn ? mn : (a > mx ? mx : a);
+}
+
+static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
+{
+	return ((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16) | ((unsigned int)a << 24);
+}
+
+static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
+{
+	int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
+	int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
+	int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
+	int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
+	int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
+	return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
+}
+
+static unsigned int nsvg__applyOpacity(unsigned int c, float u)
+{
+	int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
+	int r = (c) & 0xff;
+	int g = (c>>8) & 0xff;
+	int b = (c>>16) & 0xff;
+	int a = (((c>>24) & 0xff)*iu) >> 8;
+	return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
+}
+
+static inline int nsvg__div255(int x)
+{
+    return ((x+1) * 257) >> 16;
+}
+
+static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
+								float tx, float ty, float scale, NSVGcachedPaint* cache)
+{
+
+	if (cache->type == NSVG_PAINT_COLOR) {
+		int i, cr, cg, cb, ca;
+		cr = cache->colors[0] & 0xff;
+		cg = (cache->colors[0] >> 8) & 0xff;
+		cb = (cache->colors[0] >> 16) & 0xff;
+		ca = (cache->colors[0] >> 24) & 0xff;
+
+		for (i = 0; i < count; i++) {
+			int r,g,b;
+			int a = nsvg__div255((int)cover[0] * ca);
+			int ia = 255 - a;
+			// Premultiply
+			r = nsvg__div255(cr * a);
+			g = nsvg__div255(cg * a);
+			b = nsvg__div255(cb * a);
+
+			// Blend over
+			r += nsvg__div255(ia * (int)dst[0]);
+			g += nsvg__div255(ia * (int)dst[1]);
+			b += nsvg__div255(ia * (int)dst[2]);
+			a += nsvg__div255(ia * (int)dst[3]);
+
+			dst[0] = (unsigned char)r;
+			dst[1] = (unsigned char)g;
+			dst[2] = (unsigned char)b;
+			dst[3] = (unsigned char)a;
+
+			cover++;
+			dst += 4;
+		}
+	} else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
+		// TODO: spread modes.
+		// TODO: plenty of opportunities to optimize.
+		float fx, fy, dx, gy;
+		float* t = cache->xform;
+		int i, cr, cg, cb, ca;
+		unsigned int c;
+
+		fx = ((float)x - tx) / scale;
+		fy = ((float)y - ty) / scale;
+		dx = 1.0f / scale;
+
+		for (i = 0; i < count; i++) {
+			int r,g,b,a,ia;
+			gy = fx*t[1] + fy*t[3] + t[5];
+			c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
+			cr = (c) & 0xff;
+			cg = (c >> 8) & 0xff;
+			cb = (c >> 16) & 0xff;
+			ca = (c >> 24) & 0xff;
+
+			a = nsvg__div255((int)cover[0] * ca);
+			ia = 255 - a;
+
+			// Premultiply
+			r = nsvg__div255(cr * a);
+			g = nsvg__div255(cg * a);
+			b = nsvg__div255(cb * a);
+
+			// Blend over
+			r += nsvg__div255(ia * (int)dst[0]);
+			g += nsvg__div255(ia * (int)dst[1]);
+			b += nsvg__div255(ia * (int)dst[2]);
+			a += nsvg__div255(ia * (int)dst[3]);
+
+			dst[0] = (unsigned char)r;
+			dst[1] = (unsigned char)g;
+			dst[2] = (unsigned char)b;
+			dst[3] = (unsigned char)a;
+
+			cover++;
+			dst += 4;
+			fx += dx;
+		}
+	} else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
+		// TODO: spread modes.
+		// TODO: plenty of opportunities to optimize.
+		// TODO: focus (fx,fy)
+		float fx, fy, dx, gx, gy, gd;
+		float* t = cache->xform;
+		int i, cr, cg, cb, ca;
+		unsigned int c;
+
+		fx = ((float)x - tx) / scale;
+		fy = ((float)y - ty) / scale;
+		dx = 1.0f / scale;
+
+		for (i = 0; i < count; i++) {
+			int r,g,b,a,ia;
+			gx = fx*t[0] + fy*t[2] + t[4];
+			gy = fx*t[1] + fy*t[3] + t[5];
+			gd = sqrtf(gx*gx + gy*gy);
+			c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
+			cr = (c) & 0xff;
+			cg = (c >> 8) & 0xff;
+			cb = (c >> 16) & 0xff;
+			ca = (c >> 24) & 0xff;
+
+			a = nsvg__div255((int)cover[0] * ca);
+			ia = 255 - a;
+
+			// Premultiply
+			r = nsvg__div255(cr * a);
+			g = nsvg__div255(cg * a);
+			b = nsvg__div255(cb * a);
+
+			// Blend over
+			r += nsvg__div255(ia * (int)dst[0]);
+			g += nsvg__div255(ia * (int)dst[1]);
+			b += nsvg__div255(ia * (int)dst[2]);
+			a += nsvg__div255(ia * (int)dst[3]);
+
+			dst[0] = (unsigned char)r;
+			dst[1] = (unsigned char)g;
+			dst[2] = (unsigned char)b;
+			dst[3] = (unsigned char)a;
+
+			cover++;
+			dst += 4;
+			fx += dx;
+		}
+	}
+}
+
+static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
+{
+	NSVGactiveEdge *active = NULL;
+	int y, s;
+	int e = 0;
+	int maxWeight = (255 / NSVG__SUBSAMPLES);  // weight per vertical scanline
+	int xmin, xmax;
+
+	for (y = 0; y < r->height; y++) {
+		memset(r->scanline, 0, r->width);
+		xmin = r->width;
+		xmax = 0;
+		for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
+			// find center of pixel for this scanline
+			float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
+			NSVGactiveEdge **step = &active;
+
+			// update all active edges;
+			// remove all active edges that terminate before the center of this scanline
+			while (*step) {
+				NSVGactiveEdge *z = *step;
+				if (z->ey <= scany) {
+					*step = z->next; // delete from list
+//					NSVG__assert(z->valid);
+					nsvg__freeActive(r, z);
+				} else {
+					z->x += z->dx; // advance to position for current scanline
+					step = &((*step)->next); // advance through list
+				}
+			}
+
+			// resort the list if needed
+			for (;;) {
+				int changed = 0;
+				step = &active;
+				while (*step && (*step)->next) {
+					if ((*step)->x > (*step)->next->x) {
+						NSVGactiveEdge* t = *step;
+						NSVGactiveEdge* q = t->next;
+						t->next = q->next;
+						q->next = t;
+						*step = q;
+						changed = 1;
+					}
+					step = &(*step)->next;
+				}
+				if (!changed) break;
+			}
+
+			// insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
+			while (e < r->nedges && r->edges[e].y0 <= scany) {
+				if (r->edges[e].y1 > scany) {
+					NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
+					if (z == NULL) break;
+					// find insertion point
+					if (active == NULL) {
+						active = z;
+					} else if (z->x < active->x) {
+						// insert at front
+						z->next = active;
+						active = z;
+					} else {
+						// find thing to insert AFTER
+						NSVGactiveEdge* p = active;
+						while (p->next && p->next->x < z->x)
+							p = p->next;
+						// at this point, p->next->x is NOT < z->x
+						z->next = p->next;
+						p->next = z;
+					}
+				}
+				e++;
+			}
+
+			// now process all active edges in non-zero fashion
+			if (active != NULL)
+				nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
+		}
+		// Blit
+		if (xmin < 0) xmin = 0;
+		if (xmax > r->width-1) xmax = r->width-1;
+		if (xmin <= xmax) {
+			nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
+		}
+	}
+
+}
+
+static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
+{
+	int x,y;
+
+	// Unpremultiply
+	for (y = 0; y < h; y++) {
+		unsigned char *row = &image[y*stride];
+		for (x = 0; x < w; x++) {
+			int r = row[0], g = row[1], b = row[2], a = row[3];
+			if (a != 0) {
+				row[0] = (unsigned char)(r*255/a);
+				row[1] = (unsigned char)(g*255/a);
+				row[2] = (unsigned char)(b*255/a);
+			}
+			row += 4;
+		}
+	}
+
+	// Defringe
+	for (y = 0; y < h; y++) {
+		unsigned char *row = &image[y*stride];
+		for (x = 0; x < w; x++) {
+			int r = 0, g = 0, b = 0, a = row[3], n = 0;
+			if (a == 0) {
+				if (x-1 > 0 && row[-1] != 0) {
+					r += row[-4];
+					g += row[-3];
+					b += row[-2];
+					n++;
+				}
+				if (x+1 < w && row[7] != 0) {
+					r += row[4];
+					g += row[5];
+					b += row[6];
+					n++;
+				}
+				if (y-1 > 0 && row[-stride+3] != 0) {
+					r += row[-stride];
+					g += row[-stride+1];
+					b += row[-stride+2];
+					n++;
+				}
+				if (y+1 < h && row[stride+3] != 0) {
+					r += row[stride];
+					g += row[stride+1];
+					b += row[stride+2];
+					n++;
+				}
+				if (n > 0) {
+					row[0] = (unsigned char)(r/n);
+					row[1] = (unsigned char)(g/n);
+					row[2] = (unsigned char)(b/n);
+				}
+			}
+			row += 4;
+		}
+	}
+}
+
+
+static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opacity)
+{
+	int i, j;
+	NSVGgradient* grad;
+
+	cache->type = paint->type;
+
+	if (paint->type == NSVG_PAINT_COLOR) {
+		cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
+		return;
+	}
+
+	grad = paint->gradient;
+
+	cache->spread = grad->spread;
+	memcpy(cache->xform, grad->xform, sizeof(float)*6);
+
+	if (grad->nstops == 0) {
+		for (i = 0; i < 256; i++)
+			cache->colors[i] = 0;
+	} else if (grad->nstops == 1) {
+		unsigned int color = nsvg__applyOpacity(grad->stops[0].color, opacity);
+		for (i = 0; i < 256; i++)
+			cache->colors[i] = color;
+	} else {
+		unsigned int ca, cb = 0;
+		float ua, ub, du, u;
+		int ia, ib, count;
+
+		ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
+		ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
+		ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
+		ia = (int)(ua * 255.0f);
+		ib = (int)(ub * 255.0f);
+		for (i = 0; i < ia; i++) {
+			cache->colors[i] = ca;
+		}
+
+		for (i = 0; i < grad->nstops-1; i++) {
+			ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
+			cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
+			ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
+			ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
+			ia = (int)(ua * 255.0f);
+			ib = (int)(ub * 255.0f);
+			count = ib - ia;
+			if (count <= 0) continue;
+			u = 0;
+			du = 1.0f / (float)count;
+			for (j = 0; j < count; j++) {
+				cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
+				u += du;
+			}
+		}
+
+		for (i = ib; i < 256; i++)
+			cache->colors[i] = cb;
+	}
+
+}
+
+/*
+static void dumpEdges(NSVGrasterizer* r, const char* name)
+{
+	float xmin = 0, xmax = 0, ymin = 0, ymax = 0;
+	NSVGedge *e = NULL;
+	int i;
+	if (r->nedges == 0) return;
+	FILE* fp = fopen(name, "w");
+	if (fp == NULL) return;
+
+	xmin = xmax = r->edges[0].x0;
+	ymin = ymax = r->edges[0].y0;
+	for (i = 0; i < r->nedges; i++) {
+		e = &r->edges[i];
+		xmin = nsvg__minf(xmin, e->x0);
+		xmin = nsvg__minf(xmin, e->x1);
+		xmax = nsvg__maxf(xmax, e->x0);
+		xmax = nsvg__maxf(xmax, e->x1);
+		ymin = nsvg__minf(ymin, e->y0);
+		ymin = nsvg__minf(ymin, e->y1);
+		ymax = nsvg__maxf(ymax, e->y0);
+		ymax = nsvg__maxf(ymax, e->y1);
+	}
+
+	fprintf(fp, "<svg viewBox=\"%f %f %f %f\" xmlns=\"http://www.w3.org/2000/svg\">", xmin, ymin, (xmax - xmin), (ymax - ymin));
+
+	for (i = 0; i < r->nedges; i++) {
+		e = &r->edges[i];
+		fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#000;\" />", e->x0,e->y0, e->x1,e->y1);
+	}
+
+	for (i = 0; i < r->npoints; i++) {
+		if (i+1 < r->npoints)
+			fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#f00;\" />", r->points[i].x, r->points[i].y, r->points[i+1].x, r->points[i+1].y);
+		fprintf(fp ,"<circle cx=\"%f\" cy=\"%f\" r=\"1\" style=\"fill:%s;\" />", r->points[i].x, r->points[i].y, r->points[i].flags == 0 ? "#f00" : "#0f0");
+	}
+
+	fprintf(fp, "</svg>");
+	fclose(fp);
+}
+*/
+
+void nsvgRasterize(NSVGrasterizer* r,
+				   NSVGimage* image, float tx, float ty, float scale,
+				   unsigned char* dst, int w, int h, int stride)
+{
+	NSVGshape *shape = NULL;
+	NSVGedge *e = NULL;
+	NSVGcachedPaint cache;
+	int i;
+    int j;
+    unsigned char paintOrder;
+
+	r->bitmap = dst;
+	r->width = w;
+	r->height = h;
+	r->stride = stride;
+
+	if (w > r->cscanline) {
+		r->cscanline = w;
+		r->scanline = (unsigned char*)realloc(r->scanline, w);
+		if (r->scanline == NULL) return;
+	}
+
+	for (i = 0; i < h; i++)
+		memset(&dst[i*stride], 0, w*4);
+
+	for (shape = image->shapes; shape != NULL; shape = shape->next) {
+		if (!(shape->flags & NSVG_FLAGS_VISIBLE))
+			continue;
+
+        for (j = 0; j < 3; j++) {
+            paintOrder = (shape->paintOrder >> (2 * j)) & 0x03;
+
+            if (paintOrder == NSVG_PAINT_FILL && shape->fill.type != NSVG_PAINT_NONE) {
+                nsvg__resetPool(r);
+                r->freelist = NULL;
+                r->nedges = 0;
+
+                nsvg__flattenShape(r, shape, scale);
+
+                // Scale and translate edges
+                for (i = 0; i < r->nedges; i++) {
+                    e = &r->edges[i];
+                    e->x0 = tx + e->x0;
+                    e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
+                    e->x1 = tx + e->x1;
+                    e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
+                }
+
+                // Rasterize edges
+                if (r->nedges != 0)
+                    qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
+
+                // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+                nsvg__initPaint(&cache, &shape->fill, shape->opacity);
+
+                nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
+            }
+            if (paintOrder == NSVG_PAINT_STROKE && shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
+                nsvg__resetPool(r);
+                r->freelist = NULL;
+                r->nedges = 0;
+
+                nsvg__flattenShapeStroke(r, shape, scale);
+
+    //			dumpEdges(r, "edge.svg");
+
+                // Scale and translate edges
+                for (i = 0; i < r->nedges; i++) {
+                    e = &r->edges[i];
+                    e->x0 = tx + e->x0;
+                    e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
+                    e->x1 = tx + e->x1;
+                    e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
+                }
+
+                // Rasterize edges
+                if (r->nedges != 0)
+                    qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
+
+                // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+                nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
+
+                nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
+            }
+        }
+	}
+
+	nsvg__unpremultiplyAlpha(dst, w, h, stride);
+
+	r->bitmap = NULL;
+	r->width = 0;
+	r->height = 0;
+	r->stride = 0;
+}
+
+#endif // NANOSVGRAST_IMPLEMENTATION
+
+#endif // NANOSVGRAST_H

