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@@ -110,12 +110,12 @@ CImage::CImage (CScene* scene, Core::Objects::CImage* image) :
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// build a list of vertices, these might need some change later (or maybe invert the camera)
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GLfloat sceneSpacePosition [] = {
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- this->m_pos.x, this->m_pos.y, 0.0f,
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- this->m_pos.z, this->m_pos.y, 0.0f,
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- this->m_pos.x, this->m_pos.w, 0.0f,
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this->m_pos.x, this->m_pos.w, 0.0f,
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- this->m_pos.z, this->m_pos.y, 0.0f,
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- this->m_pos.z, this->m_pos.w, 0.0f
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+ this->m_pos.z, this->m_pos.w, 0.0f,
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+ this->m_pos.x, this->m_pos.y, 0.0f,
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+ this->m_pos.x, this->m_pos.y, 0.0f,
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+ this->m_pos.z, this->m_pos.w, 0.0f,
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+ this->m_pos.z, this->m_pos.y, 0.0f
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};
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GLfloat copySpacePosition [] = {
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