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@@ -1038,18 +1038,6 @@ void CText::render () {
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m_modelViewProjectionScreen = getScene ().getCamera ().getProjection () * getScene ().getCamera ().getLookAt () * model;
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m_modelViewProjectionScreen = getScene ().getCamera ().getProjection () * getScene ().getCamera ().getLookAt () * model;
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m_modelViewProjectionScreenInverse = glm::inverse (m_modelViewProjectionScreen);
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m_modelViewProjectionScreenInverse = glm::inverse (m_modelViewProjectionScreen);
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- if (!m_debugLogged) {
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- m_debugLogged = true;
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- sLog.out (
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- "[text-debug] '", m_text.name, "' pointSize=", m_text.pointSize->value->getFloat (), " scale=", scale.x, ",",
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- scale.y, " pixelSize=", pixelSize, " quadSize=", m_quadSize.x, ",", m_quadSize.y,
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- " scaledHalf=", scaledHalfWidth, ",", scaledHalfHeight, " size=", m_text.size.x, ",", m_text.size.y,
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- " padding=", m_text.padding.x, ",", m_text.padding.y, " align=", m_text.alignment, "/", m_text.verticalalign, " origin=", origin.x,
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- ",", origin.y, " offset=", offsetX, ",", offsetY, " scene=", scene_w, ",", scene_h, " gl_origin=",
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- gl_origin.x, ",", gl_origin.y, " effects=", m_text.effects.size (), " passes=", m_passes.size ()
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- );
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- }
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-
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glColorMask (true, true, true, true);
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glColorMask (true, true, true, true);
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_DEPTH_TEST);
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