+ 5 - 0
src/WallpaperEngine/Application/WallpaperApplication.cpp

@@ -343,6 +343,11 @@ void WallpaperApplication::applyPreset (
 	    }
 	}
 
+	// a preset is someone else's content, only the user assigns what a shortcut opens
+	if (property->second->is<PropertyUserShortcut> ()) {
+	    continue;
+	}
+
 	if (auto* combo = dynamic_cast<PropertyCombo*> (property->second.get ()); combo != nullptr) {
 	    combo->allowValue (text);
 	}

+ 20 - 0
src/WallpaperEngine/Data/Model/Object.h

@@ -623,4 +623,24 @@ public:
 	Object (std::move (data)), TextData (std::move (textData)) { };
     ~Text () override = default;
 };
+/**
+ * "point" is the old light that feeds the four fixed slots of genericimage2 and friends
+ * (g_LightsPosition/g_LightsColorPremultiplied), the "l" prefixed ones are the newer LightingV1 lights
+ */
+enum class LightType { Legacy, Point, Spot, Tube, Directional };
+
+struct LightData {
+    LightType type;
+    UserSettingUniquePtr color;
+    UserSettingUniquePtr intensity;
+    UserSettingUniquePtr radius;
+    UserSettingUniquePtr visible;
+};
+
+class Light : public Object, public LightData {
+public:
+    explicit Light (ObjectData data, LightData lightData) noexcept :
+	Object (std::move (data)), LightData (std::move (lightData)) { };
+    ~Light () override = default;
+};
 } // namespace WallpaperEngine::Data::Model

+ 27 - 0
src/WallpaperEngine/Data/Model/Property.h

@@ -226,6 +226,33 @@ private:
     std::string m_value;
 };
 
+/**
+ * Starts out unassigned whatever the wallpaper ships, only a value the user set (--set-property or a hotswap)
+ * points it anywhere, see Desktop::UserShortcut
+ */
+class PropertyUserShortcut final : public Property {
+public:
+    explicit PropertyUserShortcut (PropertyData data) : Property (std::move (data)) {
+	this->DynamicValue::update (std::string (), UpdateSource::Initialization);
+    }
+
+    void update (const std::string& value, UpdateSource source) override {
+	if (source == UpdateSource::User) {
+	    this->DynamicValue::update (value, source);
+	}
+    }
+
+    [[nodiscard]] std::string dump () const override {
+	std::stringstream ss;
+
+	ss << this->name << " - usershortcut" << std::endl
+	   << "\tText: " << this->text << std::endl
+	   << "\tValue: " << this->getString () << std::endl;
+
+	return ss.str ();
+    }
+};
+
 class PropertyTextInput final : public Property {
 public:
     explicit PropertyTextInput (PropertyData data, const std::string& value) : Property (std::move (data)) {

+ 2 - 0
src/WallpaperEngine/Data/Model/Types.h

@@ -20,6 +20,7 @@ struct ImageEffect;
 struct ImageEffectPassOverride;
 class Particle;
 class Text;
+class Light;
 class DynamicValue;
 class Property;
 class PropertySlider;
@@ -51,6 +52,7 @@ using SoundUniquePtr = std::unique_ptr<Sound>;
 using ImageUniquePtr = std::unique_ptr<Image>;
 using ParticleUniquePtr = std::unique_ptr<Particle>;
 using TextUniquePtr = std::unique_ptr<Text>;
+using LightUniquePtr = std::unique_ptr<Light>;
 using MaterialUniquePtr = std::unique_ptr<Material>;
 using MaterialPassUniquePtr = std::unique_ptr<MaterialPass>;
 using EffectUniquePtr = std::unique_ptr<Effect>;

+ 27 - 2
src/WallpaperEngine/Data/Parsers/ObjectParser.cpp

@@ -78,8 +78,8 @@ ObjectUniquePtr ObjectParser::parse (const JSON& it, const Project& project) {
 	return parseParticle (it, project, std::move (basedata));
     } else if (textIt != it.end () && !textIt->is_null ()) {
 	return parseText (it, project, std::move (basedata));
-    } else if (lightIt != it.end () && !lightIt->is_null ()) {
-	sLog.error ("Light objects are not supported yet");
+    } else if (lightIt != it.end () && lightIt->is_string ()) {
+	return parseLight (it, project, std::move (basedata));
     } else if (shapeIt != it.end () && !shapeIt->is_null ()) {
 	sLog.error ("VolumeLight objects are not supported yet");
     } else {
@@ -92,6 +92,31 @@ ObjectUniquePtr ObjectParser::parse (const JSON& it, const Project& project) {
     return std::make_unique<Object> (std::move (basedata));
 }
 
+LightUniquePtr ObjectParser::parseLight (const JSON& it, const Project& project, ObjectData base) {
+    const auto name = it.require<std::string> ("light", "Light must have a type");
+    const std::map<std::string, LightType> types = {
+	{ "point", LightType::Legacy },	  { "lpoint", LightType::Point },
+	{ "lspot", LightType::Spot },	  { "ltube", LightType::Tube },
+	{ "ldirectional", LightType::Directional },
+    };
+    const auto type = types.find (name);
+
+    if (type == types.end ()) {
+	sLog.error ("Unknown light type ", name, " on object ", base.id);
+    }
+
+    return std::make_unique<Light> (
+	std::move (base),
+	LightData {
+	    .type = type != types.end () ? type->second : LightType::Legacy,
+	    .color = it.color ("color", project.properties, Builders::ColorBuilder::White),
+	    .intensity = it.user ("intensity", project.properties, 1.0f),
+	    .radius = it.user ("radius", project.properties, 1.0f),
+	    .visible = it.user ("visible", project.properties, true),
+	}
+    );
+}
+
 std::vector<int> ObjectParser::parseDependencies (const JSON& it) {
     const auto dependenciesIt = it.find ("dependencies");
 

+ 1 - 0
src/WallpaperEngine/Data/Parsers/ObjectParser.h

@@ -26,6 +26,7 @@ private:
     parseImage (const JSON& it, const Project& project, ObjectData base, const std::string& image);
     static ParticleUniquePtr parseParticle (const JSON& it, const Project& project, ObjectData base);
     static TextUniquePtr parseText (const JSON& it, const Project& project, ObjectData base);
+    static LightUniquePtr parseLight (const JSON& it, const Project& project, ObjectData base);
     static std::vector<ImageEffectUniquePtr> parseEffects (const JSON& it, const Project& project);
     static ImageEffectUniquePtr parseEffect (const JSON& it, const Project& project);
     static std::vector<ImageEffectPassOverrideUniquePtr>

+ 8 - 1
src/WallpaperEngine/Data/Parsers/PropertyParser.cpp

@@ -34,7 +34,7 @@ PropertySharedPtr PropertyParser::parse (const JSON& it, const std::string& name
 	return parseTextInput (it, name);
     }
     if (type == "usershortcut") {
-	return parseTextInput (it, name);
+	return parseUserShortcut (it, name);
     }
 
     if (type.has_value () && type != "group") {
@@ -143,6 +143,13 @@ PropertySharedPtr PropertyParser::parseFile (const JSON& it, const std::string&
     );
 }
 
+PropertySharedPtr PropertyParser::parseUserShortcut (const JSON& it, const std::string& name) {
+    return std::make_shared<PropertyUserShortcut> (PropertyData {
+	.name = name,
+	.text = it.optional<std::string> ("text", ""),
+    });
+}
+
 PropertySharedPtr PropertyParser::parseTextInput (const JSON& it, const std::string& name) {
     const auto value = it.optional ("value");
 

+ 1 - 0
src/WallpaperEngine/Data/Parsers/PropertyParser.h

@@ -19,5 +19,6 @@ private:
     static PropertySharedPtr parseSceneTexture (const JSON& it, const std::string& name);
     static PropertySharedPtr parseFile (const JSON& it, const std::string& name);
     static PropertySharedPtr parseTextInput (const JSON& it, const std::string& name);
+    static PropertySharedPtr parseUserShortcut (const JSON& it, const std::string& name);
 };
 }

+ 3 - 5
src/WallpaperEngine/Data/Parsers/TextureParser.cpp

@@ -295,11 +295,9 @@ void TextureParser::parseAnimations (Texture& header, const BinaryReader& file)
 }
 
 uint32_t TextureParser::parseTextureFlags (uint32_t value) {
-    if (value < TextureFlags_All) {
-	return value;
-    }
-
-    sLog.exception ("unknown texture flags: ", value);
+    // PBR masks carry more bits (0x100000-0x400000, seemingly the painted metallic/roughness/reflection channels)
+    // that nothing at render time reads, so only the ones this engine knows are kept
+    return value & TextureFlags_All;
 }
 
 FIF TextureParser::parseFIF (uint32_t value) {

+ 222 - 0
src/WallpaperEngine/Desktop/IconTheme.cpp

@@ -0,0 +1,222 @@
+#include "IconTheme.h"
+
+#include <algorithm>
+#include <cctype>
+#include <cstdlib>
+#include <fstream>
+#include <set>
+#include <sstream>
+
+using namespace WallpaperEngine::Desktop;
+
+namespace {
+std::filesystem::path homeDir () {
+    const char* home = std::getenv ("HOME");
+    return home != nullptr ? home : "";
+}
+
+std::vector<std::filesystem::path> dataDirs () {
+    std::vector<std::filesystem::path> result;
+    const char* dataHome = std::getenv ("XDG_DATA_HOME");
+    const char* dirs = std::getenv ("XDG_DATA_DIRS");
+
+    result.emplace_back (dataHome != nullptr && *dataHome ? std::filesystem::path (dataHome) : homeDir () / ".local/share");
+
+    std::stringstream stream (dirs != nullptr && *dirs ? dirs : "/usr/local/share:/usr/share");
+    std::string dir;
+
+    while (std::getline (stream, dir, ':')) {
+	if (!dir.empty ()) {
+	    result.emplace_back (dir);
+	}
+    }
+
+    return result;
+}
+
+std::optional<std::string> iniValue (const std::filesystem::path& file, const std::string& section, const std::string& key) {
+    std::ifstream stream (file);
+    std::string line;
+    bool inSection = false;
+
+    while (std::getline (stream, line)) {
+	if (line.starts_with ('[')) {
+	    inSection = line == "[" + section + "]";
+	    continue;
+	}
+
+	if (inSection && line.starts_with (key + "=")) {
+	    return line.substr (key.size () + 1);
+	}
+    }
+
+    return std::nullopt;
+}
+
+std::string userTheme () {
+    const char* configHome = std::getenv ("XDG_CONFIG_HOME");
+    const auto config = configHome != nullptr && *configHome ? std::filesystem::path (configHome) : homeDir () / ".config";
+
+    if (const auto theme = iniValue (config / "kdeglobals", "Icons", "Theme"); theme.has_value () && !theme->empty ()) {
+	return *theme;
+    }
+
+    return "breeze";
+}
+
+/** Scalable beats every fixed size, then bigger is better, SVG beats PNG at the same size */
+int score (const std::filesystem::path& path) {
+    const std::string dir = path.parent_path ().string ();
+    const bool svg = path.extension () == ".svg";
+    int size = 0;
+
+    if (dir.find ("scalable") != std::string::npos) {
+	size = 10000;
+    } else {
+	for (const auto& part : path.parent_path ()) {
+	    const std::string name = part.string ();
+
+	    if (!name.empty () && std::isdigit (static_cast<unsigned char> (name.front ()))) {
+		size = std::max (size, std::atoi (name.c_str ()));
+	    }
+	}
+    }
+
+    // symbolic icons are monochrome glyphs meant for toolbars, not what a launcher should show
+    const bool symbolic = path.stem ().string ().ends_with ("-symbolic");
+
+    return size * 2 + (svg ? 1 : 0) - (symbolic ? 100000 : 0);
+}
+} // namespace
+
+IconTheme& IconTheme::get () {
+    static IconTheme instance;
+    return instance;
+}
+
+IconTheme::IconTheme () {
+    const auto home = homeDir ();
+
+    for (const auto& dir : dataDirs ()) {
+	this->m_baseDirs.push_back (dir / "icons");
+    }
+
+    this->m_baseDirs.push_back (home / ".icons");
+
+    // the user's theme first, then whatever it inherits from, hicolor always last
+    std::vector<std::string> pending { userTheme () };
+    std::set<std::string> seen;
+
+    while (!pending.empty ()) {
+	const std::string theme = pending.front ();
+	pending.erase (pending.begin ());
+
+	if (theme == "hicolor" || !seen.insert (theme).second) {
+	    continue;
+	}
+
+	this->m_themes.push_back (theme);
+
+	for (const auto& parent : this->inherits (theme)) {
+	    pending.push_back (parent);
+	}
+    }
+
+    this->m_themes.emplace_back ("hicolor");
+}
+
+std::vector<std::string> IconTheme::inherits (const std::string& theme) const {
+    for (const auto& base : this->m_baseDirs) {
+	const auto parents = iniValue (base / theme / "index.theme", "Icon Theme", "Inherits");
+
+	if (!parents.has_value ()) {
+	    continue;
+	}
+
+	std::vector<std::string> result;
+	std::stringstream stream (*parents);
+	std::string parent;
+
+	while (std::getline (stream, parent, ',')) {
+	    if (!parent.empty ()) {
+		result.push_back (parent);
+	    }
+	}
+
+	return result;
+    }
+
+    return {};
+}
+
+const std::map<std::string, IconTheme::Candidate>& IconTheme::index (const std::string& theme) {
+    if (const auto it = this->m_indexes.find (theme); it != this->m_indexes.end ()) {
+	return it->second;
+    }
+
+    auto& result = this->m_indexes[theme];
+
+    for (const auto& base : this->m_baseDirs) {
+	std::error_code error;
+	const auto root = base / theme;
+
+	if (!std::filesystem::is_directory (root, error)) {
+	    continue;
+	}
+
+	for (auto it = std::filesystem::recursive_directory_iterator (
+		 root, std::filesystem::directory_options::skip_permission_denied, error
+	     );
+	     it != std::filesystem::recursive_directory_iterator (); it.increment (error)) {
+	    if (error) {
+		break;
+	    }
+
+	    const auto& path = it->path ();
+	    const auto extension = path.extension ();
+
+	    if (extension != ".png" && extension != ".svg") {
+		continue;
+	    }
+
+	    const int candidateScore = score (path);
+	    const auto [entry, inserted] = result.try_emplace (path.stem ().string (), Candidate { path, candidateScore });
+
+	    if (!inserted && candidateScore > entry->second.score) {
+		entry->second = Candidate { path, candidateScore };
+	    }
+	}
+    }
+
+    return result;
+}
+
+std::optional<std::filesystem::path> IconTheme::find (const std::string& icon) {
+    if (icon.empty ()) {
+	return std::nullopt;
+    }
+
+    std::error_code error;
+
+    if (icon.starts_with ('/')) {
+	return std::filesystem::is_regular_file (icon, error) ? std::optional<std::filesystem::path> (icon) : std::nullopt;
+    }
+
+    for (const auto& theme : this->m_themes) {
+	const auto& icons = this->index (theme);
+
+	if (const auto it = icons.find (icon); it != icons.end ()) {
+	    return it->second.path;
+	}
+    }
+
+    for (const auto& extension : { ".svg", ".png" }) {
+	const auto path = std::filesystem::path ("/usr/share/pixmaps") / (icon + extension);
+
+	if (std::filesystem::is_regular_file (path, error)) {
+	    return path;
+	}
+    }
+
+    return std::nullopt;
+}

+ 36 - 0
src/WallpaperEngine/Desktop/IconTheme.h

@@ -0,0 +1,36 @@
+#pragma once
+
+#include <filesystem>
+#include <map>
+#include <optional>
+#include <string>
+#include <vector>
+
+namespace WallpaperEngine::Desktop {
+/**
+ * Looks up icons the freedesktop way: the user's theme (KDE's kdeglobals), the themes it inherits, hicolor, then
+ * /usr/share/pixmaps. Prefers scalable SVGs, then the biggest PNG. Each theme is indexed once on first use.
+ */
+class IconTheme {
+public:
+    static IconTheme& get ();
+
+    /** An absolute path is returned as is when it exists, anything else is looked up as an icon name */
+    [[nodiscard]] std::optional<std::filesystem::path> find (const std::string& icon);
+
+private:
+    IconTheme ();
+
+    struct Candidate {
+	std::filesystem::path path;
+	int score;
+    };
+
+    const std::map<std::string, Candidate>& index (const std::string& theme);
+    [[nodiscard]] std::vector<std::string> inherits (const std::string& theme) const;
+
+    std::vector<std::filesystem::path> m_baseDirs;
+    std::vector<std::string> m_themes;
+    std::map<std::string, std::map<std::string, Candidate>> m_indexes;
+};
+} // namespace WallpaperEngine::Desktop

+ 502 - 0
src/WallpaperEngine/Desktop/UserShortcut.cpp

@@ -0,0 +1,502 @@
+#include "UserShortcut.h"
+#include "IconTheme.h"
+
+#include <algorithm>
+#include <cerrno>
+#include <cstdlib>
+#include <cstring>
+#include <fcntl.h>
+#include <fstream>
+#include <map>
+#include <sstream>
+#include <sys/stat.h>
+#include <sys/wait.h>
+#include <unistd.h>
+#include <vector>
+
+#include "MimeTypes.h"
+#include "WallpaperEngine/Logging/Log.h"
+#include "nlohmann/json.hpp"
+
+extern char** environ;
+
+using namespace WallpaperEngine::Desktop;
+
+namespace {
+std::string trim (const std::string& value) {
+    const auto begin = value.find_first_not_of (" \t\r\n");
+
+    if (begin == std::string::npos) {
+	return "";
+    }
+
+    return value.substr (begin, value.find_last_not_of (" \t\r\n") - begin + 1);
+}
+
+std::filesystem::path homeDir () {
+    const char* home = std::getenv ("HOME");
+    return home != nullptr ? home : "";
+}
+
+std::filesystem::path configHome () {
+    const char* dir = std::getenv ("XDG_CONFIG_HOME");
+    return dir != nullptr && *dir ? std::filesystem::path (dir) : homeDir () / ".config";
+}
+
+std::vector<std::filesystem::path> applicationDirs () {
+    std::vector<std::filesystem::path> result;
+    const char* dataHome = std::getenv ("XDG_DATA_HOME");
+    const char* dirs = std::getenv ("XDG_DATA_DIRS");
+
+    result.push_back (
+	(dataHome != nullptr && *dataHome ? std::filesystem::path (dataHome) : homeDir () / ".local/share")
+	/ "applications"
+    );
+
+    std::stringstream stream (dirs != nullptr && *dirs ? dirs : "/usr/local/share:/usr/share");
+    std::string dir;
+
+    while (std::getline (stream, dir, ':')) {
+	if (!dir.empty ()) {
+	    result.push_back (std::filesystem::path (dir) / "applications");
+	}
+    }
+
+    return result;
+}
+
+/** A path or a desktop file id ("org.kde.dolphin" or "firefox.desktop") to the .desktop file */
+std::optional<std::filesystem::path> findDesktopFile (const std::string& value) {
+    std::error_code error;
+
+    if (value.starts_with ('/')) {
+	return std::filesystem::is_regular_file (value, error) ? std::optional<std::filesystem::path> (value) : std::nullopt;
+    }
+
+    const std::string id = value.ends_with (".desktop") ? value : value + ".desktop";
+
+    for (const auto& dir : applicationDirs ()) {
+	if (std::filesystem::is_regular_file (dir / id, error)) {
+	    return dir / id;
+	}
+    }
+
+    return std::nullopt;
+}
+
+std::map<std::string, std::string> readDesktopEntry (const std::filesystem::path& file) {
+    std::map<std::string, std::string> result;
+    std::ifstream stream (file);
+    std::string line;
+    bool inEntry = false;
+
+    while (std::getline (stream, line)) {
+	if (line.starts_with ('[')) {
+	    inEntry = line == "[Desktop Entry]";
+	    continue;
+	}
+
+	const auto separator = line.find ('=');
+
+	// localized keys (Name[de]) are skipped, the untranslated one is always there
+	if (!inEntry || separator == std::string::npos || line.find ('[') < separator) {
+	    continue;
+	}
+
+	result.try_emplace (trim (line.substr (0, separator)), trim (line.substr (separator + 1)));
+    }
+
+    return result;
+}
+
+/** Splits an Exec line the way the desktop entry spec quotes it */
+std::vector<std::string> splitExec (const std::string& exec) {
+    std::vector<std::string> result;
+    std::string current;
+    bool quoted = false;
+    bool hasToken = false;
+
+    for (size_t i = 0; i < exec.size (); i++) {
+	const char c = exec[i];
+
+	if (quoted) {
+	    if (c == '\\' && i + 1 < exec.size ()) {
+		current += exec[++i];
+	    } else if (c == '"') {
+		quoted = false;
+	    } else {
+		current += c;
+	    }
+	} else if (c == '"') {
+	    quoted = true;
+	    hasToken = true;
+	} else if (c == ' ' || c == '\t') {
+	    if (hasToken) {
+		result.push_back (current);
+		current.clear ();
+		hasToken = false;
+	    }
+	} else {
+	    current += c;
+	    hasToken = true;
+	}
+    }
+
+    if (hasToken) {
+	result.push_back (current);
+    }
+
+    return result;
+}
+
+/** Nothing gets opened with the app, so file/url field codes go away; the rest is filled in */
+std::vector<std::string> expandExec (
+    const std::string& exec, const std::map<std::string, std::string>& entry, const std::filesystem::path& file
+) {
+    std::vector<std::string> result;
+    const auto value = [&entry] (const char* key) {
+	const auto it = entry.find (key);
+	return it != entry.end () ? it->second : std::string ();
+    };
+
+    for (const auto& argument : splitExec (exec)) {
+	if (argument == "%i") {
+	    if (const auto icon = value ("Icon"); !icon.empty ()) {
+		result.emplace_back ("--icon");
+		result.push_back (icon);
+	    }
+	    continue;
+	}
+
+	std::string expanded;
+	bool dropped = false;
+
+	for (size_t i = 0; i < argument.size (); i++) {
+	    if (argument[i] != '%' || i + 1 >= argument.size ()) {
+		expanded += argument[i];
+		continue;
+	    }
+
+	    switch (argument[++i]) {
+		case '%': expanded += '%'; break;
+		case 'c': expanded += value ("Name"); break;
+		case 'k': expanded += file.string (); break;
+		default: dropped = argument.size () == 2; break;
+	    }
+	}
+
+	if (!dropped) {
+	    result.push_back (expanded);
+	}
+    }
+
+    return result;
+}
+
+std::optional<std::string> defaultBrowserIcon () {
+    const std::vector<std::filesystem::path> lists = {
+	configHome () / "mimeapps.list",
+	homeDir () / ".local/share/applications/mimeapps.list",
+	"/usr/share/applications/mimeapps.list",
+    };
+
+    for (const auto& list : lists) {
+	std::ifstream stream (list);
+	std::string line;
+	bool inDefaults = false;
+
+	while (std::getline (stream, line)) {
+	    if (line.starts_with ('[')) {
+		inDefaults = line == "[Default Applications]";
+		continue;
+	    }
+
+	    if (!inDefaults || !line.starts_with ("x-scheme-handler/https=")) {
+		continue;
+	    }
+
+	    const std::string id = line.substr (line.find ('=') + 1, line.find (';') - line.find ('=') - 1);
+
+	    if (const auto desktop = findDesktopFile (id); desktop.has_value ()) {
+		const auto entry = readDesktopEntry (*desktop);
+
+		if (const auto icon = entry.find ("Icon"); icon != entry.end ()) {
+		    return icon->second;
+		}
+	    }
+	}
+    }
+
+    return std::nullopt;
+}
+
+bool isExecutableFile (const std::string& path) {
+    struct stat info {};
+    return stat (path.c_str (), &info) == 0 && S_ISREG (info.st_mode) && access (path.c_str (), X_OK) == 0;
+}
+
+/**
+ * Double fork so the app is reparented away from the engine and never becomes a zombie. Everything the child
+ * needs is prepared before fork() since the engine is multithreaded. The engine's own library path and preloads
+ * would break other programs, so they are left out of the environment.
+ */
+bool spawnDetached (const std::vector<std::string>& arguments, const std::string& workingDirectory = "") {
+    if (arguments.empty ()) {
+	return false;
+    }
+
+    std::vector<char*> argv;
+    for (const auto& argument : arguments) {
+	argv.push_back (const_cast<char*> (argument.c_str ()));
+    }
+    argv.push_back (nullptr);
+
+    std::vector<char*> envp;
+    for (char** variable = environ; *variable != nullptr; variable++) {
+	if (strncmp (*variable, "LD_LIBRARY_PATH=", 16) != 0 && strncmp (*variable, "LD_PRELOAD=", 11) != 0) {
+	    envp.push_back (*variable);
+	}
+    }
+    envp.push_back (nullptr);
+
+    const char* directory = workingDirectory.empty () ? nullptr : workingDirectory.c_str ();
+    // exec closes this pipe, so reading nothing back means the program started
+    int errorPipe[2];
+
+    if (pipe2 (errorPipe, O_CLOEXEC) != 0) {
+	return false;
+    }
+
+    const pid_t child = fork ();
+
+    if (child < 0) {
+	close (errorPipe[0]);
+	close (errorPipe[1]);
+	return false;
+    }
+
+    if (child == 0) {
+	close (errorPipe[0]);
+
+	if (fork () == 0) {
+	    setsid ();
+
+	    // a missing Path= folder isn't worth failing over, the program starts where the engine runs
+	    if (directory != nullptr && chdir (directory) != 0) {
+		directory = nullptr;
+	    }
+
+	    const int devNull = open ("/dev/null", O_RDWR);
+
+	    if (devNull >= 0) {
+		dup2 (devNull, STDIN_FILENO);
+		dup2 (devNull, STDOUT_FILENO);
+		dup2 (devNull, STDERR_FILENO);
+	    }
+
+	    const auto keep = static_cast<unsigned int> (errorPipe[1]);
+
+	    if (keep > 3) {
+		close_range (3, keep - 1, 0);
+	    }
+	    close_range (keep + 1, ~0U, 0);
+
+	    execvpe (argv[0], argv.data (), envp.data ());
+
+	    const int failure = errno;
+
+	    if (write (errorPipe[1], &failure, sizeof (failure)) < 0) {
+		_exit (126);
+	    }
+
+	    _exit (127);
+	}
+
+	_exit (0);
+    }
+
+    close (errorPipe[1]);
+
+    int status = 0;
+    waitpid (child, &status, 0);
+
+    int failure = 0;
+    const bool failed = read (errorPipe[0], &failure, sizeof (failure)) == sizeof (failure);
+    close (errorPipe[0]);
+
+    if (failed) {
+	sLog.error ("User shortcut: cannot start ", arguments.front (), ": ", strerror (failure));
+	return false;
+    }
+
+    return WIFEXITED (status) && WEXITSTATUS (status) == 0;
+}
+
+std::vector<std::string> terminalPrefix () {
+    if (const char* terminal = std::getenv ("TERMINAL"); terminal != nullptr && *terminal) {
+	return { terminal, "-e" };
+    }
+
+    for (const auto& [program, flag] : std::initializer_list<std::pair<const char*, const char*>> {
+	     { "konsole", "-e" }, { "gnome-terminal", "--" }, { "xterm", "-e" } }) {
+	for (const char* dir : { "/usr/bin/", "/usr/local/bin/" }) {
+	    if (access ((std::string (dir) + program).c_str (), X_OK) == 0) {
+		return { program, flag };
+	    }
+	}
+    }
+
+    return { "xterm", "-e" };
+}
+} // namespace
+
+std::optional<UserShortcut> UserShortcut::parse (const std::string& raw) {
+    const std::string value = trim (raw);
+
+    if (value.empty ()) {
+	return std::nullopt;
+    }
+
+    if (value.starts_with ('{')) {
+	const auto json = nlohmann::json::parse (value, nullptr, false);
+
+	if (json.is_discarded () || !json.is_object () || !json.value ("isbound", true)) {
+	    return std::nullopt;
+	}
+
+	const std::string type = json.value ("commandtype", "");
+	UserShortcut result {
+	    .type = Type::File, .target = trim (json.value ("file", "")), .arguments = json.value ("arguments", "")
+	};
+
+	if (type == "application") {
+	    result.type = Type::Application;
+	} else if (type == "directory") {
+	    result.type = Type::Directory;
+	} else if (type == "web") {
+	    result.type = Type::Web;
+	} else if (type == "command") {
+	    result.type = Type::Command;
+	} else if (type != "file") {
+	    return std::nullopt;
+	}
+
+	return result.target.empty () ? std::nullopt : std::optional<UserShortcut> (result);
+    }
+
+    std::error_code error;
+
+    if (value.ends_with (".desktop") || (!value.starts_with ('/') && findDesktopFile (value).has_value ())) {
+	return UserShortcut { .type = Type::Application, .target = value, .arguments = "" };
+    }
+    if (value.find ("://") != std::string::npos || value.starts_with ("www.")) {
+	return UserShortcut { .type = Type::Web, .target = value, .arguments = "" };
+    }
+    if (std::filesystem::is_directory (value, error)) {
+	return UserShortcut { .type = Type::Directory, .target = value, .arguments = "" };
+    }
+
+    return UserShortcut { .type = Type::File, .target = value, .arguments = "" };
+}
+
+std::optional<std::filesystem::path> UserShortcut::iconPath () const {
+    auto& icons = IconTheme::get ();
+    std::vector<std::string> candidates;
+
+    switch (this->type) {
+	case Type::Application:
+	    if (const auto desktop = findDesktopFile (this->target); desktop.has_value ()) {
+		const auto entry = readDesktopEntry (*desktop);
+
+		if (const auto icon = entry.find ("Icon"); icon != entry.end ()) {
+		    candidates.push_back (icon->second);
+		}
+	    }
+	    candidates.emplace_back ("application-x-executable");
+	    break;
+	case Type::Directory:
+	    candidates = { "folder", "inode-directory" };
+	    break;
+	case Type::Web:
+	    if (const auto icon = defaultBrowserIcon (); icon.has_value ()) {
+		candidates.push_back (*icon);
+	    }
+	    candidates.insert (candidates.end (), { "internet-web-browser", "applications-internet" });
+	    break;
+	case Type::Command:
+	    candidates = { "utilities-terminal", "terminal" };
+	    break;
+	case Type::File:
+	    if (isExecutableFile (this->target)) {
+		candidates.emplace_back ("application-x-executable");
+	    } else if (const char* mime = MimeTypes::getType (this->target.c_str ()); mime != nullptr) {
+		std::string name = mime;
+		std::ranges::replace (name, '/', '-');
+		candidates.push_back (name);
+		candidates.push_back (name.substr (0, name.find ('-')) + "-x-generic");
+	    }
+	    candidates.insert (candidates.end (), { "text-x-generic", "unknown" });
+	    break;
+    }
+
+    for (const auto& candidate : candidates) {
+	if (auto path = icons.find (candidate); path.has_value ()) {
+	    return path;
+	}
+    }
+
+    return std::nullopt;
+}
+
+bool UserShortcut::launch () const {
+    switch (this->type) {
+	case Type::Application:
+	    {
+		const auto desktop = findDesktopFile (this->target);
+
+		if (!desktop.has_value ()) {
+		    sLog.error ("User shortcut: no application ", this->target);
+		    return false;
+		}
+
+		const auto entry = readDesktopEntry (*desktop);
+		const auto exec = entry.find ("Exec");
+
+		if (exec == entry.end ()) {
+		    sLog.error ("User shortcut: ", desktop->string (), " has no Exec line");
+		    return false;
+		}
+
+		auto arguments = expandExec (exec->second, entry, *desktop);
+		const auto terminal = entry.find ("Terminal");
+
+		if (terminal != entry.end () && terminal->second == "true") {
+		    auto prefix = terminalPrefix ();
+		    arguments.insert (arguments.begin (), prefix.begin (), prefix.end ());
+		}
+
+		const auto path = entry.find ("Path");
+
+		return spawnDetached (arguments, path != entry.end () ? path->second : "");
+	    }
+	case Type::Web:
+	    return spawnDetached (
+		{ "xdg-open", this->target.find ("://") == std::string::npos ? "https://" + this->target : this->target }
+	    );
+	case Type::Directory:
+	    return spawnDetached ({ "xdg-open", this->target });
+	case Type::File:
+	    if (isExecutableFile (this->target)) {
+		auto arguments = splitExec (this->arguments);
+		arguments.insert (arguments.begin (), this->target);
+		return spawnDetached (arguments, std::filesystem::path (this->target).parent_path ().string ());
+	    }
+	    return spawnDetached ({ "xdg-open", this->target });
+	case Type::Command:
+	    return spawnDetached (
+		{ "/bin/sh", "-c", this->arguments.empty () ? this->target : this->target + " " + this->arguments }
+	    );
+    }
+
+    return false;
+}

+ 28 - 0
src/WallpaperEngine/Desktop/UserShortcut.h

@@ -0,0 +1,28 @@
+#pragma once
+
+#include <filesystem>
+#include <optional>
+#include <string>
+
+namespace WallpaperEngine::Desktop {
+/**
+ * What a "usershortcut" property points at once the user assigned it, and how to open it. Values are either the
+ * real engine's JSON ({"commandtype": "file" | "directory" | "web" | "command", "file": ..., "arguments": ...},
+ * plus "application" for a .desktop file) or a plain string: a .desktop file or id, a URL, a folder or a file.
+ * Commands are only ever run when explicitly typed as one.
+ */
+struct UserShortcut {
+    enum class Type { Application, File, Directory, Web, Command };
+
+    Type type;
+    std::string target;
+    std::string arguments;
+
+    [[nodiscard]] static std::optional<UserShortcut> parse (const std::string& value);
+
+    [[nodiscard]] std::optional<std::filesystem::path> iconPath () const;
+
+    /** Starts it detached from the engine, false when it couldn't be started */
+    bool launch () const;
+};
+} // namespace WallpaperEngine::Desktop

+ 38 - 2
src/WallpaperEngine/Render/Objects/CImage.cpp

@@ -888,8 +888,8 @@ CImage::CImage (Wallpapers::CScene& scene, const Image& image) :
     // register both FBOs into the scene
     std::ostringstream nameA, nameB;
 
-    // WE also renders layers with LIGHTING or REFLECTION unlit into _rt_imageLayerAlbedo_<id> when they have
-    // offscreen passes and applies the lighting last (sub_1401914B0), not needed while lighting is a stub
+    // WE renders layers with LIGHTING or REFLECTION unlit into _rt_imageLayerAlbedo_<id> when they have offscreen
+    // passes and lights them last (sub_1401914B0); here the first pass is lit instead, through PRELIGHTING
     nameA << "_rt_imageLayerComposite_" << this->getImage ().id << "_a";
     nameB << "_rt_imageLayerComposite_" << this->getImage ().id << "_b";
 
@@ -2021,6 +2021,11 @@ void CImage::setupPasses () {
 	    inverseProjection = &this->m_objectSpaceProjectionInverse;
 	}
 
+	pass->setLightingTransform (
+	    projection == &this->m_modelViewProjectionCopy ? &this->m_lightingCopyModel : &this->m_lightingSceneModel,
+	    &this->m_lightingNormal, &this->m_lightingViewProjection
+	);
+
 	pass->setDestination (drawTo);
 	pass->setInput (asInput);
 	pass->setPreviousInput (inTargetEffectSequence ? effectInput : nullptr);
@@ -2410,8 +2415,11 @@ void CImage::updateScreenSpacePosition () {
 	}
 
 	mvp = glm::translate (mvp, { x, y, 0.0f });
+	rotModel = glm::translate (rotModel, { x, y, 0.0f });
     }
 
+    this->updateLightingTransform (rotModel);
+
     // only the inverse is expensive; skip it when mvp didn't actually change
     if (mvp != this->m_modelViewProjectionScreen) {
 	this->m_modelViewProjectionScreenInverse = glm::inverse (mvp);
@@ -2424,6 +2432,34 @@ void CImage::updateScreenSpacePosition () {
     }
 }
 
+void CImage::updateLightingTransform (const glm::mat4& sceneTransform) {
+    const auto width = static_cast<float> (this->getScene ().getWidth ());
+    const auto height = static_cast<float> (this->getScene ().getHeight ());
+    const glm::mat4 toWorld = glm::scale (
+	glm::translate (glm::mat4 (1.0f), glm::vec3 (width / 2.0f, height / 2.0f, 0.0f)), glm::vec3 (1.0f, -1.0f, 1.0f)
+    );
+    const glm::mat3 flip = glm::mat3 (glm::scale (glm::mat4 (1.0f), glm::vec3 (1.0f, -1.0f, 1.0f)));
+
+    this->m_lightingSceneModel = toWorld * sceneTransform;
+    this->m_lightingNormal = flip * glm::mat3 (sceneTransform) * flip;
+    this->m_lightingViewProjection
+	= this->getScene ().getCamera ().getProjection () * this->getScene ().getCamera ().getLookAt () * glm::inverse (toWorld);
+
+    // the first pass draws into the layer's own buffer, (0, 0) there is the image's top left corner in the scene
+    if (this->getImage ().model->passthrough) {
+	this->m_lightingCopyModel = this->m_lightingSceneModel;
+	return;
+    }
+
+    const glm::vec2 size = glm::max (this->getSize (), glm::vec2 (1.0f));
+    const glm::mat4 copyToScene = glm::scale (
+	glm::translate (glm::mat4 (1.0f), glm::vec3 (this->m_pos.x, this->m_pos.w, 0.0f)),
+	glm::vec3 ((this->m_pos.z - this->m_pos.x) / size.x, (this->m_pos.y - this->m_pos.w) / size.y, 1.0f)
+    );
+
+    this->m_lightingCopyModel = this->m_lightingSceneModel * copyToScene;
+}
+
 void CImage::updateEffectTextureProjection () {
     // the final quad puts texcoord (0, 0) at (m_pos.x, m_pos.w), which is the layer's local (-1, +1) corner;
     // the scene FBO is y-flipped against the screen the pointer position is measured on, hence the flip

+ 6 - 0
src/WallpaperEngine/Render/Objects/CImage.h

@@ -130,6 +130,7 @@ protected:
 
     void updateScreenSpacePosition ();
     void updateEffectTextureProjection ();
+    void updateLightingTransform (const glm::mat4& sceneTransform);
 
     struct ResolvedTransform {
 	glm::vec3 origin;
@@ -246,6 +247,11 @@ private:
 
     glm::vec4 m_pos = {};
     glm::vec3 m_sceneCenter = {};
+    /** Lit passes: scene/copy space vertices -> WE world (y up, bottom left origin), see CPass::setLightingTransform */
+    glm::mat4 m_lightingSceneModel { 1.0f };
+    glm::mat4 m_lightingCopyModel { 1.0f };
+    glm::mat3 m_lightingNormal { 1.0f };
+    glm::mat4 m_lightingViewProjection { 1.0f };
     glm::vec2 m_size = {};
 
     // last m_pos/size uploaded to the GL geometry buffers; NaN forces the first upload

+ 17 - 0
src/WallpaperEngine/Render/Objects/CLight.cpp

@@ -0,0 +1,17 @@
+#include "CLight.h"
+
+#include "WallpaperEngine/Data/Model/Object.h"
+
+using namespace WallpaperEngine::Render::Objects;
+
+CLight::CLight (Wallpapers::CScene& scene, const Light& light, int slot) :
+    CObject (scene, light), ScriptableObject (scene, light), m_light (light), m_slot (slot) {
+    this->registerProperty ("color", *light.color->value);
+    this->registerProperty ("intensity", *light.intensity->value);
+    this->registerProperty ("radius", *light.radius->value);
+    this->registerProperty ("visible", *light.visible->value);
+}
+
+const Light& CLight::getLight () const { return this->m_light; }
+
+int CLight::getSlot () const { return this->m_slot; }

+ 23 - 0
src/WallpaperEngine/Render/Objects/CLight.h

@@ -0,0 +1,23 @@
+#pragma once
+
+#include "WallpaperEngine/Scripting/ScriptableObject.h"
+
+namespace WallpaperEngine::Render::Objects {
+using namespace WallpaperEngine::Data::Model;
+
+/**
+ * A light draws nothing itself, it only feeds the scene's light uniforms. Old "point" lights take one of the four
+ * fixed slots lit image shaders read (the first free one when created, a fifth light shares slot 0 like in WE)
+ */
+class CLight final : public Scripting::ScriptableObject {
+public:
+    CLight (Wallpapers::CScene& scene, const Light& light, int slot);
+
+    [[nodiscard]] const Light& getLight () const;
+    [[nodiscard]] int getSlot () const;
+
+private:
+    const Light& m_light;
+    int m_slot;
+};
+} // namespace WallpaperEngine::Render::Objects

+ 13 - 10
src/WallpaperEngine/Render/Objects/CParticle.cpp

@@ -269,6 +269,9 @@ void CParticle::syncTransformedOrigin () {
 }
 
 void CParticle::update (float dt) {
+    // instanceoverride "rate" scales the whole simulation's time, not only emission (wallpaper64.exe sub_1401B7FF0)
+    dt *= std::max (0.01f, m_particle.instanceOverride.rate->value->getFloat ());
+
     float screenWidth = static_cast<float> (getScene ().getWidth ());
     float screenHeight = static_cast<float> (getScene ().getHeight ());
 
@@ -443,7 +446,7 @@ float CParticle::sampleAudio (
 }
 
 EmitterFunc CParticle::createBoxEmitter (const ParticleEmitter& emitter) {
-    float rate = emitter.rate * m_particle.instanceOverride.rate->value->getFloat ();
+    float rate = emitter.rate;
 
     glm::vec3 transformedEmitterOrigin = emitter.origin;
     transformedEmitterOrigin.y = -transformedEmitterOrigin.y;
@@ -589,7 +592,7 @@ EmitterFunc CParticle::createBoxEmitter (const ParticleEmitter& emitter) {
 }
 
 EmitterFunc CParticle::createSphereEmitter (const ParticleEmitter& emitter) {
-    float rate = emitter.rate * m_particle.instanceOverride.rate->value->getFloat ();
+    float rate = emitter.rate;
     float lifetime = 1.0f * m_particle.instanceOverride.lifetime->value->getFloat ();
 
     // Convert emitter origin from screen space (Y down) to centered space (Y up)
@@ -904,10 +907,11 @@ InitializerFunc CParticle::createTurbulentVelocityRandomInitializer (const Turbu
 	);
 	const float phaseMin = phaseMinVal->getFloat ();
 	const float phaseRange = (phaseMaxVal->getFloat () - phaseMin) * audio;
-	const float phase = phaseMin + WallpaperEngine::Maths::randomFloat (m_rng, 0.0f, 1.0f) * phaseRange
-	    + static_cast<float> (m_time);
+	// WE adds the scene's camera path fade here, 0 outside of fades, so there is no time term
+	const float phase = phaseMin + WallpaperEngine::Maths::randomFloat (m_rng, 0.0f, 1.0f) * phaseRange;
+	const float timeScale = timeScaleVal->getFloat () * m_particle.instanceOverride.rate->value->getFloat ();
 
-	const float angle = simplexNoise1D (phase * timeScaleVal->getFloat ()) * glm::pi<float> () * scaleVal->getFloat ()
+	const float angle = simplexNoise1D (phase * timeScale) * glm::pi<float> () * scaleVal->getFloat ()
 	    + offsetVal->getFloat ();
 	const float speed = WallpaperEngine::Maths::randomFloat (m_rng, speedMin->getFloat (), speedMax->getFloat ());
 
@@ -1237,7 +1241,6 @@ OperatorFunc CParticle::createTurbulenceOperator (const TurbulenceOperator& op)
     DynamicValue* scaleValue = op.scale->value.get ();
     DynamicValue* speedMinValue = op.speedMin->value.get ();
     DynamicValue* speedMaxValue = op.speedMax->value.get ();
-    DynamicValue* timeScaleValue = op.timeScale->value.get ();
     DynamicValue* maskValue = op.mask->value.get ();
     DynamicValue* phaseMinValue = op.phaseMin->value.get ();
     DynamicValue* phaseMaxValue = op.phaseMax->value.get ();
@@ -1251,10 +1254,10 @@ OperatorFunc CParticle::createTurbulenceOperator (const TurbulenceOperator& op)
     this->m_usesParticleSeed = true;
 
     // same formula as wallpaper64.exe (sub_1401C9F60), phasemin is parsed there but never used
-    return [this, scaleValue, speedMinValue, speedMaxValue, timeScaleValue, maskValue, phaseMinValue, phaseMaxValue,
+    return [this, scaleValue, speedMinValue, speedMaxValue, maskValue, phaseMinValue, phaseMaxValue,
 	    speedOverride, audioModeValue, audioBoundsValue, audioExponentValue, audioStartValue, audioEndValue] (
 	       std::vector<ParticleInstance>& particles, uint32_t count, const std::vector<ControlPointData>&,
-	       float currentTime, float dt
+	       float, float dt
 	   ) {
 	const float audio = sampleAudio (
 	    audioModeValue->getInt (), audioBoundsValue->getVec2 (), audioExponentValue->getFloat (),
@@ -1263,7 +1266,6 @@ OperatorFunc CParticle::createTurbulenceOperator (const TurbulenceOperator& op)
 	const float speedMin = speedMinValue->getFloat () * speedOverride->getFloat () * audio;
 	const float speedRange = speedMaxValue->getFloat () * speedOverride->getFloat () * audio - speedMin;
 	const float phaseRange = phaseMaxValue->getFloat () - phaseMinValue->getFloat ();
-	const float time = currentTime * timeScaleValue->getFloat ();
 	const float scale = scaleValue->getFloat ();
 	const glm::vec3 mask = maskValue->getVec3 ();
 
@@ -1273,8 +1275,9 @@ OperatorFunc CParticle::createTurbulenceOperator (const TurbulenceOperator& op)
 		continue;
 	    }
 
+	    // WE adds the scene's camera path fade times timescale here, 0 outside of fades, so timescale does nothing
+	    const float phase = p.seed * phaseRange;
 	    // WE's particle space is y-up
-	    const float phase = p.seed * phaseRange + time;
 	    const float x = scale * (p.position.x + phase);
 	    const float y = scale * (-p.position.y + phase);
 	    const float z = scale * (p.position.z + phase);

+ 44 - 0
src/WallpaperEngine/Render/Objects/Effects/CPass.cpp

@@ -6,6 +6,7 @@
 #include <type_traits>
 #include <utility>
 
+#include "WallpaperEngine/Desktop/UserShortcut.h"
 #include "WallpaperEngine/Render/Helpers/ContextAware.h"
 
 #include "WallpaperEngine/Data/Model/Effect.h"
@@ -73,6 +74,7 @@ const TextureMap DEFAULT_BINDS = {};
 const ImageEffectPassOverride DEFAULT_OVERRIDE = {};
 // objects that don't provide their own layer-to-screen mapping (text, particles) keep the old identity
 const glm::mat4 IDENTITY_MATRIX = glm::mat4 (1.0);
+const glm::mat3 IDENTITY_MATRIX3 = glm::mat3 (1.0);
 
 namespace {
 std::string textureSizeLabel (const std::shared_ptr<const TextureProvider>& texture) {
@@ -127,6 +129,9 @@ CPass::CPass (
     m_blendingmode (pass.blending), m_vao (GL_NONE) {
     this->m_effectTextureProjectionMatrix = &IDENTITY_MATRIX;
     this->m_effectTextureProjectionMatrixInverse = &IDENTITY_MATRIX;
+    this->m_lightingModelMatrix = &IDENTITY_MATRIX;
+    this->m_lightingNormalMatrix = &IDENTITY_MATRIX3;
+    this->m_lightingViewProjectionMatrix = &IDENTITY_MATRIX;
     this->setupShaders ();
     glGenVertexArrays (1, &m_vao);
 }
@@ -226,6 +231,14 @@ std::optional<std::string> CPass::resolveUserTextureName (const std::string& pro
 	return propertyName;
     }
 
+    // an assigned shortcut shows its icon, TextureCache loads it from outside the wallpaper
+    if (it->second->is<PropertyUserShortcut> ()) {
+	const auto shortcut = Desktop::UserShortcut::parse (it->second->getString ());
+	const auto icon = shortcut.has_value () ? shortcut->iconPath () : std::nullopt;
+
+	return icon.has_value () ? std::optional<std::string> ("$usershortcut:" + icon->string ()) : std::nullopt;
+    }
+
     const std::string& value = it->second->getString ();
 
     if (value.empty ()) {
@@ -692,6 +705,12 @@ void CPass::setModelMatrix (const glm::mat4* model) { this->m_modelMatrix = mode
 
 void CPass::setViewProjectionMatrix (const glm::mat4* viewProjection) { this->m_viewProjectionMatrix = viewProjection; }
 
+void CPass::setLightingTransform (const glm::mat4* model, const glm::mat3* normal, const glm::mat4* viewProjection) {
+    this->m_lightingModelMatrix = model;
+    this->m_lightingNormalMatrix = normal;
+    this->m_lightingViewProjectionMatrix = viewProjection;
+}
+
 void CPass::setEffectTextureProjectionMatrix (const glm::mat4* projection, const glm::mat4* inverse) {
     this->m_effectTextureProjectionMatrix = projection;
     this->m_effectTextureProjectionMatrixInverse = inverse;
@@ -800,6 +819,19 @@ void CPass::setupShaders () {
 
     this->m_combos.insert (this->m_pass.combos.begin (), this->m_pass.combos.end ());
 
+    const auto comboEnabled = [this] (const std::string& name) {
+	const auto override = this->m_override.combos.find (name);
+	if (override != this->m_override.combos.end ()) {
+	    return override->second != 0;
+	}
+	const auto combo = this->m_combos.find (name);
+	return combo != this->m_combos.end () && combo->second != 0;
+    };
+
+    if (comboEnabled ("LIGHTING") || comboEnabled ("REFLECTION")) {
+	this->m_combos.insert_or_assign ("PRELIGHTING", 1);
+    }
+
     // particle shaders read TEX0FORMAT without a formatcombo sampler, the other slots are handled below
     if (texture0 != nullptr) {
 	if (texture0->getFormat () == TextureFormat_RG88) {
@@ -1189,6 +1221,18 @@ void CPass::setupUniforms () {
     // lighting variables
     this->addUniform ("g_LightAmbientColor", sceneData.colors.ambient->value->getVec3 ());
     this->addUniform ("g_LightSkylightColor", sceneData.colors.skylight->value->getVec3 ());
+    this->addUniform ("g_LightsPosition", UniformType::Vector3, scene.getLightsPosition (), 4);
+    this->addUniform ("g_LightsColorPremultiplied", UniformType::Vector4, scene.getLightsColorPremultiplied (), 3);
+    this->addUniform ("g_AltModelMatrix", &this->m_lightingModelMatrix);
+    this->addUniform ("g_AltNormalModelMatrix", &this->m_lightingNormalMatrix);
+    this->addUniform ("g_AltViewProjectionMatrix", &this->m_lightingViewProjectionMatrix);
+    this->addUniform (
+	"g_Screen",
+	glm::vec3 (
+	    scene.getWidth (), scene.getHeight (),
+	    static_cast<float> (scene.getWidth ()) / static_cast<float> (std::max (scene.getHeight (), 1))
+	)
+    );
     // register variables like brightness and alpha with some default value
     this->addUniform ("g_Brightness", renderable.getBrightness ());
     this->addUniform ("g_UserAlpha", renderable.getUserAlpha ());

+ 8 - 0
src/WallpaperEngine/Render/Objects/Effects/CPass.h

@@ -44,6 +44,11 @@ public:
     void setModelViewProjectionMatrixInverse (const glm::mat4* projection);
     void setModelMatrix (const glm::mat4* model);
     void setViewProjectionMatrix (const glm::mat4* viewProjection);
+    /**
+     * Where the vertices of a lit pass really are in the scene (y up, WE's coordinates). Lit passes are built with
+     * PRELIGHTING so lighting goes through these while the pass keeps drawing with its own projection
+     */
+    void setLightingTransform (const glm::mat4* model, const glm::mat3* normal, const glm::mat4* viewProjection);
     void setEffectTextureProjectionMatrix (const glm::mat4* projection, const glm::mat4* inverse);
     void setBlendingMode (BlendingMode blendingmode);
     [[nodiscard]] BlendingMode getBlendingMode () const;
@@ -213,6 +218,9 @@ private:
     const glm::mat4* m_modelViewProjectionMatrix;
     const glm::mat4* m_modelViewProjectionMatrixInverse;
     const glm::mat4* m_modelMatrix;
+    const glm::mat4* m_lightingModelMatrix;
+    const glm::mat3* m_lightingNormalMatrix;
+    const glm::mat4* m_lightingViewProjectionMatrix;
     const glm::mat4* m_viewProjectionMatrix;
     const glm::mat4* m_effectTextureProjectionMatrix;
     const glm::mat4* m_effectTextureProjectionMatrixInverse;

+ 107 - 6
src/WallpaperEngine/Render/Shaders/ShaderUnit.cpp

@@ -453,16 +453,53 @@ std::string ShaderUnit::applyVectorTruncationCompatibility (std::string source)
 	const size_t exprStart = it->position (2);
 	const std::string expr = (*it)[2].str ();
 
+	// HLSL truncates a wider operand anywhere the result narrows, so plain grouping parens are
+	// looked through too: "vec2 uv = (v4 * res.xy) / 4" -> "(v4.xy * res.xy) / 4". call arguments,
+	// indices and groups that get swizzled or indexed afterwards keep their operands as they are
+	std::vector<bool> groups;
+	int blocked = 0;
 	std::string fixed;
-	int depth = 0;
 
 	for (size_t i = 0; i < expr.size ();) {
 	    const char c = expr[i];
 
 	    if (c == '(' || c == '[') {
-		depth++;
-	    } else if (c == ')' || c == ']') {
-		depth--;
+		bool grouping = c == '(';
+
+		if (grouping) {
+		    size_t prev = i;
+		    while (prev > 0 && std::isspace (static_cast<unsigned char> (expr[prev - 1]))) {
+			prev--;
+		    }
+		    if (prev > 0 && (std::isalnum (static_cast<unsigned char> (expr[prev - 1])) || expr[prev - 1] == '_')) {
+			grouping = false;
+		    }
+		}
+
+		if (grouping) {
+		    int nested = 0;
+		    size_t close = i;
+		    for (; close < expr.size (); close++) {
+			if (expr[close] == '(' || expr[close] == '[') {
+			    nested++;
+			} else if ((expr[close] == ')' || expr[close] == ']') && --nested == 0) {
+			    break;
+			}
+		    }
+		    size_t next = close + 1;
+		    while (next < expr.size () && std::isspace (static_cast<unsigned char> (expr[next]))) {
+			next++;
+		    }
+		    if (close >= expr.size () || (next < expr.size () && (expr[next] == '.' || expr[next] == '['))) {
+			grouping = false;
+		    }
+		}
+
+		groups.push_back (grouping);
+		blocked += grouping ? 0 : 1;
+	    } else if ((c == ')' || c == ']') && !groups.empty ()) {
+		blocked -= groups.back () ? 0 : 1;
+		groups.pop_back ();
 	    }
 
 	    if (!(std::isalpha (static_cast<unsigned char> (c)) || c == '_')) {
@@ -492,7 +529,7 @@ std::string ShaderUnit::applyVectorTruncationCompatibility (std::string source)
 	    const bool accessed = after < expr.size () && (expr[after] == '.' || expr[after] == '(' || expr[after] == '[');
 	    const auto found = widths.find (ident);
 
-	    if (depth == 0 && !member && !accessed && found != widths.end () && found->second > targetWidth) {
+	    if (blocked == 0 && !member && !accessed && found != widths.end () && found->second > targetWidth) {
 		fixed += swizzles[targetWidth];
 		changed = true;
 	    }
@@ -631,6 +668,68 @@ std::string ShaderUnit::applyLinkedVaryingCompatibility (std::string source) con
     return source;
 }
 
+std::string ShaderUnit::applyNarrowFragmentVaryingCompatibility (std::string source) const {
+    if (this->m_type != GLSLContext::UnitType_Fragment || this->m_link == nullptr) {
+	return source;
+    }
+
+    static const std::regex vertexVarying (R"(\bvarying\s+vec([34])\s+([A-Za-z_][A-Za-z0-9_]*)\s*;)");
+    static const std::regex mainOpen (R"(\bvoid\s+main\s*\([^)]*\)\s*\{)");
+    static const char* swizzles[] = { "", "", ".xy", ".xyz" };
+
+    if (!std::regex_search (source, mainOpen)) {
+	return source;
+    }
+
+    const std::string& linked = this->m_link->m_preprocessed;
+    std::string copyCode;
+    std::string names;
+
+    for (auto it = std::sregex_iterator (linked.cbegin (), linked.cend (), vertexVarying); it != std::sregex_iterator ();
+	 ++it) {
+	const int vertexWidth = (*it)[1].str ()[0] - '0';
+	const std::string name = (*it)[2].str ();
+	const std::regex anyDecl ("\\bvarying\\s+\\w+\\s+" + name + "\\s*;");
+	const std::regex narrowDecl ("\\bvarying\\s+vec([23])\\s+" + name + "\\s*;");
+	std::smatch declMatch;
+
+	// conditionals are still in the source here, a varying declared once per #if branch
+	// (the stock generic shaders) can't be told apart from a real mismatch, leave those alone
+	const auto declarations = [&anyDecl] (const std::string& text) {
+	    return std::distance (std::sregex_iterator (text.cbegin (), text.cend (), anyDecl), std::sregex_iterator ());
+	};
+
+	if (declarations (linked) != 1 || declarations (source) != 1 || !std::regex_search (source, declMatch, narrowDecl)
+	    || declMatch[1].str ()[0] - '0' >= vertexWidth) {
+	    continue;
+	}
+
+	const int width = declMatch[1].str ()[0] - '0';
+	const std::string type = "vec" + std::to_string (width);
+	const std::string copy = "wpeVar_" + name;
+
+	source = std::regex_replace (source, std::regex ("(^|[^.\\w])" + name + "\\b"), "$1" + copy);
+	source = std::regex_replace (
+	    source, std::regex ("\\bvarying\\s+" + type + "\\s+" + copy + "\\s*;"),
+	    "varying vec" + std::to_string (vertexWidth) + " " + name + "; " + type + " " + copy + ";"
+	);
+	copyCode += " " + copy + " = " + name + swizzles[width] + ";";
+	names += (names.empty () ? "" : ", ") + name;
+    }
+
+    if (copyCode.empty ()) {
+	return source;
+    }
+
+    std::smatch mainMatch;
+    std::regex_search (source, mainMatch, mainOpen);
+    source.insert (mainMatch.position (0) + mainMatch.length (0), copyCode);
+
+    sLog.out ("Applied narrow fragment varying compatibility in ", this->m_file, " for ", names);
+
+    return source;
+}
+
 std::string ShaderUnit::applyFragmentTexCoordCompatibility (std::string source) const {
     if (this->m_type != GLSLContext::UnitType_Fragment) {
 	return source;
@@ -1081,7 +1180,9 @@ const std::string& ShaderUnit::compile () {
 
     const std::string compat = this->applyNonConstantConstCompatibility (this->applyFloatConditionCompatibility (
 	this->applyVectorTruncationCompatibility (this->applyFragmentVaryingShadowCompatibility (
-	    this->applyFragmentTexCoordCompatibility (this->applyLinkedVaryingCompatibility (this->m_preprocessed))
+	    this->applyFragmentTexCoordCompatibility (
+		this->applyNarrowFragmentVaryingCompatibility (this->applyLinkedVaryingCompatibility (this->m_preprocessed))
+	    )
 	))
     ));
 

+ 3 - 0
src/WallpaperEngine/Render/Shaders/ShaderUnit.h

@@ -62,6 +62,9 @@ private:
     [[nodiscard]] std::string generateLightingV1 () const;
     /** Adjusts vertex varyings when a workshop shader declares a narrower vertex type than its fragment peer. */
     [[nodiscard]] std::string applyLinkedVaryingCompatibility (std::string source) const;
+    /** The opposite case: the vertex shader writes a wider varying than the fragment reads. The input keeps the
+     *  vertex width so it links, the fragment works on a narrower global copy filled from it in main(). */
+    [[nodiscard]] std::string applyNarrowFragmentVaryingCompatibility (std::string source) const;
     /** Adjusts fragment shaders that use wide texture coordinates as vec2 values in Wallpaper Engine effects. */
     [[nodiscard]] std::string applyFragmentTexCoordCompatibility (std::string source) const;
     /** Old-style shaders sometimes reassign a `varying` as scratch storage, which our `#define varying in`

+ 77 - 0
src/WallpaperEngine/Render/TextureCache.cpp

@@ -21,6 +21,14 @@
 
 #include <stb_image.h>
 
+#define NANOSVG_IMPLEMENTATION
+#define NANOSVGRAST_IMPLEMENTATION
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wsign-compare"
+#include <nanosvg.h>
+#include <nanosvgrast.h>
+#pragma GCC diagnostic pop
+
 extern "C" {
 #include <libavformat/avformat.h>
 #include <libavutil/mem.h>
@@ -189,6 +197,65 @@ TextureUniquePtr buildRawTexture (const std::string& filename, ReadStream& strea
 
     return result;
 }
+
+TextureUniquePtr buildIconTexture (const std::filesystem::path& path) {
+    constexpr int ICON_SIZE = 256;
+    std::vector<unsigned char> pixels;
+    int width = 0;
+    int height = 0;
+
+    if (lowerExtension (path.string ()) == ".svg") {
+	NSVGimage* image = nsvgParseFromFile (path.c_str (), "px", 96.0f);
+
+	if (image == nullptr || image->width <= 0.0f || image->height <= 0.0f) {
+	    nsvgDelete (image);
+	    sLog.exception ("Cannot parse icon ", path.string ());
+	}
+
+	const float scale = static_cast<float> (ICON_SIZE) / std::max (image->width, image->height);
+	width = std::max (1, static_cast<int> (image->width * scale));
+	height = std::max (1, static_cast<int> (image->height * scale));
+	pixels.resize (static_cast<size_t> (width) * height * 4);
+
+	NSVGrasterizer* rasterizer = nsvgCreateRasterizer ();
+	nsvgRasterize (rasterizer, image, 0.0f, 0.0f, scale, pixels.data (), width, height, width * 4);
+	nsvgDeleteRasterizer (rasterizer);
+	nsvgDelete (image);
+    } else {
+	int channels = 0;
+	stbi_uc* data = stbi_load (path.c_str (), &width, &height, &channels, 4);
+
+	if (data == nullptr) {
+	    sLog.exception ("Cannot decode icon ", path.string (), ": ", stbi_failure_reason ());
+	}
+
+	pixels.assign (data, data + static_cast<size_t> (width) * height * 4);
+	stbi_image_free (data);
+    }
+
+    auto mipmap = std::make_shared<Mipmap> ();
+
+    mipmap->width = width;
+    mipmap->height = height;
+    mipmap->uncompressedSize = static_cast<int> (pixels.size ());
+    mipmap->uncompressedData = std::make_unique<char[]> (pixels.size ());
+    memcpy (mipmap->uncompressedData.get (), pixels.data (), pixels.size ());
+
+    auto result = std::make_unique<Texture> ();
+
+    result->containerVersion = ContainerVersion_TEXB0003;
+    result->format = TextureFormat_ARGB8888;
+    result->flags = TextureFlags_ClampUVs;
+    result->width = width;
+    result->height = height;
+    result->textureWidth = width;
+    result->textureHeight = height;
+    result->freeImageFormat = FIF_UNKNOWN;
+    result->imageCount = 1;
+    result->images.emplace (0, MipmapList { mipmap });
+
+    return result;
+}
 } // namespace
 
 TextureCache::TextureCache (RenderContext& context) : Helpers::ContextAware (context) {
@@ -227,6 +294,16 @@ std::shared_ptr<const TextureProvider> TextureCache::resolve (const std::string&
 	return shared->second;
     }
 
+    if (constexpr std::string_view prefix = "$usershortcut:"; filename.starts_with (prefix)) {
+	auto texture = std::make_shared<CTexture> (
+	    this->getContext (), buildIconTexture (std::filesystem::path (filename.substr (prefix.size ())))
+	);
+	texture->label (filename);
+	this->store (filename, texture);
+
+	return texture;
+    }
+
     const auto key = std::make_pair (&requester, filename);
 
     if (const auto found = this->m_textureCache.find (key); found != this->m_textureCache.end ()) {

+ 67 - 0
src/WallpaperEngine/Render/Wallpapers/CScene.cpp

@@ -1,4 +1,5 @@
 #include "WallpaperEngine/Render/Objects/CImage.h"
+#include "WallpaperEngine/Render/Objects/CLight.h"
 #include "WallpaperEngine/Render/Objects/CParticle.h"
 #include "WallpaperEngine/Render/Objects/CSound.h"
 #include "WallpaperEngine/Render/Objects/CText.h"
@@ -240,6 +241,8 @@ Render::CObject* CScene::dispatchObjectType (const Object& object) {
 	renderObject = new Objects::CSound (*this, *object.as<Sound> ());
     } else if (object.is<Text> ()) {
 	renderObject = new Objects::CText (*this, *object.as<Text> ());
+    } else if (object.is<Light> ()) {
+	renderObject = new Objects::CLight (*this, *object.as<Light> (), this->nextFreeLightSlot ());
     } else if (object.is<Particle> ()) {
 	const auto& particleData = *object.as<Particle> ();
 
@@ -383,6 +386,7 @@ void CScene::renderFrameSteps (const glm::ivec4& viewport) {
     // after the tick, so a layer a script moves this frame (e.g. onto input.cursorWorldPosition) is hit tested where it is now
     timeStep ("script tick", [&] { this->getScriptEngine ().tick (); });
     timeStep ("cursor events", [&] { this->dispatchCursorEvents (); });
+    this->updateLights ();
 
     // only image objects need their texture (e.g. video/gif frame) refreshed before drawing
     for (const auto& cur : this->m_objectsByRenderOrder) {
@@ -660,6 +664,69 @@ glm::vec2 CScene::getParallaxOffset (const Object& object) const {
 
 const std::vector<CObject*>& CScene::getObjectsByRenderOrder () const { return this->m_objectsByRenderOrder; }
 
+int CScene::nextFreeLightSlot () const {
+    int used = 0;
+
+    for (const auto* object : this->m_objects | std::views::values) {
+	if (object->is<Objects::CLight> ()) {
+	    used |= 1 << object->as<Objects::CLight> ()->getSlot ();
+	}
+    }
+
+    for (int slot = 0; slot < 4; slot++) {
+	if ((used & (1 << slot)) == 0) {
+	    return slot;
+	}
+    }
+
+    return 0;
+}
+
+void CScene::updateLights () {
+    // an empty slot is black with radius 1, WE parks it at (0, 100, 0)
+    glm::vec4 colors[4];
+    glm::vec3 positions[4];
+
+    std::ranges::fill (colors, glm::vec4 (0.0f, 0.0f, 0.0f, 1.0f));
+    std::ranges::fill (positions, glm::vec3 (0.0f, 100.0f, 0.0f));
+
+    for (const auto* object : this->m_objects | std::views::values) {
+	if (!object->is<Objects::CLight> ()) {
+	    continue;
+	}
+
+	const auto* light = object->as<Objects::CLight> ();
+	const auto& data = light->getLight ();
+
+	if (data.type != LightType::Legacy) {
+	    continue;
+	}
+
+	const auto override
+	    = this->getContext ().getApp ().getContext ().resolveObjectVisibility (data.id, data.name);
+	const bool visible = override.has_value () ? override.value () : data.visible->value->getBool ();
+
+	if (!visible || this->isHiddenByAncestor (*light)) {
+	    continue;
+	}
+
+	const int slot = light->getSlot ();
+	const float intensity = data.intensity->value->getFloat ();
+
+	colors[slot] = glm::vec4 (glm::vec3 (data.color->value->getVec3 ()) * intensity, data.radius->value->getFloat ());
+	positions[slot] = data.origin->value->getVec3 ();
+    }
+
+    // radiance is color / distance^2 in the shader, so the color is scaled by radius^2; the fourth light's
+    // color rides in the .w of the other three
+    for (int i = 0; i < 3; i++) {
+	this->m_lightsColorPremultiplied[i] = glm::vec4 (glm::vec3 (colors[i]) * colors[i].w * colors[i].w, 0.0f);
+	this->m_lightsColorPremultiplied[i].w = colors[3][i] * colors[3].w * colors[3].w;
+    }
+
+    std::ranges::copy (positions, this->m_lightsPosition);
+}
+
 bool CScene::isHiddenByAncestor (const CObject& object) const {
     const auto& appContext = this->getContext ().getApp ().getContext ();
     const Object* current = &object.getObject ();

+ 10 - 0
src/WallpaperEngine/Render/Wallpapers/CScene.h

@@ -60,6 +60,10 @@ public:
     [[nodiscard]] CObject* getObject (int id);
     /** True when any group above the object (through "parent") is hidden */
     [[nodiscard]] bool isHiddenByAncestor (const CObject& object) const;
+
+    /** The four old-style light slots as genericimage2 wants them (g_LightsPosition, g_LightsColorPremultiplied) */
+    [[nodiscard]] const glm::vec3* getLightsPosition () const { return this->m_lightsPosition; }
+    [[nodiscard]] const glm::vec4* getLightsColorPremultiplied () const { return this->m_lightsColorPremultiplied; }
     /** The render order as scripts see it: without the synthesized bloom layer */
     [[nodiscard]] std::vector<CObject*> getLayers () const;
     [[nodiscard]] int getObjectIndex (const CObject* object) const;
@@ -96,6 +100,10 @@ private:
 	const Scene& scene, float width, float height, float& canvasWidth, float& canvasHeight
     ) const;
 
+    /** Refreshes the light slots from the light objects after scripts ran, like sub_1401D5740 + the 0x5D uniform */
+    void updateLights ();
+    [[nodiscard]] int nextFreeLightSlot () const;
+
     Render::CObject* createObject (const Object& object);
     void createObjectDependencies (const Object& object);
     Render::CObject* dispatchObjectType (const Object& object);
@@ -125,6 +133,8 @@ private:
     /** Wallpaper position offset (WallpaperState) riding through the parallax path */
     glm::vec2 m_parallaxBias = {};
     bool m_cursorLeftDown = false;
+    glm::vec3 m_lightsPosition[4] = {};
+    glm::vec4 m_lightsColorPremultiplied[3] = {};
     glm::vec2 m_cursorLastScenePosition = {};
     // object ids the pointer is over / that the current press started on
     std::set<int> m_cursorInside = {};

+ 46 - 2
src/WallpaperEngine/Scripting/EngineObject.cpp

@@ -5,9 +5,12 @@
 #include "WallpaperEngine/Audio/Drivers/AudioDriver.h"
 #include "WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.h"
 #include "WallpaperEngine/Data/Model/Property.h"
+#include "WallpaperEngine/Desktop/UserShortcut.h"
 #include "WallpaperEngine/Render/Wallpapers/CScene.h"
 #include "WallpaperEngine/Scripting/Adapters/ScriptableObjectAdapter.h"
 
+#include <chrono>
+#include <map>
 #include <ranges>
 
 using namespace WallpaperEngine::Scripting;
@@ -42,7 +45,45 @@ JSValue engine_get_user_properties (
     return result;
 }
 
-JSValue engine_open_user_shortcut (JSContext* ctx, JSValueConst this_val, int argc, JSValueConst* argv) {
+// the name is the usershortcut user property's; only a shortcut the user assigned is ever opened
+JSValue engine_open_user_shortcut (JSContext* ctx, JSValueConst this_val, int argc, JSValueConst* argv, int magic) {
+    const auto it = engineInstances.find (magic);
+
+    if (argc < 1 || !JS_IsString (argv[0]) || it == engineInstances.end ()) {
+	return JS_UNDEFINED;
+    }
+
+    const char* name = JS_ToCString (ctx, argv[0]);
+    const std::string propertyName = name != nullptr ? name : "";
+    JS_FreeCString (ctx, name);
+
+    const auto& properties = it->second.getScene ().getUserProperties ();
+    const auto property = properties.find (propertyName);
+
+    if (property == properties.end () || !property->second->is<WallpaperEngine::Data::Model::PropertyUserShortcut> ()) {
+	sLog.error ("openUserShortcut: no user shortcut property named ", propertyName);
+	return JS_UNDEFINED;
+    }
+
+    const auto shortcut = WallpaperEngine::Desktop::UserShortcut::parse (property->second->getString ());
+
+    if (!shortcut.has_value ()) {
+	return JS_UNDEFINED;
+    }
+
+    // a script calling this from update() instead of a click must not start the app every frame
+    static std::map<std::string, std::chrono::steady_clock::time_point> lastLaunch;
+    const auto now = std::chrono::steady_clock::now ();
+
+    if (const auto last = lastLaunch.find (propertyName);
+	last != lastLaunch.end () && now - last->second < std::chrono::seconds (1)) {
+	return JS_UNDEFINED;
+    }
+
+    lastLaunch[propertyName] = now;
+    sLog.out ("Opening user shortcut ", propertyName, ": ", shortcut->target);
+    shortcut->launch ();
+
     return JS_UNDEFINED;
 }
 
@@ -393,7 +434,10 @@ EngineObject::EngineObject (ScriptEngine& engine, Render::Wallpapers::CScene& sc
     );
     JS_DefinePropertyValueStr (
 	this->m_engine.getContext (), this->m_instance, "openUserShortcut",
-	JS_NewCFunction (this->m_engine.getContext (), engine_open_user_shortcut, "openUserShortcut", 0),
+	JS_NewCFunctionMagic (
+	    this->m_engine.getContext (), engine_open_user_shortcut, "openUserShortcut", 1, JS_CFUNC_generic_magic,
+	    this->m_instanceId
+	),
 	JS_PROP_ENUMERABLE
     );
     JS_DefinePropertyValueStr (

+ 11 - 0
src/WallpaperEngine/Scripting/ScriptEngine.cpp

@@ -11,6 +11,7 @@
 #include "ScriptableObject.h"
 #include "WallpaperEngine/Audio/AudioContext.h"
 #include "WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.h"
+#include "WallpaperEngine/Desktop/UserShortcut.h"
 #include "WallpaperEngine/Data/Model/Property.h"
 #include "WallpaperEngine/Data/Utils/ScopeGuard.h"
 #include "WallpaperEngine/Logging/Log.h"
@@ -118,6 +119,16 @@ bool ScriptEngine::hasScript (const DynamicValue& value) const {
 }
 
 JSValue ScriptEngine::userPropertyToJs (Property& property) const {
+    // same shape the real engine hands scripts (jsclasses/baseclasses.js), never the command itself
+    if (property.is<PropertyUserShortcut> ()) {
+	const auto shortcut = Desktop::UserShortcut::parse (property.getString ());
+	JSValue result = JS_NewObject (this->m_context);
+
+	JS_SetPropertyStr (this->m_context, result, "isbound", JS_NewBool (this->m_context, shortcut.has_value ()));
+
+	return result;
+    }
+
     if (property.is<PropertyColor> () && property.getType () == DynamicValue::Vec4) {
 	DynamicValue rgb (glm::vec3 (property.getVec4 ()));
 

+ 103 - 0
src/WallpaperEngine/Testing/Cases/UserShortcut.cpp

@@ -0,0 +1,103 @@
+#include <catch2/catch_test_macros.hpp>
+
+#include <chrono>
+#include <filesystem>
+#include <fstream>
+#include <thread>
+#include <unistd.h>
+
+#include "WallpaperEngine/Desktop/UserShortcut.h"
+
+using WallpaperEngine::Desktop::UserShortcut;
+
+namespace {
+std::filesystem::path scratchDir () {
+    auto dir = std::filesystem::temp_directory_path () / ("lwe-shortcut-test-" + std::to_string (getpid ()));
+    std::filesystem::create_directories (dir);
+    return dir;
+}
+
+bool waitForFile (const std::filesystem::path& file) {
+    for (int i = 0; i < 100; i++) {
+	if (std::filesystem::exists (file)) {
+	    return true;
+	}
+	std::this_thread::sleep_for (std::chrono::milliseconds (20));
+    }
+    return false;
+}
+} // namespace
+
+TEST_CASE ("User shortcuts parse the real engine's JSON") {
+    const auto web = UserShortcut::parse (R"({"isbound":true,"commandtype":"web","file":"https://example.org"})");
+    REQUIRE (web.has_value ());
+    CHECK (web->type == UserShortcut::Type::Web);
+    CHECK (web->target == "https://example.org");
+
+    const auto command = UserShortcut::parse (R"({"commandtype":"command","file":"echo","arguments":"hi"})");
+    REQUIRE (command.has_value ());
+    CHECK (command->type == UserShortcut::Type::Command);
+    CHECK (command->arguments == "hi");
+
+    CHECK_FALSE (UserShortcut::parse (R"({"isbound":false,"commandtype":"web","file":"https://example.org"})"));
+    CHECK_FALSE (UserShortcut::parse (R"({"commandtype":"unknown","file":"x"})"));
+    CHECK_FALSE (UserShortcut::parse (""));
+    CHECK_FALSE (UserShortcut::parse ("{not json"));
+}
+
+TEST_CASE ("Plain shortcut values pick their type") {
+    const auto dir = scratchDir ();
+
+    CHECK (UserShortcut::parse ("https://example.org")->type == UserShortcut::Type::Web);
+    CHECK (UserShortcut::parse (dir.string ())->type == UserShortcut::Type::Directory);
+    CHECK (UserShortcut::parse ((dir / "notes.txt").string ())->type == UserShortcut::Type::File);
+    CHECK (UserShortcut::parse ((dir / "app.desktop").string ())->type == UserShortcut::Type::Application);
+
+    // a command is never guessed from a plain string
+    CHECK (UserShortcut::parse ("rm -rf something")->type == UserShortcut::Type::File);
+
+    std::filesystem::remove_all (dir);
+}
+
+TEST_CASE ("Command shortcuts run through the shell") {
+    const auto dir = scratchDir ();
+    const auto marker = dir / "ran";
+
+    const auto shortcut = UserShortcut::parse (
+	R"({"commandtype":"command","file":"touch","arguments":")" + marker.string () + R"("})"
+    );
+
+    REQUIRE (shortcut.has_value ());
+    CHECK (shortcut->launch ());
+    CHECK (waitForFile (marker));
+
+    std::filesystem::remove_all (dir);
+}
+
+TEST_CASE ("Application shortcuts expand the desktop file's Exec line") {
+    const auto dir = scratchDir ();
+    const auto marker = dir / "app ran";
+    const auto desktop = dir / "test.desktop";
+
+    std::ofstream (desktop) << "[Desktop Entry]\nType=Application\nName=Test\nExec=touch %U \"" << marker.string ()
+			    << "\"\n";
+
+    const auto shortcut = UserShortcut::parse (desktop.string ());
+
+    REQUIRE (shortcut.has_value ());
+    CHECK (shortcut->launch ());
+    CHECK (waitForFile (marker));
+
+    std::filesystem::remove_all (dir);
+}
+
+TEST_CASE ("A program that doesn't exist is reported") {
+    const auto dir = scratchDir ();
+    const auto desktop = dir / "missing.desktop";
+
+    std::ofstream (desktop) << "[Desktop Entry]\nType=Application\nName=Missing\nExec=lwe-no-such-program-here\n";
+
+    CHECK_FALSE (UserShortcut::parse (desktop.string ())->launch ());
+
+    std::filesystem::remove_all (dir);
+}